ABSOLUTELY LOVE the textures. This has been my default texture pack since 1.4.
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
Rollback Post to RevisionRollBack
Minecraft hills: Where we've all pretended to play Q-Bert
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Love the updated pack. Especially enjoy the new charcoal... I just wanted to ask if there is a texture for the stem of melons? My pumpkin stems have textures, but the stem (or actual plant, I mean) of melons seems to be the minecraft default.
So I'm running 1.6.2, current version of Misa, and patched with the version of mcpatcher from this morning. CTD works, but I noticed the watermelon vine is the default texture. Pumpkins are fine. Any ideas what I might've screwed up?
Mojang's developed a terribly unprofessional habit of sneaking in ninja updates to alleged "pre-releases" without any mention of these changes on their officially-posted changelogs. For 1.6 they separated pumpkin and melon stems at the last minute and most texture pack artists that released their pack on the same day as 1.6 were unaware of this change until after the fact. They also did this with log tops and packs that didn't have unique log tops to begin with through CTM were kinda screwed over--fortunately mine already did, so only the wood breaking particles are bugged in my pack. So yeah, the texture for the melon stem is missing and will have to be added by a later update to the pack. An easy fix for this though is just to go into the textures folder in the pack find the pumpkin stem art file, copy/duplicate it and change pumpkin to melon. For more detailed instructions, check the post made by Pellamisue.
Wut, mine always looked like the first image .-. is that a CTM feature?
CTM and Custom Colors--both of which are essentially required for the proper installation of the pack. Playing without them is essentially playing with a broken pack...
Anybody else worried of Cube world starting to make users leave minecraft? or is it just me?, the creator of CW said he was going to put the Building of Houses inside the game, (sorry if this is too off-topic) they are copying minecraft very much, the cube aspect, the randomly generated worlds, and now the housing too... and, not only minecraft but Diablo and WoW too, Character classes and magic runes... Gahhh
Not sure what this has to do with anything related to Minecraft or my Texture pack. Cube World isn't even remotely similar to Minecraft. It's just some low-content generic MMO third person hack and slash thing that has a voxel art style (Which Minecraft doesn't have). Though if you want to think they're copying Minecraft, you should probably realize that Minecraft is basically a copy of Infiniminer combined with Dwarf Fortress. Don't even get me started about it copying Diablo and WoW.. Diablo is a generic amalgam of a ton of PC and pen and paper RPG's that have long since pre-dated it in a simple point and click-style of gameplay, and WoW is basically a terribly watered-down copy of all the MMORPG's (Many of which were vastly superior) that pre-dated it. Pretty much all the games you're claiming it ripped off things from are unoriginal games that have ripped off many more things from other, more original titles... And again what does any of this have to do with my texture pack?
Misa. are you going to release one with sounds as well?
Could've sworn I've answered this at least two times on this thread already, and more times elsewhere. Please use the search feature for a detailed explanation of the situation and my plans for it.
The short answer is:
Mojang hasn't provided proper sound replacement support.
Misa i wanted to ask you something, what programs do you use to make your textures? i ask this to see if i have them, i think of: Paint.net, Photoshop and Gimp.
Maybe i can get as good as you someday, i plan to be able to draw anime soon, (and i am very close) so ican draw cutscenes for the game i am going to make. Thanks. (note, the program used to draw anime is called Paint tool, if anyone is interested)
I mostly just use Jasc Paintshop Pro 9, and occasionally good old MSPaint from Windows 98 (mainly for pixel mask patterns). There's also a couple 3D editors I've used from time to time for odd jobs. A good example of that would be the Redstone item icon, which was basically a simple low-poly model I quickly threw together and then UV-mapped with my standard redstone crystal textures:
I used McPatcher enabled all the settings, patched 1.6.2 and installed the texture pack, I noticed one small glitch, sometimes the leads dont show, it once showed the knot on the fence post, other times it doesn't show anything, and the only way I can tell that it is attached is getting on the horse and trying to ride away and have the horse not go anywhere lol. I attached a pic that I uploaded to my website for reference...
