Of course. You don't need permission for this sort of use. Just make sure to link to my thread to provide credit. Rehosting download links for the pack is of course prohibited.
I "fixed" it (the zip), but there are still some errors. Title screen "missing texture". White water. Breaking blocks is "highlighted".
I'm also tired of saying that I do, in fact, use MCPatcher (and I do use the latest version (MCPatcher & texture pack), and I do do a clean install).
99% of the time, white/missing textures are a result of insufficient memory. I've never seen them associated with corrupted textures. I'd imagine with corrupt textures, the textures would either look buggy or would simply render the default texture in its place. I'd suggest going over the first issue in my FAQ to ensure your installation is as optimized as it can be. Also not on the FAQ is the suggestion to disable the optional features--namely BetterSkies.
i followed the instruction perfectly like i have the last 3 patches and have had no problems.
this last time i followed the installation instructions perfectly and everything was fine. forgot that i usually unchecked the "lighting" option in mcpatcher and repatched. booted up the game and now the water is a pale white color and stone(baked from cobblestone type stone) has a very bizarre blatant pattern that is extremely eye soring. also, glass no longer has a block free element to it. the glass is transparent but large windows are essentially blocks that are transparent. ive attempted full reinstalls to no avail. anyone else having these problems?
thanks.
This sounds like an issue with a broken installation of Custom Colors and Better Glass. Unchecking components of custom colors is not recommended as it is typically regarded as a required feature for this pack. As far as the glass goes, my glass should be semi-translucent, not completely transparent if Better Glass is properly installed. The following features are pretty much absolutely required for this pack to function properly:
Extended HD
Custom Colors
Connected Textures
Better Glass
Hey Misa just wanted to ask did you forget to add the texture for the back side of the Iron Armor Leggings? The texture has been missing for a very long time since 1.8 Beta I think i've last seen the texture for the back side of the Iron Armor Leggings and just wanted to let you know that it is still missing and needs fixing after you are able to get around to it after your done with all your hard work on the textures for the next update and that im thankful for you still hanging on even with the pain Mojang has been giving you with your pack lately with all the changes and that I hope to see more of your amazing works. Also another issue if not much to ask to address i've also seen is that the Nether Brick Fence is now black now I don't know if this is intentional or not since the icon for it is still red that it may need fixing too and I don't think its a patching problem because its texture is white when there is a problem.
I didn't forget it--there are no missing textures on the iron armor leggings. If anything every armorsmith throughout history who's ever successfully designed functional plate armor forgot to add it:
Though it's more likely that they didn't forget about it so much as elected to not include it, as completely encasing the upper thighs and buttocks in plates of armor would:
-Prohibit expansion and contraction of the large muscle groups in those areas.
-Cut off circulation to the lower extremities. -Prevent the common actions of running, kicking, squatting, sitting, and horseback-riding. -Potentially sever the siatic nerve when under impact stress--paralyzing the wearer for life.
There's a reason this is called a realistic texture pack.
As far as the netherbrick fence goes, it's been black for more than a year now:
3/01/12:
-Nether brick fences are now dark grey to increase their usability by mimicking wrought iron fences. 6/16/12
-Slightly lightened the color of Nether fences to better showcase the new textures.
-Reverted to the old coloring method for nether bricks and nether brick stairs. (Fences will look weird in the inventory and hand only.)
The issue with it showing up as a dark burgundy color, is a limitation of the CTM feature that allows the texture to appear unique when placed. (It's the same reason the icons for wooden fences don't match the placed look of them) At the moment, there is little that can be done for it. I did use Custom Colors to darken the texture however. So if your gamma/brightness isn't too high on your monitor/video card, the item icon should appear black when compared to nether bricks.
Now for a more general announcement: To anyone having issues with the glowing block breaking texture, please report the issue on the MCPatcher thread. Be sure to include a detailed report of which version of MCPatcher you are running and which version of Minecraft.jar you are patching so this bug can be reproduced in testing.
Don't demand an immediate response or repeatedly pester Kahr about this either. Mojang has once again changed the texture loading system on today's snapshot, and he'll likely be busy enough as it is dealing with adapting MCPatcher to function with the game yet again.
EDIT: Ah there we go ( For anyone with same issue: you need to use convert texture pack feature to fix this through mc patcher )
Actually the convert pack feature isn't responsible for fixing your problem--it's merely incidental. You haven't needed to convert this pack since January and earlier of this year. The font spacing bug is a known issue on Mojang's end and is a result of improper installation of MCPatcher (Specifically the 'HD Font' component.). Likely when you converted the pack you patched again and the patch is actually what fixed the problem.
