I was a bit of a snob when it came to Minecraft texture packs. I used a 256 HD pack and designed all my buildings around this... however with a lack of support for the "pre-releases" I got frustrated with not being able to view the new elements in the game. I searched out other alternatives and stumbled across yours. Your drive to be current along with the random mob skins has made me a true turncoat.
Thank you for your continued effort to make Minecraft truly enjoyable for us "graphic snobs"! I look forward to seeing what you have in store for the final release!
Mini-response thread time(so I'm not as overloaded next time I want to do one of these)!:
Quote from Arti_Atheist »
...There are two things I think are wrong with this pack:
1: The Glow Stone blocks don't transition between each other smoothly, there is a definite cut off line.
2: Zombie32.png looks more like a creeper, it needs arms and a face change.
1. I see no definite cut-off lines, there's a few areas where there are lines, but they never follow through. Personally I'm not happy with the glowstone, and have had issues coming up with one that looked good. Also now that it's animated, it's no longer an easy fix. So, making use of the new animation feature, I'm going to think about redoing it completely at some point. Hopefully the animation will be able to give it that glow effect that I've so much trouble achieving on the static versions.
2.Completely intentional. It's a zombie of a creeper who died, never being able to blow up. You have a 1 out of 40 chance of encountering it, so it's fairly rare. You'll notice I've got a bunch of other silly cameo and in-joke zombies thrown in there. I've done the same with Skeletons and slimes. I think the addition of a zombie that looks like a creeper is better than a creeper that looks like something else. At worst you just get a little startled and thrown off for a second as you're attacked by one of the weakest aggressive mobs in the game. Occasional psychological warfare keeps you on your toes.
Quote from sharydow »
I had a request, I use this alternate texture for the Cobble stone, but there exists no alternate texture for the Brewing Stand with this cobble...
...And can you make a gold block like this one but without edges and without break in the pattern when there are several blocks side by side. Exactly like this iron block and this diamond block....
A brewing station base with that style of cobble doesn't work. It doesn't even work well with the current cobble. The textures on the sides are mapped so randomly it'd end up looking like a worse mess. Considering this is just a tiny portion of a block, I'm not going to make an alt for it or change it in any way other than to possibly later alter it to be all smooth stone. As for the gold block, here:
I may or may not include it in ALTERNATES.png, so grab it here and now.
Quote from steven0913 »
hey i just got the texture pack and it is so laggy...so laggy...less laggy...less laggy....less laggy please help.
Age of a computer means nothing at all. This pack is made for computers that are able to play PC games in general, IE: contains a gaming video card and not just onboard video. There's a couple things you can do though to help improve performance.
1. Update Video card Drivers (If you have a video card.)
2. Update Java.
3. Increase the Java heap size in the Options tab of MCPatcher before you patch the game.
4. Minimize the amount of resources used by your OS, by ensuring you're spyware-free and don't have a million driver, scanner, etc. programs running in the background, eating up lots of memory.
Aside from those I know of no other way to improve performance without upgrading hardware.
Quote from Captain Crazy »
Looks very nice, and I love all the spiders.
Spinning Cacodemon, whee. Also yeah, the spiders are all based on real species too. I've been trying to think of a good way to make the species information available, either a list, a set of labeled screenshots, or printing the species name on the skins themselves in an unused area. Not sure which to go with at this point..
Quote from Xzilalnx2 »
...I like your lava compared to most packs is well balanced. This, however is an example of an effect that I could see improving the animation.
The fluctuation glow(shimmer) , and distortion. Another example
Reasoning? Because in real life when there is something hot fire/lava/etc, it distorts the air above it.
That being said, the point of this was to articulate an adjustment of lava, and not a complaint-criticism. You did say you are not likely to change it, because it would be difficult, but what about adjusting?
What you're describing is the visual phenomenon known as an inferior mirage. My lava currently has one already. Here's the issue with toning it up, there's another visual phenomenon known as incandescence. This is an object's ability to produce light when heated to a high enough point. A mirage's effect when viewed closely is created by light hitting a surface and being refracted by heat waves into the user's eyes. However on on an incandescent source, this diffraction is greatly minimized on the heated surface, as the ambient light to be distorted is over-powered by the light being produced (via incandescence) by the object itself. This is why small red-hot items themselves don't typically have a mirage visible between the object and the human eye. The mirage is produced usually around the object in relatively darker ambiance.
Think of a mirage as a double sided mirror, so long as there's no lights turned on behind the mirror, all you see are the reflections from your side, as soon as light is dimmed on your side and brightened on the other side, the visible reflections diminish greatly. Lava is a prime example of naturally occurring incandescence. In order to make my lava more realistic, I'd actually have to remove the little distortion effect on mine! then I'd need to have distortion shaders applied as a radius around lava that distorted the ambient surroundings (and lava when viewed at a great distance). As this isn't possible, and lava in Minecraft can be easily viewed up close, the current minimal degree of inferior mirage that I have is a good balance for a realistic texture pack. Going any higher would just start to get cartoony without the addition of darker, cooled spots for contrast.
