I still can't even run the normal game on my machine at this point, heh... At best I can load a small flatland world to mess around with. Which doesn't help me with testing any of the naturally-occurring stuff. Most I've been able to pull off is like playing around with the banner system. I wouldn't get too excited just yet. I'll still need to build a new machine to get any real work done, and the last move and current bill expenses kinda ate a bit into that budget. And I really couldn't say when I'd be able to afford building a new machine, or whether or not I'll have free time at that point to spend on the pack.
Right now I mostly just have a lot of free time in a transitional period and a ton of boredom. I can't really say how long it'll last. I've yet another move coming up in about three months, but fortunately not cross-country, and the expenses will be a non-issue. It should be my last move for a long while, which will finally give me time to settle and move on with my life.
At the moment, I've done a lot of brainstorming on how to handle different things on the pack anyway and have had this thought of occasionally doing little devblog-like posts on some of the interesting issues that come up while I've got all this free time. If you're interested check out the spoiler below:
The banner system I mentioned earlier for example kinda poses a bigger challenge than most people probably realize. At this point, there's a bunch of fans who have created some pretty ingenious banner designs that obviously fall beyond the original intended scope of the banners. Many of these exploit issues with the pixels on the low-res vanilla masks, and simply doing straight, clean lines at a higher resolution won't really make these designs possible. The 'grey' pixels in between the opaque and translucent parts of the masks have to be represented somehow and in a fashion that still fits within the realistic theme.
So far I think I've got a great solution to this problem. I maintain the crisp, clean straight lines of a higher resolution texture, but use details like stitching to represent these grey areas. Hopefully in practice these will represent the pixels on these user designs as cross-stitched patterns that blend in with solid, clean lines. The real challenge comes from creating a stitching pattern that can be used for these edges that when shrunken down to one pixel, will equal the RGB value of the grey pixels on the vanilla masks. Things like charges I've got some different ideas for, like avoiding the stitching convention for charges that require rare items in favor of more unique and stylistic applications like ink, print, or iron-ons. But even those will need to follow a general sense of the shape, form and shading of the originals.
Another thing I've thought about and played with are bits of looped cloth that go around the guidon post. On vanilla they just kinda float the banner in front of the cross support. Fortunately, I've found out that it is possible to have the colored cloth bits extend beyond the banner itself, so I've been able to create cloth loops to better attach the banner to the post. The challenge here is ensuring that the top-most color and things like stripes transfer accurately to these strips as well. Anyway, that's about all I can think of to share at the moment on what my thought process is like when I'm doing brainstorming and early concept design for things in the pack. Hopefully other artists will find it useful. If you've any requests for topics to post about, or general questions about design, lemme know.
I agree with Cheyron, but with an additional reason. Misa's pack is the only one I've found where all the blocks work together. I can combine different blocks into structures without having them "fight" with each other. They blend. Other packs have interesting textures, but when I combine different blocks to make a house, the result is a jumbled mess.
I agree with Cheyron, but with an additional reason. Misa's pack is the only one I've found where all the blocks work together. I can combine different blocks into structures without having them "fight" with each other. They blend. Other packs have interesting textures, but when I combine different blocks to make a house, the result is a jumbled mess.
Misa is an artist!
Amen!
Now that I play exclusively modded minecraft and am faced with creating hundreds of modded textures to better blend with Misa's work I have a REAL appreciation for what she does.
As to a jumbled-up mess, so far I have 11 blocks textured, (not even final) so It is not (for lack of a better word) 'worth' pointing that out, you can when it is more of a finalised pack.
xDoodle, I did not mean that your additions are a jumbled up mess - far from it! My comment was aimed at all the other, non-Misa-based packs I've tried. For example, I like the new prismarine blocks. I don't know if those came from you, or from the first guy who extended Misa's pack. I built a house on top of an ocean monument that I think looks pretty good.
