Again, this new texture change is a pain. It is taking a lot more work than a normal update.
I'm glad i finally found someone who agrees. I can't for the life of me imagine how anyone can consider the new format 'easy to use' by anyone. Certainly not reviewers who will have to waste valuable time opening file after file after file just to check textures outside the game. Obviously not mentioning texture artists who will now have to save everything separately... Seriously, what's the benefit of that? I'm willing to bet it won't support differently sized textures anyway (Not like we couldn't do that already), so just why?
Sorry to hijack the thread like this Misa, but the only times i've seen the new format mentioned, people were praising it. I'm trying to understand this. (Granted, i was away for ~6 months, but i don't have the time to dig through all those threads)
I'm glad i finally found someone who agrees. I can't for the life of me imagine how anyone can consider the new format 'easy to use' by anyone. Certainly not reviewers who will have to waste valuable time opening file after file after file just to check textures outside the game. Obviously not mentioning texture artists who will now have to save everything separately... Seriously, what's the benefit of that? I'm willing to bet it won't support differently sized textures anyway (Not like we couldn't do that already), so just why?
Sorry to hijack the thread like this Misa, but the only times i've seen the new format mentioned, people were praising it. I'm trying to understand this. (Granted, i was away for ~6 months, but i don't have the time to dig through all those threads)
The only benefit is to new texturepack artists. The textures are easier to edit, as you can just edit the single file, instead of all textures at once, and it adds animations into vanilla, so people can mess with them easier.
Again, this is for people making slight modifications to the game, changing a texture or two.
When you have texture packs that have been out for a long time, with CTM, better skies, random mobs, and complex animations, it just does not work. The vanilla system doesn't support half of what is used in Misa texturepack. The converter didn't work nearly as planned. So much work has to be done because of mojang, much more than they would ever think.
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Strange little bug I'm having with 1.4.7 but from below clouds they aren't transparent. But from above they are. To make it more clear I cannot see tall builds through clouds while below them, but then when I am above the clouds I can see straight through the clouds properly. any known fixes for this?
Strange little bug I'm having with 1.4.7 but from below clouds they aren't transparent. But from above they are. To make it more clear I cannot see tall builds through clouds while below them, but then when I am above the clouds I can see straight through the clouds properly. any known fixes for this?
Wait for 1.5 like most people will be doing. Texture packs like mine aren't fully working again on any of these snapshots. There's a couple more things that will be coming out on MCPatcher's end before you see any release from me. And I don't want to have what happened last time happen again where I release a snapshot update just to have it completely unusable by the next snapshot--or in a state that makes it impossible to easily update for on that day.
I meant the random textures. It probably won't be noticeable if you didn't change the stone background at all.
Not sure why I said CTM.
Iron and gold ores would be fine as random since they get smelted anyway.
But diamond for example gives up one diamond that always looks the same so leaving that as is would still make sense.
Not saying you have to do this of course.
Just sometimes a rare random texture makes things interesting.
Like Levaunt's Derivation has a stone face in the rock on occasions.
I'd still have to redo all my ores from scratch likely if I were to add any variety to them. And yeah, ores are never a high priority. They're something that you typically mine on sight and don't really use for builds or anything.
New launcher? I guess I missed that. Anyway, for ores, I think just having it's stone background matching the random stone blocks would be much better.
Watch the videos from Minecon for the Mod API panel. What they plan to do with the client is outlined there.
"Clock" is probably one of the most useless items in minecraft (to me, at least))),, so even if you were to leave it to be default (vanilla) no one would have been upset about it, I guess All though so far what I could observe from your attitude is, that you are a perfectionist (i might be wrong too?!), so I guess you gonna do something about that dang clocks anyway ) In whatever outcome of this event, wish you luck. We love you bunch,,, girl
For the record, I am somewhat of a perfectionist. This is partly why I don't like to keep up old versions of the pack. Any changes to old textures were made because I wasn't happy with the look of old textures--and wouldn't be proud to have them being representative of my work.
