My minecraft also crashes when i open the crafting bench or inventory though inventory was fixed by disabling everything but custom fire in the patcher..
Yes, I have the same problem. Sometimes when I open bench and inventory it just crashes if I'm full-screen, and it goes to a black screen when I'm windowed.
While loading the inventory or other modified gui windows may be causing your crashes, you may be experiencing random Java VM crashes. This seems to be common now. I am crashing to a black screen randomly while playing. Even without any patches applied. It depends on the world I'm playing as well.
I have confirmed for myself that an un-patched 1.2.6 client does not crash randomly when playing a default-client-created world.
Biome mod created worlds lead to crashes even with default client.
I'm still testing the Xau's-patcher-modified client. I'll keep this thread updated as I find out more.
You have discussed that you will make lower resolution packs, but for the users who have a better pc will you make a 256x pack? I would love a 256 pack to be launched as the textures will look so clear :smile.gif:.
P.S: Eta on update?:biggrin.gif:
I expect to have v.3.0 ready by Friday. I'd like to get it out before the weekend. It will still be unfinished, but many many changes and, hopefully, improvements.
As for a 256 version, It would require regenerating all of my originals. Most of this is available at higher resolutions, but I'd have to recreate them all from elements again. It's just unfathomable to me at this point. At this point, I will see what can be done easily to support higher resolutions but no promises.
Quick post to show off my latest tree farm. I've spent so long playing around with this, making sure no giant trees grow, pruning the leaves etc.. Lumber or brick pathways though... it's tough questions like these that keep me up at night :wink.gif:
My vote for the faces on the zombies - not for me. I think it's the wrong ambience and vibe for the game. Glad to hear v3 is coming soon. :smile.gif:
Quick post to show off my latest tree farm. I've spent so long playing around with this, making sure no giant trees grow, pruning the leaves etc.. Lumber or brick pathways though... it's tough questions like these that keep me up at night :wink.gif:
My vote for the faces on the zombies - not for me. I think it's the wrong ambience and vibe for the game. Glad to hear v3 is coming soon. :smile.gif:
Very nicely kept trees! They must be very happy there. Nice combination of materials too. I like this look a lot.
About the zombies, you haven't even seen a preview yet! Are you saying they shouldn't have faces at all or just that you think they should not be old dead YOUs? Or are you thinking that the picture above is the zombie?!
Here's a preview Zombie. Very early screnshot but the idea is mostly there. He is far more damaged and dirty now.
Edit: I thought I had in-game pics, but I just have a clip. I'll upload it here when it finishes transferring.
Edit 2: Corrected video with proper youtube export settings.
For some odd reason, when pertaining to anything with an art, I dislike the word "realism."
But anyway, realistic = realism. Theyre pretty much the same, just different words.
There is a picture of a "realistic" looking creeper somewhere on the internet, if youre looking for some kind of inspiration.
Well I certainly don't want to go on a semantics bender. What I was trying to suggest was that I am trying to maintain a realistic look to all of the textures for the Mobs, but not achieve an overall realistic look.
Since it's a blocky world, it's very difficult to apply realistic textures to the blocky head, for example, without getting a very undesirable effect. I'm minimizing the detail and exaggerating the eyes in order to prevent what I felt was really disturbingly real textures in some other HD pack's mobs.
Pigs are not pretty, but they are cute little boxes in Minecraft. And I felt they should play up that aspect and be cheerful and cute in their textures as well. Real pig faces and bodies are available out there in texture pack land, I'll name no names but I felt they just didn't suit the character of the pigs we all know and love/hate. So I had to create a realistic looking cute and adorable piggy.
Here's Mr.Pig so far...
And his friend Sheepy...
Both early concept versions with missing details and expressions etc. Eyes, particularly, are just in place with no expressive shapes for now. But these show their general character. Please tell me what you think. Like them or not, suggestions or just commentary on the concept are all appreciated and considered.
Ghasts, pigs, sheep, zombies, skeletons and cows are all in process. Chickens, creepers are still in concept.
