Thanx for the Update,,the water works perfect GOOD work :biggrin.gif:, do you have seen the new preview of the logo.. :tongue.gif:
Jelle1137
Thanks Jelle1137!!!
I have to admit far too much pride in the flowing water. It still needs to change as it flows and sparkle, but if you had any idea how difficult and involved making flowing anything animations for Minecraft is you'd understand my pride. It will get even better. I just have to spend a lot more time on it.
I did get your email! Sorry I haven't replied yet. I'll do that now. I've been busy with Thanksgiving and texturing. It's looking great. I have a few comments I'll put in my reply.
Fixes an issue with items having a white edge and replaces ugly leather gui panels with less ugly leather gui panels. I hope to make these really beautiful. They're getting better.
New armor icons
New heart icons
New bubble icon
new pop icon
Other changes
gui.png - mouse-over button highlights instead of darkening.
items.png - Properly encoded as PNG24 rather than PNG8. Removed white ringing around items.
*groan* I don't know how I missed the part of the instructions about manually copying the custom pngs etc. In any case, thanks to you writing them out again, my brain woke up, and I now have the water and lava right :biggrin.gif:
Beautiful. Boy that flowing water moves fast - looks dangerous :tongue.gif:
Improvements all round on this release, looks fantastic. Icons look great. Thanks. I'm even liking the new leather too! :wink.gif:
*groan* I don't know how I missed the part of the instructions about manually copying the custom pngs etc. In any case, thanks to you writing them out again, my brain woke up, and I now have the water and lava right :biggrin.gif:
Beautiful. Boy that flowing water moves fast - looks dangerous :tongue.gif:
Improvements all round on this release, looks fantastic. Icons look great. Thanks. I'm even liking the new leather too! :wink.gif:
Wooohoo! Glad you got it fixed! Yeah, that water is almost as fast as the stream pulls you along. I couldn't get perfect match. White water rafting is fun!
You like the leather... I feel like I just got asked to the prom! ;^) Seriously, I'm glad. It's got more work to be done, but I think it's getting much closer to what I'm going for.
Now I have to finish up those items! Any suggestions on where I should go after that? Mobs or Armor? I never see the armor, so I'm thinking Mobs. But they are so hard I'm looking for any excuses to put them off. :smile.gif:
Found a small issue (probably because of a misconfig on my end). There's an item which now has no icon. Nothing shows up when in hand either. No idea what it is - no other texture pack, including default, shows it, so I guess it must be from one of the manually copied pngs?
In terms of what next - how about finishing off the icons and stuff - bit of a visual jarring when looking at the nice bow next to the original sword, for example.
Found a small issue (probably because of a misconfig on my end). There's an item which now has no icon. Nothing shows up when in hand either. No idea what it is - no other texture pack, including default, shows it, so I guess it must be from one of the manually copied pngs?
That is freaky! How did you even get it?
Quote from sofa »
In terms of what next - how about finishing off the icons and stuff - bit of a visual jarring when looking at the nice bow next to the original sword, for example.
Oh, items are next in line. I have planned most of the weapons, just have to make them. I also need to shoot some pics for the last few oddball items. I won't do armor on the items.png until after the actual armor.pngs are done because those will be the source for the armor icons.
I was more asking where I should go after items. I have Mobs and Armor left.
I'm not sure this is a good idea, or even wanted by anyone other than myself, but is it possible to change the colouring on some of the blocks? I'm having some difficulty in differentiating between smooth, cobble, clay, bloodstone, dungeon cobble in my inventory/chests. Also between snow, steel, wool.
I'm not sure this is a good idea, or even wanted by anyone other than myself, but is it possible to change the colouring on some of the blocks? I'm having some difficulty in differentiating between smooth, cobble, clay, bloodstone, dungeon cobble in my inventory/chests. Also between snow, steel, wool.
So do I Sofa. :sad.gif: But to avoid it would require really screwing up the blocks to make them differentiated enough that they are distinguishable at 12 pixels or whatever the size is at "dropped block size". I just can't imagine coloring the whole world to make my inventory look good.
I try to keep track of there I put them, toggle what I'm holding to check it, or throw them down to look.
I'm hoping Notch fixes it by adding something to describe the block on mouse over. I read his comment on tooltips, and I agree. I think it aids immersion to not have them. But maybe pop-up larger views on mouse over would be nice.
Using this mod, you can't fish anymore, the bobber disappears, and fish do not show up, cooked ones either.
Arti,
You are correct. I moved items.png to a template for v.2.8 and dropped several textures in the process. The textures for the lightstone dust, bobber and the cooked fish are missing from v.2.8. Caught fish is there, but that won't help much will it now?
I will be uploading v.2.9 later tonight. It corrects these two errors as well as adds custom textures for all of the remaining items.png items except for the fishing pole, armor, 3 axes, 3 hoes and one pick.
Completes most items in items.png. Including replacing textures that were lost in the transition to the items.png templete.
New textures in this release:
items.png
Lightstone dust restored.
all swords complete
all picks complete
all shovels complete
all other non-armor items complete
Other changes
particles.png - Fishing float restored
boat.png - top rail added.
cart.png - textures completed. Wheels are now free of the base.
? - Other changes that I can't recall.
