Hitting the road to visit family for the weekend, everything's finished except the credits/instructions.
Might try to get those done and update the OP on my laptop if I have time. til then, enjoy~
STILL quoting for the new page until I get the OP updated
I've had an issue where the new shark teeth item ffrom mo'creatures shows up as a green book when i have them in my inventory. 1. Why?
2. Possible fix
ending off great pack with update
It sounds like this "shark tooth" item has its graphic mapped to the location where one of the extra book icons for the bookshelves mod is located in items.png... but that seems odd, because I thought mo'creatures pulled its extra item graphics from external png files. You'd be better off asking in the mo'creatures mod thread.
edit: yeah, what "littlesm" said. Gerudoku only supports mods that I actually use, and I don't use the sharks in mo'creatures. You'd have to fix it by editing the items.png yourself, if that does indeed turn out to be the problem.
It sounds like this "shark tooth" item has its graphic mapped to the location where one of the extra book icons for the bookshelves mod is located in items.png... but that seems odd, because I thought mo'creatures pulled its extra item graphics from external png files. You'd be better off asking in the mo'creatures mod thread.
edit: yeah, what "littlesm" said. Gerudoku only supports mods that I actually use, and I don't use the sharks in mo'creatures. You'd have to fix it by editing the items.png yourself, if that does indeed turn out to be the problem.
If that's the problem I could fix it for you, I wouldn't mind. Also I have recently set up my own smp and I think it could use a bit of your awesomeness. Interested?
this is probably in the completely wrong thread but does anyone know why my watch shows up purple when i edit the items.png (i use paintbrush for my mac)
you need a program that can handle transparency, paint.net and gimp do.
this is probably in the completely wrong thread but does anyone know why my watch shows up purple when i edit the items.png (i use paintbrush for my mac)
you need a program that can handle transparency, paint.net and gimp do.
updated cake (not my own cake!... thanks for posting the texture):
updated gerudoku textures with other elements or own (thank you guys for posting all the stuff!)
updated gerudoku items with other elements (thank you guys for posting all the stuff!)
all free to use!
cut out what you want or use it as a pack.
credits: doku rgp, tombones gerudoku, tyken, aeromorte... thats all i think :smile.gif: probably stuff from touriste, chazzhay+Shadounnet, lilyo and of cause Visigoth (:biggrin.gif:).... thank you all for posting your stuff as usable png or as set!
UPDATE! based on tombones last release :smile.gif: thanks for that!!! :biggrin.gif:
edit: oh i see. the glowstone is the wrong one... i have to update that this week.
Tombones, could u exactly tell me which mods (and which options like creatures in Mo's Creatures) do u use and in which order should I install them to work properly. I've tried to install all mods u recomended in first post but Wild Grass and High Clouds didn't worked.
I use a lot of mods, and I don't really want to get in the business of compiling a mod pack. Since wildgrass is a bit tricky, though, I did post the files I use for it here: viewtopic.php?f=1021&t=77619&start=1080#p2580747
Highclouds should be working too, you just need to pull h.class out of the "lower" folder and use that when you install the mod.
Tombones, could u exactly tell me which mods (and which options like creatures in Mo's Creatures) do u use and in which order should I install them to work properly. I've tried to install all mods u recomended in first post but Wild Grass and High Clouds didn't worked.
I use a lot of mods, and I don't really want to get in the business of compiling a mod pack. Since wildgrass is a bit tricky, though, I did post the files I use for it here: viewtopic.php?f=1021&t=77619&start=1080#p2580747
Highclouds should be working too, you just need to pull h.class out of the "lower" folder and use that when you install the mod.
Wild Grass went back to having the grass in the terrain though.
Tombones, could u exactly tell me which mods (and which options like creatures in Mo's Creatures) do u use and in which order should I install them to work properly. I've tried to install all mods u recomended in first post but Wild Grass and High Clouds didn't worked.
I use a lot of mods, and I don't really want to get in the business of compiling a mod pack. Since wildgrass is a bit tricky, though, I did post the files I use for it here: viewtopic.php?f=1021&t=77619&start=1080#p2580747
Highclouds should be working too, you just need to pull h.class out of the "lower" folder and use that when you install the mod.
Wild Grass went back to having the grass in the terrain though.