It's the whole "human face" thing I dislike with what you're planning with the mobs. I find the idea of zombies being your old bodies kind of creepy in a bad way too, but that part's not too distracting as it's backstory. *shrug* I could change my mind though, this isn't a "don't do it or else" POV.
Tree farm: the thing that makes it easy wrt neatness is the block at "reach+1" above the saplings. A block at this height stops all large trees growing, you can still break down the whole tree without climbing and you get no light blocked if you use glass. I was somewhat surprised that even though leaves will destroy glass placed on the sides of a tree, the glass is effective above the tree and won't be destroyed.
Amazing, cant wait for update. I don't think the idea of zombie human like faces is a great idea, but I could live with it. Animals are amazing.
Regarding the pumpkin, I really dislike that because it looks nothing like a pumpkin! Everything except from the pumpkin looks so amazing.
Ues, I thought the idea of old dead YOUs coming moaning after you would weird some people right out. It sure does me! Gives the zombies something extra, they aren't the top dog in Mobs you know.
Pumpkins? Ah yes I remember those. Haven't seen em since early November though. They seem to be seasonal. I keep finding these odd scatterings of copper boxes with a filigree cut out payyern on them. Must have fallen from some ancient caravan I guess. They look nice if you put a torch inside them though. Makes a rather attractive lantern.
It's the whole "human face" thing I dislike with what you're planning with the mobs. I find the idea of zombies being your old bodies kind of creepy in a bad way too,
Is this an aestetic thing or a kind of a philosophical thing? I guess it does complicate things with the whole you-have-to-kill-em aspect of the friendly mobs. I feel bad stomping a pig even with the default textures and this just makes it more awful! But at the same time, I really like the likability and personality it gives them.
Now the skeleton with teh angry slanted brow over his big-ol gleaming yellow eyes. He freaks me out! Wearing an old tattered shirt like mine and shooting freakin arrows at me! It is surprisingly disturbing.
The whole idea is creepy. I think that's why I like it. Really freaks me out too. Big damn green lol-eyed me popin out all a sudden goin "Uhuhuhhhuhuuuhuhhuhuuhhhh..."
Quote from sofa »
but that part's not too distracting as it's backstory. *shrug* I could change my mind though, this isn't a "don't do it or else" POV.
It's good to hear your opinion. I can't expect them all to be well received by everyone. And if you have suggestions, or more details you want to share it may help direct the mobs to a better result.
Quote from sofa »
Tree farm: the thing that makes it easy wrt neatness is the block at "reach+1" above the saplings. A block at this height stops all large trees growing, you can still break down the whole tree without climbing and you get no light blocked if you use glass. I was somewhat surprised that even though leaves will destroy glass placed on the sides of a tree, the glass is effective above the tree and won't be destroyed.
Ah that does make it a lot more desirable, I have so many trees I've never done a tree farm. But I would love to not have to climb my way up every time I need wood!
Very nice expansion! That is getting to be a serious structure! Do you have a greenhouse too?
Quote from sofa »
I'll probably get swap the glass and brick - i.e. paths around the cobble in brick, main thoroughfare in glass.
I guess I'm warming to the idea of faces on the mobs. As long as you finish off the items first :tongue.gif:
It was the adorable piggie wasn't it? :wink.gif: But items are done! All but those pesky armors. I keep working on them, but they are still fighting me. Thus the move Mobs to keep productivity up.
I've also changed several of the terrain tiles too. Iron girders are new. Briliantly polished poured gold molded blocks are gorgeous and shiney! Wool is ( potentially - need feedback ) slate flagstone flooring. Half steps are fluted columns ( again need feedback ). While the nether got a complete makeover. It's still not red, but it has cobblestone now! Actual cobblestone in Sanguine! It's a first! And admantium takes on the fieldstone texture that was previously the nether's bloody cobblestone replacement. Whew! Confusing. But admantium now matches the original admantium texture almost perfectly!
Also water got a hue shift. It's not enough yet, but I'm definitely working on that one. Torches have new flames. Sparks are sparks now. Water droplets are properly sized. Clay is more clayey. ladders have mounting brackets to hold them in place.
