Mojang is probably more to blame for the low nose. They're absurdly inconsistent with their mob models with stuff like horses and wolves being very detailed in their geometry, but then cows, who should have a face more elongated than a humans have a face that's somehow flatter than a human's. Chickens with duck bills instead of beaks, Spiders having three segments instead of two... It goes on and on.
Hell, they could improve the bear model so easily by just making the head a single, elongated block and it'd instantly look much more bear-like:
*5 second scribble in ms paint*
But yeah... Aesthetically, Mojang is completely void of talent.
I Couldn't agree more. They need to hire you full time. THAT would make my day.
heh, I just read your profile and got a chuckle out of your Skype rant. I agree with you there too.
Hey Misa, i wanted to ask you something, with Custom Item Textures (CIT) you can make a normal item (say, beef) look like a different item if you change its name (for example, changing a steak's name to 'rotten steak' would make it look like one)
I did this with a sword making it so that if you named it Demon Sword it would switch to a different sword texture.
If the sword had Fire Aspect on it, would it be possible to change the sword's fire color to blue? (so that if you hit a mob with the sword, blue flames come out and burn it)
I don't know if i explained myself correctly since English's not my first language, Thanks in advance
I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.
CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.
I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.
CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.
Oh well, i'll try looking into Optifine's CIT guide (or MCpatcher's, if i can't find optifine's)
anyway, thanks for replying so fast
As for mcpatcher, i'm not sure why they stopped updating it, i switched over to Optifine since MCpatcher was giving me all sorts of bugs while using your pack (Broken CTM and armor enchantments) and i couldn't get it to work with the Shaders mod (which was merged into Optifine not too long ago)
I must say it has improved a lot over time, haven't spotted any bugs with it while using your pack (except for white water in cauldrons, but that's the only one i've seen so far)
I'll post here again if i get the blue flame thing to work
EDIT: It seems it's possible to change fire's color per-biome (for example, blue fire in the End and red fire in the nether)
don't really know the details but it has something to do with saturation levels.
but yeah, it's like you said, it's not possible to do what i want to do without changing fire's color globally...
Hey misa, sorry for bothering you again, but i wanted to ask...
Would it be possible to make an enchantment texture stay still? (I want to make the edges of one of my swords shine when enchanted, but only the edges, not the whole sword)
I looked online and couldn't find anything about this sadly
By the way, you said earlier that fire on mobs was Particle Art right? if you remember where the texture is located or how it's called, could you please tell me?
I believe so, but again, you're asking someone who hasn't touched any of this stuff in years. I am not a good one to ask at this point. Someone on the MCPatcher thread would be more likely to help you with this stuff. There were features added to MCPatcher at my request that even I hadn't yet had the chance to take advantage of.
As far as the fire goes, I misspoke earlier. The particles were only for torches. The mobs also used the block art texture, which I always thought was stupid since it put this horrible flat edge line at the base of the flames. I found among an old wishlist of features to propose to Kahr the ability to have unique flame art for mobs. Probably how I confused it.
Hey misa, sorry for bothering you again, but i wanted to ask...
Would it be possible to make an enchantment texture stay still? (I want to make the edges of one of my swords shine when enchanted, but only the edges, not the whole sword)
I looked online and couldn't find anything about this sadly
By the way, you said earlier that fire on mobs was Particle Art right? if you remember where the texture is located or how it's called, could you please tell me?
Thank you
Again, ask Les, he took care of Misa's resource pack, see link above.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2016
Posts:
368
Location:
Everywhere and nowhere.
Minecraft:
Platinum_Fox
Member Details
Misa,
Just for old times sake you should update your pack. Who knows you might even get back into minecraft. for about a year and a half now I have been making my own custom resource pack (that I never plan to make public) and it was heavily inspired by you and Scuttles who made the LB photo realistic pack. To0 this day I still use quite a few of your textures and some of the textures from the many patches that have been inspired by your talented work. Plus an added bonus of you updating your pack is tons of happy fans. Tons of happy fans means you should no longer get more messages about updating the pack. You will no longer have to answer those update requests thus freeing up more time in your life. I urge you to seriously consider updating your resource pack. You have a talent for making minecraft textures why hide it?
