Exactly why do you oppose Modloader ... my Modloader version of Dynamic Lights is so much less invasive than the non-ML one?
It doesn't break saves either, lol.
EDIT:
Well i updated the nonML version for people that insist.
I know your mod and Modloader by itself doesn't break saves. That save-breaking thing is a criterion completely separate from the Modloader-free criterion.
Anyway, I've been running a daily, live tech support chat since somewhere around mid-to-late last year, and I've had nothing but trouble with Modloader breaking certain new features of MCPatcher that my pack is typically one of the first to utilize. Sure, it could be argued as to whether Modloader or MCPatcher is more at fault for this. But my pack relies on MCPatcher, and none of the mods I use have ever actually required Modloader. At this point I see it as 'just one more unnecessary thing to install.'
Another thing is the difference in the way textures seem to be handled by Modloader mods. Back when I supported the GLSL shader mod and Wild Grass at the same time, The NON-Modloader version was the only one that allowed me to actually use normals and specular maps on my art for wild-grass. The Modloader version of Wild Grass naturally did not work as the normals and specular maps only apply to terrain.png. Having the textures for a mod in terrain.png isn't exactly a temporally-stable situation or non-invasive, but it does allow for much easier texture pack support. The Modloader version requires an extra step for users to install (Apart from installing Modloader itself.). While the non-Modloader version automatically works with my pack after a simple drag and drop into minecraft.jar. Since installing Modloader makes the non-Modloader version of Wild Grass unusable, it's something that I feel needs to be avoided. (Although I do now provide support files for the Modloader version. However I do not provide tech support for it.)
Typically the only mods I'm interested in are ones that improve graphics without altering gameplay. As it is, most of these mods I've shown interest in have just happened to not require Modloader to actually function. And as someone who regularly works with manual manipulation of files in minecraft.jar, installation of non-Modloader mods is something I'm fairly comfortable with, so I've never seen a need to download just one more thing for installing mods I can use by themselves. Personally, I think the system for modding is pretty lacking. If Modloader or Modloader and MCPatcher were added to Minecraft at default by Mojang, I'd totally support that. But for now, it's just too much of an extra bother on the installation, texture pack support, and tech support for me to consider supporting.
WHY this texture pack doesnt work when i clicked on it on minecraft it shuted down when i started it IT SHUTED DOWN Why :angry.gif: YOU GONNA BE hahaha
[indent]1. Save my pack's zip file to the texturepacks folder in your minececraft directory. (Do not extract!) 2. Click here to download the latest version of MCPatcher. (How do people keep ****ing this step up?)
3. Run MCPatcher and hit Patch, then close it when it's done.
4. Run Minecraft and go to Mods and Texture Packs to select my pack. (Mac users with problems, see here.)
1st step to change any file in a zip file: COPY file(s) to another location (desktop works just fine); must do for both texture file and alternates file
2nd step: open both directly to paint.net (do not open in any program that doesn't support transparent textures - will give you a headache)
3rd step: find the alt texture you want and drag the rectangle select (top left of tools) around just the texture (helps to zoom in very close to texture)
4th step: copy (shortcut: ctrl-c)
5th step: (recomend zooming to where your putting it) paste (shortcut: ctrl-v)
6th step: drag and drop over desired texture to replace
1st step to change any file in a zip file: COPY file(s) to another location (desktop works just fine); must do for both texture file and alternates file
2nd step: open both directly to paint.net (do not open in any program that doesn't support transparent textures - will give you a headache)
3rd step: find the alt texture you want and drag the rectangle select (top left of tools) around just the texture (helps to zoom in very close to texture)
4th step: copy (shortcut: ctrl-c)
5th step: (recomend zooming to where your putting it) paste (shortcut: ctrl-v)
6th step: drag and drop over desired texture to replace
You know, what i'm sick of you. All you do is comment two-three word responses on your thoughts on
every freaking pack in the world.
Providing some detailed reasoning on why you dislike a pack would only benefit Misa and her pack
and everyone else's that you spam pointless comments on.
Plus, you don't even give remotely realistic responses.
- Misa created this pack from scratch, everything. Mobs, items, terrain, everything!
- The pack you commented on before her used the default minecraft textures and simply
took the terrain from installing the GLSL shaders mod, called it his own, any you love it.
Commenting has a reason. Saying "great job" and "eh" is completely useless
without a backdrop response on why you feel the way you do.
Just Stop! I recognize that there is no room for "discussion" in the
textures forum, but something needs to be said. 5,000+ comments
is nothing to be proud of if you don't use them wisely...
This is an amazing texture pack, Misa. Great job on all the hard work you have put into this. I don't think I need another texture pack ever again. All I need is for the Randommobs mod get updated and I will be a very happy camper.
Rollback Post to RevisionRollBack
Only three things are infinite: the universe, human stupidity, and the number of Zubats in a dark cave. -Einstein
Just a minor announcement. It looks like Randomobs (See my screenshots.) has recieved an unofficial update by the user Laurina. Thanks much! I've temporarily linked to their post in my installation instructions for Randomobs. Be sure to follow them!