I don't deny this is a bug, but it's not one that should be reported to me as there's nothing I can really do about it. I noticed this problem occurring on vanilla Minecraft in the early snapshots, so unless it's been fixed, it's something that needs to be reported to Mojang. If it has been fixed on Mojang's end then it's a bug that needs to be reported to the MCPatcher thread. But yeah, I'm pretty sure this is just a general game bug that neither myself or Kahr have any control over.
Im sad cause I still got the choppy Game Experience since 1.6 is out. Before it everything was fine but now it doesn't feel the same anymore.
I tried really everything but I cant change it. Got the newest drivers, the newest Java version, nothing helps.
When I walk around it feels like there are low frames sometimes, but there are always 60 fps...
Apart from the things already suggested and the things listed on the first issue of my FAQ, I can't think of any other ways to improve this. Mojang changed some things about how textures are read/rendered and I did notice more and more client/server desynchronization since 1.6 at the expense of more consistent framerate. The hiccups you're experiencing I'm guessing are related to the latter and the increased memory usage required for high resolution textures. I hate to keep saying "Mojang's fault," but it really probably is... Of couse none of this would likely be an issue if we still had a single-player mode that didn't have server-client setup.
...And y'know, the added benefit that entities like boats and minecarts would move a hell of a lot more smoothly and realistically than they currently do. Or arrows that don't move to snap to an invisible grid once they've hit their mark. I swear, the atrocious multiplayer entity behavior is the main reason why I mostly played single-player for years. And then Mojang just had to be jerks and force the buggy multiplayer code onto single player too which basically ruined a massive chunk of the game for me. It annoys me that there isn't a huge outrage over this, because most of the people currently playing Minecraft are relatively new to the game or play mostly the buggy online version and have no idea how vastly superior the game physics were in single player a year ago (pre-1.3). But I guess I'm getting off-topic now.
Hey Misa!!! i dont know if this is possible but, well, I managed to create the legendary villager known as the Green Villager, and i noticed that he had the default texture, and, i wanted you to see if you could make a texture for him, if its possible of course...
And here I was thinking people would be asking about the zombie and skeleton horses first.
As I've stated repeatedly in the past, I prefer to not add support for unused content or things that are not legitimately obtainable in-game as things like this are often subject to future change/removal and can end up being a waste of time to support. (Anyone remember stuff like "Crying Obsidian?") You can rest assured though that if this stuff gets officially added to the game and is legitimately obtainable in survival or creative, it will be supported by the pack. Chainmail is a prime example of an unsupported texture that was later supported as soon chainmail became obtainable without requiring third party editors.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
I don't know about you, but here's what I'm thinking of if anyone is looking for ideas for enchantment effects:
Protection, Projectile Protection, etc - some sort of tessellated forcefield pattern (something like this, or the Crysis 3 armor effect). More specifically, I was thinking of a hex pattern for Blast Protection. Perhaps glowing demonic lines for fire protection? They should cycle too.
Sharpness, Power - a constant beam of electricity arcing across the item.
Bane of Arthropods - a festering, biological animation.
Knockback, Punch - a black hole, or a vortex of some sort. (It doesn't make sense but it would be easy to recognize)
Silk Touch - slowly moving magical silk strands or some sort of similar effect?
These aren't particularly good ideas, and I'm just throwing them out there.
To save time and resources (and stick to the KISS principal) I'm pairing up comparable effects that differ among equipment types. So for example: Sharpness, Power, Protection, and Efficiency are all generalized object enhancements and thus have a generic 'shiny' animation. Another example would be to reuse the same fire effect for all things related to flame. As far as your suggestions go, many of these are already in my pack. Sharpness, power, and protection are the shiny effect, bane of arthropods has a squiggling 'mites' effect, and Knockback and punch already have a vibrating vortex effect. For silk touch I already thought of doing something similar to that suggestion. Armor of course is a whole 'nother ballgame, and some more thought will definitely be going into how I want to implement it.
has anyone that is having the connected textures issues have gotten them to work again. i just tried a clean install and i still have no connected textures... and glass blocks are windex clean.....not good times
ABSOLUTELY LOVE the textures. This has been my default texture pack since 1.4.
