Hey Misa, long time user of your pack and wanted to say thank you for all the time and effort you've put into it.
I also have a pretty simple question about the water texture. I recently started using your texture pack again after sticking with vanilla for awhile due to all the snapshots and updates Mojang was churning out. The first thing I noticed in your pack was the water, it's really light, nearly completely white, in both the Extreme Hills and Desert biomes (haven't been able to check plains, forests, etc yet). I have in fact patched the game correctly using mcpatcher and the rest of the pack looks amazing.
Is the water supposed to be that bright? I don't honestly remember what it looked like in older versions of your pack. I'm also running the latest snapshot if that makes much of a difference.
Nearly black text on black background ... that's sneaky. You really should change the text to a better visible color, Misa, there's no reason to hide the truth
I'm kind of surprised that's not Mojangs actual tagline.
sometimes I think a general forum announcement needs to be made that if you want to post something (and issue, particularly), to use the search feature to see if it's already been addressed in the topic.
Detector Rails: already been addressed and will be fixed next texture pack version
White Water: already been addressed and will be fixed next texture pack version
Zip Compression Issue (just in case it comes up AGAIN): already been addressed and will be fixed next texture pack version
Hey Misa, long time user of your pack and wanted to say thank you for all the time and effort you've put into it.
I also have a pretty simple question about the water texture. I recently started using your texture pack again after sticking with vanilla for awhile due to all the snapshots and updates Mojang was churning out. The first thing I noticed in your pack was the water, it's really light, nearly completely white, in both the Extreme Hills and Desert biomes (haven't been able to check plains, forests, etc yet). I have in fact patched the game correctly using mcpatcher and the rest of the pack looks amazing.
Is the water supposed to be that bright? I don't honestly remember what it looked like in older versions of your pack. I'm also running the latest snapshot if that makes much of a difference.
Water is supposed to range from various shades of blue to brown in swamps. My guess is you are not using the correct MCPatcher version for the latest snapshot. You need to grab the beta 4.0+ version located among the last few pages of the MCPatcher thread. The live version of MCPatcher is currently only for the live version of the game and a few of the earlier snapshots. The reason it hasn't been posted as the live link is because backwards compatibility with earlier versions is not available in the current beta patcher.
...White Water: already been addressed and will be fixed next texture pack version..
A bit of a correction: The white water has nothing to do with my texture pack and is nothing I can fix. As stated above, it has to do with people just using the wrong MCPatcher on the latest snapshot.
My computer can handle 128x128 texture packs with 40 fps with mid settings OK
when I use yours it's great with 60 fps but 30 min and my game frozen
why ??!!
P.S. : I use opifine not MCpatcher I know that you said that I should'n report this but if I use MCpatcher my fps goes down to 14 soo yea
thanks very much
This texture pack has far more advanced extra features than the average 128x128 texture pack. CTM, animations, Randomobs and stuff like Better Skies (the latter two of which are optional) take up a good bit of resources. Judging a pack by resolution alone is a terrible gauge for performance. And really, if you're not on a computer designed for gaming, you probably shouldn't expect to get too much out of modding. Prior to Minecraft, it was pretty much completely unheard of for non-PC gamers to partake in modding communities for PC games. Graphical mods like texture packs always have been and likely always will be the mods that push your hardware to its limits.
That said, this pack is about as optimized as it can be on many computers for all the features you get with it over most other packs. The most I can provide is the performance guide posted as the first issue on my FAQ. The only additions I'd have to make to that guide would be to disable Advanced GL in-game as well as disabling optional components in MCPatcher such as Better Skies (and at worst, Randomobs). Following that guide and and my additions should improve performance quite a bit on most computers. As far as the game running fine, then freezing goes, I've never experienced or received reports of this happening from users running MCPatcher. So for the time being, I can't explain really that any other way than to dismiss it as a potential issue with Optifine only until I have more information.
thanks for your reply but I've disable almost every thing in optifine (except CTM)
I've solved that by progrem called (baidu PC faster) thanks
when I active every thing ( random mobs . better skies .CTM ...) I have from 40 -20 fps with normal distance ( I can't put it on far or crash ) is that good ??
nevermind I fixed the problem but i have to put the rander distance to short (thats mean no fancy sky )
looks like I don't have that much computer that can handle misa texture
Anybody have brown textures for the grass/leaves in swamp biomes? I don't know it is made to look like that, because it is not even green, it is just brown. It doesn't look good, and I think it's likely a bug in my game or something but if anyone knows how to fix that, please let me know.
Water is supposed to range from various shades of blue to brown in swamps. My guess is you are not using the correct MCPatcher version for the latest snapshot. You need to grab the beta 4.0+ version located among the last few pages of the MCPatcher thread. The live version of MCPatcher is currently only for the live version of the game and a few of the earlier snapshots. The reason it hasn't been posted as the live link is because backwards compatibility with earlier versions is not available in the current beta patcher.
A bit of a correction: The white water has nothing to do with my texture pack and is nothing I can fix. As stated above, it has to do with people just using the wrong MCPatcher on the latest snapshot.
