Thanks Misa. You are a champ. In related news this reminds me of just how good your pack is. I hope you look at it with at least a little pride. Wishing you all the best!
don't get me wrong, I started using Misa's realistic because of Dataless822 and now i use data craft, but i still LOVE Misa's realistic, the the real point i made this:
Why does it say that Misa is not found 404, and if she left, why didn't she say anything about leaving,since now i use alternative patches for Misa's realistic, Misa, were ever you are, we miss you
The Meaning of Life, the Universe, and Everything.
Join Date:
5/8/2014
Posts:
48
Minecraft:
WebDragonG3
Member Details
cmdLP instead of providing an updated Misa, you should provide a link to Misa, and then your patch file, similar to how it was done by several other people already, and which have been mentioned numerous times in this very thread.
and not for nothing, but it's kinda offensive to put "download updated version of misa" in your sig in huge fonts, when you're talking about copyrighted material here that misa herself has not updated.
I said something about it three pages ago #8714 I haven't touched the main thread because the forums have gone through so many format changes now that I can't be arsed to figure out how to edit it now without breaking something.
The short of it is I'm now a full-time ISP/OSP engineer and part-time as a student working towards a medical degree. My computer's not been upgraded because my PayPal account was locked out for purchases from non-subscription sources due to all the moves. Basically it's only useful to me for buying stuff on Steam until I can get the issue resolved with a trip to NC (which won't be anytime soon). Also I still don't have a car or long-term place to live.
I've learned if anyone ever tells you to 'get a life,' to ask them if they're insane.
my PayPal account was locked out for purchases from non-subscription sources due to all the moves.
That's one more more reason to not use PayPal.
I've been paying from my WebMoney account from 3 different countries in two days, not to mention countless moves within the country, never had a single issue.
I realized life has forced you to step back but I do remember you had talked about doing some of the updated textures. I was wondering if you would release them even if you don't have everything for the 1.8
I realized life has forced you to step back but I do remember you had talked about doing some of the updated textures. I was wondering if you would release them even if you don't have everything for the 1.8
I'd thought about it, but I'm not really sure how I'd go about it. A lot of the current version of the pack is full of unfinished work, and I've edited/changed stuff that relies on other stuff, so trying to pick out all the new files would probably be messy and time-consuming since I've not worked on the pack in long enough to where I don't really have my bearings on navigating it at this point.
I'd also thought about just doing a stealth update of the entire pack, redirecting the main download to the new pack and making note of it in the comments. However it wouldn't be size/performance optimized and I'm not sure what all is in there to begin with. There may be some placeholders from other packs I was testing that were going to be removed later that I don't have license to redistribute. There also may be things that break existing compatibility for 1.6.2. Hell, there could be pornography in there for all I know!
So yeah, I'm really not sure how to proceed on any of this with what little free time I have these days. I'd really have to sit down and go through all files in the current development version of the pack and do some in-game testing, cleaning, and filtering before I could release anything intact. Unfortunately I'd also have to do the same to release just some patch files...
Actually I guess I have some free time now that it's the weekend and I've not much going on. I figure all I'll do though is just load up an MCPatcher patched version of 1.6.2. Then I'll view all files in my pack and arrange by date modified and do some simple in-game testing to ensure all the additions/changes are 1.6.2 compatible. Once that's confirmed, I'll do another test on Minecraft v1.8.4 with MCPatcher v5.0.3, and if I'm satisfied, I'll stealth update the entire pack in an 'as is' state through the adf.ly link so I don't have to mess with the thread at all. Then I'll post a changelog here of the things that are added/fixed with comments on how finished each feature was or wasn't.
The adf.ly link has been has been stealth updated to include some unreleased in-development features of the texture pack.
This is by no means a complete list of textures that were being worked on, just ones that made it into the development version of the pack for testing. These additions are being provided 'as is' with extremely limited 1.8 block support. The same redistribution rights as outlined in the first post still apply.
The changelog shows features that were tested and working (as specified) on Minecraft v1.8.4 with MCPatcher v5.0.3. In the tests Mipmaps and clouds were disabled and brightness set to 33% in the game options. Each item is color-coded to give you an idea on its development progress and to assist people who are providing patches for the pack with decisions on alterations to their work. Enjoy.