The point is to make sure that your textures work together. I built a house made of black stained glass before that texture was updated. Now it is all skull and crossbones. I like having a skull and crossbones as a accent, but that means there is a more plain stained glass block that I can use for most of the wall.
Just thought I'd post a minor update since I've not been active on here much lately. (don't get too excited. :P)
I'm in the process of my third and hopefully final move for the next 5 years or so at least. That'll be taking place all this upcoming week for me. So I'll be without a computer for a bit. But once I'm in the new place I'll finally have a stable enough address that I can start buying components for the new machine. I'll also be starting school soon, so I can't make any concrete promises, but I'd like to have the pack updated shortly after the new machine is built.
I was getting pretty bored of Minecraft for awhile and even had some games (Space Engineers!) that have sorta replaced it for me for the most part. However I've also been following a Youtube series on Minecraft produced by someone with a Ph.D. in architecture. It's been a long-running project and is only now nearing completion. It's essentially a series of video lessons on architecture with a map that has exercises for users to complete. It's pretty much what's kept me from getting bored with Minecraft, and the amount of work he's put into this project doesn't get nearly the amount of recognition it deserves. So if you've an interest in architecture, or are just looking to improve your building skills in Minecraft, seriously check this guy's project out: ARCHMINE100 Project Forum Thread, sckchui's Youtube Channel.
This is not a paid promotional or anything--I genuinely appreciate his work and it's been a large part of what's kept me from giving up on Minecraft.
I'll do my best to post another update once I've settled into the new place. And hopefully I'll have some good news in regards to the future of the texture pack. Til then, see ya soon.
Thank you for the update Misa. You've been generous with your time. I hope everything continues to stabilize for you. FWIW, I miss using your pack and I look forward to a day when you might update it fully again.
Best of luck to you Misa! Even if you move on, we are very grateful for what you blessed us with already. Obviously I, along with many others, hope you'll blow our minds with your interpretations of the 1.7 and 1.8 blocks, but will understand and support whatever decision you make. It is a game after all, and life must come first.
The Meaning of Life, the Universe, and Everything.
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Cheers, Misa, hope everything goes smoothly. Having moved several times myself, I can appreciate your situation quite a bit.
I hope that once you get things settled, you will take the patch by Les into serious consideration for folding into your texture pack. I honestly would have given up were it not for that patch, which feels the truest to the original.
also I really liked what he did with the stained glass -- actual stained glass not just colored glass. (but the beacon effects remain the same)
I would like to see the birch block and half-slab changed somewhat as I don't think they work as well as they could but that'll all keep til you're settled back in.
Thanks for the tip on the architecture series too. good stuff.
I'm settling into the new place now, and have Internet. Still getting set up in the new location, which is surprisingly harder than I would've thought. Apparently some newer federal regulations for applying for a bank account or renewing a driver's license is now nearly impossible if you're not paying any utility or phone bills. And through some legal loophole nonsense I may actually have to apply for a hunting/fishing license just to have access to my own money. Yep. Doesn't help that just prior to the move I received a mild concussion and during it I got a bad case of the flu. But all in all, the worst seems to be behind me.
Sometime next week I'm going to start putting in orders for components for the new machine. Hopefully I won't run into any problems with the change of address in relation to my PayPal account. For the weekend I'm now just working on figuring out how I want to arrange all the stuff in my room. Then on Monday, I'll be enrolling for classes next season and trying to sort out the proof-of-residency crap again. In the meantime I have made some progress on the texture pack. Though the major stuff will likely require the new machine for easy testing, and possibly some coordination with Kahr to get some bugs squashed in the current version of MCPatcher. Though even failing that, I'll still try to put out something for you guys to play with. At this point, I don't think I can really afford to be picky about releasing only fully-polished work. I have a few difficult decisions to make on the pack itself. I'll probably need some feedback on whether or not people will be fine with my current spruce block textures being made lighter, with dark oak taking on the darker tone that spruce currently occupies.