I'm glad you like and have been inspired by my old work. Having good fans when my pack was active really helped me out through some tough times in my life. However I'm sorry to disappoint, but updating the pack is probably not going to happen for many reasons:
-MCPatcher (which my pack was developed alongside of) is dead. Many of the features I was in progress of working on (and helping to design) are now unusable on the current version of the game and unsupported by Optifine.
-I work more than 40 hours a week at a very stressful and brain-numbing job. The thought of working even more than I already do for something that won't help pay the bills or replace the need for my actual job is unpleasant.
-I don't play Minecraft anymore, and if I felt like playing or modding something like it, I'd just go with Space Engineers or Medieval Engineers instead. Its developers are much more technically competent and their product is already more polished than Minecraft despite still being in Early Access.
-Working on the pack was a full-time job when I kept it regularly updated. It would do the exact opposite of freeing up time. At times I stayed up longer than 48 hours on patch days to finish my updates and provide live troubleshooting and quick fixes. I would eventually go to bed actually hallucinating.
-I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.
-My talent for making Minecraft textures may currently be overstated. I've not done much work with art in years, and as far as my knowledge of putting together a pack goes, most of that has been completely forgotten and obfuscated further by Mojang's repeated changes to the formatting. At this point, I honestly wouldn't even know where to begin if I were to start up my image editor and open my Minecraft working folders.
Hi Misa, for what it's worth I'm a long time fan, I can happily say your 64x pack was among the first that I tried and it spoiled me for all of the other texture packs. Even though I preferred Optifine to MCPatcher I would often try to tackle the process of trying to get them to play nice together just to be able to use your textures fully- eventually I even learned enough to tweak your texture pack to mostly get it to work with Optifine, CTM and all. Worst of all I would edit, stretch and pull the textures through a grinder to spoof 64x textures for mods I used, namely IC2 back in the day.
What you made worked for me, and I'm sad that the work that you put into both the texturepack and into MCP were constantly thwarted and scattered by the incompetence of Mojang. Same reason most of us left, given the amount of mods (aesthetic or otherwise) that were broken per patch, the weak content added to "compensate" for the difficulty incurred and just generally the lack of support in overcoming the minor edits that broke so much.
Anywho, thank you for the content that you contributed and continued to work on for little thanks and more strain. I never released any of my edits or from-scratch textures, and I greatly appreciate that you decided to release your private work for us little people.
I wish you good luck and fortune in your endeavours.
I just wanted to say, Thank You Misa for the years of pleasure you've brought to my minecraft. If it wasn't for your textures, I probably would have stopped playing years ago or at least have been more grumpier than usual.
-I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.
-snip
You'd be surprised! I think there are a lot of us lurkers that prefer your pack over everything else out there. Everything. I've played minecraft on and off for years, and - every. single. time. - I come back and the first think I do is insert your pack into whatever 64x pack I'm using for the latest version. Nothing compares.
Time consuming, yes...
...Totally worth it just the same.
Edit: A history of some of the pretty I've accomplished due to this pack. Many were taken to report one bug or another, but everything looks good even when doing what it's not supposed to!
Maybe a bit of inspiration in there somewhere that does your beautiful textures justice. Like I said, nothing comes close when compared to yours.
I'm glad you like and have been inspired by my old work. Having good fans when my pack was active really helped me out through some tough times in my life. However I'm sorry to disappoint, but updating the pack is probably not going to happen for many reasons:
-MCPatcher (which my pack was developed alongside of) is dead. Many of the features I was in progress of working on (and helping to design) are now unusable on the current version of the game and unsupported by Optifine.
-I work more than 40 hours a week at a very stressful and brain-numbing job. The thought of working even more than I already do for something that won't help pay the bills or replace the need for my actual job is unpleasant.
-I don't play Minecraft anymore, and if I felt like playing or modding something like it, I'd just go with Space Engineers or Medieval Engineers instead. Its developers are much more technically competent and their product is already more polished than Minecraft despite still being in Early Access.
-Working on the pack was a full-time job when I kept it regularly updated. It would do the exact opposite of freeing up time. At times I stayed up longer than 48 hours on patch days to finish my updates and provide live troubleshooting and quick fixes. I would eventually go to bed actually hallucinating.