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
Have you ensured in the Minecraft launcher that you have the mcpatcher version of the game selected in your profile?
I saw that ReDead you tried to hide with the zombies. ;D Zelda fan?
Dunno if I'd use the word 'fan', but yeah, I enjoy the Zelda games fine enough--at least the ones I've played--Majora's Mask is my favorite, though Adventure of Link was pretty awesome too. Of course I also happen to not care much for Team Fortress 2, despite having TF2 cameos in my pack. There are quite a few Zelda cameos among my randomobs support anyway. If you're curious which video game series I have cameos for and which mobs to look for them in, here's a list I made and posted awhile back:
(Though it's usually more fun to be surprised by them.)
-Commander Keen (slime)
-Legend of Zelda (zombie, skeleton, and pigzombie, wither skeleton)
-Kid Icarus (skeleton)
-Doom (zombie)
-Duke Nukem (pigzombie)
-Half Life (zombie)
-Thief (skeleton) (My favorite game series of all time--though I think the reboot is probably going to suck...)
-Team Fortress 2 (skeleton, wither skeleton)
There are of course other non-video game cameos not mentioned above that are in my pack as well.
Hello misa. First: Thank you for all your hard work! The texturepack excel itself again . I was really suprised, positevely, to see all the different textures for each posion. And I have some suggestions, again :
-Animated gold- sword, pickaxe, axe, shovel and hoe (the diamond items are animated too, also the other golden items )
-Connected textures for: vines (upper vine texture are fuller as the lower) and cactus (just think that the texture should act like the shugar canes ^^)
-and if its possible a screen for swimming into lava. Just thing that it doesn't look so reallistic currently.
DundG
Golden tools are already animated, heh. Place one in an item frame and look at it more closely. It sparkles, just not as much as diamond for obvious reasons.
CTM for vines is on the to-do list, and for cacti, I'd need a good idea for how to do this properly. As it is, the top of my cactus tiles well with the sides, so I could only see myself adding something to the bottom if anything.
As far as the lava swimming screen effect goes, that's currently not possible as there is no full screen effect to edit in the vanilla game. They just turn up the fog and turn the screen red. And yeah, I can't change any of that with textures or properties files at the moment. Even if it were possible though, I probably wouldn't know what would be realistic other than pure black... Being submerged into molten rock would pretty much instantly blind you just before your face was melted.
I recently noticed something when I was playing Minecraft with your texture pack. Notice no one else mentioned it (unless I just missed the mention) and I don't remember if I mentioned it or not
Damaged tools/weapons... amazing (assuming similar for armor, but haven't checked/noticed... I tend to keep my armor repaired).
Okay,
I finally updated to 1.6.2 and have been putting in some mods. Metallurgy 3 seems to be overridding some of your item textures... haven't checked blocks yet. The bow and arrow and chain armour is clearly Misa but most of the regular items have been overwriitten by metallurgy 3 and look horrible. I have no problem removing Metallurgy 3, however I wondered if you had any idea on putting your textures back in.
Edit: Finally found the line in Metallurgy Vanilla config. Turned texture override off.
I was thinking about making a combination of my favorite packs together, painterly, plast pack, and better than default into one. I found that Better than Default uses a lot of your textures, so I would like to ask permission to use them in my remix. I'm kind of confused by all the legal stuff on what I can and can't do, so I'm asking you. I will put your name and a link to this topic in the readme file as one of the texture sources, and I will put links and credit to all the source packs on anywhere else I redistribute, if it's ok. I have a personal hatred of ad.fly, so I will never use links to them. I have checked the legal on the other packs and they're ok with edits (such as resizing) and non-commercial redistribution.
And here I was thinking people would be asking about the zombie and skeleton horses first.
