Glad there's something good to come out of all this.
Now you can CTM your glowstone.
By easier I didn't mean it'd work miracles and do the many hours of hard work that'd be involved in even attempting such a thing. And it's not like it'd decrease the massive file sizes involved. Basically there's just less work in regards to properties files. Animated CTM has always been possible and has been used in the texture pack for awhile. It just required a middleman art file and 2-3 properties files for one animated texture. Now there's no middleman and only 1-2 properties files.
You're still looking at 48 animation files for standard CTM, and 16-64 (my ice is 512x512) animation files for large tiled CTM. The biggest hurdle of course is the fact that they all have to seamlessly tile with each other while still being animated. In the case of large tiled CTM this isn't too bad as it involves making a really high resolution animation and cutting it all up into separate animation files. Using the standard CTM method though... holy flipping sugartit. There's a reason that apart from glass there's only 4 things in my pack that use standard CTM. The work involved with seamless tiling is a bitch. This is why it's largely done with textures that just have framing. The jungle log tops were probably the most painful texture I've ever done. I was just happy that jungle logs were the only ones that actually needed that treatment.
The new quartz is looking delicious! I wonder how well it would work with endstone, though. Glad to see that the new format didn't ruin the pack.
That was just the quartz in a preliminary test phase. It's since been altered quite a bit and Kahr found a way to fix the columns. As far as it working with endstone goes. I wouldn't imagine they play together too well, but considering endstone is supposed to be pretty alien in origin, it's sort of expected. It shouldn't be much of an issue though. There's a lot more variety of quartz textures to work with than there is on vanilla so you shouldn't need to combine it with too many other blocks to get a nice varied, but consistent look on your builds. Here's a comparison of the variety provided in vanilla versus my pack:
And here's a more blunt comparison of the variety of whitish blocks that can be worked with on the texture pack:
As you can see, endstone never really was all that white to begin with. It only really looks white when contrasted with obsidian in a checkerboard or something. Also in regards to the tops of chiseled quartz blocks, the pattern is not random. It repeats so that the pattern alternates orientation every other tile as seen in the screen.
Really looking forward to all this new stuff coming out.
Because of the increasing file sizes, one consideration is a straight basic texture pack download, one with randomobs (full texture pack, not individual randomobs download), and one with everything...
i.e. - texture change only (which could theoretically work with Optifine anyway); textures plus randomobs; & textures, randomobs, CTM, better skies, etc.
(or even just the 1st and 3rd option: textures only or textures and all features)
PS: I know the intended design of this texture pack is meant to have everything, but this way it might stop whining about Optifine compatibility and prevent whining about download size
PPS: I definitely would always get the full download myself... I just tend to see things differently than most (Asperger's Syndrome) and am not sure how well this could be pulled off, but I just wanted to see if you think this could work or if you've already thought of that?
PPPS: Alternatives could also go in its own download as with the new format, it would greatly reduce the number of files for the main pack (if feasible)
Just a quick question, im not sure if you will know the answer...
Firstly... thanks for your great texture pack... I am stubborn in only using your pack now since Beta 1.5 or something haha and recommend it to others too so thanks
Secondly, my question:
Im interested in entering the current competition for the 2013/14 calender by entering my own screenshot... but i read this in the legalities:
" By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; "
Im Guessing that stops me from being able to use your texture pack in my submission and I would be forced to either use my own created texture pack or the default texture pack... is that right you think?
ClearlyDistorted I would contact jinx and ask them their take on this as well. From just what you quoted it seems that you have to have it in default MC textures. no texture packs at all. My guess is that they
..... WAIT you should have quoted more
"Entries, Images, and other submitted material become the property of JINX for 45 days from the time of submission. By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; (B) if selected for production, you agree that your Entry shall be a “work made for hire,” with all rights therein, including, without limitation, the exclusive copyright for apparel and print products, being the property of JINX."
so you cannot use MISA's work as you cannot give consent for her work to be used by jinx
Just wanted to pop in and thank you for your hard work Misa. It just wouldn't be the same without your texture pack and the gorgeous enhancements you and mcpatcher have made possible. The new quartz textures are stunning!
I caught a sunrise in the better skies mod in a desert last night, and I had to stop and watch. It's pure art!
Ehhh....you could hardly see the animation on iron blocks.
