Can you please make this texture pack work for optifine! McPatcher doesn't install for me and I really want the Star Trek Textures for the Voyager map. It would be a great help to me and for my Forge FML!!
Thanks
Tj bruce
This is the most confusing post I have read in a while. How does Misa's texture pack have anything to do with Star Trek? Unless I missed it, I don't think it does.
Anyway, you can use Optifine and this pack together: you just won't get all the features.
PS: Optifine support has been covered to death in this thread. Search this topic for Optifine for more detailed explanations on why it won't happen any more than current support exists (and happy reading).
i've been working on a Misa500 texture pack adding support for FTB:Unleashed mod pack, i figured i would post some screenshots of some of what i've gotten so far.
I'm not doing this for profit, and once i get done and like everything i will upload it and share the link on here.
After seeing this pack get used in Dataless822's videos on YouTube, I had to give it a shot (which says something, because the only texture packs I've gotten until now were for novelty value, and I usually just go with the default pack). I must say, it's *gorgeous* seen in your own game. Much thanks to Misa for the excellent work!
That said, two minor quibbles:
In dimmer lighting (particularly in the Nether), the gravel's a little hard to tell apart from the dirt--though given that this *isn't* a problem in daylight on the surface, that may as much be due to the lighting system as anything else.
The other...is probably pretty expected by now. The bed. :-) I can deal with the creeper-pumpkins and the creeper-dispensers, but the creeper bedspread is a bit much for me. With some of the advice I did manage to find searching this topic, I managed to get the block textures culled from the pre-1.5 version (paint programs can be a pain about maintaining *transparency* for some reason), but I can't seem to find a matching 'item' picture in the older pack (presuming there is an alternate for that..). If some kind soul could point me to a red-recolored version of the bed.png, I'd appreciate it--my art-fu is too weak to properly recolor the gradient that makes up the underlying cloth texture (especially while editing out the creeper), and while I could just color the thing a flat red, it wouldn't really look that goos alongside the rest of Misa's texture work. Thanks in advance, and thanks again to Misa for the great artwork!
After seeing this pack get used in Dataless822's videos on YouTube, I had to give it a shot (which says something, because the only texture packs I've gotten until now were for novelty value, and I usually just go with the default pack). I must say, it's *gorgeous* seen in your own game. Much thanks to Misa for the excellent work! That said, two minor quibbles: In dimmer lighting (particularly in the Nether), the gravel's a little hard to tell apart from the dirt--though given that this *isn't* a problem in daylight on the surface, that may as much be due to the lighting system as anything else. The other...is probably pretty expected by now. The bed. :-) I can deal with the creeper-pumpkins and the creeper-dispensers, but the creeper bedspread is a bit much for me. With some of the advice I did manage to find searching this topic, I managed to get the block textures culled from the pre-1.5 version (paint programs can be a pain about maintaining *transparency* for some reason), but I can't seem to find a matching 'item' picture in the older pack (presuming there is an alternate for that..). If some kind soul could point me to a red-recolored version of the bed.png, I'd appreciate it--my art-fu is too weak to properly recolor the gradient that makes up the underlying cloth texture (especially while editing out the creeper), and while I could just color the thing a flat red, it wouldn't really look that goos alongside the rest of Misa's texture work. Thanks in advance, and thanks again to Misa for the great artwork!
I totally agree with you on that one. I already tried finding an alternative but wasn't very lucky and I am not really good in fiddling around with the graphics anyway. Some offer graphic vaults (like Ovo Rustic Redemption), however Misa doesn't seem to do that and there is no customizer anymore either. So I can't really help you with that, but I'd definitely sign the petition to get a different duvet for the bed! ;P
I pulled these out of the 1.5 Misa Pack. You can either use the pictures I posted and cut then into 4 64x64 images or download the zip with the files already split and named accordingly.
Actually, you do, at least if you plan on enjoying all the features of the pack. MCPatcher adds a lot more than just 32x+ texture pack support, you know.
Actually, you do, at least if you plan on enjoying all the features of the pack. MCPatcher adds a lot more than just 32x+ texture pack support, you know.
