As a reminder, the Fish entities, dolphin, turtle, and turtle helmet still don't textures. as I am not skilled at biological entity texturing. I've spent a whole day trying to texture each of those things only to trash all my work at the end of the day because it was crap. As such The pack could use help on these from anyone willing to contribute.
If it's any consolation, Giam, I absolutely hate working on entities and often waste days on stuff only to ditch it. I don't even use 3D editors so find the whole process of visualization extremely difficult!
Hi, I'm currently coding a generator to make a texture-base exactly for things like animal skins. My ocelot turned out really well and it's even the tiniest vanilla-scale, which is as compact as anything should ever be, considering the level of detail for the resolution. Ocean life shouldn't pose any problems of any difficulty greater than the ones I'm already handling.
As a reminder, the Fish entities, dolphin, turtle, and turtle helmet still don't textures. as I am not skilled at biological entity texturing. I've spent a whole day trying to texture each of those things only to trash all my work at the end of the day because it was crap. As such The pack could use help on these from anyone willing to contribute.
Hi, Thanks for the update and fixes
Quick note... in the Misa pack there are some redundant files that could be removed to save a few more MBs.
In the /assets/minecraft/front folder you have the files for the program "MinecraftTextureStudio"
In the /assets/minecraft/textures/gui/container folder is the Photoshop file "inventory.psd"
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Just because I don't care what you think of me does not mean I will put up with your nonsense.
I tried myself on the sea turtle. For me this was my first time texturing someting biological too. I hope you guys like it. If not I still gained a lot of experience ^^
- I replicated Misa's mcpatcher enhanced clock as best I could, complete with spinning gears and clock hands. [does not require optifine]
- Integrated Misa's Nether bricks into the vanilla pack.
- Changed red nether bricks to fit Misa's nether bricks(Sorry, Guks, but yours just didn't fit the style when used along side Misa's nether bricks in builds.)
- Also deleted now redundant files as a result of these changes.
Are Misa's Snow Golem overlays possible w/o MCPatcher? I kinda miss seeing those snowman faces without having to shear the pumpkin off.
Also, do you guys know about LB Photo Realism Reload! I find that its mob textures go well with this pack.
Golems always have a carved pumpkin head. You can replace the standard snow golem texture with your favorite Misa variant, but you'll always have to shear the pumpkin.
If I recall correctly, the overlays Misa made would make the Snow Golem's Pumpkin head invisible, showing only the custom heads she made. Maybe a feature MCPatcher had that OptiFine doesn't? I can still see the overlays in the optifine folder of the Updated pack.
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The translation may contain errors, I hope you will understand.
Textures of dirt, stone, gravel and others, have an error in the properties, so they do not have repeated textures. This is due to the old error from version 1.12, where me had to "flip" the rows of textures for the bottom sides of the blocks.
In 1.13 there is no such bug, so need to restore all the default settings. Remove all strings of "faces" and "metadata" from all properties in the high_res folder, and other properties using the repeat method.
That was a bug in mcpatcher for a long time, Misa compensated for it by having separate rules for the underside of blocks, Sp614x fixed this in a recent update to optifine. I'll fix and reupload the pack when my computer is working again.
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I also noticed, that the yellow glass and panels from the Alternate pack does not connect. I would be very grateful if you are at the same time fix this, thanks.
Updated these two packs. Nothing too major, I just optimized Optifine rules for the latest version of Optifine. Also cleaned up dead tube coral texture and fixed yellow stained glass not connecting.
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Dear Giammodified, thank you for your efforts, especially for converting the pack to 1.13. I have noticed quite a few errors in the textures and properties of the files, I could help fix them myself. And also convert some new textures to the PNG-24 format to optimize the file size.
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Curse PremiumIf it's any consolation, Giam, I absolutely hate working on entities and often waste days on stuff only to ditch it. I don't even use 3D editors so find the whole process of visualization extremely difficult!
Hi, I'm currently coding a generator to make a texture-base exactly for things like animal skins. My ocelot turned out really well and it's even the tiniest vanilla-scale, which is as compact as anything should ever be, considering the level of detail for the resolution. Ocean life shouldn't pose any problems of any difficulty greater than the ones I'm already handling.
It's also a very manageable subset of textures.
SPAWNFLUENCE: Epic Domes <-- My MCedit Filter -- My Youtube Channel
Gillymoth Structures for Ruins <<< Folder containing my Structure-sets for Ruins
Hi, Thanks for the update and fixes
Quick note... in the Misa pack there are some redundant files that could be removed to save a few more MBs.
In the /assets/minecraft/front folder you have the files for the program "MinecraftTextureStudio"
In the /assets/minecraft/textures/gui/container folder is the Photoshop file "inventory.psd"
Just because I don't care what you think of me does not mean I will put up with your nonsense.
I tried myself on the sea turtle. For me this was my first time texturing someting biological too. I hope you guys like it. If not I still gained a lot of experience ^^
http://www.mediafire.com/view/dwmp2bct3oorivd/big_sea_turtle.png/file
Managing the Misa Community Resource Pack Discord Server. New users are always welcome!
Even though I just recently updated these, I've updated them again.
Added turtle texture(thanks Maxi!), added turtle helmet texture, updated scute texture, updated contributions text, Deleted redundant files(thanks Liam.) Downloads:
Download Misa updated v1.3.1 (81MB)
Added turtle variations for optifine(four common variations and four very rare variations):
Download Giam's Alternate Misa-style Patch 1.13 (26MB)
Wow! That's one turtle!
I've replaced Misa's Mojang logo with the latest official logo but with the same colors she used:
The above image was uploaded to Imgur which (if I'm not mistaken) doesn't compress .png's, so you guys can just copy/save it.
Update:
Gave the Mojang logo I made a faint, dark red glow like Misa's—

