Misa has stated multiple times (most recently no more than 5 pages ago?) that she will not do a 32X32 pack BUT (for personal use only) you can edit the texture pack down to 32X32 (you'd need to do this for everything) and if I'm not mistaken, there IS instructions for it somewhere (within the last 10 if not 5 pages).
First of all, your texture pack is clearly the BEST I've ever seen, and all other basically seems Âty compared to yours. Congrads on your awesome work.
I would like, however, to say that the Sandstone blocks seems a little bit to unatural for a block that can be encountered naturally (although Minecraft's original Sandstone also kind of looks unatural as well). The Smooth Sandstone, however, looks quite natural on your texture pack.
I would actually like to ask Misa (or anyone able and willing to do so) to make an alternative texture pack where that the Sandstone block and the Smooth Sandstone block would be swapped. (the Sandstone block displaying the current texture of the Smooth Sandstone and the Smooth Sandstone block displaying the current texture of the Sandstone)
I don't really undestand how to modify texture packs at all, and I kind of tried a little to do that, but messed everything up! I also thinks that it isn't that hard for a skilled person to swap these two blocks.
It's all because of this huge pyramid I'm making on hard mode, made of Smooth Sandstone, and it's the only thing in my map that doesn't look that awesome on Misa Texture Pack!
This file contains 3 textures that you may wish to include. The first is another Fern texture. It originates from a dead indie RPG project that I was part of years ago. I just took the original, and shrunk/adjusted it to suit.
The other 2 are "new" flowers based on the textures in your alternate.png file. While they don't match the style of flower you are using, I feel they look pretty good, having a large bush of flowers appear now and again.
Also, I don't know if it's my eyes, optifine, or something else, but I have great difficulty in seeing the tall grass on grass blocks. What I did was take your random grasses, and applied a 50% soft light black to white gradient overlay to the art, with the white going onto the tops of the plants. This added a little bit more constrast between grass and grass blocks. This screenshot shows the flowers and some of the grass (side note, I've made my own random flora ctm file for personal use, part of it contains a duplicate of your grasses plus some others, but I added some extra tint to them, resulting in the darker grasses mixed in).
Still the best texture pack out there. I've been looking at many other "realistic" packs, and none have the consistancy of design in them like this one, nor the attention to detail.
First of all, your texture pack is clearly the BEST I've ever seen, and all other basically seems Âty compared to yours. Congrads on your awesome work.
I would like, however, to say that the Sandstone blocks seems a little bit to unatural for a block that can be encountered naturally (although Minecraft's original Sandstone also kind of looks unatural as well). The Smooth Sandstone, however, looks quite natural on your texture pack.
I would actually like to ask Misa (or anyone able and willing to do so) to make an alternative texture pack where that the Sandstone block and the Smooth Sandstone block would be swapped. (the Sandstone block displaying the current texture of the Smooth Sandstone and the Smooth Sandstone block displaying the current texture of the Sandstone)
I don't really undestand how to modify texture packs at all, and I kind of tried a little to do that, but messed everything up! I also thinks that it isn't that hard for a skilled person to swap these two blocks.
It's all because of this huge pyramid I'm making on hard mode, made of Smooth Sandstone, and it's the only thing in my map that doesn't look that awesome on Misa Texture Pack!
Thanks guys!
Do you still need this? I worked out what needs to be changed - was quite a puzzle. It may mess with the look of desert pyramids and villages though with those 2 textures swapped around, but it does make the underground materials look more natural.
Hey Misa, I love your Texture Pack, but there's one thing that is bugging me, There are flickering lights everywhere, and just ruins gameplay, can you fix it ASAP? I just love you realism
Hey Misa, I love your Texture Pack, but there's one thing that is bugging me, There are flickering lights everywhere, and just ruins gameplay, can you fix it ASAP? I just love you realism
You have to use MCPatcher in order to use this texture pack. For best quality, use "Custom Colors", "HD Textures", "HD Font", "Random Mobs", and anything else you would be interested in patching into your game.
If you are using Optifine but, want the excellent quality of this pack, use the following selections to run Optifine & the special features of this pack:
"Custom Colors"
"Random Mobs"
&
Lastly, include your download of optifine (Make sure you delete the .Properties file in the download & make sure you delete the "Meta-INF folder in your minecraft.jar). The optifine download can be added to the patching list by pressing the "+" button (Add Mod)(Note: You have to browse through your PC folders in this menu to add your download of optifine) and scrolling through the files in your download (this is when you delete the one .Properties folder in the download) before officially adding it to your patching list.
Hey guys. I was just wondering is there a way to hold the "Blaze Rod" (to make it look like when you have a sword in your hand) just like the sword,because now if I hold the Blaze Rod in my hand it will look like it is somehow attached to the hand not like it's holding it.
I hope I managed to explain what I want. pleas tell me you you have any idea.