Yeah obviously I was unable to notice it if I noticed when it went away. Why would it sparkle? Ask Misa, she's the one who made it do that. It only went away because it would be prohibitive to do CTM and animation. Which is of course the real reason it won't happen. You don't need to come up with a bunch of aesthetic excuses
Well yeah, I knew it was more about file structure and things like that.
I suppose CTMing the ores would be easier since you're mostly working in the middle of a stone texture.
So you wouldn't have to worry about seams so much (even with animations)
After all, the parts of the textures you have to worry about regarding seams is already done. You already have the stone textures for CTM.
Well if you mean like proper CTM for ores, you still do have a ton of work to worry about with seams when making large clusters of ores that connect properly to each other. Random textures would be more practical, but still annoying if I had to animate them all the same way--let alone mimic the original look of my ores. Many of these ores were designed three years ago before my technique for making textures was as refined as it is today.
Really looking forward to all this new stuff coming out.
Because of the increasing file sizes, one consideration is a straight basic texture pack download, one with randomobs (full texture pack, not individual randomobs download), and one with everything...
i.e. - texture change only (which could theoretically work with Optifine anyway); textures plus randomobs; & textures, randomobs, CTM, better skies, etc.
(or even just the 1st and 3rd option: textures only or textures and all features)
PS: I know the intended design of this texture pack is meant to have everything, but this way it might stop whining about Optifine compatibility and prevent whining about download size
PPS: I definitely would always get the full download myself... I just tend to see things differently than most (Asperger's Syndrome) and am not sure how well this could be pulled off, but I just wanted to see if you think this could work or if you've already thought of that?
PPPS: Alternatives could also go in its own download as with the new format, it would greatly reduce the number of files for the main pack (if feasible)
Actually after Kahr changed how CTM was formatted and I completely redid ALL of my CTM from scratch (took about 7 hours of non-stop work), I managed to decrease the size of the pack from the currently live version. Of course I still haven't redone the clock yet.. I imagine that'll be over a few hundred frames of animation to make it look half-decent--thanks, Mojang. :/
Anyway, releasing multiple versions of a texture pack would just be a lot more work to maintain and update and would slow down my ability to keep the pack as up to date as I currently can. Also CTM and Custom Colors have become such an ingrained component of my pack that I couldn't simply remove them. I'd have to redesign the pack to work without them before I'd be satisfied enough with it to consider releasing it. And given how much both of those add, I don't think that'd be very easy to accomplish.
If this is all about just Optifine support, there's a bit of a bigger picture here to observe. Optifine currently isn't even working with the 1.5 snapshots. Even if they do update by then, it's MCPatcher that's already defined things like the new format for CTM in texture packs so they'd still have to play some catch-up to even be usable with advanced packs on the new format. Mojang also plans to release a new launcher and re-write the game's rendering engine which could completely render any of the major performance-boosting features of Optifine pointless if everything works as they intend it to. If I were going to design an alternate version of the pack it would have to be for unmodified vanilla. But I don't foresee myself and many of the advanced texture pack authors being eager to drop all of these extra features just to conform to Mojang's primitive idea of high resolution texture support.
At this point, there's just too many ways things can go, that planning around every single possibility would waste valuable time that could be spent on ensuring that texture packs that currently work can continue to work at the launch of 1.5. The current plan right now is to have the current pack version remain up and release the 1.5 version of the pack alongside it. The 1.4 pack will be retained and not updated for those who are playing the game with the old texture pack format. This pack will also include the alternates.png which I have omitted from the 1.5 version. As far as future alternates go, I'll deal with that as the new alternates are made.
Misa I never lost my hope that this texture pack will continue be "alive" )) Wanna thank you a lot for doing this heard-ass job with this texture pack to make it available for MC 1.5. I want you to know that I appreciate the work you do very much and I will consider donating you again and actually I would like to encouraging everybody who is able to do so,,, to help out a little, Misa,, cuz she is going trough tough times for the moment and despite all this she is managing to find time to "re-create" her texture pack, which makes us enjoy the game we like even more.
Thanks a gain,,, success !
I appreciate the kind words. I only hope I can continue to live up to the reputation I've made for myself. Fortunately the pack is currently about 97% fully up to date. There's just a few little loose ends to tie up. The most annoying one being the clocks. I'm so not looking forward to rotating the same image hundreds of times just to hope the filesize isn't too big that it crashes any system without a godly amount of memory.