In the meantime, here's a little sneak preview of the banner stuff I explained on post #8669:
The purpose the stitch pattern serves when translating the vanilla designs to a higher resolution. (squint to get the idea of how it works to maintain consistency with vanilla-designed banners.)
Most of these designs were submitted by users to Planet Minecraft. I used them specifically to test compatibility between vanilla and my own system. Designs appear to be ~98% compatible with vanilla.
A close-up of the type of work that had to go into making the cloth loops that attach the banner to the staff work with patterns.
A detail shot of the difference between the front and backs of unique charges like the creeper--simulating wet paint bleeding through to the backside.
...have you ever thought about creating a Christmas- or Winter-themed version of you texture pack?
It would be awesome, i imagine.
I've thought about it, but ultimately decided against it. I've also thought about a Halloween-themed version. Mainly I wouldn't know where to start that wouldn't just be extending existing winter biome textures into the rest of the world while still maintaining a consistent theme. That said, there is a creeper that's disguised as a Christmas tree in my pack that appears in snowy biomes. Really, the best way to see more Christmas content in my pack would be to bug Mojang to add some for me to texture.
...I hope that once you get things settled, you will take the patch by Les into serious consideration for folding into your texture pack. I honestly would have given up were it not for that patch, which feels the truest to the original...
I try to keep the work in my official pack as all my own work, so I won't be merging any fan-works into it. Though that doesn't really prevent people from doing it on their own if they prefer the fan textures over my own. I encourage people to mix and match their texture packs to work for their own needs.
...also I really liked what he did with the stained glass -- actual stained glass not just colored glass. (but the beacon effects remain the same)...
As far as stained glass goes, while I also like what he's done with stained glass, my pack has always maintained a standard for realistic but as vanilla compatible as possible. I tend to keep the designs simple and as close to vanilla as possible so that projects constructed without my pack will still look good on my pack. I then take more creative liberty with things like CTM to increase the variety beyond the scope of vanilla while still keeping general compatibility in line. The current plans for stained glass will be solid colors. Much thought was put into how opacity will work on different colors though to where I can pretty much guarantee my stained glass will look better, and more colorful than vanilla's.
...I would like to see the birch block and half-slab changed somewhat as I don't think they work as well as they could but that'll all keep til you're settled back in...
Some of the birch blocks in my pack are currently bugged by MCPatcher, and it's something I'll be looking into. Though I do want to maintain the original design ideas I had for them if possible. I'd also like to do something to better distinguish jungle wood products from oak wood products and completely redo spruce to be lighter as mentioned above.
Thanks for the tip on the architecture series too. good stuff. No problem.
I only hope my shout-out draws enough attention to get some more people to submit their completed exercise map. Would be nice to see different takes on the exercises. I submitted my own map and it was reviewed here: Though he did mistake me as being male. You can also grab a link to the map I made to play around with in that video's description.
I'll probably need some feedback on whether or not people will be fine with my current spruce block textures being made lighter, with dark oak taking on the darker tone that spruce currently occupies.
IMO: Do it. Real world spruce wood is much lighter thank (dark) oak. That may of course break some designs...
the banner stuff is amazing. I love your solution to the blended colors, and your texture work is incredible. That creeper with the paint bleeding through is great.
Hope you get settled in OK. And for your computer put up an amazon wishlist for parts or something
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Misa, if you don't mind me asking, how's the climate where you're currently living? Is it better/worse compared to where you lived previously? Love your status updates by the way.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Minecraft:
WebDragonG3
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One thing that turned up in Les's patch that I would really like to see kept in your own at least as a concecpt, is the colorscheme he used for Granite, Diorite and Andesite, where Andesite has a slightly greenish tint to better differentiate it from the Diorite rather than just be a different shade of gray. (since hell, the Granite is pink after all)
Right now I mostly just have a lot of free time in a transitional period and a ton of boredom. I can't really say how long it'll last. I've yet another move coming up in about three months, but fortunately not cross-country, and the expenses will be a non-issue. It should be my last move for a long while, which will finally give me time to settle and move on with my life.
