When I put v 2.2 into the texturepack folder in .minecraft, minecraft itself crashes o.o
Have you run Xau's HD texture patcher? Did you run it on an unmodified install? Did you choose 128 x 128 pixels as the dimension. I'm running this right now with Xau's v1.1.8 and the ambient occlusion mod so I know it's functional. If running Xau's patcher on a newly DL'd .jar ( or a clean backup ) doesn't fix your problem please let me know and I'll see if we can't get it straight for you.
When I put v 2.2 into the texturepack folder in .minecraft, minecraft itself crashes o.o
Have you run Xau's HD texture patcher? Did you run it on an unmodified install? Did you choose 128 x 128 pixels as the dimension. I'm running this right now with Xau's v1.1.8 and the ambient occlusion mod so I know it's functional. If running Xau's patcher on a newly DL'd .jar ( or a clean backup ) doesn't fix your problem please let me know and I'll see if we can't get it straight for you.
ok cool I see what I did wrong I didn't realize you had to use the mcpatch I thought I just had to move it into texturepacks in .minecraft XD working fine now
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Quote from sharkiee »
Quote from Rickmaster77 »
Quote from sharkiee »
i went outside the border and found a cave and i was like SWEET i fell down a hole and there was a room full of monsters and for some reason a sheep
Very nice texture pack I like how you added the loading screen when you break blocks instead of the usual cracks appearing. Its also bright, which I like
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Quote from sharkiee »
Quote from Rickmaster77 »
Quote from sharkiee »
i went outside the border and found a cave and i was like SWEET i fell down a hole and there was a room full of monsters and for some reason a sheep
Where do the files go once you saved them, because i put the pack in the folder the bame told me to, and now it crashes minecraft when ever i try to play it. I use windows 7, and i cant find it on my OS, so i cant delete it. HALP!
Where do the files go once you saved them, because i put the pack in the folder the bame told me to, and now it crashes minecraft when ever i try to play it. I use windows 7, and i cant find it on my OS, so i cant delete it. HALP!
I'm on XP but I think this is true for 7 as well.
Press windows key
type R
type %appdata%
press enter
look for .minecraft
open it
look for texturepacks
Or you can download and run Xau's HD texture patcher ( viewtopic.php?t=46173 ) and run that to enable you to use 128 pixel packs like this one.
Links were down earlier as I exceeded 10GB of data transferred today between Sanguine and my Photoshop templates! Astounding! They won't go down again, but I'd love to hear more opinions about the latest update or see screenshots of your creations rendered with Sanguine from some of you that are chewing up my bandwidth.
Everything looks really nice, I really like the brittle gold.
The only thing about detail in high resolution is to try and avoid perfectly straight lines of colour or on edges.
To make things not look so perfectly cut I make I try to roughen up edges a bit, but sometimes its hard to do that without loosing detail.
Actually its really hard to explain and I'm not sure I'm doing it right...
Can this be loaded with the built-in texture loader?
Aza is right, but you can do so with the aid of Xau's patcher. This will result in you having a choice between the default textures ( Uprezed to 128 ) and Sanguine in the built-in switcher.
Click the Output button.
Select Your minecraft.jar file.
Do not choose anything in the texture pack field. Leave it blank.
Choose 128 x 128 as the size.
Select the three "animated xxx" checkboxes. Leave the "Custom xxx" checkboxes un-ticked.
Press the "Patch" button.
Wait for the patching to complete.
Quit the patcher.
Run Minecraft In Minecraft.
Login
Select the Mods and Texture Packs button.
Press the "Open texture pack folder" button.
Copy the Sanguine_v_2_2.zip file to the just opened texturepacks folder.
Close the texturepacks folder.
Click the Minecraft application window.
Select Sanguine from the list of texture packs ( there will be a subtle change to the high resolution dirt background. No other confirmation will appear. )
Press Done.
Have fun playing HD minecraft.
If you want custom flowing water it's in the pack, but the current version of the pack won't load it following these instructions. just open the pack after you've done the above and copy the custom_water_flowing.png into the minecraft.jar. Unfortunately I haven't included custom_water_still.png in the pack yet nor the lavas. They'll come out soon. I'd just stick with the above since they won't match.