In all honesty Executor, after experimenting with MCPatcher in the past and using Optifine all the time for the last many versions and updates, I have actually found that Optifine provides far more superior visual quality than MCPatcher does on this texture pack (I personally wouldn't use MCPatcher on this pack). The only things that don't work on Optifine currently are the Better Glass features (alpha transparencies are not supported on Optifine at the moment), better clock animations, and better compass animations. Besides those things though, Optifine has Anti-aliasing, Antistrophic filtering, superior mipmapping (trilinear for the win), high quality CTM, turns off void fog, gets rid of rain lag by turning off "rain splash", multi-core chunk loading, dynamic water & lava rendering (greatly increases FPS), pre-rendered frame-based chunk updating, and it also works well with any decent graphics cards for even better image quality (like bumping anti-aliasing to 32x CSAA instead of using 8x). So to be quite frank, I would personally choose Optifine over MCPatcher on any given day. Before we know it though, Optifine will support all those features that currently are MCPatcher-exclusive in the future hopefully. To be quite honest though, I'm surprised that the creators of MCPatcher and Optifine don't work together to create the ultimate mod for visual and performance quality.
I pulled these out of the 1.5 Misa Pack. You can either use the pictures I posted and cut then into 4 64x64 images or download the zip with the files already split and named accordingly.
In all honesty Executor, after experimenting with MCPatcher in the past and using Optifine all the time for the last many versions and updates, I have actually found that Optifine provides far more superior visual quality than MCPatcher does on this texture pack (I personally wouldn't use MCPatcher on this pack). The only things that don't work on Optifine currently are the Better Glass features (alpha transparencies are not supported on Optifine at the moment), better clock animations, and better compass animations. Besides those things though, Optifine has Anti-aliasing, Antistrophic filtering, superior mipmapping (trilinear for the win), high quality CTM, turns off void fog, gets rid of rain lag by turning off "rain splash", multi-core chunk loading, dynamic water & lava rendering (greatly increases FPS), pre-rendered frame-based chunk updating, and it also works well with any decent graphics cards for even better image quality (like bumping anti-aliasing to 32x CSAA instead of using 8x). So to be quite frank, I would personally choose Optifine over MCPatcher on any given day. Before we know it though, Optifine will support all those features that currently are MCPatcher-exclusive in the future hopefully. To be quite honest though, I'm surprised that the creators of MCPatcher and Optifine don't work together to create the ultimate mod for visual and performance quality.
Either way, if you want more than just the basic textures, then you need more than just unmodified Minecraft, contrary to what CutTheLettuceToast was implying.
Either way, if you want more than just the basic textures, then you need more than just unmodified Minecraft, contrary to what CutTheLettuceToast was implying.
Quite true, Mojang's current support for texture resource packs on HD and fancy features are quite mediocre compared to what the Patcher and Optifine provide.
Already been working on the hardened clay issue along with creating plans for an experimental solution to the current biome palette issues the new snapshot brought with it. If it works, it'll allow for extremely fine artist control of biome-related coloring for all texture packs. And from that I may have a way to fix the mess that the tacky disco canyons (and many of the other new biomes and flowers) have made of my pack.
Sorry for bothering you, but what biome palette issues did the recent snapshots introduce, exactly?
I personally hadn't noticed anything off, but after reading this comment, I'm worried I'm missing something glaringly obvious.
No. there was not alternate textures for the items. If I have time the week I can see if I can make one for it.
Sounds good, that would be great. I still wonder though if Misa has these particular files for all 3 beds, it would be cool if she was able to release the alternate items.png to us so we all can fully utilize the alternate textures.
Sounds good, that would be great. I still wonder though if Misa has these particular files for all 3 beds, it would be cool if she was able to release the alternate items.png to us so we all can fully utilize the alternate textures.
Here's the 3 bed icons.
I also updated the 3 zip files to include these and in the correct folder structure from this post. Link
Whee...thanks to truckmuddr for the effort (though by the time I had seen that, I'd already gone cropping things in Paint.net, and my brother had managed to locate a version of his own favorite paint program (he's working on kind of a crappy machine at the moment, due to the power supply having gone on his main one).
That said, I'll definitely be looking forward to seeing this pack once it's caught up with the 1.7 changes (MCPatcher 4.30b seems to be working at the moment, but of course there's still a lot of default textures...I'm debating whether to drop back to default until Misa's caught up. :-) )
Anyway, you can use Optifine and this pack together: you just won't get all the features.