Hmmm... THere may be more, but I can't think of any others right now.
Edit: Oh yeah! The lightstone is a polished cube of amber full of light and glowing. It makes a great overhead light if you put it in a hole in the ceiling! I considered more "realistic" lighting unit finishes but they all felt flat and dull. And it made the nether that much less appealing. This seemed to work there and also be reasonable in a room too. Opinions? It's the yellow block next to the log.
Here's a preview from my new demo platform. I'm calling it the Texture Pack Test Track...
Very nice expansion! That is getting to be a serious structure! Do you have a greenhouse too?
In the same world, no. Just a quick 5x4 patch of wheat in the main base room.
Some of my other worlds have greenhouses.
That preview shot looks great. Looking forward to the release. That lightstone looks fantastic. As you know I'm a sucker for that type of rich colours in your pack, like the iron ore (and yet I still love the opposite - Arid's)
What happened to the crosshair? This new one looks soo bad , is it done on purpose?
Please reply, everything else looks just , amazing. I would've liked if you've made the water seethrough.
Yes, I made that change just before uploading the pack. I have been using a new mod by Seronis called ScalingUI. It allows for the UI to be scaled in-game. This allows me to increase the size of the belt, inventory, containers, forge etc. It also scales the cursor. This made my previous Box-with-dot cursor gargantuan and very in-the-way when playing.
I decided to lose the box and then I felt the dot was too difficult to see on stone ( the original reason for the box ) so I tried something that would have a bit of shape and yet stay fairly dot-like. This little bling-shape isn't my new best friend or anything, but it filled the bill for now.
You know that you can retain the old one via copypasta right? If not I'll explain how. Also any suggestions ( pics would be best ) are more than welcome!
Water is more transparent than before, but I do want to retain some of the texture which disappears as transparency increases. Water and lava are still basically 2.9 versions with water getting a color change. They both will get more effort in a future version.
Ah, I see that you install in your own way, rather than the way I suggest in the instructions. Just don't use the font/derfault.png file if you install your way.I have a request in to Xau to include fonts in his patching process. These are HD fonts. Just delete the font folder from the sanguine.zip file and it will work as expected.
or...
I'll remove them and re-upload if you want to just wait 5 minutes.
EDIT: No version number change, but the unsupported HD fonts-free version is up at 3:06 pm.
Also , please let me know any other problems you have with this version. Only way to get 'em fixed is to let me know what they are!
Ah, I see that you install in your own way, rather than the way I suggest in the instructions. Just don't use the font/derfault.png file if you install your way.I have a request in to Xau to include fonts in his patching process. These are HD fonts. Just delete the font folder from the sanguine.zip file and it will work as expected.
or...
I'll remove them and re-upload if you want to just wait 5 minutes.
EDIT: No version number change, but the unsupported HD fonts-free version is up at 3:06 pm.
Also , please let me know any other problems you have with this version. Only way to get 'em fixed is to let me know what they are!
how i installed it (with clean .minecraft folder):
copied ur texture to minecraft.jar
installed mcpatcher
installed mrmmods
played the game
whats the problem with this installation?
oh and i so that u reupload it without fonts, why? cant u fix them? i want new fonts!
and ill say u other problems later..
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While loading the inventory or other modified gui windows may be causing your crashes, you may be experiencing random Java VM crashes. This seems to be common now. I am crashing to a black screen randomly while playing. Even without any patches applied. It depends on the world I'm playing as well.
I have confirmed for myself that an un-patched 1.2.6 client does not crash randomly when playing a default-client-created world.
Biome mod created worlds lead to crashes even with default client.
I'm still testing the Xau's-patcher-modified client. I'll keep this thread updated as I find out more.
I expect to have v.3.0 ready by Friday. I'd like to get it out before the weekend. It will still be unfinished, but many many changes and, hopefully, improvements.
As for a 256 version, It would require regenerating all of my originals. Most of this is available at higher resolutions, but I'd have to recreate them all from elements again. It's just unfathomable to me at this point. At this point, I will see what can be done easily to support higher resolutions but no promises.