...Im interested in entering the current competition for the 2013/14 calender by entering my own screenshot... but i read this in the legalities:
" By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; "
Im Guessing that stops me from being able to use your texture pack in my submission and I would be forced to either use my own created texture pack or the default texture pack... is that right you think?...
By the looks of things, even if I gave you permission to do so, it would still be disqualified by Jinx. The only way any work could be submitted with my texture pack in it would be if I were to submit it myself as I'm not a third party.
Just wanted to pop in and thank you for your hard work Misa. It just wouldn't be the same without your texture pack and the gorgeous enhancements you and mcpatcher have made possible. The new quartz textures are stunning!
I caught a sunrise in the better skies mod in a desert last night, and I had to stop and watch. It's pure art!
Few people realize just how many hours of work went into that sun and all of it's light components for better skies. The sun actually took more work to get just right than the whole night time star field and all the moon art combined.
Hello, I just wanted to have your premission if I can use your light maps in the enviorment folder, if I can, that would be really swell (:
-Dark Mirage
Permission requests need to be redirected to PM for record-keeping purposes. Should a thread be flagged for possible theft of my work, I need to be able to easily look up all the people who have my permission should I need to defend them from moderator removal.
Yeah obviously I was unable to notice it if I noticed when it went away. Why would it sparkle? Ask Misa, she's the one who made it do that. It only went away because it would be prohibitive to do CTM and animation. Which is of course the real reason it won't happen. You don't need to come up with a bunch of aesthetic excuses
If you really want to know, animation was new at the time and I was desperate to find things to animate and having made iron ore sparkle I did the iron blocks too for consistency (plus it inflated the amount of textures that I could claim were animated in my pack, hur hur).
When CTM was made more accessable, and I had the option to add it to iron blocks, it just made a lot more sense to me from a design standpoint to do so at the cost of the sparkling animation which didn't seem all that necessary. Ideally they shouldn't even sparkle at all, they should shine or be reflective. But yeah, advanced shaders would be required to pull off half of the stuff I'd like to do with my pack.
Need a little help. When i turn on this texture's pack my minecraft fps drops to 40-35. With default fps is 60 all the time. My pc:
Processor: Intel® Core™ i5-3350P CPU @ 3.10GHz (4 CPUs), ~3.3GHz
Memory: 8192MB RAM
Video card: Nvidia Geforce GTX 650Ti
Windows 7 64bit
If anyone can help please send a message to private.
Congratulations, you're still getting very playable FPS on a high resolution texture pack and higher FPS than most players in general. If you still feel you're at some sort of disadvantage, read the first issue of the FAQ for ways to further improve performance.
Inadequate memory resources to load the textures for Better Skies. Disabling Better Skies will correct the issue and should improve performance as well.
She is working on it. The new texture format is proving to be a hell of a lot of work. Way more than I can imagine.
She basically has to redo her texturepack just to get things working the same.
I agree with a statement misa previously said, in that the snapshots are played by way too many people.
The snapshots should be for mod makers and texturepack artists. When the average player uses it they expect modders and texturers to keep their work updated.
The problem is that their work is updated. Snapshots are not an official update, but just something to give people a headstart to be ready for the official release.
If a modder wishes to update for each and every snapshot, then great, but for most people snapshot releases are just as developmental for the modder or artist as it is for mojang.
Misa likes to update her textures for the snapshots if possible, but the textures may not be as she wants them and are subject to change by the official release.
Again, this new texture change is a pain. It is taking a lot more work than a normal update.
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Indeed, more variation of textures gives more for the eye to look at. As a small example, I made my own foliage texture file that takes various textures from other packs and sources, and modified the properties file. As a result, I have about 14 different grasses, and 5 different ferns, and a couple more different yellow and red flowers, etc, etc. Really makes a massive difference, especially if you encounter biomes with a lot of grass/flowers.
I was thinking myself of expanding on the normal stone textures with low chance random features, like cracks, fossils, etc, etc.
But those sort of enchancements go beyond the default style of minecraft, and Misa's pack appears to be more designed to keeping to the Minecraft look, but at 64x and more natural tones. One of the main reasons I love the textures.