Green = Acceptably finished
Yellow = Works well enough, room for improvement
Red = Unfinished, Much work or testing to be done.
Changelog: -Fixed the issue where Mojang's poorly-thought out random oriented texture feature broke CTM for Grass, Dirt, Stone, Sand, Bedrock & Netherrack.
-Added textures for stained glass (No CTM support. Considered placeholders until Better Glass support was re-added. Still fairly satisfied with the result of the complex mathematics required to get the opacities to work just right in vanilla for each individual color.)
-Added texture for Iron Trapdoors. (Considered finished, though possibly a placeholder if I came up with something more useful.)
-Added texture for wet sponge. (Considered finished.)
-Added CTM textures for Granite, Andesite, & Diorite -- raw & Polished. (Made compatible with existing stone CTM. Considered finished.)
-Edited Slime Block model to support multiple textures. (Considered a temporary workaround until they could support CTM in MCPatcher.)
-Added textures for Slime Block. (Considered final given limitations. Would like to do more with proper CTM support.)
-Added full set of textures for banners. (Considered finished until I heard about Shields. :P)
-Added complex, animated, CTM texture support for Prismarine Blocks. (Performance intensive. Needed more testing. Considered a cool effect, but not sure if I was satisfied with it ingame or not.)
-Added texture for Prismarine Bricks (Considered final, pending possible changes to other Prismarine blocks that might require alterations to fit in.)
-Added animated texture for Sea Lanterns. (Same status as Prismarine Bricks.)
-Added CTM textures for Red Sand. (Considered finished.)
-Added CTM textures for Coarse Dirt. (Considered finished. For now.)
-Added limited Custom Color support in attempt to fix unnatural-looking Stained Clay. (Still probably needs some some other work of a larger scale to fix.)
-Added CTM textures for Podzol. (Incomplete. Not satisfied with results. Sides needed to look better and have more random variation. Top was too noisy and had some coloring issues that still needed resolving.)
-Added CTM textures for Double Tallgrass. (Considered finished. Might have thrown in a few more variations before release.)
-Fixed CTM issues with Dead Bushes, existing Flowers, Mushrooms and Webs.
-Added four CIT enchantment effects assigned to various effects. (Still a work in progress.)
-Altered world lighting to increase delineation of shadows in outdoor areas. (Basically I was getting annoyed with the lack of shadows being cast by trees. Some minor tweaking may be necessary later.)
What do you thank about simple plant models? More realistic fern, like a funnel, taller wheat, three/six faced plants?
Edit: Dangit i got a new page now it's harder to see your post
I'll just repost. It's my thread, I can do that right? Anyway I would've liked to play with models to improve the look of non-block objects like plants, but never got much of a chance to.
The adf.ly link has been has been stealth updated to include some unreleased in-development features of the texture pack.
This is by no means a complete list of textures that were being worked on, just ones that made it into the development version of the pack for testing. These additions are being provided 'as is' with extremely limited 1.8 block support. The same redistribution rights as outlined in the first post still apply.
The changelog shows features that were tested and working (as specified) on Minecraft v1.8.4 with MCPatcher v5.0.3. In the tests Mipmaps and clouds were disabled and brightness set to 33% in the game options. Each item is color-coded to give you an idea on its development progress and to assist people who are providing patches for the pack with decisions on alterations to their work. Enjoy.
Green = Acceptably finished
Yellow = Works well enough, room for improvement
Red = Unfinished, Much work or testing to be done.
Changelog: -Fixed the issue where Mojang's poorly-thought out random oriented texture feature broke CTM for Grass, Dirt, Stone, Sand, Bedrock & Netherrack.
-Added textures for stained glass (No CTM support. Considered placeholders until Better Glass support was re-added. Still fairly satisfied with the result of the complex mathematics required to get the opacities to work just right in vanilla for each individual color.)
-Added texture for Iron Trapdoors. (Considered finished, though possibly a placeholder if I came up with something more useful.)
-Added texture for wet sponge. (Considered finished.)
-Added CTM textures for Granite, Andesite, & Diorite -- raw & Polished. (Made compatible with existing stone CTM. Considered finished.)
