Great texture pack!!!! Been using it for a while. But can someone tell me how to tell if a zombie is a zombie villager? I don't think I've ran into one yet since I started using texture pack.
Great texture pack!!!! Been using it for a while. But can someone tell me how to tell if a zombie is a zombie villager? I don't think I've ran into one yet since I started using texture pack.
Zombie villagers will look like Zombified Villagers whereas Zombies will not look like Villagers. A combo of the clothes and the face should help tell them apart (just remember that many Zombies, and Skeletons for that matter, are based off pop culture... If you know what the Villagers look like, then you should be able to figure out which ones are which).
Zombie villagers will look like Zombified Villagers whereas Zombies will not look like Villagers. A combo of the clothes and the face should help tell them apart (just remember that many Zombies, and Skeletons for that matter, are based off pop culture... If you know what the Villagers look like, then you should be able to figure out which ones are which).
I still remember the old days with your texture pack and the wild grass. The great atmosphere ... <3
And ... The Wild Grass Mod is back and will be updated for 1.5.1 this week. So my Question is: Would you re-add Wild Grass support for the planned next Update for 1.5.1 Misa?
As far as I'm aware, no Misa pack has been made to work with all of the FTB mods.. But if you're looking to still use Misa's pack with high res mod textures, I suggest dropping all of the mod compatible packs that the Soartex texture pack has into your Misa pack that's what I do, since the art styles are close enough to blend in with each other.
Rollback Post to RevisionRollBack
[quote=Kasudain]Well, all major religions have a 'Hell' with flying jellyfish that throw fireballs. Duh.
Misa I am finding an issue with the zip. for some reason no matter where I download the Misa500 version from, when I go to add in my textures to test mod textures with 1.5 winrar is telling me that the archive is corrupt and does not allow me to add anything into the zip. Other zips are fine.
Misa I am finding an issue with the zip. for some reason no matter where I download the Misa500 version from, when I go to add in my textures to test mod textures with 1.5 winrar is telling me that the archive is corrupt and does not allow me to add anything into the zip. Other zips are fine.
i have the same issue they all do the same thing. i tried to extract the files and it stops at 78%. plus i get 200+ unsupported compression method errors. could be the way it was zipped up.
I love this texture pack a lot and have been using it ever since you first posted it ^^ I've recently tried to change the textures a little myself but the new ones i put in don't seem to work it keeps using the old ones and I'm not sure what I'm doing wrong. I tried to replace the stoneslab_side.png and stoneslab_top.png so they better matched with the stone bricks but when I load the pack it keeps using the original textures and i can't figure out why @[email protected]
Hopefully someone knows what I need to do to make it work? I'd realy appreciate it ^^
Misa I am finding an issue with the zip. for some reason no matter where I download the Misa500 version from, when I go to add in my textures to test mod textures with 1.5 winrar is telling me that the archive is corrupt and does not allow me to add anything into the zip. Other zips are fine.
i have the same issue they all do the same thing. i tried to extract the files and it stops at 78%. plus i get 200+ unsupported compression method errors. could be the way it was zipped up.
This has been mentioned several times before.
Hint: search "Unsupported Compression Method"
This has been mentioned several times before.
Hint: search "Unsupported Compression Method"
You are the man for me today.. I just should did the leg work first. I rely on 7zip so much its odd to run across an error like that which windows explorer fixes... learned something new today.
This has been mentioned several times before.
Hint: search "Unsupported Compression Method"
I must have missed some posts. Usually I am up to date on reading the forum and had not remembered it ever mentioned. I use winRAR as it was purchased for me. the only time I have issues is when I was trying to add in my own misa style moded textures. I extract without a hitch. I did figure out a work around. I moved everything to an older archive of hers. I was putting it up as more of a heads up thing.
Yay... I get to stop working all the cool extra stuff I was working on for items to skin some damned horses whose designs are so horribly inconsistent with the rest of the mobs in the game that I have to wonder if anyone working at Mojang has read so much as even an old Geocities website page on design.
I said nothing about the skins being terrible. I said their horse designs are (at least so far) horribly inconsistent with the other mobs.