Oh yeah, i forgot about that, i would really like you to make textures for them as well (if you haven't already of course), Jeb said he would keep them for map making purposes, here is a citation of Minecraft Wiki: Jeb later mentioned that this mob would not be implemented onto Vanilla Survival, but would still be in the files for developers and map makers.
has anyone that is having the connected textures issues have gotten them to work again. i just tried a clean install and i still have no connected textures... and glass blocks are windex clean.....not good times
I just installed mcpatcher (v4.1.0_04) and CT's are working now. I just made a long post about how my CT's have not been working for a while, however after noticing I was running the "_02" version of mcpatcher, I downloaded "_04" and now my CT's are working properly again. Yay!! Love the long "work bench" you can create from a row of crafting tables. Misa's resource pack is the best!
Edit: font is also fixed now! The lower case e's had been chopped in half recently.
Jukeboxes: I notice that since 1.6.2, I don't see spinning records on the top anymore while there's a disc inside.
Rollback Post to RevisionRollBack
Minecraft hills: Where we've all pretended to play Q-Bert
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
A bit of a possible update for people experiencing jerky-ness: Try disabling the custom compass, custom clock, and BetterSkies in MCPatcher before patching again and see if that helps any.
I recently noticed something when I was playing Minecraft with your texture pack. Notice no one else mentioned it (unless I just missed the mention) and I don't remember if I mentioned it or not
Damaged tools/weapons... amazing (assuming similar for armor, but haven't checked/noticed... I tend to keep my armor repaired).
Armor's a whole 'nother beast. It's comprised of separate item icons and 2-4 player overlay skins. I'll be lucky if I can pull off something half-decent with the enchantment effects for them let alone worrying about degradation for them at the moment. Just thinking about getting even one of those systems working the way I'd like makes my brain hurt. So yeah, for now just tools and weapons get degradation based on the type of tool and material they're made of. (IE: shovels get dirty, swords get bloody etc.; and gold gets bent, wood splinters, etc.)
I was thinking about making a combination of my favorite packs together, painterly, plast pack, and better than default into one. I found that Better than Default uses a lot of your textures, so I would like to ask permission to use them in my remix. I'm kind of confused by all the legal stuff on what I can and can't do, so I'm asking you. I will put your name and a link to this topic in the readme file as one of the texture sources, and I will put links and credit to all the source packs on anywhere else I redistribute, if it's ok. I have a personal hatred of ad.fly, so I will never use links to them. I have checked the legal on the other packs and they're ok with edits (such as resizing) and non-commercial redistribution.
All you need to do is send me a PM asking for permission for my record-keeping purposes. Reason it needs to be a PM is so I'm able to easily reference everyone I've given permission to. Should a post containing some of my work get flagged and a moderator comes knocking to see if the post that was flagged has permission to do what they're doing, I need to be able to run a search on my PM's to see if they do or don't.
Oh yeah, i forgot about that, i would really like you to make textures for them as well (if you haven't already of course), Jeb said he would keep them for map making purposes, here is a citation of Minecraft Wiki: Jeb later mentioned that this mob would not be implemented onto Vanilla Survival, but would still be in the files for developers and map makers.
As a tip, for citations you need to typically provide a link to the source of the citation. A link to the wiki would not count for this purpose. You have to trace the links down to their direct source for the citation to have any independent verifiability.
That said, even if what Jeb said were true that doesn't change the fact that this mob is only attainable through third party tools. And while Jeb allegedly said that it would not be implemented in vanilla Survival mode, that does not preclude the possibility of the inclusion of the ability to obtain the mob or a way to spawn the mob in Creative mode or via slash commands. I simply do not have time to waste on complicated things (that'd require hours of work) that most people will not be able to make any use of and will likely allow to slip completely into obscurity over time (Giants anyone?).
Jukeboxes: I notice that since 1.6.2, I don't see spinning records on the top anymore while there's a disc inside.
This would be indicative of CTM not being installed (possibly MCPatcher) If you have patched the latest version of the game with the latest version of MCPatcher, please ensure that on the launcher you edit your profile and select the 1.6.2-mcpatcher version of the game.
Hmmm, even when I look very close, I can't see any glittering effekt. Are you sure they are animated? Another possibility is that the glittering effekt is to slightly. So I can't see it. Or it's just me .
Oh and I have a new suggestion: Different Textures for Pumpkin and Melon Plants. Because it would be better to see it.