My vote for the faces on the zombies - not for me. I think it's the wrong ambience and vibe for the game. Glad to hear v3 is coming soon. :smile.gif:
But anyway, realistic = realism. Theyre pretty much the same, just different words.
There is a picture of a "realistic" looking creeper somewhere on the internet, if youre looking for some kind of inspiration.
Very nicely kept trees! They must be very happy there. Nice combination of materials too. I like this look a lot.
About the zombies, you haven't even seen a preview yet! Are you saying they shouldn't have faces at all or just that you think they should not be old dead YOUs? Or are you thinking that the picture above is the zombie?!
Here's a preview Zombie. Very early screnshot but the idea is mostly there. He is far more damaged and dirty now.
Edit: I thought I had in-game pics, but I just have a clip. I'll upload it here when it finishes transferring.
Edit 2: Corrected video with proper youtube export settings.
Well I certainly don't want to go on a semantics bender. What I was trying to suggest was that I am trying to maintain a realistic look to all of the textures for the Mobs, but not achieve an overall realistic look.
Since it's a blocky world, it's very difficult to apply realistic textures to the blocky head, for example, without getting a very undesirable effect. I'm minimizing the detail and exaggerating the eyes in order to prevent what I felt was really disturbingly real textures in some other HD pack's mobs.
Pigs are not pretty, but they are cute little boxes in Minecraft. And I felt they should play up that aspect and be cheerful and cute in their textures as well. Real pig faces and bodies are available out there in texture pack land, I'll name no names but I felt they just didn't suit the character of the pigs we all know and love/hate. So I had to create a realistic looking cute and adorable piggy.
Here's Mr.Pig so far...
And his friend Sheepy...
Both early concept versions with missing details and expressions etc. Eyes, particularly, are just in place with no expressive shapes for now. But these show their general character. Please tell me what you think. Like them or not, suggestions or just commentary on the concept are all appreciated and considered.
Ghasts, pigs, sheep, zombies, skeletons and cows are all in process. Chickens, creepers are still in concept.
Tree farm: the thing that makes it easy wrt neatness is the block at "reach+1" above the saplings. A block at this height stops all large trees growing, you can still break down the whole tree without climbing and you get no light blocked if you use glass. I was somewhat surprised that even though leaves will destroy glass placed on the sides of a tree, the glass is effective above the tree and won't be destroyed.
Ues, I thought the idea of old dead YOUs coming moaning after you would weird some people right out. It sure does me! Gives the zombies something extra, they aren't the top dog in Mobs you know.
Pumpkins? Ah yes I remember those. Haven't seen em since early November though. They seem to be seasonal. I keep finding these odd scatterings of copper boxes with a filigree cut out payyern on them. Must have fallen from some ancient caravan I guess. They look nice if you put a torch inside them though. Makes a rather attractive lantern.
\o/ YEA!
Glad you like them City Builder. They still need a lot of work, but I'm likin em too!
Is this an aestetic thing or a kind of a philosophical thing? I guess it does complicate things with the whole you-have-to-kill-em aspect of the friendly mobs. I feel bad stomping a pig even with the default textures and this just makes it more awful! But at the same time, I really like the likability and personality it gives them.
Now the skeleton with teh angry slanted brow over his big-ol gleaming yellow eyes. He freaks me out! Wearing an old tattered shirt like mine and shooting freakin arrows at me! It is surprisingly disturbing.
The whole idea is creepy. I think that's why I like it. Really freaks me out too. Big damn green lol-eyed me popin out all a sudden goin "Uhuhuhhhuhuuuhuhhuhuuhhhh..."
It's good to hear your opinion. I can't expect them all to be well received by everyone. And if you have suggestions, or more details you want to share it may help direct the mobs to a better result.
Ah that does make it a lot more desirable, I have so many trees I've never done a tree farm. But I would love to not have to climb my way up every time I need wood!
Newer, bigger farm attached to old one:
After the trees have done their thing:
I'll probably get swap the glass and brick - i.e. paths around the cobble in brick, main thoroughfare in glass.
