@cmdLP
You'll be waiting a very long time--if not forever. I'm not working on the pack. I just released some of the old stuff I did a long time ago so people could get the chance to make use of it. I can't even comfortably run Minecraft with my own texture pack at the moment, and I'm being kicked out of where I'm currently living, whee.
Don't worry about it Misa. We all have different lives. Some of my best memories of this game were when I played with this texture pack. Maybe you can get someone else to continue it? If not that is fine. I totally understand how life can get in the way of these things. It was good while it lasted, thanks for all the effort.
That glass is probably much closer of a vanilla mechanics version of my glass.
The part where I deviated from Mojang's look was that I took light physics vs pigment into account using the rules that governed the overlay blend mode in Better Glass. Here's the details (with some pictures) for anyone interested in trying to replicate the effect or just understanding what I did:
So what exactly did I do? I made sure that different colors had different opacities that matched the nature of their color as they would in reality. Here's an extreme example:
You'll notice the white is more opaque than the orange. But why?
The simple answer is that the white is a milkier pigment and most of the overall light shone through it gets absorbed, while light shining through orange pigment would just transform the light into orange light by blocking some and letting in other parts of the spectrum. You'd also expect a black tint to block out more overall light. So how do you figure out which color needs which opacity, since white and black couldn't be any more opposite, why are they less translucent than orange? What about red or yellow, are they more or less transparent than orange? The deceptively complex answer is that lighter colors reflect more light from your side by blocking light from the other and darker colors absorb more light from your side by blocking light from the other--the difference is in the specularity of the pigment and the intensity is in the concentration of the pigment.
For translating this to something I could actually use I turned to the logic used behind the design in BetterGlass. The overlay blend mode on Better glass essentially works by setting up a threshold in the color so that all colors darker than middle grey (rgb: 128,128,128) are multiplied with the colors behind them and any color lighter is screen blended with the colors behind them. Obviously you can't do anything like this in vanilla Minecraft, but this was the ultimate logic I used for determining opacity of each color. (Other tests were done, but this yielded the best result.) So how do you make use of this?
Well, first you need to come up with the colors you're using to tint your glass with. For this I took my averaged cloth block colors and applied some filters that increased their saturation and brightness depending on a variety of factors, as well as mixing them in with pure value hues. How I got my final colors is not that important since you can come up with whatever colors you want from scratch that you think will look good. Once I had my colors though, I lined them all up as an image of the complete palette. Then I did some calculations and determinations of how the above opacity logic would apply to each color mathematically. The procedure is as follows:
1. Desaturate the image completely (make it greyscale).
2. Duplicate the image as a second layer and invert it's colors.
3. Set the blend mode to Difference (this will make colors darker than middle grey invert their shade so that the darkest colors are now also the lightest and the lightest colors remain the lightest)
4. Eyedrop sample the RGB grey color value (0-255), This value is your opacity factor. The higher the color, the more opaque the glass.
5. Do any final post-process calculations on the values for each color for your glass-coloring rig. (I used (X-128)*.0.788, your calculation should vary based on your glass creation rig.)
Here's my colors with their mathematical opacity factors applied next to the opaque blocks from which their hue is derived. It's based on a scale of 0-100 using the lowest and highest values I ended up with. Which translates to the opacity variance slider on my glass creation rig.
At first glance it doesn't look like there's anything weird or different about them, but that's actually the sign that you did it correctly. Even though all colors have a different opacity than their neighbor, your brain sees them as it would in reality and you detect nothing unusual. Pigments in actual stained glass would also do this with lighter colors tending to be more opaque due to their milkiness, and darker colors tending to block more light. In reality the mechanics would actually be a bit more complex than this, but as far as vanilla Minecraft goes, this is the best you can get.
I'm not sure exactly what you mean by host and what updates you're referring to. I'm not too keen on handing off anything relating to my work on an official capacity to any one person though. As this has always been original work, I would think the only stuff that could truly be considered official is the stuff I've created myself.
Thanks Misa, much appreciated
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Thank you so much!
@cmdLP
I'm not working on the pack. I just released some of the old stuff I did a long time ago so people could get the chance to make use of it. I can't even comfortably run Minecraft with my own texture pack at the moment, and I'm being kicked out of where I'm currently living, whee.
You'll be waiting a very long time--if not forever.
Don't worry about it Misa. We all have different lives. Some of my best memories of this game were when I played with this texture pack. Maybe you can get someone else to continue it? If not that is fine. I totally understand how life can get in the way of these things. It was good while it lasted, thanks for all the effort.
I would like to offer its own version of glass, If you like this variant, you can use it in your pack.
http://www.mediafire.com/download/f696m5yks44bejg/Glass.zip
That glass is probably much closer of a vanilla mechanics version of my glass.