Anyway as far as clocks go, they're done--thanks in large part to Kahr's magic. Let's just say my new clock looks pretty badass, uses 6 layers, makes use of superficial animation, is way more functional than before, and is less than a thousandth of the filesize that it looks like should be--again thanks to Kahr.
I'm glad i finally found someone who agrees. I can't for the life of me imagine how anyone can consider the new format 'easy to use' by anyone. Certainly not reviewers who will have to waste valuable time opening file after file after file just to check textures outside the game. Obviously not mentioning texture artists who will now have to save everything separately... Seriously, what's the benefit of that? I'm willing to bet it won't support differently sized textures anyway (Not like we couldn't do that already), so just why?
Sorry to hijack the thread like this Misa, but the only times i've seen the new format mentioned, people were praising it. I'm trying to understand this. (Granted, i was away for ~6 months, but i don't have the time to dig through all those threads)
I guess one could kinda/sorta/maybe make the argument that it's easier to use if you're someone who lacks any experience with graphics editing (...and is likely too lazy to just PLAY with an image editor and look up things when they get stuck to figure it all out). Given that Mojang's Minecraft team currently has no dedicated graphic designer, it's probably not much of a surprise they'd make as many boneheaded moves in that department as they have. I recommended that they at the very least consult with people in the modding community who have been working with this kind of thing for years, but I guess that fell on deaf ears. The format change isn't so much what I worry about as much as their plans for the modding API and what it means for the client mods that have made texture packs what they are today.
Anyway, just thought I'd give a little update on my progress. The pack with all of its features is currently fully up to date with the latest snapshot. However I still need to do some annoying optimization crap for the minimal-feature functionality of the pack. Basically I can't completely rely on all the optional features of MCPatcher if not everyone can run them. Also I'll probably put off an actual update until 1.5 comes out just to be sure everything won't be ruined by another snapshot. This also gives me some time to work on some special features of my own.
Anyway, just thought I'd give a little update on my progress. The pack with all of its features is currently fully up to date with the latest snapshot. However I still need to do some annoying optimization crap for the minimal-feature functionality of the pack. Basically I can't completely rely on all the optional features of MCPatcher if not everyone can run them. Also I'll probably put off an actual update until 1.5 comes out just to be sure everything won't be ruined by another snapshot. This also gives me some time to work on some special features of my own.
Unfortunately, the server I play on has gone to using the snapshots...
This means I'm stuck with the drab vanilla textures for now.
And I'm not going to try to pressure you to release it as is just to quell my annoyances with the situation. I'm just glad to know your texture pack is back in working order and will be released with 1.5.x so I can continue to marvel at the awesomeness that is your texture pack.
PS: I completely agree with your statement on the snapshots... should be for modders & texture pack artists (and people who know how to test pre-releases) instead of for the general community (because, except for because of the server I play on, I don't update Minecraft except for full releases).
Thank you for continuing to provide a top-notch (pun is happy accident) texture pack. from what I've seen, you'll be able to do a simple conversion for 1.5.... but simple hardly ever turns out to be truly simple.
Unfortunately, the server I play on has gone to using the snapshots...
This means I'm stuck with the drab vanilla textures for now...
Technically you can play the latest snapshots with my pack. You just need to grab the latest version of my pack and the latest BETA version of MCPatcher. Then you use the "Convert Texture Pack" tool on MCPatcher to convert my texture pack to use the new format. There should be no missing textures--they'll just use the defaults combined with my current textures.
It's just too bad Kahr can't make a compatibility function like he did with the zombie and pigzombie textures.
...or can he?
No seriously, can he?
Two textures is one thing but a whole bunch of files with images in them?...