There's an aesthetic problem with those though: Tiling. They'd only really work out well if Minecraft's textures covered a large area of blocks rather than one texture per block.
Quote from name-"MegaGhostSpy" »
i made i video on this texture pack and i wounded if u would like to use it on the forum page it would help me out a lot
I'm planning on adding a user media section to my thread at some point, and I'll be accepting video and screenshot submissions. However I do plan to filter these out a bit. I'd prefer if the videos and screens were not just block-by-block overviews or screens of that ONE map everyone and their brother seems to use that shows every block in the game in such an artificial way, that every texture pack looks exactly the same on it.
What I'm looking for are practical examples of the pack in-use. I feel seeing the pack applied in an natural state is the best way to see how my pack looks. Also I notice your video doesn't have the texture pack properly installed. The lava, water, fire, etc. are not mine. So yeah, everyone, keep the following in mind for future submissions:
1. Install the pack properly using MCPatcher so that all of its features are seen.
2. Do not use block museum displays, or texture pack view template maps.
3. Try to capture a world that looks like a normally-played map.
4. Focusing on a single new feature of the pack is fine so long as it's still shown in a natural environment.
I'll likely be adding this section to my thread shortly after 1.9 is officially released.
Quote from Devzilla98 »
I believe the soul sand is a texture from DooM II...
I did use the same resource art Doom used for that tile, though like the in-game tile, it's also edited quite a bit. Originally I had planned for this to just be a placeholder while I made something more from scratch, but it really grew on me, so I kept it. Still it's different enough, especially now that it's been animated.
Well that about wraps up this session. As always thanks to all those who have voiced their support!
I'm planning on adding a user media section to my thread at some point, and I'll be accepting video and screenshot submissions. However I do plan to filter these out a bit. I'd prefer if the videos and screens were not just block-by-block overviews or screens of that ONE map everyone and their brother seems to use that shows every block in the game in such an artificial way, that every texture pack looks exactly the same on it.
What I'm looking for are practical examples of the pack in-use. I feel seeing the pack applied in an natural state is the best way to see how my pack looks. ... So yeah, everyone, keep the following in mind for future submissions:
1. Install the pack properly using MCPatcher so that all of its features are seen.
2. Do not use block museum displays, or texture pack view template maps.
3. Try to capture a world that looks like a normally-played map.
4. Focusing on a single new feature of the pack is fine so long as it's still shown in a natural environment.
I'll likely be adding this section to my thread shortly after 1.9 is officially released.
...
You will definatly get a submission by me for this. Probably won't be one of the first to get it to you, though. I (just now, while reading this) have a plan working in my head for the video.
1: check
2-4: I'd created the layout for the first video by placing all the blocks by hand and typing all the signs up, as I wanted my own personal original layout and not something someone else did and I downloaded. I'll make it far more natural in my next video. And, again, I have an idea running in my head (probably someone else will do this b4 me or already done elsewhere).
I just had a random thought, Misa. I don't know how well this would work; might not be possible.
Have you considered making your lava look kinda like this? Essentially springs would be very charcoal gray/black with some intermediate orange while the flowing lava would be more similar to the orange we all think of, but again with some intermediate gray/black. Lava tends to cool VERY quickly when exposed to air.
It's a thought if nothing else.
Rollback Post to RevisionRollBack
We dig dig dig dig dig dig dig in our mine the whole day through!
To dig dig dig dig dig dig dig is what we like to do!
Misa - I would like to make a possible bug report for you since I know how much of a perfectionist you are...
BUG : Furnaces which are lit and running are a different colour than furnaces which are cold.
Furnace on left is lit and running. Furnace on right is off.
Now it is possible this is intentional and it is also possible that a lit furnace emits light at level 1 which may cause this effect but I thought I should bring it up for you to see.
Hardware : Mac Pro 2010 6x3.33GHz, 12GB ECC RAM, ATI 5870 1Gb, OSX Lion
Minecraft : 1.8.1, MCPatcher 2.2.0 with Randomobs and Misa's 306 under OptiFine_1.8.1_HD_MT_A, Smooth Lighting 1%, Brightness 100%
that is because of the fact that an "On" furnace emits light
Ive Only posted 2 times in my lifetime of minecraftia, after thoroughly gasming over the new animated textures [which i find utterly amazing] i thought i should at least post to let you know imo this is by far THE best texture pack i have used, and i plan to be using it forever :biggrin.gif: [or as long as you keep it going] thank you sooo much for making this pack for us, i appreciate it x] alot..
eae!!!
eu sei q vc eh br!