It seemed to be a problem with changes made to the layer ordering in the snapshots and the limited color palette used on my image files. With the way the layering worked, there were bugs with the system demanding a full-color RGB format from the image files for the layer calculations and not getting what it demanded. Sufficed to say I figured out a workaround to fix this on patched or unpatched versions of Minecraft by simply increasing my image files for the block-breaking animation to full color. They take up more space, but the bug is gone now.
If there is any vendetta, it's purely one-sided and something completely unrelated to this texture pack. Kahr has no problem with Forge and has often gone out of his way to ensure that it remained compatible with MCPatcher. You just have to ensure you install Forge with MCPatcher's mod installation system. And as far as I'm aware there aren't many if any packs that require Optifine for features that MCPatcher doesn't already cover (and likely came up with to begin with). So yeah, I'm not seeing what the dilemma is here.
If you're going to suggest mods you need to provide links. By the sound of it though, I'm guessing that hats and furniture involve adding new blocks/items to the game and aren't purely aesthetic.
I actually don't hang around the forums too much to communicate effectively through them. For just random chat on pretty much any subject, anyone is free to PM me though for my AIM screen name. I'm on that pretty much all day, every day and rarely too busy to talk.
If you mean on the upper right corner, that's endstone and bedrock. Kexikus already accurately named all the materials in that screenshot.
[size=medium]What part of: did you miss the first time I responded to you regarding this? Because I can still find absolutely nothing on the subject.
Really? i forgot about that post, i dont really use the search button that much, but if you want sources, i will give you one, check this YouTube User Account http://www.youtube.com/user/FireRockerzstudios there is some info about the subject
Really? i forgot about that post, i dont really use the search button that much, but if you want sources, i will give you one, check this YouTube User Account http://www.youtube.c...eRockerzstudios there is some info about the subject
Linking to some user's channel who isn't even associated with Mojang isn't a source... Am I expected to just watch a hundreds of random videos from this person to get the information I'm actually asking for? :/
you create the best texturpack ever.
Ok, but its hard to wait for next official minecraft-release to get actuel version of your texturpack.
But its an option, to publish actual changes in your texturepack as miniupdate?
So your fans can add it self in your texturepack?
for example... publish, the new blocks separatly.. and we add it to our misa-exturpack!?
This is very good for snapshot-players.
The last time I tried doing this, a few dishonest, capitalistic assholes stole the work, and posted a more updated version of my texture pack than the one that was officially up, and made a bunch of money off of it before they were eventually shut down. They specifically used the new textures to advertise their illegal copy of the pack. Also I'm too much of a perfectionist to just release stuff that's still subject to change before Minecraft officially updates.
I'm still foolishly holding out hope that Mojang will do a little more with addressing the issues with the crappy horse model--especially regarding the saddle. If the model remains as atrocious as it currently is, I'm going to have to completely redesign my saddle icon and the texture applied to saddled pigs to look less realistic than before... Even if they fix the consistency issue by changing the pig model to use the horse saddle model, we'll still end up with limitations to what textures can do to make the saddle look like an actual damn saddle.
Misa' Is there a way to make the underwater a bit clearer or easier to see thru. I have tried several techniques unsuccessfully and I was hoping that you might have an easy solution.
Linking to some user's channel who isn't even associated with Mojang isn't a source... Am I expected to just watch a hundreds of random videos from this person to get the information I'm actually asking for? :/
The last time I tried doing this, a few dishonest, capitalistic assholes stole the work, and posted a more updated version of my texture pack than the one that was officially up, and made a bunch of money off of it before they were eventually shut down. They specifically used the new textures to advertise their illegal copy of the pack. Also I'm too much of a perfectionist to just release stuff that's still subject to change before Minecraft officially updates.
I'm still foolishly holding out hope that Mojang will do a little more with addressing the issues with the crappy horse model--especially regarding the saddle. If the model remains as atrocious as it currently is, I'm going to have to completely redesign my saddle icon and the texture applied to saddled pigs to look less realistic than before... Even if they fix the consistency issue by changing the pig model to use the horse saddle model, we'll still end up with limitations to what textures can do to make the saddle look like an actual damn saddle.
what do you mean by *shut down*? i hate these types of people...
Hey Misa, quick question, do you know if it's possible to have biome-colored blocks that change in the nether, but not in deserts? I'm asking you because I saw a nether build using stone brick and your TP, and the dark tinted stone brick looked really good. It's been a while since I screwed around with custom colors, and I don't really like having building blocks change color because of overworld biome coloring, but I'd like to have some blocks be colored in the nether. Is it possible, or does it just use the desert part of the color file?
I have a question. Where is ALTERNATES.png? I want to change the texture for the bed into a red bed (Like in vanilla Minecraft)
If I remember correctly, she doesn't have any alternates in the pack ATM, so either use the alternates from one of the older versions, or just change the hue of the bed yourself. Pretty sure Misa said she'd be releasing alts separately soon though, so you could just wait for that if you want to.
I went back 5 pages to make sure this question hadn't been asked recently. So if you've already answered it, I'm sorry for not going back far enough.
Is it your plan to release a texture pack that it compatible with one of the more recent snapshots? I keep checking the thread every week to see if there's been an update, but I thought that maybe I'd just come right out and ask: when would you guess an updated pack targeting the snapshots might get released?