-Edited Slime Block model to support multiple textures. (Considered a temporary workaround until they could support CTM in MCPatcher.)
-Added textures for Slime Block. (Considered final given limitations. Would like to do more with proper CTM support.)
-Added full set of textures for banners. (Considered finished until I heard about Shields. :P)
-Added complex, animated, CTM texture support for Prismarine Blocks. (Performance intensive. Needed more testing. Considered a cool effect, but not sure if I was satisfied with it ingame or not.)
-Added texture for Prismarine Bricks (Considered final, pending possible changes to other Prismarine blocks that might require alterations to fit in.)
-Added animated texture for Sea Lanterns. (Same status as Prismarine Bricks.)
-Added CTM textures for Red Sand. (Considered finished.)
-Added CTM textures for Coarse Dirt. (Considered finished. For now.)
-Added limited Custom Color support in attempt to fix unnatural-looking Stained Clay. (Still probably needs some some other work of a larger scale to fix.)
-Added CTM textures for Podzol. (Incomplete. Not satisfied with results. Sides needed to look better and have more random variation. Top was too noisy and had some coloring issues that still needed resolving.)
-Added CTM textures for Double Tallgrass. (Considered finished. Might have thrown in a few more variations before release.)
-Fixed CTM issues with Dead Bushes, existing Flowers, Mushrooms and Webs.
-Added four CIT enchantment effects assigned to various effects. (Still a work in progress.)
-Altered world lighting to increase delineation of shadows in outdoor areas. (Basically I was getting annoyed with the lack of shadows being cast by trees. Some minor tweaking may be necessary later.)
Thanks Misa. You are a champ. In related news this reminds me of just how good your pack is. I hope you look at it with at least a little pride. Wishing you all the best!
How do you get HD Font with this?
Exactly as described.
Can someone help me please?
How do i check High-res Font in Mcpatcher So i can get HD Font?
Misa 1.8 Patch> I tried to save atmospere of Misa's Realistic Pack> Thread
P.S. If the link doesn't work: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2453620-misas-realistic-texture-pack-1-8-addon-by-thbird#c1
Nice patch but, I Like the one by lescard60
Anyway do you know how to check High-res font so i can get HD font with this?
don't get me wrong, I started using Misa's realistic because of Dataless822 and now i use data craft, but i still LOVE Misa's realistic, the the real point i made this:
Why does it say that Misa is not found 404, and if she left, why didn't she say anything about leaving,since now i use alternative patches for Misa's realistic, Misa, were ever you are, we miss you
Love CptF
cmdLP instead of providing an updated Misa, you should provide a link to Misa, and then your patch file, similar to how it was done by several other people already, and which have been mentioned numerous times in this very thread.
(patches for prior to 1.8.x minecraft)
pscof42 http://www.minecraftforum.net/topic/2251774-64x17x-misas-realistic-resource-patch-by-pscof42-updated-14jan2014/
(patches for 1.8.x minecraft)
lescard60 http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1245870-misas-realistic-resource-1-8-patch-by-les-updated
or
xDoodleBug http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2255976-xdbs-misa-realistic-resource-patch-1-8-updated-26
(use one or the other, not both)
in the resource editor, you first install misa, then one of the other patches above it, so that it loads _after_ Misa's patch.
(links to within this thread)
ref: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?comment=8657
and
ref: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?comment=8383
and not for nothing, but it's kinda offensive to put "download updated version of misa" in your sig in huge fonts, when you're talking about copyrighted material here that misa herself has not updated.
I said something about it three pages ago
#8714 I haven't touched the main thread because the forums have gone through so many format changes now that I can't be arsed to figure out how to edit it now without breaking something.

The short of it is I'm now a full-time ISP/OSP engineer and part-time as a student working towards a medical degree. My computer's not been upgraded because my PayPal account was locked out for purchases from non-subscription sources due to all the moves. Basically it's only useful to me for buying stuff on Steam until I can get the issue resolved with a trip to NC (which won't be anytime soon). Also I still don't have a car or long-term place to live.
I've learned if anyone ever tells you to 'get a life,' to ask them if they're insane.
That's one more more reason to not use PayPal.
I've been paying from my WebMoney account from 3 different countries in two days, not to mention countless moves within the country, never had a single issue.