Thanks Sofa,
And please feel free to critique anything that you don't like and make suggestions. I'd love to hear feedback from you.
And another Update is coming up in a few minutes! A few corrections and ( drum roll... ) brand new doors!
OK, I'll give it a go. Bear in mind the following is speaking from a view that the texture pack is great, all versions.
Comparing 2.4 w 2.1.
Doors: I like the hole in the new one, but prefer the colour and design of the old one. Pretty close though in preference
Cobble: looks to be slightly 'bumpier' for 2.4? I like the smoothness of 2.1, but again pretty close subjectively.
Glass: HATE 2.4 :tongue.gif:
Smoothstone in both never really looked particularly smooth, relatively. Looks like compressed gravel to me. I generally build w cobble now.
Grass - I think 2.1 is too neon green, I'm colourblind though. I guess it could also be the biome I was looking at it in.
Sand - gorgeous new wavy texture in 2.4 over 2.1. Love it.
Gravel - not a fan of 2.4. Colour looks all wrong for me.
Coal, iron, gold, planks in 2.1 - these colours and textures are what draws me to this pack. The redness in the planks, the look of the ores are incredible. Is there slightly less red in 2.4 for the planks etc? I prefer the ores of 2.1, but they all look good in 2.4 - redstone could be better though imho.
Thanks Sofa,
And please feel free to critique anything that you don't like and make suggestions. I'd love to hear feedback from you.
And another Update is coming up in a few minutes! A few corrections and ( drum roll... ) brand new doors!
OK, I'll give it a go. Bear in mind the following is speaking from a view that the texture pack is great, all versions.
Thanks I appreciate the compliment, but don't worry, I need the criticism and I'm not attached to the thing personally. Let me have it!
Quote from sofa »
Comparing 2.4 w 2.1.
Doors: I like the hole in the new one, but prefer the colour and design of the old one. Pretty close though in preference
I get that. The old one really tied in to the color scheme more closely and carried that chest panel design along too. I thought that there was a bit to much re-use of that panel and so I started working on doors that stood alone but worked together as a style. I did try to carry the color scheme into the new wood door, but it's certainly less pronounced than in the originals.
Quote from sofa »
Cobble: looks to be slightly 'bumpier' for 2.4? I like the smoothness of 2.1, but again pretty close subjectively.
Cobble got a slight increase to it's seams darkness. No change to contrast that I recall. I suspect it's the seams change that make it feel that way. Cobble was a really early tile and I foolishly created it large and down-sampled it to place it. It made the seams almost disappear so I increased their density. Perhaps I over did it.
Quote from sofa »
Glass: HATE 2.4 :tongue.gif:
Understandable. It is a bold experiment in style. I'm not too keen on it when looking through it close up. Too edgy. I had to give it a chance though. Not sure where I'll go with glass. The square four pane version works really well in single cubes for houses or horizontal rows, but gets so busy in bulk. Since I have a huge laboratory with a low arched glass roof I keep trying to find the right look to fit all uses. This doesn't seem to be it.
Quote from sofa »
Smoothstone in both never really looked particularly smooth, relatively. Looks like compressed gravel to me. I generally build w cobble now.
You're right there, It has a pretty good tooth to it. I aimed for something unfinished, rough-hewn. Seemed to be appropriate for a naturally created finish. I did neutralize it's color in 2.4. Before that it had a slightly greenish tint.
I use cobble all the time now too. I actually like the look of it. That's completely the opposite of how I felt about the defaul texture, so it's made for a lot of work mining and replacing smooth stone.
Quote from sofa »
Grass - I think 2.1 is too neon green, I'm colourblind though. I guess it could also be the biome I was looking at it in.
The whole biome color thing is totally un-handled in my pack. I'm assuming that you didn't manually install my colors into the jar file. Don't! They are literally terrible. I'm letting the defaults handle this right now ( because the internal switcher won't use ones in the packs ) because I haven't figured out what to do with it yet.
Quote from sofa »
Sand - gorgeous new wavy texture in 2.4 over 2.1. Love it.
