Mmm, not sure how you feel about using someone else's texture, but anyway, b4 the new patch I personalized a few tiles and I've noticed that you're trying to do something with your mossy cobble (I still don't like your new one :tongue.gif:) So feel free to use mine. If you don't want this up, tell me and i'll delete it when i see the reply. No credit needed btw.
Hi misa, I'm still using your pack and have been for a very long time now. I recently downloaded MrTurtle's Stonebrick mod to have a greater variety of building materials. I used the cobblestone bricks from ALTERNATES.png for this mod and it worked out perfectly.
Side by side with clay bricks, the stone version looks much more detailed and cleaner. So I combined the two:
You have 3 variations of clay bricks with two shades each. I think you should throw this option in there as well, for those who prefer your stone brick instead, which is marvelous by the way.
Thanks for the pack. Have seen nothing like it before, and it is still the best!
Ditto :smile.gif:
I suppose Misa will just move her Wild Grass textures into their own .png just like the newer Wild Grass mod version :smile.gif:
So it would still be the same install instructions, patch with misa's pack, BL+BG, wild grass without the textures.
Just notived the Wild Grass have revamped and now has lilly pads and the terrain.png has been removed with a new wildgrass.png but sadly this changes the wild grass ingame to no longer use the grass from your wonderful texture pack
So was wondering if you are planning to make your texture pack compatable with the wild grass mod again by changing this to use your grass again?
Oddly enough I was working on this last night in anticipation of it and seaweed... Odd coincodence. Looking over the latest unstable update though. I'm not sure if I'm ready to support it just yet... The lack of variance in grass tiles requires me to redo my grass from scratch... And it'll be MUCH less realistic than it used to be :/ I'm hoping this is just a temporary change... For now I'd suggest sticking to the old stable version. I'm gonna provide my feedback on the new version to the author and see if that helps. If it's what we're stuck with though, I'll see if I can still get a realistic look using the new system a bit later...
He said he'll go back to the 6-stage grass :smile.gif:
And Misa, what's your view on the coralmod? Are you interested in compatability with it, or holding off until a later version (possibly with independent textures, like the wild grass mod nowadays)?
I have one complaint and want to know if more people than just me have this problem. When you look at stationary water there are white pixels between the blocks. Why? Other than that this pack is da bomb.
And that's not the only place I've hidden creeper faces! :wink.gif:
I noticed one on the pumpkin, and there's one that looks like it's associated with the furnace...but it doesn't show up on any of the faces of the Furnace block? I'm slightly confused here.
And that's not the only place I've hidden creeper faces! :wink.gif:
I noticed one on the pumpkin, and there's one that looks like it's associated with the furnace...but it doesn't show up on any of the faces of the Furnace block? I'm slightly confused here.
And that's not the only place I've hidden creeper faces! :wink.gif:
I noticed one on the pumpkin, and there's one that looks like it's associated with the furnace...but it doesn't show up on any of the faces of the Furnace block? I'm slightly confused here.
I think that's the dispenser face.
Yeah, I JUST realized that because I looked at my dispensers in the game. Hehe. :tongue.gif:
This is very awesome. Thank you a lot. The only thing that doesnt seem to be nice for me is the cobblestone. Well, it was always kinda of out of the general pattern, not fitting anywhere in original version. But this is just a minor thing. Everything else, epic.
I wanted to install MrMMods together with Misa's pack. This is what is written in the first post:
-Support Files for MrMMods
1.After installing the texture pack, download the latest version of this mod.
2.Extract mod files into your minecraft base folder (not bin).
3.Drag and drop my mmcolors.png and overlay.png into the 'mod' folder this mod creates.
4.Run the mod's patcher according to its readme.
I did the 1st and 2nd steps. However, i cant find overlay.png and mmcolors.png anywhere. I extracted Misa's pack.rar, browsed through all the folders, but couldnt find those files. Where are those files? Thanks.
Just installed and am running the pack. No problems, smooth easy install.
One thing: The dyed wool colors are significantly different from the basic colors. Lower saturation, different hue and such. TBH I prefer the greater saturation of the basic pack. Perhaps a alternate, more saturated batch?
Great pack. My only real criticism is that, from a distance... cobblestone appears to be "stripy" with diagonal stripes running along it. It is because of the shading of the block. I find it very unappealing, but the rest of the pack is just, wow.
Used. Thank you.
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Side by side with clay bricks, the stone version looks much more detailed and cleaner. So I combined the two:
You have 3 variations of clay bricks with two shades each. I think you should throw this option in there as well, for those who prefer your stone brick instead, which is marvelous by the way.
Thanks for the pack. Have seen nothing like it before, and it is still the best!
No they're not...
I suppose Misa will just move her Wild Grass textures into their own .png just like the newer Wild Grass mod version :smile.gif:
So it would still be the same install instructions, patch with misa's pack, BL+BG, wild grass without the textures.
Oddly enough I was working on this last night in anticipation of it and seaweed... Odd coincodence. Looking over the latest unstable update though. I'm not sure if I'm ready to support it just yet... The lack of variance in grass tiles requires me to redo my grass from scratch... And it'll be MUCH less realistic than it used to be :/ I'm hoping this is just a temporary change... For now I'd suggest sticking to the old stable version. I'm gonna provide my feedback on the new version to the author and see if that helps. If it's what we're stuck with though, I'll see if I can still get a realistic look using the new system a bit later...
And Misa, what's your view on the coralmod? Are you interested in compatability with it, or holding off until a later version (possibly with independent textures, like the wild grass mod nowadays)?
Do other people get this?
I noticed one on the pumpkin, and there's one that looks like it's associated with the furnace...but it doesn't show up on any of the faces of the Furnace block? I'm slightly confused here.
I think that's the dispenser face.
Yeah, I JUST realized that because I looked at my dispensers in the game. Hehe. :tongue.gif:
I wanted to install MrMMods together with Misa's pack. This is what is written in the first post:
I did the 1st and 2nd steps. However, i cant find overlay.png and mmcolors.png anywhere. I extracted Misa's pack.rar, browsed through all the folders, but couldnt find those files. Where are those files? Thanks.
One thing: The dyed wool colors are significantly different from the basic colors. Lower saturation, different hue and such. TBH I prefer the greater saturation of the basic pack. Perhaps a alternate, more saturated batch?
Thank you very much. Will try that out immediately.
Nice work overall.
~Sol