I fixed this in my patch, should have been integrated into Bidjiguks?
Yes, I always use your patch in which everything is in order. But in the patch proposed by CompQuartz, for some reason they are turned. I was wondering, why?
Hey guys, i'm trying to bring back the connected glass textures, i tried copying the old 1.5 textures to the 1.12 patch, but it only works with the normal glass pane. I did the same with the glass block, but it just dosen't work. I'm using optifine
- New textures of sandstone and red sandstone.
- New texture for water overlay.
- Slightly changed the standard texture of sand, red sand and packed ice.
- Changed texture the guardian and elder guardian.
- Changed the color of concrete and powder, now more vivid and colorful.
- Fixed rotating textures of concrete powder.
- Fixed ctm texture for coarse dirt (previously used 49 textures, instead of 256).
- Fixed the wrong direction of the textures of the bottom sides of blocks: Stone, Granite, Diorite, Andesite, Dirt, Coarse Dirt, Bedrock, Sand, Red Sand, Gravel, Obsidian, Snow, Snow Block, Ice, Packed Ice, Clay, Netherrack, Stone Monster Egg, End Stone, Prismarine, Prismarine Bricks, Dark Prismarine.
Hi, I am really grateful for your textures, thanks to you many people can continue to enjoy this beautiful texture pack.
I edited the package to fix some textures with errors (like wooden button and redstone), I added all missing and some original textures, this is my personal compilation of textures: DOWNLOAD
Sorry for my googletranslate english
Hey guys, i'm trying to bring back the connected glass textures, i tried copying the old 1.5 textures to the 1.12 patch, but it only works with the normal glass pane. I did the same with the glass block, but it just dosen't work. I'm using optifine
Unfortunately Optifine cannot display the original Misa's glass, so we were forced to simplify it to simple contours. Are you sure that it will be a good idea to make a connected glass textures when all the blocks are completely transparent?
Hi, I am really grateful for your textures, thanks to you many people can continue to enjoy this beautiful texture pack.
I edited the package to fix some textures with errors (like wooden button and redstone), I added all missing and some original textures, this is my personal compilation of textures: DOWNLOAD
Sorry for my googletranslate english
Many thanks for the textures of glazed terracotta, pressure plates and negative enchantments. However, the problem with redstone wire on the crosshair remains relevant.
I hope that Uniquitous or OfficialCQZ will help to solve this problem, since I'm not very good at redstone circuits
I like using connected glass for very big builds, they look pretty awesome without the outlines. But i get it, if it's not possible i won't cry about it, it's still awesome we can use it on newer versions
I like using connected glass for very big builds, they look pretty awesome without the outlines. But i get it, if it's not possible i won't cry about it, it's still awesome we can use it on newer versions
The main problem of such a glass will be in the absence of inner seams, which makes it not so pleasant in appearance.
Apparently the Optifine does not have the parameter inner seams for glass. Anyway, if you are satisfied with such a layout, use the link below.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/29/2012
Posts:
52
Member Details
Misa + complex patch by Guks v1.4
Changelog:
- The color of wool and carpets is changed, now more vivid and colorful.
- The color of concrete and powder is changed for a better combination of the palette.
- The texture of the observer's block has been slightly changed.
- Bed textures now have darkened sides.
- New texture of the structure block.
- New debug texture.
- New texture for carved red sandstone.
- Added textures for pressure plates in inventory.
- Added textures for glazed terracotta.
- Added degradation textures of the elytra.
- Returned old sandstone textures (Alternative textures are now available as a separate patch).
- Fixed the problem of connecting the redstone wire to the objects.
Many thanks to OfficialCQZ and Jatm4 for the provided textures.
Also, if you have something to add, your favorite help is welcome.
Thanks Bidjiguks! Great work OfficialCQZ and Jatm4
Edit: been wondering for a while, the music discs tracks have been changed from the vanilla tracks. I checked the file to find out the names of some I didn't recognize, However the names are the same as the vanilla tracks. Would you mind appending the track names with the titles next patch if that doesn't mess up minecraft's recognition, or post the track titles here?
I fixed this in my patch, should have been integrated into Bidjiguks?
Yes, I always use your patch in which everything is in order. But in the patch proposed by CompQuartz, for some reason they are turned. I was wondering, why?