Eu vivo no peru e sou amigo do Joao Vitor Zaldivar!!
Ele ma mosro o pack na casa dele!
Vcs jah terminaram?ore are you english or american and just knows Joao Vitor Zaldivar, because im hes friend here on Peru!
After sorting through your pack and LB Photo Realism I found my perfect texture pack. I wanted to thank you for the texture pack seeing as though I use most of your textures. My monitor isn't large enough to handle 256x's. They end making everything look sparkly. But, I digress. Thank you for the textures Misa! Love your pack! (And LB too :smile.gif: )
Misa's 64x already works perfectly with OptiFine and there are two ways of running it. Since I don't know what other mods you use, I will assume you are starting with a CLEAN .jar file.
1. OptiFine and Misa's on their own...
Starting with your CLEAN .jar file, delete the META_INF folder inside the .jar if it exists
Download the version of OptiFine you intend to use (Classic or Smooth for single-core machines and MT for the dual/quad/hex-core ones)
Install ALL the OptiFine class files into the .jar, overwriting the originals
Download Misa's TX pack v306 and place the .zip of it into the texture packs folder
Start Minecraft and select Misa's TX pack from the Mods and Texture Packs menu
Set up your required OptiFine settings
2. Alternative if you want Randomobs as well...
Starting with your CLEAN .jar file, delete the META_INF folder inside the .jar if it exists
Download the latest MCPatcher version 2.2.0
Run MCPatcher, leaving the HD Textures, HD Fonts and Randomobs options ticked
Close MCPatcher
Download the version of OptiFine you intend to use (Classic or Smooth for single-core machines and MT for the dual/quad/hex-core ones)
Install the OptiFine class files into the .jar, overwriting the originals EXCEPT kh.class and ur.class - DO NOT install those two classes
Download Misa's TX pack v306 and place the .zip of it into the texture packs folder
Start Minecraft and select Misa's TX pack from the Mods and Texture Packs menu
Set up your required OptiFine settings
If you have any more questions, just ask us - Misa's Realistic 64x works perfectly under MCPatcher OR OptiFine providing you start with a clean .jar. The more mods you add, the greater chance of a conflict with either MCPatcher or OptiFine.
Thanks for the support but this is why I asked my question. I have this bug.
I was sifting through the posts and it appears that I wasnt the only one with this problem. Furious said this
You need to use MC Patcher if you want to use Misa's Textures. They are HD Textures and the only 2 mods you can use with them are MC Patcher or Optifine (which hasn't been updated yet).
Apparently this is false since Optifine has the same features as MCPatcher. I dont know why he said that Only MCpatcher works with this texture pack
I have Optifine. thats what I have been trying to say. The problem only occurs when I use Optifine Only mods that are installed In the jar are Advanced compass and the Modloader stuff
Sign by Danasoft - For Backgrounds and Layouts
Thank you for your continued effort to make Minecraft truly enjoyable for us "graphic snobs"! I look forward to seeing what you have in store for the final release!
~Salvation
1. I see no definite cut-off lines, there's a few areas where there are lines, but they never follow through. Personally I'm not happy with the glowstone, and have had issues coming up with one that looked good. Also now that it's animated, it's no longer an easy fix. So, making use of the new animation feature, I'm going to think about redoing it completely at some point. Hopefully the animation will be able to give it that glow effect that I've so much trouble achieving on the static versions.
2.Completely intentional. It's a zombie of a creeper who died, never being able to blow up. You have a 1 out of 40 chance of encountering it, so it's fairly rare. You'll notice I've got a bunch of other silly cameo and in-joke zombies thrown in there. I've done the same with Skeletons and slimes. I think the addition of a zombie that looks like a creeper is better than a creeper that looks like something else. At worst you just get a little startled and thrown off for a second as you're attacked by one of the weakest aggressive mobs in the game. Occasional psychological warfare keeps you on your toes.
A brewing station base with that style of cobble doesn't work. It doesn't even work well with the current cobble. The textures on the sides are mapped so randomly it'd end up looking like a worse mess. Considering this is just a tiny portion of a block, I'm not going to make an alt for it or change it in any way other than to possibly later alter it to be all smooth stone. As for the gold block, here:
I may or may not include it in ALTERNATES.png, so grab it here and now.
Age of a computer means nothing at all. This pack is made for computers that are able to play PC games in general, IE: contains a gaming video card and not just onboard video. There's a couple things you can do though to help improve performance.
1. Update Video card Drivers (If you have a video card.)
2. Update Java.
3. Increase the Java heap size in the Options tab of MCPatcher before you patch the game.
4. Minimize the amount of resources used by your OS, by ensuring you're spyware-free and don't have a million driver, scanner, etc. programs running in the background, eating up lots of memory.