DundG
When I checked up on this the first time, I looked at my working folder which does in fact have animation files for gold tools. However upon further inspection of the live zip file of the pack they seem to be missing. They'll be added in on the next update.
Misa, just wanted to pop in and say thanks for all the work you put into this pack. I have made it my server's "official" pack and recommend it solely. i even provide a link to your adfly dl page for the convience of my players. Thanks again. Great Work!!
Hey there I've been using your texture pack in my new Let's Play if you don't mind I have given credit and links in the description
Check it out
You might wish to follow the installation instructions... I see on that video that your client hasn't been patched at all--more than half of my texture pack's features are actually missing. In this pack the text should never look like low resolution pixels, the tops and bottom of logs should have high resolution textures (jungle trees should have dynamic support for wider trunks), water should not be grey, the majority of ground textures shouldn't tile repeatedly, there should be HUNDREDS of different looking mobs, and the list goes on and on and on. Sufficed to say this pack should not be played without the client being patched by MCPatcher or you're missing out on what it's actually supposed to look like.
Thank you Misa for all your great work! This is the best texturepack I ever seen. I love all the things that you have made. Maybe with a exception for the Birch wooden planks. I can not make it look good when I am using it to build. And the GUI of the chest. It is too stone and not so Wood ish that you would expect from a chest. But still, I love your texturepack. Keep on doing good work!
Er... Even after I added full CTM support to birch planks? After CTM support was added they're one of the most dynamic and versatile planks of the four. You are patching with CTM enabled, yeah? If you have, they should look like this:
Despite all the different textures and patterns, this was made
entirely from birch planks, stairs and slabs in under a minute.
As far as the GUI's go this pack aims for relative closeness to vanilla. The pack is designed to be accessible to people who are familiar with the vanilla style of textures and want something a bit more realistic and versatile--it also allows people with this pack to play on servers with people using vanilla textures without too much variance in how things look. I know a lot of other packs like to theme their GUI's to look like different things, but to me it it just looks kinda sloppy to have a mishmash of different styles for the GUI. My GUI designs are minimalistc to cut down on visual clutter and are intended to be more clean, consistent and similar to the simple grey vanilla designs.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
I understand what you are saying perfectly, but, well, the good part about spawning unused mobs is that when you do it, it feels good, like if you had found a secret in the game, i have managed to spawn ALL of the hidden mobs in the game, and, the green villager is one of my favorite ones, i dont really think any of them will end up removed ( they have been there for a looong time ) so, if you want to, you could add support for unused mobs in the alternates pack you were going to make, you would make me really, really happy if you could do this ( i know, it could be removed in the future, but, why not? its fun to make things even if they get removed ) and besides, people who prefer to have older versions of minecraft could spawn them i am sure the reason why mojang hasn't removed them yet is that they like to have things hidden
PD: did you know that you can turn mobs upside down if you name them Grumm or Dinnerbone? XD
The Meaning of Life, the Universe, and Everything.
Join Date:
11/18/2011
Posts:
46
Member Details
Just a heads up that CIT seems to have been changed (or broken) with MCPatcher 4.1.1 and now the degraded tools don't work. Looks like it's best to stick with 4.1.0_04 for now.
First of all I want to say that your textures are the best I have ever seen, I'm totally addicted to them.
I don't even recognize the game without them anymore. I only update my game when your textures have been updated already, so I can use them always.
Now, after the 1.6.2. update, I' m having an issue with them, I don't know for sure what it is, my game crashes in a certain area of a server where I play, and the crash report says it is related with your textures... I'm so sad, that I have to stop using them, at least in that part of the server.
Here's a link to the crash report: http://pastebin.com/...I don't really know how it is related, I don't understand it, but a friend told me that it is related. After I turn off the textures, the game stopped crashing in that particular area. I tested other textures packs I downloaded, and only yours seem to be crashing the game.
I hope you know what is happening and can fix it. I really love your textures.
Thanks!