A mini patch with updated Mojang logo + the Java Edition logo on the main menu removed—« https://goo.gl/fdxijX ».

You must construct additional Updates!
Updated the main pack with three little changes:
- I replicated Misa's mcpatcher enhanced clock as best I could, complete with spinning gears and clock hands. [does not require optifine]
- Integrated Misa's Nether bricks into the vanilla pack.
- Changed red nether bricks to fit Misa's nether bricks(Sorry, Guks, but yours just didn't fit the style when used along side Misa's nether bricks in builds.)
- Also deleted now redundant files as a result of these changes.
Download Misa updated v1.13.1
Are Misa's Snow Golem overlays possible w/o MCPatcher? I kinda miss seeing those snowman faces without having to shear the pumpkin off.
Also, do you guys know about LB Photo Realism Reload! I find that its mob textures go well with this pack.
Mirror up.
Golems always have a carved pumpkin head. You can replace the standard snow golem texture with your favorite Misa variant, but you'll always have to shear the pumpkin.
and you can't have mob variants without optifine.
If I recall correctly, the overlays Misa made would make the Snow Golem's Pumpkin head invisible, showing only the custom heads she made. Maybe a feature MCPatcher had that OptiFine doesn't? I can still see the overlays in the optifine folder of the Updated pack.
The translation may contain errors, I hope you will understand.
Textures of dirt, stone, gravel and others, have an error in the properties, so they do not have repeated textures. This is due to the old error from version 1.12, where me had to "flip" the rows of textures for the bottom sides of the blocks.
In 1.13 there is no such bug, so need to restore all the default settings. Remove all strings of "faces" and "metadata" from all properties in the high_res folder, and other properties using the repeat method.
That was a bug in mcpatcher for a long time, Misa compensated for it by having separate rules for the underside of blocks, Sp614x fixed this in a recent update to optifine. I'll fix and reupload the pack when my computer is working again.
I also noticed, that the yellow glass and panels from the Alternate pack does not connect. I would be very grateful if you are at the same time fix this, thanks.
Updated these two packs. Nothing too major, I just optimized Optifine rules for the latest version of Optifine. Also cleaned up dead tube coral texture and fixed yellow stained glass not connecting.
Download Misa updated v1.13.1
Download Giammod Alternate Misa-style Patch 1.13
Has anyone, by chance, saved the old alternative player skins Misa made in the Alpha/Beta days?

Dear Giammodified, thank you for your efforts, especially for converting the pack to 1.13. I have noticed quite a few errors in the textures and properties of the files, I could help fix them myself. And also convert some new textures to the PNG-24 format to optimize the file size.
Do you like such evil faces for illagers?
The fish do not change.