New launcher? I guess I missed that. Anyway, for ores, I think just having it's stone background matching the random stone blocks would be much better.
Big thanks to you and Kahr for getting stuff ready for 1.5. Using both your work to make sure my stuff is ready to go
Member of the official ctm pillar club
You're still looking at 48 animation files for standard CTM, and 16-64 (my ice is 512x512) animation files for large tiled CTM. The biggest hurdle of course is the fact that they all have to seamlessly tile with each other while still being animated. In the case of large tiled CTM this isn't too bad as it involves making a really high resolution animation and cutting it all up into separate animation files. Using the standard CTM method though... holy flipping sugartit. There's a reason that apart from glass there's only 4 things in my pack that use standard CTM. The work involved with seamless tiling is a bitch. This is why it's largely done with textures that just have framing. The jungle log tops were probably the most painful texture I've ever done. I was just happy that jungle logs were the only ones that actually needed that treatment.
That was just the quartz in a preliminary test phase. It's since been altered quite a bit and Kahr found a way to fix the columns. As far as it working with endstone goes. I wouldn't imagine they play together too well, but considering endstone is supposed to be pretty alien in origin, it's sort of expected. It shouldn't be much of an issue though. There's a lot more variety of quartz textures to work with than there is on vanilla so you shouldn't need to combine it with too many other blocks to get a nice varied, but consistent look on your builds. Here's a comparison of the variety provided in vanilla versus my pack:
And here's a more blunt comparison of the variety of whitish blocks that can be worked with on the texture pack:
As you can see, endstone never really was all that white to begin with. It only really looks white when contrasted with obsidian in a checkerboard or something. Also in regards to the tops of chiseled quartz blocks, the pattern is not random. It repeats so that the pattern alternates orientation every other tile as seen in the screen.
Because of the increasing file sizes, one consideration is a straight basic texture pack download, one with randomobs (full texture pack, not individual randomobs download), and one with everything...
i.e. - texture change only (which could theoretically work with Optifine anyway); textures plus randomobs; & textures, randomobs, CTM, better skies, etc.
(or even just the 1st and 3rd option: textures only or textures and all features)
PS: I know the intended design of this texture pack is meant to have everything, but this way it might stop whining about Optifine compatibility and prevent whining about download size
PPS: I definitely would always get the full download myself... I just tend to see things differently than most (Asperger's Syndrome) and am not sure how well this could be pulled off, but I just wanted to see if you think this could work or if you've already thought of that?
PPPS: Alternatives could also go in its own download as with the new format, it would greatly reduce the number of files for the main pack (if feasible)
Just a quick question, im not sure if you will know the answer...
Firstly... thanks for your great texture pack... I am stubborn in only using your pack now since Beta 1.5 or something haha and recommend it to others too so thanks
Secondly, my question:
Im interested in entering the current competition for the 2013/14 calender by entering my own screenshot... but i read this in the legalities:
" By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; "
Im Guessing that stops me from being able to use your texture pack in my submission and I would be forced to either use my own created texture pack or the default texture pack... is that right you think?
Thanks heaps ahead of time!
-ClearlyDistorted
FULL LIST OF LEGALITIES HERE:
http://www.jinx.com/design_contest_rules.aspx?theme=5
(mostly under sections 2c, 2e, and 3a however there might be more info on this issue throughtout legalities...)
..... WAIT you should have quoted more
"Entries, Images, and other submitted material become the property of JINX for 45 days from the time of submission. By submitting an Entry: (a) you represent and warrant that your Entry is wholly original and does not incorporate or include anything that is owned by any third party or would require the consent of any third party and your Entry does not violate any copyright, trademark, publicity right, privacy right or any other right of any third party; (B) if selected for production, you agree that your Entry shall be a “work made for hire,” with all rights therein, including, without limitation, the exclusive copyright for apparel and print products, being the property of JINX."
so you cannot use MISA's work as you cannot give consent for her work to be used by jinx
I caught a sunrise in the better skies mod in a desert last night, and I had to stop and watch. It's pure art!
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Well if you mean like proper CTM for ores, you still do have a ton of work to worry about with seams when making large clusters of ores that connect properly to each other. Random textures would be more practical, but still annoying if I had to animate them all the same way--let alone mimic the original look of my ores. Many of these ores were designed three years ago before my technique for making textures was as refined as it is today.