Hello, i dont think its related to the texture pack, it may be MCpatcher, the problem was caused because of Connected textures, try disabling it and see if it works, then, we will be sure if that is the problem, if it is, it may be a wrong installation or version of mcpatcher, hope i helped you
Hello, i dont think its related to the texture pack, it may be MCpatcher, the problem was caused because of Connected textures, try disabling it and see if it works, then, we will be sure if that is the problem, if it is, it may be a wrong installation or version of mcpatcher, hope i helped you
Wut? she did already :S
wut? i must have downloaded the wrong version XD
also i need some help.
i got Misa because i LOVE the random mobs but when i used mcpatcher and the converted pack i dont get the random mobs? can someone tell me how to fix this please?
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Mojang's developed a terribly unprofessional habit of sneaking in ninja updates to alleged "pre-releases" without any mention of these changes on their officially-posted changelogs. For 1.6 they separated pumpkin and melon stems at the last minute and most texture pack artists that released their pack on the same day as 1.6 were unaware of this change until after the fact. They also did this with log tops and packs that didn't have unique log tops to begin with through CTM were kinda screwed over--fortunately mine already did, so only the wood breaking particles are bugged in my pack. So yeah, the texture for the melon stem is missing and will have to be added by a later update to the pack. An easy fix for this though is just to go into the textures folder in the pack find the pumpkin stem art file, copy/duplicate it and change pumpkin to melon. For more detailed instructions, check the post made by Pellamisue.
CTM and Custom Colors--both of which are essentially required for the proper installation of the pack. Playing without them is essentially playing with a broken pack...
Not sure what this has to do with anything related to Minecraft or my Texture pack. Cube World isn't even remotely similar to Minecraft. It's just some low-content generic MMO third person hack and slash thing that has a voxel art style (Which Minecraft doesn't have). Though if you want to think they're copying Minecraft, you should probably realize that Minecraft is basically a copy of Infiniminer combined with Dwarf Fortress. Don't even get me started about it copying Diablo and WoW.. Diablo is a generic amalgam of a ton of PC and pen and paper RPG's that have long since pre-dated it in a simple point and click-style of gameplay, and WoW is basically a terribly watered-down copy of all the MMORPG's (Many of which were vastly superior) that pre-dated it. Pretty much all the games you're claiming it ripped off things from are unoriginal games that have ripped off many more things from other, more original titles... And again what does any of this have to do with my texture pack?
Could've sworn I've answered this at least two times on this thread already, and more times elsewhere. Please use the search feature for a detailed explanation of the situation and my plans for it.
The short answer is:
Mojang hasn't provided proper sound replacement support.
It was my favorite as well when I was working on it.
I mostly just use Jasc Paintshop Pro 9, and occasionally good old MSPaint from Windows 98 (mainly for pixel mask patterns).
I don't deny this is a bug, but it's not one that should be reported to me as there's nothing I can really do about it. I noticed this problem occurring on vanilla Minecraft in the early snapshots, so unless it's been fixed, it's something that needs to be reported to Mojang. If it has been fixed on Mojang's end then it's a bug that needs to be reported to the MCPatcher thread. But yeah, I'm pretty sure this is just a general game bug that neither myself or Kahr have any control over.
Apart from the things already suggested and the things listed on the first issue of my FAQ, I can't think of any other ways to improve this. Mojang changed some things about how textures are read/rendered and I did notice more and more client/server desynchronization since 1.6 at the expense of more consistent framerate. The hiccups you're experiencing I'm guessing are related to the latter and the increased memory usage required for high resolution textures. I hate to keep saying "Mojang's fault," but it really probably is... Of couse none of this would likely be an issue if we still had a single-player mode that didn't have server-client setup.
...And y'know, the added benefit that entities like boats and minecarts would move a hell of a lot more smoothly and realistically than they currently do. Or arrows that don't move to snap to an invisible grid once they've hit their mark. I swear, the atrocious multiplayer entity behavior is the main reason why I mostly played single-player for years. And then Mojang just had to be jerks and force the buggy multiplayer code onto single player too which basically ruined a massive chunk of the game for me. It annoys me that there isn't a huge outrage over this, because most of the people currently playing Minecraft are relatively new to the game or play mostly the buggy online version and have no idea how vastly superior the game physics were in single player a year ago (pre-1.3). But I guess I'm getting off-topic now.