At the moment, I've done a lot of brainstorming on how to handle different things on the pack anyway and have had this thought of occasionally doing little devblog-like posts on some of the interesting issues that come up while I've got all this free time. If you're interested check out the spoiler below:
So far I think I've got a great solution to this problem. I maintain the crisp, clean straight lines of a higher resolution texture, but use details like stitching to represent these grey areas. Hopefully in practice these will represent the pixels on these user designs as cross-stitched patterns that blend in with solid, clean lines. The real challenge comes from creating a stitching pattern that can be used for these edges that when shrunken down to one pixel, will equal the RGB value of the grey pixels on the vanilla masks. Things like charges I've got some different ideas for, like avoiding the stitching convention for charges that require rare items in favor of more unique and stylistic applications like ink, print, or iron-ons. But even those will need to follow a general sense of the shape, form and shading of the originals.
Another thing I've thought about and played with are bits of looped cloth that go around the guidon post. On vanilla they just kinda float the banner in front of the cross support. Fortunately, I've found out that it is possible to have the colored cloth bits extend beyond the banner itself, so I've been able to create cloth loops to better attach the banner to the post. The challenge here is ensuring that the top-most color and things like stripes transfer accurately to these strips as well. Anyway, that's about all I can think of to share at the moment on what my thought process is like when I'm doing brainstorming and early concept design for things in the pack. Hopefully other artists will find it useful. If you've any requests for topics to post about, or general questions about design, lemme know.
Misa is an artist!
Amen!
Now that I play exclusively modded minecraft and am faced with creating hundreds of modded textures to better blend with Misa's work I have a REAL appreciation for what she does.
xDoodle, I did not mean that your additions are a jumbled up mess - far from it! My comment was aimed at all the other, non-Misa-based packs I've tried. For example, I like the new prismarine blocks. I don't know if those came from you, or from the first guy who extended Misa's pack. I built a house on top of an ocean monument that I think looks pretty good.
The point is to make sure that your textures work together. I built a house made of black stained glass before that texture was updated. Now it is all skull and crossbones. I like having a skull and crossbones as a accent, but that means there is a more plain stained glass block that I can use for most of the wall.
Jeff
Use this pack and the patch from Les [64x][1.8 Pre] Misa's Realistic Resource PATCH by Les (Updated 25Aug2014) - Resource Packs - Mapping and Modding - Minecraft Forum - Minecraft Forum
and / or the patch from XDB XDB's Misa Patch [1.8] - Resource Packs - Mapping and Modding - Minecraft Forum - Minecraft Forum .
I use those in the order (Top-down):
* XDB's patch
* Misa's pack
* Les'patch
* Default
I'm in the process of my third and hopefully final move for the next 5 years or so at least. That'll be taking place all this upcoming week for me. So I'll be without a computer for a bit. But once I'm in the new place I'll finally have a stable enough address that I can start buying components for the new machine. I'll also be starting school soon, so I can't make any concrete promises, but I'd like to have the pack updated shortly after the new machine is built.
I was getting pretty bored of Minecraft for awhile and even had some games (Space Engineers!) that have sorta replaced it for me for the most part. However I've also been following a Youtube series on Minecraft produced by someone with a Ph.D. in architecture. It's been a long-running project and is only now nearing completion. It's essentially a series of video lessons on architecture with a map that has exercises for users to complete. It's pretty much what's kept me from getting bored with Minecraft, and the amount of work he's put into this project doesn't get nearly the amount of recognition it deserves. So if you've an interest in architecture, or are just looking to improve your building skills in Minecraft, seriously check this guy's project out:
ARCHMINE100 Project Forum Thread,
sckchui's Youtube Channel.
This is not a paid promotional or anything--I genuinely appreciate his work and it's been a large part of what's kept me from giving up on Minecraft.
I'll do my best to post another update once I've settled into the new place. And hopefully I'll have some good news in regards to the future of the texture pack. Til then, see ya soon.