Aside from those I know of no other way to improve performance without upgrading hardware.
Spinning Cacodemon, whee. Also yeah, the spiders are all based on real species too. I've been trying to think of a good way to make the species information available, either a list, a set of labeled screenshots, or printing the species name on the skins themselves in an unused area. Not sure which to go with at this point..
What you're describing is the visual phenomenon known as an inferior mirage. My lava currently has one already. Here's the issue with toning it up, there's another visual phenomenon known as incandescence. This is an object's ability to produce light when heated to a high enough point. A mirage's effect when viewed closely is created by light hitting a surface and being refracted by heat waves into the user's eyes. However on on an incandescent source, this diffraction is greatly minimized on the heated surface, as the ambient light to be distorted is over-powered by the light being produced (via incandescence) by the object itself. This is why small red-hot items themselves don't typically have a mirage visible between the object and the human eye. The mirage is produced usually around the object in relatively darker ambiance.
Think of a mirage as a double sided mirror, so long as there's no lights turned on behind the mirror, all you see are the reflections from your side, as soon as light is dimmed on your side and brightened on the other side, the visible reflections diminish greatly. Lava is a prime example of naturally occurring incandescence. In order to make my lava more realistic, I'd actually have to remove the little distortion effect on mine! then I'd need to have distortion shaders applied as a radius around lava that distorted the ambient surroundings (and lava when viewed at a great distance). As this isn't possible, and lava in Minecraft can be easily viewed up close, the current minimal degree of inferior mirage that I have is a good balance for a realistic texture pack. Going any higher would just start to get cartoony without the addition of darker, cooled spots for contrast.
There's an aesthetic problem with those though: Tiling. They'd only really work out well if Minecraft's textures covered a large area of blocks rather than one texture per block.
I'm planning on adding a user media section to my thread at some point, and I'll be accepting video and screenshot submissions. However I do plan to filter these out a bit. I'd prefer if the videos and screens were not just block-by-block overviews or screens of that ONE map everyone and their brother seems to use that shows every block in the game in such an artificial way, that every texture pack looks exactly the same on it.
What I'm looking for are practical examples of the pack in-use. I feel seeing the pack applied in an natural state is the best way to see how my pack looks. Also I notice your video doesn't have the texture pack properly installed. The lava, water, fire, etc. are not mine. So yeah, everyone, keep the following in mind for future submissions:
1. Install the pack properly using MCPatcher so that all of its features are seen.
2. Do not use block museum displays, or texture pack view template maps.
3. Try to capture a world that looks like a normally-played map.
4. Focusing on a single new feature of the pack is fine so long as it's still shown in a natural environment.
I'll likely be adding this section to my thread shortly after 1.9 is officially released.
I did use the same resource art Doom used for that tile, though like the in-game tile, it's also edited quite a bit. Originally I had planned for this to just be a placeholder while I made something more from scratch, but it really grew on me, so I kept it. Still it's different enough, especially now that it's been animated.
Well that about wraps up this session. As always thanks to all those who have voiced their support!
You will definatly get a submission by me for this. Probably won't be one of the first to get it to you, though. I (just now, while reading this) have a plan working in my head for the video.
1: check
2-4: I'd created the layout for the first video by placing all the blocks by hand and typing all the signs up, as I wanted my own personal original layout and not something someone else did and I downloaded. I'll make it far more natural in my next video. And, again, I have an idea running in my head (probably someone else will do this b4 me or already done elsewhere).
but cool
:blink.gif:
Must Enjoy
Have you considered making your lava look kinda like this? Essentially springs would be very charcoal gray/black with some intermediate orange while the flowing lava would be more similar to the orange we all think of, but again with some intermediate gray/black. Lava tends to cool VERY quickly when exposed to air.
It's a thought if nothing else.
To dig dig dig dig dig dig dig is what we like to do!
that is because of the fact that an "On" furnace emits light
I ****ing lol'd so hard. +1
eu sei q vc eh br!
Eu vivo no peru e sou amigo do Joao Vitor Zaldivar!!
Ele ma mosro o pack na casa dele!
Vcs jah terminaram?ore are you english or american and just knows Joao Vitor Zaldivar, because im hes friend here on Peru!
Thanks for the support but this is why I asked my question. I have this bug.
I was sifting through the posts and it appears that I wasnt the only one with this problem. Furious said this
Apparently this is false since Optifine has the same features as MCPatcher. I dont know why he said that Only MCpatcher works with this texture pack
I found the problem. apparently MCforge replaces files that Optifine has. so I installed Forge first then Optifine.
Thanks for the help, mates