And here I was thinking people would be asking about the zombie and skeleton horses first.
As I've stated repeatedly in the past, I prefer to not add support for unused content or things that are not legitimately obtainable in-game as things like this are often subject to future change/removal and can end up being a waste of time to support. (Anyone remember stuff like "Crying Obsidian?") You can rest assured though that if this stuff gets officially added to the game and is legitimately obtainable in survival or creative, it will be supported by the pack. Chainmail is a prime example of an unsupported texture that was later supported as soon chainmail became obtainable without requiring third party editors.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
To save time and resources (and stick to the KISS principal) I'm pairing up comparable effects that differ among equipment types. So for example: Sharpness, Power, Protection, and Efficiency are all generalized object enhancements and thus have a generic 'shiny' animation. Another example would be to reuse the same fire effect for all things related to flame. As far as your suggestions go, many of these are already in my pack. Sharpness, power, and protection are the shiny effect, bane of arthropods has a squiggling 'mites' effect, and Knockback and punch already have a vibrating vortex effect. For silk touch I already thought of doing something similar to that suggestion. Armor of course is a whole 'nother ballgame, and some more thought will definitely be going into how I want to implement it.
Have you ensured in the Minecraft launcher that you have the mcpatcher version of the game selected in your profile?
Dunno if I'd use the word 'fan', but yeah, I enjoy the Zelda games fine enough--at least the ones I've played--Majora's Mask is my favorite, though Adventure of Link was pretty awesome too. Of course I also happen to not care much for Team Fortress 2, despite having TF2 cameos in my pack.
(Though it's usually more fun to be surprised by them.)
-Legend of Zelda (zombie, skeleton, and pigzombie, wither skeleton)
-Kid Icarus (skeleton)
-Doom (zombie)
-Duke Nukem (pigzombie)
-Half Life (zombie)
-Thief (skeleton) (My favorite game series of all time--though I think the reboot is probably going to suck...)
-Team Fortress 2 (skeleton, wither skeleton)
Golden tools are already animated, heh. Place one in an item frame and look at it more closely. It sparkles, just not as much as diamond for obvious reasons.
CTM for vines is on the to-do list, and for cacti, I'd need a good idea for how to do this properly. As it is, the top of my cactus tiles well with the sides, so I could only see myself adding something to the bottom if anything.
As far as the lava swimming screen effect goes, that's currently not possible as there is no full screen effect to edit in the vanilla game. They just turn up the fog and turn the screen red. And yeah, I can't change any of that with textures or properties files at the moment. Even if it were possible though, I probably wouldn't know what would be realistic other than pure black... Being submerged into molten rock would pretty much instantly blind you just before your face was melted.
Damaged tools/weapons... amazing (assuming similar for armor, but haven't checked/noticed... I tend to keep my armor repaired).
I finally updated to 1.6.2 and have been putting in some mods. Metallurgy 3 seems to be overridding some of your item textures... haven't checked blocks yet. The bow and arrow and chain armour is clearly Misa but most of the regular items have been overwriitten by metallurgy 3 and look horrible. I have no problem removing Metallurgy 3, however I wondered if you had any idea on putting your textures back in.
Edit: Finally found the line in Metallurgy Vanilla config. Turned texture override off.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumOh yeah, i forgot about that, i would really like you to make textures for them as well (if you haven't already of course), Jeb said he would keep them for map making purposes, here is a citation of Minecraft Wiki: Jeb later mentioned that this mob would not be implemented onto Vanilla Survival, but would still be in the files for developers and map makers.
I just installed mcpatcher (v4.1.0_04) and CT's are working now. I just made a long post about how my CT's have not been working for a while, however after noticing I was running the "_02" version of mcpatcher, I downloaded "_04" and now my CT's are working properly again. Yay!! Love the long "work bench" you can create from a row of crafting tables. Misa's resource pack is the best!
Edit: font is also fixed now! The lower case e's had been chopped in half recently.