Amen to that!
Hahahhaha, that should be a T-Shirt slogan.
Misa,
I realized life has forced you to step back but I do remember you had talked about doing some of the updated textures. I was wondering if you would release them even if you don't have everything for the 1.8
I'd thought about it, but I'm not really sure how I'd go about it. A lot of the current version of the pack is full of unfinished work, and I've edited/changed stuff that relies on other stuff, so trying to pick out all the new files would probably be messy and time-consuming since I've not worked on the pack in long enough to where I don't really have my bearings on navigating it at this point.
I'd also thought about just doing a stealth update of the entire pack, redirecting the main download to the new pack and making note of it in the comments. However it wouldn't be size/performance optimized and I'm not sure what all is in there to begin with. There may be some placeholders from other packs I was testing that were going to be removed later that I don't have license to redistribute. There also may be things that break existing compatibility for 1.6.2. Hell, there could be pornography in there for all I know!
So yeah, I'm really not sure how to proceed on any of this with what little free time I have these days. I'd really have to sit down and go through all files in the current development version of the pack and do some in-game testing, cleaning, and filtering before I could release anything intact. Unfortunately I'd also have to do the same to release just some patch files...
Actually I guess I have some free time now that it's the weekend and I've not much going on. I figure all I'll do though is just load up an MCPatcher patched version of 1.6.2. Then I'll view all files in my pack and arrange by date modified and do some simple in-game testing to ensure all the additions/changes are 1.6.2 compatible. Once that's confirmed, I'll do another test on Minecraft v1.8.4 with MCPatcher v5.0.3, and if I'm satisfied, I'll stealth update the entire pack in an 'as is' state through the adf.ly link so I don't have to mess with the thread at all. Then I'll post a changelog here of the things that are added/fixed with comments on how finished each feature was or wasn't.
The adf.ly link has been has been stealth updated to include some unreleased in-development features of the texture pack.
This is by no means a complete list of textures that were being worked on, just ones that made it into the development version of the pack for testing. These additions are being provided 'as is' with extremely limited 1.8 block support. The same redistribution rights as outlined in the first post still apply.
The changelog shows features that were tested and working (as specified) on Minecraft v1.8.4 with MCPatcher v5.0.3. In the tests Mipmaps and clouds were disabled and brightness set to 33% in the game options. Each item is color-coded to give you an idea on its development progress and to assist people who are providing patches for the pack with decisions on alterations to their work. Enjoy.
Green = Acceptably finished
Yellow = Works well enough, room for improvement
Red = Unfinished, Much work or testing to be done.
Changelog:
-Fixed the issue where Mojang's poorly-thought out random oriented texture feature broke CTM for Grass, Dirt, Stone, Sand, Bedrock & Netherrack.
-Added textures for stained glass (No CTM support. Considered placeholders until Better Glass support was re-added. Still fairly satisfied with the result of the complex mathematics required to get the opacities to work just right in vanilla for each individual color.)
-Added texture for Iron Trapdoors. (Considered finished, though possibly a placeholder if I came up with something more useful.)
-Added texture for wet sponge. (Considered finished.)
-Added CTM textures for Granite, Andesite, & Diorite -- raw & Polished. (Made compatible with existing stone CTM. Considered finished.)
-Edited Slime Block model to support multiple textures. (Considered a temporary workaround until they could support CTM in MCPatcher.)
-Added textures for Slime Block. (Considered final given limitations. Would like to do more with proper CTM support.)
-Added full set of textures for banners. (Considered finished until I heard about Shields. :P)
-Added complex, animated, CTM texture support for Prismarine Blocks. (Performance intensive. Needed more testing. Considered a cool effect, but not sure if I was satisfied with it ingame or not.)
-Added texture for Prismarine Bricks (Considered final, pending possible changes to other Prismarine blocks that might require alterations to fit in.)
-Added animated texture for Sea Lanterns. (Same status as Prismarine Bricks.)
-Added CTM textures for Red Sand. (Considered finished.)
-Added CTM textures for Coarse Dirt. (Considered finished. For now.)
-Added limited Custom Color support in attempt to fix unnatural-looking Stained Clay. (Still probably needs some some other work of a larger scale to fix.)
