Its ok to have a patch pack with your own textures and modified Misa textures, but you should ask permission from the texture creators and posting the whole of Misa's pack isn't allowed. As for me I haven't got any problems with you using my modified versions of the command blocks.
Anyone who plays modded Minecraft knows the jarring ugly of a world where a mod packs textures are mixed with the shear beauty of Misa's textures. For years I've been slowly creating a collection of textures for the mods I use that I'd be interested in making available with Misa's permission to leverage her work. Here are some samples. I lack Misa's extra ordinary talent but I get by.
From Carpenter Blocks: Carpanters wedge, 2 versions of Spruce Carpenter doors and a Jungle wood carpenters bed. Slot 1 in my Applied Energetics certus quartz, Slot 9 is my Botania Wand of the forest.
Storage draws has been around for a while but it's a mod I've only recently started using extensively which meant retexturing it. The blue plant on the right is my light blue Botania flower.
My Storage Drawers placed in the world with some upgrades. Also of note: mushroom and tomato for Pam's Harvastcraft. Basic gear and Soularium ingot form Ender IO. An Orange Flower Petal from Botania. My sky stone texture from Applied Energistics.
Before Granite, Andesite and Diorite were available for 1.8, I needed them for Chisel 2. From left to right, My granite, Marble, Skystone, Anderite and Dorite. Slot 4 is my Ender IO Electrical Steel. Slot 5 is a Pam's Harvestcraft Cantalope. The Ender Crystal for Ender IO was created by layering a semi transparent version of Misa's Ender Pearl over an emerald. It's a technique that has been very effective. My Ender IO Soularium is semi transparent soul sand over and iron ingot.
Anyone who plays modded Minecraft knows the jarring ugly of a world where a mod packs textures are mixed with the shear beauty of Misa's textures. For years I've been slowly creating a collection of textures for the mods I use that I'd be interested in making available with Misa's permission to leverage her work. Here are some samples. I lack Misa's extra ordinary talent but I get by.
From Carpenter Blocks: Carpanters wedge, 2 versions of Spruce Carpenter doors and a Jungle wood carpenters bed. Slot 1 in my Applied Energetics certus quartz, Slot 9 is my Botania Wand of the forest.
Storage draws has been around for a while but it's a mod I've only recently started using extensively which meant retexturing it. The blue plant on the right is my light blue Botania flower.
My Storage Drawers placed in the world with some upgrades. Also of note: mushroom and tomato for Pam's Harvastcraft. Basic gear and Soularium ingot form Ender IO. An Orange Flower Petal from Botania. My sky stone texture from Applied Energistics.
Before Granite, Andesite and Diorite were available for 1.8, I needed them for Chisel 2. From left to right, My granite, Marble, Skystone, Anderite and Dorite. Slot 4 is my Ender IO Electrical Steel. Slot 5 is a Pam's Harvestcraft Cantalope. The Ender Crystal for Ender IO was created by layering a semi transparent version of Misa's Ender Pearl over an emerald. It's a technique that has been very effective. My Ender IO Soularium is semi transparent soul sand over and iron ingot.
@JoniA -Privately since 0.0.20a (Minecraft classic, pre-indev, July 2009)
It started out as a 16x16 pack with less painful, more muted colors and a bigger variety of simple textures on cloth blocks (which had just been introduced). Later I bumped up to 32x32 with a bit more of a focus on photorealism around the start of indev. Eventually it was bumped up to 64x64 when Xau created stable HD texture support for Minecraft in the first iteration of MCPatcher.
This is one of the earliest, if not actually the earliest
unreleased iteration of the texture pack. Yeah... I know.
-Publicly since Alpha 1.2.0 (Halloween/Nether update, October 2010)
Mine was literally the first complete 64x64 texture pack ever posted on the forums, and the first texture pack to ever tackle every single piece of art in the game's assets library. Prior to that, most texture packs were just a terrain.png and maybe an items.png if you were lucky. At release it was known as "Misa's 4x-Res Realistic," and was posted as a response to someone requesting it from a Halloween-themed thread where I posted a screenshot of my creeper in the moon.
This link is provided as-is and for educational/historical purposes only. I will not provide support for it beyond what information is provided in this post. This version of the game did not support texture packs officially yet and required that you manually injected the files into your minecraft.jar, then ran Xau's MCPatcher to make it work (I don't recall which version at this point).
Good looking Bears. Really nice work. The nose is a bit low though. If you look at a bear in real life, its nose starts on top. What does it look like on the very top ridge of the block?
Mojang is probably more to blame for the low nose. They're absurdly inconsistent with their mob models with stuff like horses and wolves being very detailed in their geometry, but then cows, who should have a face more elongated than a humans have a face that's somehow flatter than a human's. Chickens with duck bills instead of beaks, Spiders having three segments instead of two... It goes on and on.