I'd strongly recommend against using the conversion tool to fix problems, as the pack is already formatted and conversion can only do harm (as unlikely as that is to happen) to the formatting of the pack at this point.
Misa, a quick question .... Where did you stash the alternate textures for the 1.5 release of your pack? Since the 1.5 update, it's a bit easier now for normal users to sub in the alternates they wanted to use. Unfortunately, I cannot seem to find them at all.
I wanted to sub in one of the older versions of your Lapis block.
EDIT: Ah there we go ( For anyone with same issue: you need to use convert texture pack feature to fix this through mc patcher )
I also had the lettering problem along with the 'white' water issue. I updated to the most recent versions of both MCPatcher and Optifine and the issue was taken care of.
Hello!, i managed to get you pack to work with ALL the features without any lag, but, there is something that bugs me out, where are the hearts that appear when you feed an animal? did mojang delete them? i dont know where are these textures on minecraft.jar, thats why i ask, Oh, yeah, any news about the horses? i would love to see a screenshot of them!, did you know that mojang will be adding sail boats, lobsters, crabs and jungle birds?, i wonder what will happen to me when i see your new textures for them, i cant wait to see them!.
Misa, a quick question .... Where did you stash the alternate textures for the 1.5 release of your pack? Since the 1.5 update, it's a bit easier now for normal users to sub in the alternates they wanted to use. Unfortunately, I cannot seem to find them at all.
I wanted to sub in one of the older versions of your Lapis block.
Grab it from the old pack which is still hosted on the main post. As I've said in the past, the alternates will no longer be distributed with the main pack and I'm working on an alternates pack which will be released independently of the main pack sometime in the near future (hopefully).
Hello!, i managed to get you pack to work with ALL the features without any lag, but, there is something that bugs me out, where are the hearts that appear when you feed an animal? did mojang delete them? i dont know where are these textures on minecraft.jar, thats why i ask, Oh, yeah, any news about the horses? i would love to see a screenshot of them!, did you know that mojang will be adding sail boats, lobsters, crabs and jungle birds?, i wonder what will happen to me when i see your new textures for them, i cant wait to see them!.
Derp, Darckray5
The hearts are still there and working on my end. The file for them is particles.png.
Horses are about 80% complete, but not in a screenshot-worthy state yet.
I'm going to have to demand a source for this info regarding sail boats, lobsters, crabs and jungle birds--I could find literally nothing to confirm any of that.
Ah - then I'll have to see if I can track down an older version that has them as separate files or something. It was the whole issue with having to have pixel precision when cutting out parts of the alternate sheet that kept me from doing it last time.
Ah - then I'll have to see if I can track down an older version that has them as separate files or something. It was the whole issue with having to have pixel precision when cutting out parts of the alternate sheet that kept me from doing it last time.
I've never had a version that had them as individual files. The very change in the format is why I dropped them from the main pack and decided to release them later as a second file. Just use a grid tool with snapping on. Most image editors that support alpha channels and layering have this and it's all I've ever used when copying and pasting textures to and from the old terrain sheet. Though even in a worst case scenario, it wouldn't be hard to open ALTERNATES.png in MS Paint, zoom in on the tile you want, make a selection around from the upper left corner that measures 64x64, copy it, then paste it into the single texture file you want to replace.
Hate to say it, but I'm just going to gut this thing of the lightmap files and use them as a template for my own texturepacks, even though I'm going to completely change the colors to the point where your own files are unrecognizeable.....
...And thus, the general public discovered how texturepack creators use the products of their fellow aritsts....
Rollback Post to RevisionRollBack
Do you need a professional resource pack? Do you need it right now?
Hate to say it, but I'm just going to gut this thing of the lightmap files and use them as a template for my own texturepacks, even though I'm going to completely change the colors to the point where your own files are unrecognizeable.....
...And thus, the general public discovered how texturepack creators use the products of their fellow aritsts....
(the following is, strictly speaking, my opinion and viewpoint in reply to this... nothing "official")
I'm no texture pack artist, but I'm pretty sure most texture pack artists actually base their's off the original textures, not another artist's textures.
Seems to me that what you propose to do would still be in violation of the rules for texture packs (not sure as I'm only going on my sense of common sense here). Definitely in violation of the spirit of the rules, if nothing else (IMO).
And at this point, you are quoted as stating how your texture pack will be done (and presumably without having sought permission, based on how you worded it).
...also...
even though I'm going to completely change the colors to the point where your own files are unrecognizeable
...doesn't make sense in and of itself (as it's more than just the colors that make textures unique... it's the design). change only the colors, and it will still be clear where it came from.
One final note: based on the way you phrased that last line, sounds like you plan to re-distribute it... that is where I earlier implied against the rules/spirit of the rules. personal use w/o redistribution is basically the only way you can make any changes and still be okay.