Thanks so much for all your hard work. I've used your texture pack for a long, long time and refuse to play minecraft without it.
can I use some of your textures for my mix-pack? That would be awesome!
I also have a pretty simple question about the water texture. I recently started using your texture pack again after sticking with vanilla for awhile due to all the snapshots and updates Mojang was churning out. The first thing I noticed in your pack was the water, it's really light, nearly completely white, in both the Extreme Hills and Desert biomes (haven't been able to check plains, forests, etc yet). I have in fact patched the game correctly using mcpatcher and the rest of the pack looks amazing.
Is the water supposed to be that bright? I don't honestly remember what it looked like in older versions of your pack. I'm also running the latest snapshot if that makes much of a difference.
I've heard the snapshots and MCPatcher do some funny stuff. So, that might be it.
I'm kind of surprised that's not Mojangs actual tagline.
Detector Rails: already been addressed and will be fixed next texture pack version
White Water: already been addressed and will be fixed next texture pack version
Zip Compression Issue (just in case it comes up AGAIN): already been addressed and will be fixed next texture pack version
that's just for starters.
and this is just a PSA... of sorts.
I had a problem it's soooo weird
My computer can handle 128x128 texture packs with 40 fps with mid settings OK
when I use yours it's great with 60 fps but 30 min and my game frozen
why ??!!
P.S. : I use opifine not MCpatcher I know that you said that I should'n report this but if I use MCpatcher my fps goes down to 14
thanks very much
Water is supposed to range from various shades of blue to brown in swamps. My guess is you are not using the correct MCPatcher version for the latest snapshot. You need to grab the beta 4.0+ version located among the last few pages of the MCPatcher thread. The live version of MCPatcher is currently only for the live version of the game and a few of the earlier snapshots. The reason it hasn't been posted as the live link is because backwards compatibility with earlier versions is not available in the current beta patcher.
A bit of a correction: The white water has nothing to do with my texture pack and is nothing I can fix. As stated above, it has to do with people just using the wrong MCPatcher on the latest snapshot.
This texture pack has far more advanced extra features than the average 128x128 texture pack. CTM, animations, Randomobs and stuff like Better Skies (the latter two of which are optional) take up a good bit of resources. Judging a pack by resolution alone is a terrible gauge for performance. And really, if you're not on a computer designed for gaming, you probably shouldn't expect to get too much out of modding. Prior to Minecraft, it was pretty much completely unheard of for non-PC gamers to partake in modding communities for PC games. Graphical mods like texture packs always have been and likely always will be the mods that push your hardware to its limits.
That said, this pack is about as optimized as it can be on many computers for all the features you get with it over most other packs. The most I can provide is the performance guide posted as the first issue on my FAQ. The only additions I'd have to make to that guide would be to disable Advanced GL in-game as well as disabling optional components in MCPatcher such as Better Skies (and at worst, Randomobs). Following that guide and and my additions should improve performance quite a bit on most computers. As far as the game running fine, then freezing goes, I've never experienced or received reports of this happening from users running MCPatcher. So for the time being, I can't explain really that any other way than to dismiss it as a potential issue with Optifine only until I have more information.
I've solved that by progrem called (baidu PC faster) thanks
when I active every thing ( random mobs . better skies .CTM ...) I have from 40 -20 fps with normal distance ( I can't put it on far or crash
nevermind I fixed the problem but i have to put the rander distance to short
looks like I don't have that much computer that can handle misa texture
Thanks, I'll go give the beta patcher a try.
Really? i forgot about that post, i dont really use the search button that much, but if you want sources, i will give you one, check this YouTube User Account http://www.youtube.com/user/FireRockerzstudios there is some info about the subject
I'm still foolishly holding out hope that Mojang will do a little more with addressing the issues with the crappy horse model--especially regarding the saddle. If the model remains as atrocious as it currently is, I'm going to have to completely redesign my saddle icon and the texture applied to saddled pigs to look less realistic than before... Even if they fix the consistency issue by changing the pig model to use the horse saddle model, we'll still end up with limitations to what textures can do to make the saddle look like an actual damn saddle.
Yep. I'm an adventurer(at least that's what I think I am).
what do you mean by *shut down*? i hate these types of people...
If I remember correctly, she doesn't have any alternates in the pack ATM, so either use the alternates from one of the older versions, or just change the hue of the bed yourself. Pretty sure Misa said she'd be releasing alts separately soon though, so you could just wait for that if you want to.
I like this texture pack a lot, however, I have noticed that with 1.5.2, the compass and clock no longer work. Any ideas?
All other animations seem to work fine.
Mark
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Curse PremiumI went back 5 pages to make sure this question hadn't been asked recently. So if you've already answered it, I'm sorry for not going back far enough.
Is it your plan to release a texture pack that it compatible with one of the more recent snapshots? I keep checking the thread every week to see if there's been an update, but I thought that maybe I'd just come right out and ask: when would you guess an updated pack targeting the snapshots might get released?
Thanks so much for all your hard work. I've used your texture pack for a long, long time and refuse to play minecraft without it.