Hell, they could improve the bear model so easily by just making the head a single, elongated block and it'd instantly look much more bear-like:
*5 second scribble in ms paint*
But yeah... Aesthetically, Mojang is completely void of talent.
Ahhh, that was it, thanks!
I noticed the title says update for July 2013, does that mean it isn't update for 1.7/8/9? Or have you just not changed the title?
Themanunew, the pack has not been updated in a while, but you can download a patch or two to fill in the gaps. Works just fine.
Misa has been my favorite texture pack for years. It would be difficult playing Minecraft without if for me.
Misa, Misa, Misa.......
There is no other.......
my minecraft keeps running out of memory when i try to play with this texture pack before i can even get into the game how do i fix that?
Give your MC more memory.
and how do i do that?
See here http://hopper.minecraft.net/help/out-of-memory/
Its ok to have a patch pack with your own textures and modified Misa textures, but you should ask permission from the texture creators and posting the whole of Misa's pack isn't allowed. As for me I haven't got any problems with you using my modified versions of the command blocks.
Anyone who plays modded Minecraft knows the jarring ugly of a world where a mod packs textures are mixed with the shear beauty of Misa's textures. For years I've been slowly creating a collection of textures for the mods I use that I'd be interested in making available with Misa's permission to leverage her work. Here are some samples. I lack Misa's extra ordinary talent but I get by.
From Carpenter Blocks: Carpanters wedge, 2 versions of Spruce Carpenter doors and a Jungle wood carpenters bed. Slot 1 in my Applied Energetics certus quartz, Slot 9 is my Botania Wand of the forest.
Storage draws has been around for a while but it's a mod I've only recently started using extensively which meant retexturing it. The blue plant on the right is my light blue Botania flower.
My Storage Drawers placed in the world with some upgrades. Also of note: mushroom and tomato for Pam's Harvastcraft. Basic gear and Soularium ingot form Ender IO. An Orange Flower Petal from Botania. My sky stone texture from Applied Energistics.
Before Granite, Andesite and Diorite were available for 1.8, I needed them for Chisel 2. From left to right, My granite, Marble, Skystone, Anderite and Dorite. Slot 4 is my Ender IO Electrical Steel. Slot 5 is a Pam's Harvestcraft Cantalope. The Ender Crystal for Ender IO was created by layering a semi transparent version of Misa's Ender Pearl over an emerald. It's a technique that has been very effective. My Ender IO Soularium is semi transparent soul sand over and iron ingot.
Nice work, would be good to see a download
I LOVE IT! Eagerly waiting....
-Privately since 0.0.20a (Minecraft classic, pre-indev, July 2009)
It started out as a 16x16 pack with less painful, more muted colors and a bigger variety of simple textures on cloth blocks (which had just been introduced). Later I bumped up to 32x32 with a bit more of a focus on photorealism around the start of indev. Eventually it was bumped up to 64x64 when Xau created stable HD texture support for Minecraft in the first iteration of MCPatcher.
-Publicly since Alpha 1.2.0 (Halloween/Nether update, October 2010)
Mine was literally the first complete 64x64 texture pack ever posted on the forums, and the first texture pack to ever tackle every single piece of art in the game's assets library. Prior to that, most texture packs were just a terrain.png and maybe an items.png if you were lucky. At release it was known as "Misa's 4x-Res Realistic," and was posted as a response to someone requesting it from a Halloween-themed thread where I posted a screenshot of my creeper in the moon.
--Link to first public release--
This link is provided as-is and for educational/historical purposes only. I will not provide support for it beyond what information is provided in this post. This version of the game did not support texture packs officially yet and required that you manually injected the files into your minecraft.jar, then ran Xau's MCPatcher to make it work (I don't recall which version at this point).
--Link to Xau's old thread for MC Patcher--
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Curse PremiumDidn't even know that, I've been a fan of this texture pack for awhile while building a medieval castle back in 1.2.5
Nope.
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Retired StaffThere's something just so nostalgic about Classic texture packs.
My bears. What you say about them?
nice looking bears
Good looking Bears. Really nice work. The nose is a bit low though. If you look at a bear in real life, its nose starts on top. What does it look like on the very top ridge of the block?
Mojang is probably more to blame for the low nose. They're absurdly inconsistent with their mob models with stuff like horses and wolves being very detailed in their geometry, but then cows, who should have a face more elongated than a humans have a face that's somehow flatter than a human's. Chickens with duck bills instead of beaks, Spiders having three segments instead of two... It goes on and on.

Hell, they could improve the bear model so easily by just making the head a single, elongated block and it'd instantly look much more bear-like:
*5 second scribble in ms paint*
But yeah... Aesthetically, Mojang is completely void of talent.
Well, as it is now?