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Armor's a whole 'nother beast. It's comprised of separate item icons and 2-4 player overlay skins. I'll be lucky if I can pull off something half-decent with the enchantment effects for them let alone worrying about degradation for them at the moment. Just thinking about getting even one of those systems working the way I'd like makes my brain hurt. So yeah, for now just tools and weapons get degradation based on the type of tool and material they're made of. (IE: shovels get dirty, swords get bloody etc.; and gold gets bent, wood splinters, etc.)
All you need to do is send me a PM asking for permission for my record-keeping purposes. Reason it needs to be a PM is so I'm able to easily reference everyone I've given permission to. Should a post containing some of my work get flagged and a moderator comes knocking to see if the post that was flagged has permission to do what they're doing, I need to be able to run a search on my PM's to see if they do or don't.
As a tip, for citations you need to typically provide a link to the source of the citation. A link to the wiki would not count for this purpose. You have to trace the links down to their direct source for the citation to have any independent verifiability.
That said, even if what Jeb said were true that doesn't change the fact that this mob is only attainable through third party tools. And while Jeb allegedly said that it would not be implemented in vanilla Survival mode, that does not preclude the possibility of the inclusion of the ability to obtain the mob or a way to spawn the mob in Creative mode or via slash commands. I simply do not have time to waste on complicated things (that'd require hours of work) that most people will not be able to make any use of and will likely allow to slip completely into obscurity over time (Giants anyone?).
This would be indicative of CTM not being installed (possibly MCPatcher) If you have patched the latest version of the game with the latest version of MCPatcher, please ensure that on the launcher you edit your profile and select the 1.6.2-mcpatcher version of the game.
When I checked up on this the first time, I looked at my working folder which does in fact have animation files for gold tools. However upon further inspection of the live zip file of the pack they seem to be missing. They'll be added in on the next update.
You might wish to follow the installation instructions... I see on that video that your client hasn't been patched at all--more than half of my texture pack's features are actually missing. In this pack the text should never look like low resolution pixels, the tops and bottom of logs should have high resolution textures (jungle trees should have dynamic support for wider trunks), water should not be grey, the majority of ground textures shouldn't tile repeatedly, there should be HUNDREDS of different looking mobs, and the list goes on and on and on. Sufficed to say this pack should not be played without the client being patched by MCPatcher or you're missing out on what it's actually supposed to look like.
Er... Even after I added full CTM support to birch planks? After CTM support was added they're one of the most dynamic and versatile planks of the four. You are patching with CTM enabled, yeah? If you have, they should look like this:
Despite all the different textures and patterns, this was made
As far as the GUI's go this pack aims for relative closeness to vanilla. The pack is designed to be accessible to people who are familiar with the vanilla style of textures and want something a bit more realistic and versatile--it also allows people with this pack to play on servers with people using vanilla textures without too much variance in how things look. I know a lot of other packs like to theme their GUI's to look like different things, but to me it it just looks kinda sloppy to have a mishmash of different styles for the GUI. My GUI designs are minimalistc to cut down on visual clutter and are intended to be more clean, consistent and similar to the simple grey vanilla designs.
I understand what you are saying perfectly, but, well, the good part about spawning unused mobs is that when you do it, it feels good, like if you had found a secret in the game, i have managed to spawn ALL of the hidden mobs in the game, and, the green villager is one of my favorite ones, i dont really think any of them will end up removed ( they have been there for a looong time ) so, if you want to, you could add support for unused mobs in the alternates pack you were going to make, you would make me really, really happy if you could do this ( i know, it could be removed in the future, but, why not? its fun to make things even if they get removed ) and besides, people who prefer to have older versions of minecraft could spawn them
PD: did you know that you can turn mobs upside down if you name them Grumm or Dinnerbone? XD
Hello, i dont think its related to the texture pack, it may be MCpatcher, the problem was caused because of Connected textures, try disabling it and see if it works, then, we will be sure if that is the problem, if it is, it may be a wrong installation or version of mcpatcher, hope i helped you
Wut? she did already :S
wut? i must have downloaded the wrong version XD
also i need some help.
i got Misa because i LOVE the random mobs but when i used mcpatcher and the converted pack i dont get the random mobs? can someone tell me how to fix this please?
EDIT
it was because of the version
The most advanced advanced adventure map ever created!