This is sorta apples and oranges. He technically probably could include backwards compatibility with the old format, but at several costs. Things like performance could go down for the coding required to adapt the old method to the new form of stitching--which could potentially defeat the purpose of the render engine optimizations. You could also have a situation where packs have to be physically converted and backed up which could double the size of any texture pack. Considering that none of the new features will be present in pre-1.5 versions of Minecraft, it simply makes more practical sense for artists to just host a final pre-1.5 version alongside their post-1.5 version and for MCPatcher to do the same.
Again, the actual formatting of texture packs is not at all an issue here. It may be arguably a worse format to work with, but Kahr has already created a conversion tool which should at least make updating fairly painless for most artists. And given that Mojang will be working with the new format for any newly-added textures, the problem of sticking to things like terrain.png becomes pretty apparent. If Kahr did design the patcher to use the old format, where on terrain.png do the new blocks go? It's better to just stick with the new format as a uniform standard than have a messy Frankenstein pack that can work with all versions but is full of organizational inconsistencies. When it comes to pretty much any form of design, the KISS principle is always your friend.
Thank you for continuing to provide a top-notch (pun is happy accident) texture pack. from what I've seen, you'll be able to do a simple conversion for 1.5.... but simple hardly ever turns out to be truly simple.
Here's to hope!!
Check my last few posts. The pack is already pretty much fully up to date for 1.5 on my end. I'm just working out some kinks and throwing in extra features between now and 1.5's official release.
I downloaded the packlre for the snapshot and it doesn't seem to be compatible
Hello crafters. Look at your snapshot version--now back to my thread title's snapshot version--now back to your snapshot--now back to my pack's. Sadly, your snapshot version isn't my pack's. But if you stopped using the latest snapshots and switched to the version this pack is made for, your Minecraft could look like mine.
Look down--back up--where are you? You're on a thread with the pack you could be using on an older snapshot. What's in your download history?--back at my thread. I host it. It's a texture pack which improves the general appearance of Minecraft--look again. The texture pack is only supporting [1.4.7]+[13w01b] and earlier. Anything makes sense when you're reading the contents of a thread before downloading. I'm on a computer.
Hello crafters. Look at your snapshot version--now back to my thread title's snapshot version--now back to your snapshot--now back to my pack's. Sadly, your snapshot version isn't my pack's. But if you stopped using the latest snapshots and switched to the version this pack is made for, your Minecraft could look like mine.
Look down--back up--where are you? You're on a thread with the pack you could be using on an older snapshot. What's in your download history?--back at my thread. I host it. It's a texture pack which improves the general appearance of Minecraft--look again. The texture pack is only supporting [1.4.7]+[13w01b] and earlier. Anything makes sense when you're reading the contents of a thread before downloading. I'm on a computer.
Sorry to hijack the thread like this Misa, but the only times i've seen the new format mentioned, people were praising it. I'm trying to understand this. (Granted, i was away for ~6 months, but i don't have the time to dig through all those threads)
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
The only benefit is to new texturepack artists. The textures are easier to edit, as you can just edit the single file, instead of all textures at once, and it adds animations into vanilla, so people can mess with them easier.
Again, this is for people making slight modifications to the game, changing a texture or two.
When you have texture packs that have been out for a long time, with CTM, better skies, random mobs, and complex animations, it just does not work. The vanilla system doesn't support half of what is used in Misa texturepack. The converter didn't work nearly as planned. So much work has to be done because of mojang, much more than they would ever think.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
No, this is a Minecraft issue and has nothing to do with texture packs: https://mojang.atlassian.net/browse/MC-997
I'd still have to redo all my ores from scratch likely if I were to add any variety to them. And yeah, ores are never a high priority. They're something that you typically mine on sight and don't really use for builds or anything.
Watch the videos from Minecon for the Mod API panel. What they plan to do with the client is outlined there.
For the record, I am somewhat of a perfectionist. This is partly why I don't like to keep up old versions of the pack. Any changes to old textures were made because I wasn't happy with the look of old textures--and wouldn't be proud to have them being representative of my work.