Thanks ))
p.s. I em using a "Blaze Rod" as a weapon buy enchanting it, This is how I need this!
This is Minecraft's fault, not the texture pack's. A question about coding should not be asked on a page dedicated to various forms of art.
I can run minecraft fine as long as i don't use mcpatcher....even with the latest java i get the same error with mcpatcher. i even deleted minecraft and reinstalled and did nothing but patch with mcpatcher and still the same error
MCPatcher version is 2.4.3_04
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.7.0_09 (64 bit)
Classpath: C:\Users\-\Downloads\mcpatcher-2.4.3_04.exe
Minecraft version is 1.4.2 (md5 771175c01778ea67395bc6919a5a9dc5)
Launching C:\Users\-\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\-\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\-\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\-\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\-\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\-\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
Exception in thread "main" java.lang.NoClassDefFoundError: com/pclewis/mcpatcher/TexturePackAPI$ChangeHandler
at kw.b(SourceFile:164) [Potion]
at kw.<clinit>(SourceFile:17)
at vb.<clinit>(SourceFile:74)
at tt.<clinit>(SourceFile:131)
at alf.<clinit>(SourceFile:324)
at bbo.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:126)
at ara.<init>(SourceFile:36)
at net.minecraft.client.MinecraftApplet.init(SourceFile:36)
at net.minecraft.client.Minecraft.main(SourceFile:1611)
Caused by: java.lang.ClassNotFoundException: com.pclewis.mcpatcher.TexturePackAPI$ChangeHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
Someone is closing me!
Minecraft exited with status 1
Hey there. I was just wondering if this texture pack had more than one size In pixels or If it had only one size? Can u Please tell me? And if it is just One size, could u add 128x if it isn't what it already is?
....thank
First of all, your texture pack is clearly the BEST I've ever seen, and all other basically seems Âty compared to yours. Congrads on your awesome work.
I would like, however, to say that the Sandstone blocks seems a little bit to unatural for a block that can be encountered naturally (although Minecraft's original Sandstone also kind of looks unatural as well). The Smooth Sandstone, however, looks quite natural on your texture pack.
I would actually like to ask Misa (or anyone able and willing to do so) to make an alternative texture pack where that the Sandstone block and the Smooth Sandstone block would be swapped. (the Sandstone block displaying the current texture of the Smooth Sandstone and the Smooth Sandstone block displaying the current texture of the Sandstone)
I don't really undestand how to modify texture packs at all, and I kind of tried a little to do that, but messed everything up! I also thinks that it isn't that hard for a skilled person to swap these two blocks.
It's all because of this huge pyramid I'm making on hard mode, made of Smooth Sandstone, and it's the only thing in my map that doesn't look that awesome on Misa Texture Pack!
Thanks guys!
This file contains 3 textures that you may wish to include. The first is another Fern texture. It originates from a dead indie RPG project that I was part of years ago. I just took the original, and shrunk/adjusted it to suit.
The other 2 are "new" flowers based on the textures in your alternate.png file. While they don't match the style of flower you are using, I feel they look pretty good, having a large bush of flowers appear now and again.
Also, I don't know if it's my eyes, optifine, or something else, but I have great difficulty in seeing the tall grass on grass blocks. What I did was take your random grasses, and applied a 50% soft light black to white gradient overlay to the art, with the white going onto the tops of the plants. This added a little bit more constrast between grass and grass blocks. This screenshot shows the flowers and some of the grass (side note, I've made my own random flora ctm file for personal use, part of it contains a duplicate of your grasses plus some others, but I added some extra tint to them, resulting in the darker grasses mixed in).
Still the best texture pack out there. I've been looking at many other "realistic" packs, and none have the consistancy of design in them like this one, nor the attention to detail.
Any idea why?
Do you still need this? I worked out what needs to be changed - was quite a puzzle. It may mess with the look of desert pyramids and villages though with those 2 textures swapped around, but it does make the underground materials look more natural.
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Curse PremiumYou have to use MCPatcher in order to use this texture pack. For best quality, use "Custom Colors", "HD Textures", "HD Font", "Random Mobs", and anything else you would be interested in patching into your game.
If you are using Optifine but, want the excellent quality of this pack, use the following selections to run Optifine & the special features of this pack:
"Custom Colors"
"Random Mobs"
&
Lastly, include your download of optifine (Make sure you delete the .Properties file in the download & make sure you delete the "Meta-INF folder in your minecraft.jar). The optifine download can be added to the patching list by pressing the "+" button (Add Mod)(Note: You have to browse through your PC folders in this menu to add your download of optifine) and scrolling through the files in your download (this is when you delete the one .Properties folder in the download) before officially adding it to your patching list.
Hope this helps!
This is Minecraft's fault, not the texture pack's. A question about coding should not be asked on a page dedicated to various forms of art.