Mojang's design consistency began to suffer around the time Notch stopped working on it, and has just been getting worse over time. They're making a lot of mistakes that even first-year design students would know to avoid. The game may be worked on by competent coders, but their design skills reek of incompetence in the areas of system design, content design, and graphic design. For every new feature they add, they ignore several broken ones and they take a new and inconsistent approach to the design without retrofitting pre-existing elements of the same system.
At this point it's so bad that I'm pretty much hoping (though without much faith) that Minecraft's success spawns a clone that's superior in enough ways that I can shift all of my efforts over to supporting it instead. For as little faith as I have in this happening, I have even less faith in Mojang correcting all of their design mistakes.
I said nothing about the skins being terrible. I said their horse designs are (at least so far) horribly inconsistent with the other mobs.
Mojang's design consistency began to suffer around the time Notch stopped working on it, and has just been getting worse over time. They're making a lot of mistakes that even first-year design students would know to avoid. The game may be worked on by competent coders, but their design skills reek of incompetence in the areas of system design, content design, and graphic design. For every new feature they add, they ignore several broken ones and they take a new and inconsistent approach to the design without retrofitting pre-existing elements of the same system.
At this point it's so bad that I'm pretty much hoping (though without much faith) that Minecraft's success spawns a clone that's superior in enough ways that I can shift all of my efforts over to supporting it instead. For as little faith as I have in this happening, I have even less faith in Mojang correcting all of their design mistakes.
Before I say anything, I wanna say that your pack is epic and one of the only 3 packs I use other than default.
You do realise that the horses were originally from the Mo'Creatures mod, right? Their design is the same, and they are made and coded by the same guy. Don't blame mojang for wanting to implement a cool idea to Minecraft directly from a mod which has a different design scheme, blame the mod creator for having a different design scheme. In fact, don't blame anyone at all, I think Minecraft needs a change-up in the design every once in a while. Can't wait for those horses to be textured though, as soon as your texture pack updates, I can see what my finished buildings will look like. Keep up the good work on the pack, bro! And remember to texture the armor and saddles when you have time, I understand that you're probably a really busy person, and thus your time is valuable. This pack just keeps getting better and deserves many !
You do realise that the horses were originally from the Mo'Creatures mod, right?
You do realize that that has absolutely nothing to do with any of the points I made, right?
Their design is the same, and they are made and coded by the same guy. Don't blame mojang for wanting to implement a cool idea to Minecraft directly from a mod which has a different design scheme, blame the mod creator for having a different design scheme. In fact, don't blame anyone at all...
Why on Earth not? Mojang made a conscious effort to implement this mod in the way they have. The way they have done so is horribly inconsistent design-wise without a retrofit of pre-existing mobs and something to address the the system balance issues it creates with mobs like pigs--which pretty much again have no unique utility as opposed to every single other mob. By saying no one is to blame here, you're pretty much saying that Mojang isn't responsible for the decisions made by Mojang. I could not disagree more.
...I think Minecraft needs a change-up in the design every once in a while.
I never said they didn't. Consistency is still a major element of good design though. When changing the design, retrofitting is required, and old problems should be addressed before adding the new design model which has the potential to compound existing problems. If you wanna talk about changing up the design, personally I think the whole damn thing should be remade from scratch.
Keep up the good work on the pack, bro!
I'll try, but I'm not a bro.
And remember to texture the armor and saddles when you have time...
And remember, I've been modding Minecraft since before half of the Minecraft design team at Mojang even first heard of the game. This isn't one of my first rodeos so to speak
Honestly, the original design for Mo' Creatures horses would be so much more fitting with vanilla game, altough with the head of the actual one. And have you seen the textures for dotted horses? They are absolutely horrible. Well, at last I think you'll be able to work it out.
Zombie villagers will look like Zombified Villagers whereas Zombies will not look like Villagers. A combo of the clothes and the face should help tell them apart (just remember that many Zombies, and Skeletons for that matter, are based off pop culture... If you know what the Villagers look like, then you should be able to figure out which ones are which).
Thanks that really helps!
I still remember the old days with your texture pack and the wild grass. The great atmosphere ... <3
And ... The Wild Grass Mod is back and will be updated for 1.5.1 this week. So my Question is: Would you re-add Wild Grass support for the planned next Update for 1.5.1 Misa?