Not if you use the modloader version (the one included in the file I linked, for example ;-)
I love this pack and it's great to see an update, but I swapped the pack and now the tools (Seems to be the shovel for the most part) are being held at well, a less natural angle :V
Though maybe that's a screw up on my side?
Yeah, the shovels go the other way because I think stabbing stuff to dig it up looks slightly better than beating it overarm. Neither are ideal, but it's just personal preference.
There are a couple other packs circling around with standard-alignment shovels, so you could always copy them in from one of those (or just mirror the icons yourself)
Quote from Cali930 »
Hey Tom, should we try to make a banner for this texture pack to put in our sigs?
Hell, couldn't hurt. I won't argue with free advertising ;D
Not going to endorse any particular one, but if people want to put a banner link in their sig I'd certainly be flattered.
But when I select the default pack on the launcher, it stays the same. I even removed the pack from the texture pack folder, it stayed the same.
I did follow the instructions to install the pack correctly, including the HD-texture thingie.
But when I select the default pack on the launcher, it stays the same. I even removed the pack from the texture pack folder, it stayed the same.
I did follow the instructions to install the pack correctly, including the HD-texture thingie.
Easiest way is to delete your minecraft /bin/ folder and make the client redownload a fresh copy of the game. Unfortunately with the way the HD patcher works currently, it overwrites the default pack when installing.
Noticed a few people are still using my HD Eld icons.
I recently revised these armours, including mixing them with some parts of Hozz's Eld armour. I find they no longer stick out from the rest of my pack.
Enjoy!
Nice! I might include these as an alternate zipfile thing (along with matching armor) since a lot of people were complaining about the armor skins not matching the item icons.
You'd need to edit them into terrain.png yourself using an image editor that supports transparency (not mspaint)
STILL quoting for the new page until I get the OP updated
This is absolutely wonderful, tombones.
It sounds like this "shark tooth" item has its graphic mapped to the location where one of the extra book icons for the bookshelves mod is located in items.png... but that seems odd, because I thought mo'creatures pulled its extra item graphics from external png files. You'd be better off asking in the mo'creatures mod thread.
edit: yeah, what "littlesm" said. Gerudoku only supports mods that I actually use, and I don't use the sharks in mo'creatures. You'd have to fix it by editing the items.png yourself, if that does indeed turn out to be the problem.
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Curse PremiumIf that's the problem I could fix it for you, I wouldn't mind. Also I have recently set up my own smp and I think it could use a bit of your awesomeness. Interested?
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Curse Premiumyou need a program that can handle transparency, paint.net and gimp do.
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http://tyken132.com/
No, it's because 32x32 isn't supported by Notch.
UPDATE! based on tombones last release :smile.gif: thanks for that!!! :biggrin.gif:
edit: oh i see. the glowstone is the wrong one... i have to update that this week.
I use a lot of mods, and I don't really want to get in the business of compiling a mod pack. Since wildgrass is a bit tricky, though, I did post the files I use for it here: viewtopic.php?f=1021&t=77619&start=1080#p2580747
Highclouds should be working too, you just need to pull h.class out of the "lower" folder and use that when you install the mod.
Wild Grass went back to having the grass in the terrain though.
Not if you use the modloader version (the one included in the file I linked, for example ;-)
Yeah, the shovels go the other way because I think stabbing stuff to dig it up looks slightly better than beating it overarm. Neither are ideal, but it's just personal preference.
There are a couple other packs circling around with standard-alignment shovels, so you could always copy them in from one of those (or just mirror the icons yourself)
Hell, couldn't hurt. I won't argue with free advertising ;D
Not going to endorse any particular one, but if people want to put a banner link in their sig I'd certainly be flattered.
edit: you might also consider supporting this extremely important cause
I did follow the instructions to install the pack correctly, including the HD-texture thingie.
Easiest way is to delete your minecraft /bin/ folder and make the client redownload a fresh copy of the game. Unfortunately with the way the HD patcher works currently, it overwrites the default pack when installing.
Nice! I might include these as an alternate zipfile thing (along with matching armor) since a lot of people were complaining about the armor skins not matching the item icons.
download it here: viewtopic.php?f=1021&t=77619&start=1110#p2607817
enjoy it and the gerudoku set of tombones! thanks all