Yes, I like it much better than the earlier version. That sand just laid there doing nothing.
Quote from sofa »
Gravel - not a fan of 2.4. Colour looks all wrong for me.
You mean the total lack of color? Yes I should get to work adding some variety to it. I just had to get rid of the round river-rock gravel. It made me sad. Did you prefer it's texture? Did you like it's color?
Quote from sofa »
Coal, iron, gold, planks in 2.1 - these colours and textures are what draws me to this pack. The redness in the planks, the look of the ores are incredible.
Thanks! Interesting that you say that! If fact those ores were the genesis of this pack. the planks also defined the overall color theme and spawned the name ( sanguine is also a term for an artistic style using redish brown toned inks and pencils. Michelangelo favored it. )
Quote from sofa »
Is there slightly less red in 2.4 for the planks etc? I prefer the ores of 2.1, but they all look good in 2.4
I don't think those have changed, but because many of the other textures have gained a good bit of saturation they may appear less rich. I may compare the versions to see if I altered it.
Quote from sofa »
redstone could be better though imho.
The change to give the ores a "container" was a really hard phase. I played with so many different treatments to arrive at a unique style for each ore. But the redstone is the one that I'm least pleased with too. I don't have any other versions that were better or even as good so it'll probably sit there until I get an inspiration for it.
By the way, you can access all the old versions just by editing the URL for the preview or download links to the version you'd like. This way you can always grab a past tile if you want to blend versions.
Thanks so much for your comments! It's good to hear another opinion on these. Too much time with them and they just become invisible to me. This will help me to look at them with a new perspective.
Ah, thanks for the input on the process. Very interesting. Having used 2.4 for a couple of hours, I like the new coal and gold as much as 2.1, but I still think 2.1's iron ore is better. I love that colour so the whole block like that is very attractive imo.
I didn't do the colour change thing as you thought. Interestingly, I've just come across an edge between rainforest (loads of trees and dark green (?) grass) and what I can only describe as a autumn biome. Leaves and grass have a rich, gold look to them. The division looks quite abrupt, something I didn't notice before.
I like the new spawner cages.
edit: something odd is going on though - less colours in the sunrise/sunset, and the sun and moon are much larger than before. Mobs start burning while it's much darker than before too.
It all looks really nice and I'm very curious to know,
do you draw all your textures? e,g the wooden door?
Ifso you're way better then I am. I avoid parts of my textures needing details I would have to draw... basically I can only create textures with rudimentary borders and styling.
Ah, thanks for the input on the process. Very interesting. Having used 2.4 for a couple of hours, I like the new coal and gold as much as 2.1, but I still think 2.1's iron ore is better. I love that colour so the whole block like that is very attractive imo.
I didn't do the colour change thing as you thought. Interestingly, I've just come across an edge between rainforest (loads of trees and dark green (?) grass) and what I can only describe as a autumn biome. Leaves and grass have a rich, gold look to them. The division looks quite abrupt, something I didn't notice before.
I like the new spawner cages.
edit: something odd is going on though - less colours in the sunrise/sunset, and the sun and moon are much larger than before. Mobs start burning while it's much darker than before too.
The damn sun is to frackin' big! I was playing with them today to fix it, but I got distracted when I found a problem with the transparency on a couple tiles. I'll squeeze it back down before it goes supernova.
And those are Notch's biome colors. I find the transitions odd too. They're in the hopper for later.
I too loved the solid ore blocks and played with them that way for a while, but I thought they were too bold, too easy to see, too in my face. So I tried to work them into the rock. The gold and coal I am very pleased with. In a mine it looks good! Very satisfying to find. And the single big diamond is a joy when it reflects the torchlight! But I couldn't hide the iron ore that much because it's just juicy and beautiful. So it got left exposed the most. The good thing is that iron comes in nice veins usually, so you get a nice big splatter of that rich color when you find it. I even mine out the surrounding rock first to leave it all hanging out there before I gather it. Think of the rock as lingerie for the ores! ;^)
Have you run Xau's HD texture patcher? Did you run it on an unmodified install? Did you choose 128 x 128 pixels as the dimension. I'm running this right now with Xau's v1.1.8 and the ambient occlusion mod so I know it's functional. If running Xau's patcher on a newly DL'd .jar ( or a clean backup ) doesn't fix your problem please let me know and I'll see if we can't get it straight for you.
ok cool I see what I did wrong I didn't realize you had to use the mcpatch I thought I just had to move it into texturepacks in .minecraft XD working fine now
I'm on XP but I think this is true for 7 as well.