The part where I deviated from Mojang's look was that I took light physics vs pigment into account using the rules that governed the overlay blend mode in Better Glass. Here's the details (with some pictures) for anyone interested in trying to replicate the effect or just understanding what I did:
So what exactly did I do? I made sure that different colors had different opacities that matched the nature of their color as they would in reality. Here's an extreme example:
The simple answer is that the white is a milkier pigment and most of the overall light shone through it gets absorbed, while light shining through orange pigment would just transform the light into orange light by blocking some and letting in other parts of the spectrum. You'd also expect a black tint to block out more overall light. So how do you figure out which color needs which opacity, since white and black couldn't be any more opposite, why are they less translucent than orange? What about red or yellow, are they more or less transparent than orange? The deceptively complex answer is that lighter colors reflect more light from your side by blocking light from the other and darker colors absorb more light from your side by blocking light from the other--the difference is in the specularity of the pigment and the intensity is in the concentration of the pigment.
For translating this to something I could actually use I turned to the logic used behind the design in BetterGlass. The overlay blend mode on Better glass essentially works by setting up a threshold in the color so that all colors darker than middle grey (rgb: 128,128,128) are multiplied with the colors behind them and any color lighter is screen blended with the colors behind them. Obviously you can't do anything like this in vanilla Minecraft, but this was the ultimate logic I used for determining opacity of each color. (Other tests were done, but this yielded the best result.) So how do you make use of this?
Well, first you need to come up with the colors you're using to tint your glass with. For this I took my averaged cloth block colors and applied some filters that increased their saturation and brightness depending on a variety of factors, as well as mixing them in with pure value hues. How I got my final colors is not that important since you can come up with whatever colors you want from scratch that you think will look good. Once I had my colors though, I lined them all up as an image of the complete palette. Then I did some calculations and determinations of how the above opacity logic would apply to each color mathematically. The procedure is as follows:
1. Desaturate the image completely (make it greyscale).
2. Duplicate the image as a second layer and invert it's colors.
3. Set the blend mode to Difference (this will make colors darker than middle grey invert their shade so that the darkest colors are now also the lightest and the lightest colors remain the lightest)
4. Eyedrop sample the RGB grey color value (0-255), This value is your opacity factor. The higher the color, the more opaque the glass.
5. Do any final post-process calculations on the values for each color for your glass-coloring rig. (I used (X-128)*.0.788, your calculation should vary based on your glass creation rig.)
At first glance it doesn't look like there's anything weird or different about them, but that's actually the sign that you did it correctly. Even though all colors have a different opacity than their neighbor, your brain sees them as it would in reality and you detect nothing unusual. Pigments in actual stained glass would also do this with lighter colors tending to be more opaque due to their milkiness, and darker colors tending to block more light. In reality the mechanics would actually be a bit more complex than this, but as far as vanilla Minecraft goes, this is the best you can get.
hmmm latest snapshot is telling me the pack isn't compatible, anyone know what is wrong? Weirdly my patch pack is ok.
Latest snapshot of what? MC 1.9 ? I'm not surprized.
Easy fix, straight from Dinnerbone, "Change your pack format from 1 to 2 in pack.mcmeta."
Here's some of my own/edited texures, plus some models as well.
https://drive.google.com/file/d/0B5PkvYM9yAAtLXJkdG9KUE40ZG8
Hopefully these will of some use to someone.
EDIT: Fixed some model issues and missing textures.
look good. Would be helpful if they could be downloaded
"Download Permission Viewers cannot download"
Oops, should be working now
yeah I updated the zip, didn't realise it changed the link as well.
https://drive.google.com/open?id=0B5PkvYM9yAAtLXJkdG9KUE40ZG8
now I need to request access lol. remind me never to host files at google drive
first time I've used it, it's very annoying, but I really think I've it cracked now
@MISA
Dear misa i would like to Officially host the updates for you and work on this pack with community:
my acc here;
http://www.planetminecraft.com/member/thecraftkid/
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falloutrevelations.com/forum
minecraftforum.net/forums/servers/pc-servers/objective-servers/2140746-fallout-revelations-roleplay-whole-united-states#c33
I'm not sure exactly what you mean by host and what updates you're referring to. I'm not too keen on handing off anything relating to my work on an official capacity to any one person though. As this has always been original work, I would think the only stuff that could truly be considered official is the stuff I've created myself.
Changelog:
This is using Minecraft's custom block models.
Version 1.1
Added:
Noteblocks
Jukebox
Fence and Gates (Oak)
Version 1.0
Random:
Smooth Andesite
Oak Wood
Hay Bale
Fixed:
Carpet
Pressure Plates
Stone Button
CIT:
Flint and Steel
Outdated:
Command Block
Version 1.0: download
Version 1.1: download
Stay simple.
-officialcqz
I'll be back.
textures
Would anyone mind posting a labeled water colormap for the resource pack?
Check out my maps (Currently on hold): http://www.minecraftforum.net/forums/mapping-and-modding/maps/2317554-frogamanias-maps
Frog's Fantastic Fantasy Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2412083-its-completely-new-frogs-fantastic-fantasy-mod