Anyway as far as clocks go, they're done--thanks in large part to Kahr's magic. Let's just say my new clock looks pretty badass, uses 6 layers, makes use of superficial animation, is way more functional than before, and is less than a thousandth of the filesize that it looks like should be--again thanks to Kahr.
I guess one could kinda/sorta/maybe make the argument that it's easier to use if you're someone who lacks any experience with graphics editing (...and is likely too lazy to just PLAY with an image editor and look up things when they get stuck to figure it all out). Given that Mojang's Minecraft team currently has no dedicated graphic designer, it's probably not much of a surprise they'd make as many boneheaded moves in that department as they have. I recommended that they at the very least consult with people in the modding community who have been working with this kind of thing for years, but I guess that fell on deaf ears. The format change isn't so much what I worry about as much as their plans for the modding API and what it means for the client mods that have made texture packs what they are today.
Anyway, just thought I'd give a little update on my progress. The pack with all of its features is currently fully up to date with the latest snapshot. However I still need to do some annoying optimization crap for the minimal-feature functionality of the pack. Basically I can't completely rely on all the optional features of MCPatcher if not everyone can run them. Also I'll probably put off an actual update until 1.5 comes out just to be sure everything won't be ruined by another snapshot. This also gives me some time to work on some special features of my own.
Unfortunately, the server I play on has gone to using the snapshots...
This means I'm stuck with the drab vanilla textures for now.
And I'm not going to try to pressure you to release it as is just to quell my annoyances with the situation. I'm just glad to know your texture pack is back in working order and will be released with 1.5.x so I can continue to marvel at the awesomeness that is your texture pack.
PS: I completely agree with your statement on the snapshots... should be for modders & texture pack artists (and people who know how to test pre-releases) instead of for the general community (because, except for because of the server I play on, I don't update Minecraft except for full releases).
For best result I recommend to assign it to 2 different blocks and use them in mix.
For your everyday needs in desert-themed builds.
http://www.planetminecraft.com/member/spejs/
Here's to hope!!
This is sorta apples and oranges. He technically probably could include backwards compatibility with the old format, but at several costs. Things like performance could go down for the coding required to adapt the old method to the new form of stitching--which could potentially defeat the purpose of the render engine optimizations. You could also have a situation where packs have to be physically converted and backed up which could double the size of any texture pack. Considering that none of the new features will be present in pre-1.5 versions of Minecraft, it simply makes more practical sense for artists to just host a final pre-1.5 version alongside their post-1.5 version and for MCPatcher to do the same.
Again, the actual formatting of texture packs is not at all an issue here. It may be arguably a worse format to work with, but Kahr has already created a conversion tool which should at least make updating fairly painless for most artists. And given that Mojang will be working with the new format for any newly-added textures, the problem of sticking to things like terrain.png becomes pretty apparent. If Kahr did design the patcher to use the old format, where on terrain.png do the new blocks go? It's better to just stick with the new format as a uniform standard than have a messy Frankenstein pack that can work with all versions but is full of organizational inconsistencies. When it comes to pretty much any form of design, the KISS principle is always your friend.
Check my last few posts. The pack is already pretty much fully up to date for 1.5 on my end. I'm just working out some kinks and throwing in extra features between now and 1.5's official release.
Hello crafters. Look at your snapshot version--now back to my thread title's snapshot version--now back to your snapshot--now back to my pack's. Sadly, your snapshot version isn't my pack's. But if you stopped using the latest snapshots and switched to the version this pack is made for, your Minecraft could look like mine.
Look down--back up--where are you? You're on a thread with the pack you could be using on an older snapshot. What's in your download history?--back at my thread. I host it. It's a texture pack which improves the general appearance of Minecraft--look again. The texture pack is only supporting [1.4.7]+[13w01b] and earlier. Anything makes sense when you're reading the contents of a thread before downloading. I'm on a computer.
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I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
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