The Mod from the same dev: http://www.minecraftforum.net/topic/94776-147-ejhopkins-wild-grass-v160-updated-for-forge/page__st__3240#entry21952106
My Backup from Beta 1.4:
As far as I'm aware, no Misa pack has been made to work with all of the FTB mods.. But if you're looking to still use Misa's pack with high res mod textures, I suggest dropping all of the mod compatible packs that the Soartex texture pack has into your Misa pack
i have the same issue they all do the same thing. i tried to extract the files and it stops at 78%. plus i get 200+ unsupported compression method errors. could be the way it was zipped up.
I love this texture pack a lot and have been using it ever since you first posted it ^^ I've recently tried to change the textures a little myself but the new ones i put in don't seem to work it keeps using the old ones and I'm not sure what I'm doing wrong. I tried to replace the stoneslab_side.png and stoneslab_top.png so they better matched with the stone bricks but when I load the pack it keeps using the original textures and i can't figure out why @[email protected]
Hopefully someone knows what I need to do to make it work? I'd realy appreciate it ^^
This has been mentioned several times before.
Hint: search "Unsupported Compression Method"
You are the man for me today.. I just should did the leg work first. I rely on 7zip so much its odd to run across an error like that which windows explorer fixes... learned something new today.
I must have missed some posts. Usually I am up to date on reading the forum and had not remembered it ever mentioned. I use winRAR as it was purchased for me. the only time I have issues is when I was trying to add in my own misa style moded textures. I extract without a hitch. I did figure out a work around. I moved everything to an older archive of hers. I was putting it up as more of a heads up thing.
Mojang's design consistency began to suffer around the time Notch stopped working on it, and has just been getting worse over time. They're making a lot of mistakes that even first-year design students would know to avoid. The game may be worked on by competent coders, but their design skills reek of incompetence in the areas of system design, content design, and graphic design. For every new feature they add, they ignore several broken ones and they take a new and inconsistent approach to the design without retrofitting pre-existing elements of the same system.
At this point it's so bad that I'm pretty much hoping (though without much faith) that Minecraft's success spawns a clone that's superior in enough ways that I can shift all of my efforts over to supporting it instead. For as little faith as I have in this happening, I have even less faith in Mojang correcting all of their design mistakes.
Before I say anything, I wanna say that your pack is epic and one of the only 3 packs I use other than default.
You do realise that the horses were originally from the Mo'Creatures mod, right? Their design is the same, and they are made and coded by the same guy. Don't blame mojang for wanting to implement a cool idea to Minecraft directly from a mod which has a different design scheme, blame the mod creator for having a different design scheme. In fact, don't blame anyone at all, I think Minecraft needs a change-up in the design every once in a while. Can't wait for those horses to be textured though, as soon as your texture pack updates, I can see what my finished buildings will look like. Keep up the good work on the pack, bro! And remember to texture the armor and saddles when you have time, I understand that you're probably a really busy person, and thus your time is valuable.
You do realize that that has absolutely nothing to do with any of the points I made, right?
Their design is the same, and they are made and coded by the same guy. Don't blame mojang for wanting to implement a cool idea to Minecraft directly from a mod which has a different design scheme, blame the mod creator for having a different design scheme. In fact, don't blame anyone at all...
Why on Earth not? Mojang made a conscious effort to implement this mod in the way they have. The way they have done so is horribly inconsistent design-wise without a retrofit of pre-existing mobs and something to address the the system balance issues it creates with mobs like pigs--which pretty much again have no unique utility as opposed to every single other mob. By saying no one is to blame here, you're pretty much saying that Mojang isn't responsible for the decisions made by Mojang. I could not disagree more.
...I think Minecraft needs a change-up in the design every once in a while.
I never said they didn't. Consistency is still a major element of good design though. When changing the design, retrofitting is required, and old problems should be addressed before adding the new design model which has the potential to compound existing problems. If you wanna talk about changing up the design, personally I think the whole damn thing should be remade from scratch.
Keep up the good work on the pack, bro!
I'll try, but I'm not a bro.
And remember to texture the armor and saddles when you have time...
And remember, I've been modding Minecraft since before half of the Minecraft design team at Mojang even first heard of the game. This isn't one of my first rodeos so to speak