Can we expect a version1.3.5 which includes MISA's original sandstone and fixes the bugs that seem to have cropped up?
Don't get me wrong I like your sandstone, it looks great. I just don't feel like it fits MISA's style.
The models are still there in the patch you've created.
models/blocks
redstone_dust_cross.json
redstone_dust_dot.json
redstone_dust_junction_e.json
redstone_dust_junction_l.json
redstone_dust_junction_t.json
redstone_dust_line.json
redstone_dust_vertical.json
blockstates
redstone_wire.json
Try deleting them.
Also, another patch here for observer, new Mojang title and mcpatcher carpets.
P.S. Can I be credited as OfficialCQZ by now on? CompQuartz seemed so old to me.
Stay simple.
-officialcqz
I'll be back.
That was one of the issues my version fixed
Using your patch, I noticed a few problems.
Redstone wire does not fully connect to the ultimate goal
Also redstone wire has unpleasant extra pixels on the rise
Is it possible to leave the original Misa redstone textures, only with the corrected crosshair?
I'll have a look at it, don't know why its not connecting properly, hopefully the unwanted pixels may be related to that issue.
EDIT:
A quick fix for the not connecting issue is to clone redstone_dust.png and rename it redstone_dust_junction_e.png
I can't find where the stray pixels are coming, so I'll need to tinker a little more to see why its not working.
Bonus picture below
Hey guys, i'm trying to bring back the connected glass textures, i tried copying the old 1.5 textures to the 1.12 patch, but it only works with the normal glass pane. I did the same with the glass block, but it just dosen't work. I'm using optifine
Wait. has the community been keeping this pack alive? What's the most recent version?
Yes we have, the latest full version should be here
Although if you want to be completely up to date, read through the following pages for any additional fixes.
Hi, I am really grateful for your textures, thanks to you many people can continue to enjoy this beautiful texture pack.
I edited the package to fix some textures with errors (like wooden button and redstone), I added all missing and some original textures, this is my personal compilation of textures:
DOWNLOAD
Sorry for my googletranslate english
Yes, the next version will have an original sandstone. The alternative version will go as a separate patch.
Unfortunately Optifine cannot display the original Misa's glass, so we were forced to simplify it to simple contours. Are you sure that it will be a good idea to make a connected glass textures when all the blocks are completely transparent?
Many thanks for the textures of glazed terracotta, pressure plates and negative enchantments. However, the problem with redstone wire on the crosshair remains relevant.
I hope that Uniquitous or OfficialCQZ will help to solve this problem, since I'm not very good at redstone circuits
The main problem of such a glass will be in the absence of inner seams, which makes it not so pleasant in appearance.
Apparently the Optifine does not have the parameter inner seams for glass. Anyway, if you are satisfied with such a layout, use the link below.
http://www.mediafire.com/file/emk2yb7169hb6k1/Alternative_glass.zip
yay <3 thank you
Was that always a problem with Misa's glass?
Misa + complex patch by Guks v1.4
Changelog:
- The color of wool and carpets is changed, now more vivid and colorful.
- The color of concrete and powder is changed for a better combination of the palette.
- The texture of the observer's block has been slightly changed.
- Bed textures now have darkened sides.
- New texture of the structure block.
- New debug texture.
- New texture for carved red sandstone.
- Added textures for pressure plates in inventory.
- Added textures for glazed terracotta.
- Added degradation textures of the elytra.
- Returned old sandstone textures (Alternative textures are now available as a separate patch).
- Fixed the problem of connecting the redstone wire to the objects.
Many thanks to OfficialCQZ and Jatm4 for the provided textures.
Also, if you have something to add, your favorite help is welcome.
Requirements:
OptiFine
Download:
Mirror 1
Mirror 2
Optional:
Alternative Sandstone
Alternative Glass
Usually this happens due to a lack of RAM, or when the game is started using 32 bit Java.
Thanks Bidjiguks! Great work OfficialCQZ and Jatm4
Edit: been wondering for a while, the music discs tracks have been changed from the vanilla tracks. I checked the file to find out the names of some I didn't recognize, However the names are the same as the vanilla tracks. Would you mind appending the track names with the titles next patch if that doesn't mess up minecraft's recognition, or post the track titles here?