-I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.
-My talent for making Minecraft textures may currently be overstated. I've not done much work with art in years, and as far as my knowledge of putting together a pack goes, most of that has been completely forgotten and obfuscated further by Mojang's repeated changes to the formatting. At this point, I honestly wouldn't even know where to begin if I were to start up my image editor and open my Minecraft working folders.
We wholeheartedly support you any way Misa!
For one, I really, really love how your textures fit really greatly with the default pack, as I tend to get confused for a bit whenever I use a new texture pack. but when I used your texture pack, I immediately knew that 'holy balls, i don't even need to recheck what this item is'. every detail, every mobs, everything you made was great, and I don't overstate my opinions. they are great. This easily falls into my 'Legendary' texture pack, for as long as I can remember playing minecraft.
I really thank you for creating this amazing texture pack, and I wish you well on your new-albeit brain numbing job.
Cheers
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You may offer your polar bear to Les, he has madea 1.10 patch for Misa's resource pack but he hasn't any polar bear done yet.
Perfect! Nice job!
I Couldn't agree more. They need to hire you full time. THAT would make my day.
heh, I just read your profile and got a chuckle out of your Skype rant. I agree with you there too.
yeah that does look better
Hey Misa, i wanted to ask you something, with Custom Item Textures (CIT) you can make a normal item (say, beef) look like a different item if you change its name (for example, changing a steak's name to 'rotten steak' would make it look like one)
I did this with a sword making it so that if you named it Demon Sword it would switch to a different sword texture.
If the sword had Fire Aspect on it, would it be possible to change the sword's fire color to blue? (so that if you hit a mob with the sword, blue flames come out and burn it)
I don't know if i explained myself correctly since English's not my first language, Thanks in advance
@Darckray
I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.
CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.
Oh well, i'll try looking into Optifine's CIT guide (or MCpatcher's, if i can't find optifine's)


anyway, thanks for replying so fast
As for mcpatcher, i'm not sure why they stopped updating it, i switched over to Optifine since MCpatcher was giving me all sorts of bugs while using your pack (Broken CTM and armor enchantments) and i couldn't get it to work with the Shaders mod (which was merged into Optifine not too long ago)
I must say it has improved a lot over time, haven't spotted any bugs with it while using your pack (except for white water in cauldrons, but that's the only one i've seen so far)
I'll post here again if i get the blue flame thing to work
EDIT: It seems it's possible to change fire's color per-biome (for example, blue fire in the End and red fire in the nether)
don't really know the details but it has something to do with saturation levels.
but yeah, it's like you said, it's not possible to do what i want to do without changing fire's color globally...
Hey misa, sorry for bothering you again, but i wanted to ask...
Would it be possible to make an enchantment texture stay still? (I want to make the edges of one of my swords shine when enchanted, but only the edges, not the whole sword)
I looked online and couldn't find anything about this sadly
By the way, you said earlier that fire on mobs was Particle Art right? if you remember where the texture is located or how it's called, could you please tell me?
Thank you
I believe so, but again, you're asking someone who hasn't touched any of this stuff in years. I am not a good one to ask at this point. Someone on the MCPatcher thread would be more likely to help you with this stuff. There were features added to MCPatcher at my request that even I hadn't yet had the chance to take advantage of.
As far as the fire goes, I misspoke earlier. The particles were only for torches. The mobs also used the block art texture, which I always thought was stupid since it put this horrible flat edge line at the base of the flames. I found among an old wishlist of features to propose to Kahr the ability to have unique flame art for mobs. Probably how I confused it.
Again, ask Les, he took care of Misa's resource pack, see link above.
You didn't tell me i should ask him before... but yeah, didn't think about it, i will. Thank you both for replying
Nah, that again was directed to all recent users of this thread, bceause I told Bidjiguks he might offer his polar bears to Les
Misa,
Just for old times sake you should update your pack. Who knows you might even get back into minecraft. for about a year and a half now I have been making my own custom resource pack (that I never plan to make public) and it was heavily inspired by you and Scuttles who made the LB photo realistic pack. To0 this day I still use quite a few of your textures and some of the textures from the many patches that have been inspired by your talented work. Plus an added bonus of you updating your pack is tons of happy fans. Tons of happy fans means you should no longer get more messages about updating the pack. You will no longer have to answer those update requests thus freeing up more time in your life. I urge you to seriously consider updating your resource pack. You have a talent for making minecraft textures why hide it?