Sanguine supports biomes, but does not yet have custom biome colors. Just the default colors.
So just basically the trees will all still be green.
Well, not exactly. Trees and grass colors will change subtly according to the biome that they are in. So they will be autumn colors in some, blueish-green in some and other colors. They will change, just as those in the standard client do. I just haven't designed a custom palette for Sanguine yet.
Apparently, the leather icon was removed somewhere in between version 2.6 and 2.8. This is a bit confusing and I hope you address it soon.
Cheers
Some things, which should not be forgot, were lost.
The download is corrected. Still at v.2.9.
Thank you Kadjiro. I lost several items.png textures and failed to properly test. I've fixed this one too. I'm taking a few days away from constantly editing this to play the freakin game. I'll try to test everything, but please let me know if you find any more problems!
Thanks Jelle1137!!!
I have to admit far too much pride in the flowing water. It still needs to change as it flows and sparkle, but if you had any idea how difficult and involved making flowing anything animations for Minecraft is you'd understand my pride. It will get even better. I just have to spend a lot more time on it.
I did get your email! Sorry I haven't replied yet. I'll do that now. I've been busy with Thanksgiving and texturing. It's looking great. I have a few comments I'll put in my reply.
Changes in v.2.8 - a.k.a. Quick fix
Fixes an issue with items having a white edge and replaces ugly leather gui panels with less ugly leather gui panels. I hope to make these really beautiful. They're getting better.
New textures in this release:
inventory.png
Other changescrafting.png
container.png
icons.png:
New armor icons
New heart icons
New bubble icon
new pop icon
gui.png - mouse-over button highlights instead of darkening.
items.png - Properly encoded as PNG24 rather than PNG8. Removed white ringing around items.
Beautiful. Boy that flowing water moves fast - looks dangerous :tongue.gif:
Improvements all round on this release, looks fantastic. Icons look great. Thanks. I'm even liking the new leather too! :wink.gif:
Wooohoo! Glad you got it fixed! Yeah, that water is almost as fast as the stream pulls you along. I couldn't get perfect match. White water rafting is fun!
You like the leather... I feel like I just got asked to the prom! ;^) Seriously, I'm glad. It's got more work to be done, but I think it's getting much closer to what I'm going for.
Now I have to finish up those items! Any suggestions on where I should go after that? Mobs or Armor? I never see the armor, so I'm thinking Mobs. But they are so hard I'm looking for any excuses to put them off. :smile.gif:
In terms of what next - how about finishing off the icons and stuff - bit of a visual jarring when looking at the nice bow next to the original sword, for example.
That is freaky! How did you even get it?
Oh, items are next in line. I have planned most of the weapons, just have to make them. I also need to shoot some pics for the last few oddball items. I won't do armor on the items.png until after the actual armor.pngs are done because those will be the source for the armor icons.
I was more asking where I should go after items. I have Mobs and Armor left.
My vote is for armor over mobs, as I'd prefer the complete set of items upgraded before moving on to a new group of things.
I'll probably finish the tools tonight. I'll update to fix that missing texture when I complete them.
So do I Sofa. :sad.gif: But to avoid it would require really screwing up the blocks to make them differentiated enough that they are distinguishable at 12 pixels or whatever the size is at "dropped block size". I just can't imagine coloring the whole world to make my inventory look good.
I try to keep track of there I put them, toggle what I'm holding to check it, or throw them down to look.
I'm hoping Notch fixes it by adding something to describe the block on mouse over. I read his comment on tooltips, and I agree. I think it aids immersion to not have them. But maybe pop-up larger views on mouse over would be nice.
Tooltips would be great; maybe with a delay on them would work so they won't pop up for a few seconds, hence not ruining the immersion.
Sanguine supports biomes, but does not yet have custom biome colors. Just the default colors.
Arti,
You are correct. I moved items.png to a template for v.2.8 and dropped several textures in the process. The textures for the lightstone dust, bobber and the cooked fish are missing from v.2.8. Caught fish is there, but that won't help much will it now?
I will be uploading v.2.9 later tonight. It corrects these two errors as well as adds custom textures for all of the remaining items.png items except for the fishing pole, armor, 3 axes, 3 hoes and one pick.
Sorry for the inconvenience.
So just basically the trees will all still be green.
Changes in v.2.9 - a.k.a. Lost and found
Completes most items in items.png. Including replacing textures that were lost in the transition to the items.png templete.
New textures in this release:
items.png
Other changes
Lightstone dust restored.all swords complete
all picks complete
all shovels complete
all other non-armor items complete
particles.png - Fishing float restored
boat.png - top rail added.
cart.png - textures completed. Wheels are now free of the base.
? - Other changes that I can't recall.
Well, not exactly. Trees and grass colors will change subtly according to the biome that they are in. So they will be autumn colors in some, blueish-green in some and other colors. They will change, just as those in the standard client do. I just haven't designed a custom palette for Sanguine yet.
Cheers
Some things, which should not be forgot, were lost.
The download is corrected. Still at v.2.9.
Thank you Kadjiro. I lost several items.png textures and failed to properly test. I've fixed this one too. I'm taking a few days away from constantly editing this to play the freakin game. I'll try to test everything, but please let me know if you find any more problems!