I guess I'm warming to the idea of faces on the mobs. As long as you finish off the items first :tongue.gif:
Sure hope you had some trees handy. :smile.gif:
Very nice expansion! That is getting to be a serious structure! Do you have a greenhouse too?
It was the adorable piggie wasn't it? :wink.gif: But items are done! All but those pesky armors. I keep working on them, but they are still fighting me. Thus the move Mobs to keep productivity up.
I've also changed several of the terrain tiles too. Iron girders are new. Briliantly polished poured gold molded blocks are gorgeous and shiney! Wool is ( potentially - need feedback ) slate flagstone flooring. Half steps are fluted columns ( again need feedback ). While the nether got a complete makeover. It's still not red, but it has cobblestone now! Actual cobblestone in Sanguine! It's a first! And admantium takes on the fieldstone texture that was previously the nether's bloody cobblestone replacement. Whew! Confusing. But admantium now matches the original admantium texture almost perfectly!
Also water got a hue shift. It's not enough yet, but I'm definitely working on that one. Torches have new flames. Sparks are sparks now. Water droplets are properly sized. Clay is more clayey. ladders have mounting brackets to hold them in place.
Hmmm... THere may be more, but I can't think of any others right now.
Edit: Oh yeah! The lightstone is a polished cube of amber full of light and glowing. It makes a great overhead light if you put it in a hole in the ceiling! I considered more "realistic" lighting unit finishes but they all felt flat and dull. And it made the nether that much less appealing. This seemed to work there and also be reasonable in a room too. Opinions? It's the yellow block next to the log.
Here's a preview from my new demo platform. I'm calling it the Texture Pack Test Track...
http://www.minecraftforum.net/viewtopic.php?f=30&t=153033
I have ~400 lumber left. :biggrin.gif:
In the same world, no. Just a quick 5x4 patch of wheat in the main base room.
Some of my other worlds have greenhouses.
That preview shot looks great. Looking forward to the release. That lightstone looks fantastic. As you know I'm a sucker for that type of rich colours in your pack, like the iron ore (and yet I still love the opposite - Arid's)
Finally released version 3.0!
This is a major update with many new textures, mobs etc. I'll write up the change list now that I've finally cut myself off and shipped it.
Please let me know what you think of the changes!
here the font problem:
http://img684.imageshack.us/i/javaw2010 ... 43271.png/
http://img830.imageshack.us/i/javaw2010 ... 43780.png/
plz fix the problems fast i really wonna play this pack normally!
Yes, I made that change just before uploading the pack. I have been using a new mod by Seronis called ScalingUI. It allows for the UI to be scaled in-game. This allows me to increase the size of the belt, inventory, containers, forge etc. It also scales the cursor. This made my previous Box-with-dot cursor gargantuan and very in-the-way when playing.
I decided to lose the box and then I felt the dot was too difficult to see on stone ( the original reason for the box ) so I tried something that would have a bit of shape and yet stay fairly dot-like. This little bling-shape isn't my new best friend or anything, but it filled the bill for now.
You know that you can retain the old one via copypasta right? If not I'll explain how. Also any suggestions ( pics would be best ) are more than welcome!
Water is more transparent than before, but I do want to retain some of the texture which disappears as transparency increases. Water and lava are still basically 2.9 versions with water getting a color change. They both will get more effort in a future version.
Ah, I see that you install in your own way, rather than the way I suggest in the instructions. Just don't use the font/derfault.png file if you install your way.I have a request in to Xau to include fonts in his patching process. These are HD fonts. Just delete the font folder from the sanguine.zip file and it will work as expected.
or...
I'll remove them and re-upload if you want to just wait 5 minutes.
EDIT: No version number change, but the unsupported HD fonts-free version is up at 3:06 pm.
Also , please let me know any other problems you have with this version. Only way to get 'em fixed is to let me know what they are!
how i installed it (with clean .minecraft folder):
copied ur texture to minecraft.jar
installed mcpatcher
installed mrmmods
played the game
whats the problem with this installation?
oh and i so that u reupload it without fonts, why? cant u fix them? i want new fonts!
and ill say u other problems later..