Sincerely,
A fan of your texture pack.
I'm glad you like and have been inspired by my old work. Having good fans when my pack was active really helped me out through some tough times in my life. However I'm sorry to disappoint, but updating the pack is probably not going to happen for many reasons:
-MCPatcher (which my pack was developed alongside of) is dead. Many of the features I was in progress of working on (and helping to design) are now unusable on the current version of the game and unsupported by Optifine.
-I work more than 40 hours a week at a very stressful and brain-numbing job. The thought of working even more than I already do for something that won't help pay the bills or replace the need for my actual job is unpleasant.
-I don't play Minecraft anymore, and if I felt like playing or modding something like it, I'd just go with Space Engineers or Medieval Engineers instead. Its developers are much more technically competent and their product is already more polished than Minecraft despite still being in Early Access.
-Working on the pack was a full-time job when I kept it regularly updated. It would do the exact opposite of freeing up time. At times I stayed up longer than 48 hours on patch days to finish my updates and provide live troubleshooting and quick fixes. I would eventually go to bed actually hallucinating.
-I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.
-My talent for making Minecraft textures may currently be overstated. I've not done much work with art in years, and as far as my knowledge of putting together a pack goes, most of that has been completely forgotten and obfuscated further by Mojang's repeated changes to the formatting. At this point, I honestly wouldn't even know where to begin if I were to start up my image editor and open my Minecraft working folders.
Sounds like you're unhappy. Change is inevitable sorry to say.
Hi Misa, for what it's worth I'm a long time fan, I can happily say your 64x pack was among the first that I tried and it spoiled me for all of the other texture packs. Even though I preferred Optifine to MCPatcher I would often try to tackle the process of trying to get them to play nice together just to be able to use your textures fully- eventually I even learned enough to tweak your texture pack to mostly get it to work with Optifine, CTM and all. Worst of all I would edit, stretch and pull the textures through a grinder to spoof 64x textures for mods I used, namely IC2 back in the day.
What you made worked for me, and I'm sad that the work that you put into both the texturepack and into MCP were constantly thwarted and scattered by the incompetence of Mojang. Same reason most of us left, given the amount of mods (aesthetic or otherwise) that were broken per patch, the weak content added to "compensate" for the difficulty incurred and just generally the lack of support in overcoming the minor edits that broke so much.
Anywho, thank you for the content that you contributed and continued to work on for little thanks and more strain. I never released any of my edits or from-scratch textures, and I greatly appreciate that you decided to release your private work for us little people.
I wish you good luck and fortune in your endeavours.
I just wanted to say, Thank You Misa for the years of pleasure you've brought to my minecraft. If it wasn't for your textures, I probably would have stopped playing years ago or at least have been more grumpier than usual.
Minecraft PE
You'd be surprised! I think there are a lot of us lurkers that prefer your pack over everything else out there. Everything. I've played minecraft on and off for years, and - every. single. time. - I come back and the first think I do is insert your pack into whatever 64x pack I'm using for the latest version. Nothing compares.
Time consuming, yes...
...Totally worth it just the same.
Edit: A history of some of the pretty I've accomplished due to this pack. Many were taken to report one bug or another, but everything looks good even when doing what it's not supposed to!
Maybe a bit of inspiration in there somewhere that does your beautiful textures justice. Like I said, nothing comes close when compared to yours.
We wholeheartedly support you any way Misa!
For one, I really, really love how your textures fit really greatly with the default pack, as I tend to get confused for a bit whenever I use a new texture pack. but when I used your texture pack, I immediately knew that 'holy balls, i don't even need to recheck what this item is'. every detail, every mobs, everything you made was great, and I don't overstate my opinions. they are great. This easily falls into my 'Legendary' texture pack, for as long as I can remember playing minecraft.
I really thank you for creating this amazing texture pack, and I wish you well on your new-albeit brain numbing job.
Cheers