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Curse PremiumGlad to hear you're ok too.
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Curse PremiumI hope that once you get things settled, you will take the patch by Les into serious consideration for folding into your texture pack. I honestly would have given up were it not for that patch, which feels the truest to the original.
also I really liked what he did with the stained glass -- actual stained glass not just colored glass. (but the beacon effects remain the same)
I would like to see the birch block and half-slab changed somewhat as I don't think they work as well as they could but that'll all keep til you're settled back in.
Thanks for the tip on the architecture series too. good stuff.
Sometime next week I'm going to start putting in orders for components for the new machine. Hopefully I won't run into any problems with the change of address in relation to my PayPal account. For the weekend I'm now just working on figuring out how I want to arrange all the stuff in my room. Then on Monday, I'll be enrolling for classes next season and trying to sort out the proof-of-residency crap again. In the meantime I have made some progress on the texture pack. Though the major stuff will likely require the new machine for easy testing, and possibly some coordination with Kahr to get some bugs squashed in the current version of MCPatcher. Though even failing that, I'll still try to put out something for you guys to play with. At this point, I don't think I can really afford to be picky about releasing only fully-polished work. I have a few difficult decisions to make on the pack itself. I'll probably need some feedback on whether or not people will be fine with my current spruce block textures being made lighter, with dark oak taking on the darker tone that spruce currently occupies.
In the meantime, here's a little sneak preview of the banner stuff I explained on post #8669:
The purpose the stitch pattern serves when translating the vanilla designs to a higher resolution. (squint to get the idea of how it works to maintain consistency with vanilla-designed banners.)
Most of these designs were submitted by users to Planet Minecraft. I used them specifically to test compatibility between vanilla and my own system. Designs appear to be ~98% compatible with vanilla.
A close-up of the type of work that had to go into making the cloth loops that attach the banner to the staff work with patterns.
A detail shot of the difference between the front and backs of unique charges like the creeper--simulating wet paint bleeding through to the backside.
I've thought about it, but ultimately decided against it. I've also thought about a Halloween-themed version. Mainly I wouldn't know where to start that wouldn't just be extending existing winter biome textures into the rest of the world while still maintaining a consistent theme. That said, there is a creeper that's disguised as a Christmas tree in my pack that appears in snowy biomes. Really, the best way to see more Christmas content in my pack would be to bug Mojang to add some for me to texture.
I try to keep the work in my official pack as all my own work, so I won't be merging any fan-works into it. Though that doesn't really prevent people from doing it on their own if they prefer the fan textures over my own. I encourage people to mix and match their texture packs to work for their own needs.
As far as stained glass goes, while I also like what he's done with stained glass, my pack has always maintained a standard for realistic but as vanilla compatible as possible. I tend to keep the designs simple and as close to vanilla as possible so that projects constructed without my pack will still look good on my pack. I then take more creative liberty with things like CTM to increase the variety beyond the scope of vanilla while still keeping general compatibility in line. The current plans for stained glass will be solid colors. Much thought was put into how opacity will work on different colors though to where I can pretty much guarantee my stained glass will look better, and more colorful than vanilla's.
Some of the birch blocks in my pack are currently bugged by MCPatcher, and it's something I'll be looking into. Though I do want to maintain the original design ideas I had for them if possible. I'd also like to do something to better distinguish jungle wood products from oak wood products and completely redo spruce to be lighter as mentioned above.
I only hope my shout-out draws enough attention to get some more people to submit their completed exercise map. Would be nice to see different takes on the exercises. I submitted my own map and it was reviewed here: Though he did mistake me as being male.
IMO: Do it. Real world spruce wood is much lighter thank (dark) oak. That may of course break some designs...
the banner stuff is amazing. I love your solution to the blended colors, and your texture work is incredible. That creeper with the paint bleeding through is great.
Hope you get settled in OK. And for your computer put up an amazon wishlist for parts or something
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Curse PremiumArduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.