Press windows key
type R
type %appdata%
press enter
look for .minecraft
open it
look for texturepacks
Or you can download and run Xau's HD texture patcher ( viewtopic.php?t=46173 ) and run that to enable you to use 128 pixel packs like this one.
Wow! Thanks for that bit of info. I didn't know 4chan could be put to a good use! Can you ask them to take a look at the economy?
...
There's definitely a joke to be made from that in context of that image, but I'll just leave it lying there...
Show me your blocks!
The only thing about detail in high resolution is to try and avoid perfectly straight lines of colour or on edges.
To make things not look so perfectly cut I make I try to roughen up edges a bit, but sometimes its hard to do that without loosing detail.
Actually its really hard to explain and I'm not sure I'm doing it right...
All your textures are really well made though.
Nope you need to use the HD patcher.
Aza is right, but you can do so with the aid of Xau's patcher. This will result in you having a choice between the default textures ( Uprezed to 128 ) and Sanguine in the built-in switcher.
Download Sanguine.
Download Xau's excellent HD texture fix mod
Run Xau's HD texture fix mod.
Click the Output button.
Select Your minecraft.jar file.
Do not choose anything in the texture pack field. Leave it blank.
Choose 128 x 128 as the size.
Select the three "animated xxx" checkboxes. Leave the "Custom xxx" checkboxes un-ticked.
Press the "Patch" button.
Wait for the patching to complete.
Quit the patcher.
Run Minecraft
Login
Select the Mods and Texture Packs button.
Press the "Open texture pack folder" button.
Copy the Sanguine_v_2_2.zip file to the just opened texturepacks folder.
Close the texturepacks folder.
Click the Minecraft application window.
Select Sanguine from the list of texture packs ( there will be a subtle change to the high resolution dirt background. No other confirmation will appear. )
Press Done.
Have fun playing HD minecraft.
If you want custom flowing water it's in the pack, but the current version of the pack won't load it following these instructions. just open the pack after you've done the above and copy the custom_water_flowing.png into the minecraft.jar. Unfortunately I haven't included custom_water_still.png in the pack yet nor the lavas. They'll come out soon. I'd just stick with the above since they won't match.
Sanguine textures v.2.3 - 128px HD - Reality cubed
Thanks Sofa,
And please feel free to critique anything that you don't like and make suggestions. I'd love to hear feedback from you.
And another Update is coming up in a few minutes! A few corrections and ( drum roll... ) brand new doors!
Sanguine textures v.2.4 - 128px HD - Reality cubed
corrections made and new doors added.
OK, I'll give it a go. Bear in mind the following is speaking from a view that the texture pack is great, all versions.
Comparing 2.4 w 2.1.
Doors: I like the hole in the new one, but prefer the colour and design of the old one. Pretty close though in preference
Cobble: looks to be slightly 'bumpier' for 2.4? I like the smoothness of 2.1, but again pretty close subjectively.
Glass: HATE 2.4 :tongue.gif:
Smoothstone in both never really looked particularly smooth, relatively. Looks like compressed gravel to me. I generally build w cobble now.
Grass - I think 2.1 is too neon green, I'm colourblind though. I guess it could also be the biome I was looking at it in.
Sand - gorgeous new wavy texture in 2.4 over 2.1. Love it.
Gravel - not a fan of 2.4. Colour looks all wrong for me.
Coal, iron, gold, planks in 2.1 - these colours and textures are what draws me to this pack. The redness in the planks, the look of the ores are incredible. Is there slightly less red in 2.4 for the planks etc? I prefer the ores of 2.1, but they all look good in 2.4 - redstone could be better though imho.
Thanks I appreciate the compliment, but don't worry, I need the criticism and I'm not attached to the thing personally. Let me have it!