Actually after Kahr changed how CTM was formatted and I completely redid ALL of my CTM from scratch (took about 7 hours of non-stop work), I managed to decrease the size of the pack from the currently live version. Of course I still haven't redone the clock yet.. I imagine that'll be over a few hundred frames of animation to make it look half-decent--thanks, Mojang. :/
Anyway, releasing multiple versions of a texture pack would just be a lot more work to maintain and update and would slow down my ability to keep the pack as up to date as I currently can. Also CTM and Custom Colors have become such an ingrained component of my pack that I couldn't simply remove them. I'd have to redesign the pack to work without them before I'd be satisfied enough with it to consider releasing it. And given how much both of those add, I don't think that'd be very easy to accomplish.
If this is all about just Optifine support, there's a bit of a bigger picture here to observe. Optifine currently isn't even working with the 1.5 snapshots. Even if they do update by then, it's MCPatcher that's already defined things like the new format for CTM in texture packs so they'd still have to play some catch-up to even be usable with advanced packs on the new format. Mojang also plans to release a new launcher and re-write the game's rendering engine which could completely render any of the major performance-boosting features of Optifine pointless if everything works as they intend it to. If I were going to design an alternate version of the pack it would have to be for unmodified vanilla. But I don't foresee myself and many of the advanced texture pack authors being eager to drop all of these extra features just to conform to Mojang's primitive idea of high resolution texture support.
At this point, there's just too many ways things can go, that planning around every single possibility would waste valuable time that could be spent on ensuring that texture packs that currently work can continue to work at the launch of 1.5. The current plan right now is to have the current pack version remain up and release the 1.5 version of the pack alongside it. The 1.4 pack will be retained and not updated for those who are playing the game with the old texture pack format. This pack will also include the alternates.png which I have omitted from the 1.5 version. As far as future alternates go, I'll deal with that as the new alternates are made.
I appreciate the kind words.
By the looks of things, even if I gave you permission to do so, it would still be disqualified by Jinx. The only way any work could be submitted with my texture pack in it would be if I were to submit it myself as I'm not a third party.
Few people realize just how many hours of work went into that sun and all of it's light components for better skies.
Permission requests need to be redirected to PM for record-keeping purposes. Should a thread be flagged for possible theft of my work, I need to be able to easily look up all the people who have my permission should I need to defend them from moderator removal.
If you really want to know, animation was new at the time and I was desperate to find things to animate and having made iron ore sparkle I did the iron blocks too for consistency (plus it inflated the amount of textures that I could claim were animated in my pack, hur hur).
When CTM was made more accessable, and I had the option to add it to iron blocks, it just made a lot more sense to me from a design standpoint to do so at the cost of the sparkling animation which didn't seem all that necessary. Ideally they shouldn't even sparkle at all, they should shine or be reflective. But yeah, advanced shaders would be required to pull off half of the stuff I'd like to do with my pack.
Congratulations, you're still getting very playable FPS on a high resolution texture pack and higher FPS than most players in general. If you still feel you're at some sort of disadvantage, read the first issue of the FAQ for ways to further improve performance.
Inadequate memory resources to load the textures for Better Skies. Disabling Better Skies will correct the issue and should improve performance as well.
She is working on it. The new texture format is proving to be a hell of a lot of work. Way more than I can imagine.
She basically has to redo her texturepack just to get things working the same.
I agree with a statement misa previously said, in that the snapshots are played by way too many people.
The snapshots should be for mod makers and texturepack artists. When the average player uses it they expect modders and texturers to keep their work updated.
The problem is that their work is updated. Snapshots are not an official update, but just something to give people a headstart to be ready for the official release.
If a modder wishes to update for each and every snapshot, then great, but for most people snapshot releases are just as developmental for the modder or artist as it is for mojang.
Misa likes to update her textures for the snapshots if possible, but the textures may not be as she wants them and are subject to change by the official release.
Again, this new texture change is a pain. It is taking a lot more work than a normal update.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
I was thinking myself of expanding on the normal stone textures with low chance random features, like cracks, fossils, etc, etc.
But those sort of enchancements go beyond the default style of minecraft, and Misa's pack appears to be more designed to keeping to the Minecraft look, but at 64x and more natural tones. One of the main reasons I love the textures.