-Added CTM textures for Podzol. (Incomplete. Not satisfied with results. Sides needed to look better and have more random variation. Top was too noisy and had some coloring issues that still needed resolving.)
-Added CTM textures for Double Tallgrass. (Considered finished. Might have thrown in a few more variations before release.)
-Fixed CTM issues with Dead Bushes, existing Flowers, Mushrooms and Webs.
-Added four CIT enchantment effects assigned to various effects. (Still a work in progress.)
-Altered world lighting to increase delineation of shadows in outdoor areas. (Basically I was getting annoyed with the lack of shadows being cast by trees. Some minor tweaking may be necessary later.)
Post moved to next page.
Thank you Misa
What do you thank about simple plant models? More realistic fern, like a funnel, taller wheat, three/six faced plants?
Edit: Dangit i got a new page now it's harder to see your post
I'll just repost. It's my thread, I can do that right?
Anyway I would've liked to play with models to improve the look of non-block objects like plants, but never got much of a chance to.
The adf.ly link has been has been stealth updated to include some unreleased in-development features of the texture pack.
This is by no means a complete list of textures that were being worked on, just ones that made it into the development version of the pack for testing. These additions are being provided 'as is' with extremely limited 1.8 block support. The same redistribution rights as outlined in the first post still apply.
The changelog shows features that were tested and working (as specified) on Minecraft v1.8.4 with MCPatcher v5.0.3. In the tests Mipmaps and clouds were disabled and brightness set to 33% in the game options. Each item is color-coded to give you an idea on its development progress and to assist people who are providing patches for the pack with decisions on alterations to their work. Enjoy.
Green = Acceptably finished
Yellow = Works well enough, room for improvement
Red = Unfinished, Much work or testing to be done.
Changelog:
-Fixed the issue where Mojang's poorly-thought out random oriented texture feature broke CTM for Grass, Dirt, Stone, Sand, Bedrock & Netherrack.
-Added textures for stained glass (No CTM support. Considered placeholders until Better Glass support was re-added. Still fairly satisfied with the result of the complex mathematics required to get the opacities to work just right in vanilla for each individual color.)
-Added texture for Iron Trapdoors. (Considered finished, though possibly a placeholder if I came up with something more useful.)
-Added texture for wet sponge. (Considered finished.)
-Added CTM textures for Granite, Andesite, & Diorite -- raw & Polished. (Made compatible with existing stone CTM. Considered finished.)
-Edited Slime Block model to support multiple textures. (Considered a temporary workaround until they could support CTM in MCPatcher.)
-Added textures for Slime Block. (Considered final given limitations. Would like to do more with proper CTM support.)
-Added full set of textures for banners. (Considered finished until I heard about Shields. :P)
-Added complex, animated, CTM texture support for Prismarine Blocks. (Performance intensive. Needed more testing. Considered a cool effect, but not sure if I was satisfied with it ingame or not.)
-Added texture for Prismarine Bricks (Considered final, pending possible changes to other Prismarine blocks that might require alterations to fit in.)
-Added animated texture for Sea Lanterns. (Same status as Prismarine Bricks.)
-Added CTM textures for Red Sand. (Considered finished.)
-Added CTM textures for Coarse Dirt. (Considered finished. For now.)
-Added limited Custom Color support in attempt to fix unnatural-looking Stained Clay. (Still probably needs some some other work of a larger scale to fix.)
-Added CTM textures for Podzol. (Incomplete. Not satisfied with results. Sides needed to look better and have more random variation. Top was too noisy and had some coloring issues that still needed resolving.)
-Added CTM textures for Double Tallgrass. (Considered finished. Might have thrown in a few more variations before release.)
-Fixed CTM issues with Dead Bushes, existing Flowers, Mushrooms and Webs.
-Added four CIT enchantment effects assigned to various effects. (Still a work in progress.)
-Altered world lighting to increase delineation of shadows in outdoor areas. (Basically I was getting annoyed with the lack of shadows being cast by trees. Some minor tweaking may be necessary later.)
Gave it a quick go to test, liking the 1.8 blocks you've added a lot. Granite is actually usable now! And the colored glass looks proper. Thank you!
Yau! Thanks!