On step one it'll mention to install using their installation instructions. For this step you need to navigate to minecraft.jar. Open it with WinRAR, 7Zip or similar, then drag and drop the class files and mobs folder from the randomobs zip into Minecraft.jar, replacing any existing files. After that be sure to follow the rest of the instructions I've posted on the main thread, otherwise you'll have a mob miscount and won't be getting all my mobs, and may get a bad mix of high and low resolution mobs.
When you first load up a map, you'll notice some of the mobs may be white with a few black pixels, this is normal. You just need to kill or de-spawn the current mobs on the maps by moving far away from them, then moving back. All newly-generated mobs will have my randomized skins.
I have this texture pack but my Mobs dont look like the ones in the screenshots .. anyone know why ??
... Good ****ing god. I like just posted about this one post before yours, and it's plastered on the front page in more than one spot. How hard is it to read? :/
aw dude its awesome, thanks, i like how the mod isnt so different from regular minecraft that you recognise everything :smile.gif: also thanks for regular looking gravel
Rollback Post to RevisionRollBack
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Curse PremiumIt doesn't break saves either, lol.
EDIT:
Well i updated the nonML version for people that insist.
Anyway, I've been running a daily, live tech support chat since somewhere around mid-to-late last year, and I've had nothing but trouble with Modloader breaking certain new features of MCPatcher that my pack is typically one of the first to utilize. Sure, it could be argued as to whether Modloader or MCPatcher is more at fault for this. But my pack relies on MCPatcher, and none of the mods I use have ever actually required Modloader. At this point I see it as 'just one more unnecessary thing to install.'
Another thing is the difference in the way textures seem to be handled by Modloader mods. Back when I supported the GLSL shader mod and Wild Grass at the same time, The NON-Modloader version was the only one that allowed me to actually use normals and specular maps on my art for wild-grass. The Modloader version of Wild Grass naturally did not work as the normals and specular maps only apply to terrain.png. Having the textures for a mod in terrain.png isn't exactly a temporally-stable situation or non-invasive, but it does allow for much easier texture pack support. The Modloader version requires an extra step for users to install (Apart from installing Modloader itself.). While the non-Modloader version automatically works with my pack after a simple drag and drop into minecraft.jar. Since installing Modloader makes the non-Modloader version of Wild Grass unusable, it's something that I feel needs to be avoided. (Although I do now provide support files for the Modloader version. However I do not provide tech support for it.)
Typically the only mods I'm interested in are ones that improve graphics without altering gameplay. As it is, most of these mods I've shown interest in have just happened to not require Modloader to actually function. And as someone who regularly works with manual manipulation of files in minecraft.jar, installation of non-Modloader mods is something I'm fairly comfortable with, so I've never seen a need to download just one more thing for installing mods I can use by themselves. Personally, I think the system for modding is pretty lacking. If Modloader or Modloader and MCPatcher were added to Minecraft at default by Mojang, I'd totally support that. But for now, it's just too much of an extra bother on the installation, texture pack support, and tech support for me to consider supporting.
ok got that but i have no clue how to use it.
:/
[url=http://www.minecraftforum.net/viewtopic.php?f=31&t=80066]
don't worry. i didn't at first either.
1st step to change any file in a zip file: COPY file(s) to another location (desktop works just fine); must do for both texture file and alternates file
2nd step: open both directly to paint.net (do not open in any program that doesn't support transparent textures - will give you a headache)
3rd step: find the alt texture you want and drag the rectangle select (top left of tools) around just the texture (helps to zoom in very close to texture)
4th step: copy (shortcut: ctrl-c)
5th step: (recomend zooming to where your putting it) paste (shortcut: ctrl-v)
6th step: drag and drop over desired texture to replace
repeat as needed for other replacements
HEY! thanks, that really helped me
[url=http://www.minecraftforum.net/viewtopic.php?f=31&t=80066]
You know, what i'm sick of you. All you do is comment two-three word responses on your thoughts on
every freaking pack in the world.
Providing some detailed reasoning on why you dislike a pack would only benefit Misa and her pack
and everyone else's that you spam pointless comments on.
Plus, you don't even give remotely realistic responses.
- Misa created this pack from scratch, everything. Mobs, items, terrain, everything!
- The pack you commented on before her used the default minecraft textures and simply
took the terrain from installing the GLSL shaders mod, called it his own, any you love it.
Commenting has a reason. Saying "great job" and "eh" is completely useless
without a backdrop response on why you feel the way you do.
Just Stop! I recognize that there is no room for "discussion" in the
textures forum, but something needs to be said. 5,000+ comments
is nothing to be proud of if you don't use them wisely...
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Curse PremiumOn step one it'll mention to install using their installation instructions. For this step you need to navigate to minecraft.jar. Open it with WinRAR, 7Zip or similar, then drag and drop the class files and mobs folder from the randomobs zip into Minecraft.jar, replacing any existing files. After that be sure to follow the rest of the instructions I've posted on the main thread, otherwise you'll have a mob miscount and won't be getting all my mobs, and may get a bad mix of high and low resolution mobs.
When you first load up a map, you'll notice some of the mobs may be white with a few black pixels, this is normal. You just need to kill or de-spawn the current mobs on the maps by moving far away from them, then moving back. All newly-generated mobs will have my randomized skins.
... Good ****ing god. I like just posted about this one post before yours, and it's plastered on the front page in more than one spot. How hard is it to read? :/
Looks a heck of a lot like it to me. Great job! :3