I get that. The old one really tied in to the color scheme more closely and carried that chest panel design along too. I thought that there was a bit to much re-use of that panel and so I started working on doors that stood alone but worked together as a style. I did try to carry the color scheme into the new wood door, but it's certainly less pronounced than in the originals.
Cobble got a slight increase to it's seams darkness. No change to contrast that I recall. I suspect it's the seams change that make it feel that way. Cobble was a really early tile and I foolishly created it large and down-sampled it to place it. It made the seams almost disappear so I increased their density. Perhaps I over did it.
Understandable. It is a bold experiment in style. I'm not too keen on it when looking through it close up. Too edgy. I had to give it a chance though. Not sure where I'll go with glass. The square four pane version works really well in single cubes for houses or horizontal rows, but gets so busy in bulk. Since I have a huge laboratory with a low arched glass roof I keep trying to find the right look to fit all uses. This doesn't seem to be it.
You're right there, It has a pretty good tooth to it. I aimed for something unfinished, rough-hewn. Seemed to be appropriate for a naturally created finish. I did neutralize it's color in 2.4. Before that it had a slightly greenish tint.
I use cobble all the time now too. I actually like the look of it. That's completely the opposite of how I felt about the defaul texture, so it's made for a lot of work mining and replacing smooth stone.
The whole biome color thing is totally un-handled in my pack. I'm assuming that you didn't manually install my colors into the jar file. Don't! They are literally terrible. I'm letting the defaults handle this right now ( because the internal switcher won't use ones in the packs ) because I haven't figured out what to do with it yet.
Yes, I like it much better than the earlier version. That sand just laid there doing nothing.
You mean the total lack of color? Yes I should get to work adding some variety to it. I just had to get rid of the round river-rock gravel. It made me sad. Did you prefer it's texture? Did you like it's color?
Thanks! Interesting that you say that! If fact those ores were the genesis of this pack. the planks also defined the overall color theme and spawned the name ( sanguine is also a term for an artistic style using redish brown toned inks and pencils. Michelangelo favored it. )
I don't think those have changed, but because many of the other textures have gained a good bit of saturation they may appear less rich. I may compare the versions to see if I altered it.
The change to give the ores a "container" was a really hard phase. I played with so many different treatments to arrive at a unique style for each ore. But the redstone is the one that I'm least pleased with too. I don't have any other versions that were better or even as good so it'll probably sit there until I get an inspiration for it.
By the way, you can access all the old versions just by editing the URL for the preview or download links to the version you'd like. This way you can always grab a past tile if you want to blend versions.
Thanks so much for your comments! It's good to hear another opinion on these. Too much time with them and they just become invisible to me. This will help me to look at them with a new perspective.
I didn't do the colour change thing as you thought. Interestingly, I've just come across an edge between rainforest (loads of trees and dark green (?) grass) and what I can only describe as a autumn biome. Leaves and grass have a rich, gold look to them. The division looks quite abrupt, something I didn't notice before.
I like the new spawner cages.
edit: something odd is going on though - less colours in the sunrise/sunset, and the sun and moon are much larger than before. Mobs start burning while it's much darker than before too.
do you draw all your textures? e,g the wooden door?
Ifso you're way better then I am. I avoid parts of my textures needing details I would have to draw... basically I can only create textures with rudimentary borders and styling.
The damn sun is to frackin' big! I was playing with them today to fix it, but I got distracted when I found a problem with the transparency on a couple tiles. I'll squeeze it back down before it goes supernova.
And those are Notch's biome colors. I find the transitions odd too. They're in the hopper for later.
I too loved the solid ore blocks and played with them that way for a while, but I thought they were too bold, too easy to see, too in my face. So I tried to work them into the rock. The gold and coal I am very pleased with. In a mine it looks good! Very satisfying to find. And the single big diamond is a joy when it reflects the torchlight! But I couldn't hide the iron ore that much because it's just juicy and beautiful. So it got left exposed the most. The good thing is that iron comes in nice veins usually, so you get a nice big splatter of that rich color when you find it. I even mine out the surrounding rock first to leave it all hanging out there before I gather it. Think of the rock as lingerie for the ores! ;^)