PS: Optifine support has been covered to death in this thread. Search this topic for Optifine for more detailed explanations on why it won't happen any more than current support exists (and happy reading).
i've been working on a Misa500 texture pack adding support for FTB:Unleashed mod pack, i figured i would post some screenshots of some of what i've gotten so far.
I'm not doing this for profit, and once i get done and like everything i will upload it and share the link on here.
That said, two minor quibbles:
In dimmer lighting (particularly in the Nether), the gravel's a little hard to tell apart from the dirt--though given that this *isn't* a problem in daylight on the surface, that may as much be due to the lighting system as anything else.
The other...is probably pretty expected by now. The bed. :-) I can deal with the creeper-pumpkins and the creeper-dispensers, but the creeper bedspread is a bit much for me. With some of the advice I did manage to find searching this topic, I managed to get the block textures culled from the pre-1.5 version (paint programs can be a pain about maintaining *transparency* for some reason), but I can't seem to find a matching 'item' picture in the older pack (presuming there is an alternate for that..). If some kind soul could point me to a red-recolored version of the bed.png, I'd appreciate it--my art-fu is too weak to properly recolor the gradient that makes up the underlying cloth texture (especially while editing out the creeper), and while I could just color the thing a flat red, it wouldn't really look that goos alongside the rest of Misa's texture work. Thanks in advance, and thanks again to Misa for the great artwork!
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Curse PremiumI pulled these out of the 1.5 Misa Pack. You can either use the pictures I posted and cut then into 4 64x64 images or download the zip with the files already split and named accordingly.
Blue Bed - https://dl.dropboxus...sa/Blue_Bed.zip
Blue Creeper Bed - https://dl.dropboxus...Creeper_Bed.zip
Red Bed - https://dl.dropboxus...isa/Red_Bed.zip
In all honesty Executor, after experimenting with MCPatcher in the past and using Optifine all the time for the last many versions and updates, I have actually found that Optifine provides far more superior visual quality than MCPatcher does on this texture pack (I personally wouldn't use MCPatcher on this pack). The only things that don't work on Optifine currently are the Better Glass features (alpha transparencies are not supported on Optifine at the moment), better clock animations, and better compass animations. Besides those things though, Optifine has Anti-aliasing, Antistrophic filtering, superior mipmapping (trilinear for the win), high quality CTM, turns off void fog, gets rid of rain lag by turning off "rain splash", multi-core chunk loading, dynamic water & lava rendering (greatly increases FPS), pre-rendered frame-based chunk updating, and it also works well with any decent graphics cards for even better image quality (like bumping anti-aliasing to 32x CSAA instead of using 8x). So to be quite frank, I would personally choose Optifine over MCPatcher on any given day. Before we know it though, Optifine will support all those features that currently are MCPatcher-exclusive in the future hopefully. To be quite honest though, I'm surprised that the creators of MCPatcher and Optifine don't work together to create the ultimate mod for visual and performance quality.
Thank you for uploading this and taking the time to make it all nice and organized!
Either way, if you want more than just the basic textures, then you need more than just unmodified Minecraft, contrary to what CutTheLettuceToast was implying.
Quite true, Mojang's current support for texture resource packs on HD and fancy features are quite mediocre compared to what the Patcher and Optifine provide.
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Curse PremiumNo. there was not alternate textures for the items. If I have time the week I can see if I can make one for it.
Sorry for bothering you, but what biome palette issues did the recent snapshots introduce, exactly?
I personally hadn't noticed anything off, but after reading this comment, I'm worried I'm missing something glaringly obvious.
Sounds good, that would be great.
Can we have some sneakpeak-screenshots of the upcoming features?
I would like to see the stained glass if you already finished that!
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Curse PremiumHere's the 3 bed icons.
I also updated the 3 zip files to include these and in the correct folder structure from this post. Link
Thank you Muddr! Greatly appreciate the fine work here!
sweet. thanks. blue creeper bed (already had) & icon (was missing).
That said, I'll definitely be looking forward to seeing this pack once it's caught up with the 1.7 changes (MCPatcher 4.30b seems to be working at the moment, but of course there's still a lot of default textures...I'm debating whether to drop back to default until Misa's caught up. :-) )
Thank you!
This fixed the problem, one less reason to use MCPatcher now.
The resource pack comes when it is done, and not a single minute earlier, so simply Stop annoying!
If anyone knows how to change your username, PM me