Hey Misa, thanks for the awesome texture pack! The only problem that I'm having with it right now is that there seems to be a bug with the blocks, or at least on my end there is. I'm not quite sure how to explain but when I load my world the edges of each block seem to be gone. I followed your installation process step by step, ran MCPatcher multiple times and even tried reinstalling. If you can help me out with this that'd be great! (I would post a screenshot but I'm not quite sure how to be honest lol)
99% of the time, white/missing textures are a result of insufficient memory. I've never seen them associated with corrupted textures. I'd imagine with corrupt textures, the textures would either look buggy or would simply render the default texture in its place. I'd suggest going over the first issue in my FAQ to ensure your installation is as optimized as it can be. Also not on the FAQ is the suggestion to disable the optional features--namely BetterSkies.
This sounds like an issue with a broken installation of Custom Colors and Better Glass. Unchecking components of custom colors is not recommended as it is typically regarded as a required feature for this pack. As far as the glass goes, my glass should be semi-translucent, not completely transparent if Better Glass is properly installed. The following features are pretty much absolutely required for this pack to function properly:
Extended HD
Custom Colors
Connected Textures
Better Glass
I didn't forget it--there are no missing textures on the iron armor leggings. If anything every armorsmith throughout history who's ever successfully designed functional plate armor forgot to add it:
Though it's more likely that they didn't forget about it so much as elected to not include it, as completely encasing the upper thighs and buttocks in plates of armor would:
-Cut off circulation to the lower extremities.
-Prevent the common actions of running, kicking, squatting, sitting, and horseback-riding.
-Potentially sever the siatic nerve when under impact stress--paralyzing the wearer for life.
As far as the netherbrick fence goes, it's been black for more than a year now:
-Nether brick fences are now dark grey to increase their usability by mimicking wrought iron fences.
6/16/12
-Reverted to the old coloring method for nether bricks and nether brick stairs. (Fences will look weird in the inventory and hand only.)
The issue with it showing up as a dark burgundy color, is a limitation of the CTM feature that allows the texture to appear unique when placed. (It's the same reason the icons for wooden fences don't match the placed look of them) At the moment, there is little that can be done for it. I did use Custom Colors to darken the texture however. So if your gamma/brightness isn't too high on your monitor/video card, the item icon should appear black when compared to nether bricks.
Now for a more general announcement:
To anyone having issues with the glowing block breaking texture, please report the issue on the MCPatcher thread. Be sure to include a detailed report of which version of MCPatcher you are running and which version of Minecraft.jar you are patching so this bug can be reproduced in testing.
Don't demand an immediate response or repeatedly pester Kahr about this either. Mojang has once again changed the texture loading system on today's snapshot, and he'll likely be busy enough as it is dealing with adapting MCPatcher to function with the game yet again.
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EDIT: Ah there we go ( For anyone with same issue: you need to use convert texture pack feature to fix this through mc patcher
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I'd strongly recommend against using the conversion tool to fix problems, as the pack is already formatted and conversion can only do harm (as unlikely as that is to happen) to the formatting of the pack at this point.
I wanted to sub in one of the older versions of your Lapis block.
I also had the lettering problem along with the 'white' water issue. I updated to the most recent versions of both MCPatcher and Optifine and the issue was taken care of.
LOL. That explains everything. xD
Derp, Darckray5
The hearts are still there and working on my end. The file for them is particles.png.
Horses are about 80% complete, but not in a screenshot-worthy state yet.
I'm going to have to demand a source for this info regarding sail boats, lobsters, crabs and jungle birds--I could find literally nothing to confirm any of that.
Vague, generalized query of no discernible value to anyone?
...And thus, the general public discovered how texturepack creators use the products of their fellow aritsts....
(the following is, strictly speaking, my opinion and viewpoint in reply to this... nothing "official")
I'm no texture pack artist, but I'm pretty sure most texture pack artists actually base their's off the original textures, not another artist's textures.
Seems to me that what you propose to do would still be in violation of the rules for texture packs (not sure as I'm only going on my sense of common sense here). Definitely in violation of the spirit of the rules, if nothing else (IMO).
And at this point, you are quoted as stating how your texture pack will be done (and presumably without having sought permission, based on how you worded it).
...also......doesn't make sense in and of itself (as it's more than just the colors that make textures unique... it's the design). change only the colors, and it will still be clear where it came from.
One final note: based on the way you phrased that last line, sounds like you plan to re-distribute it... that is where I earlier implied against the rules/spirit of the rules. personal use w/o redistribution is basically the only way you can make any changes and still be okay.
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