Oh thank you, i´ll try later instantly.
Sorry, but i´m bloody new at all this stuff, so whats about these so called snapshots and where i get to know whats the latest version of mcpatcher and minecraft?
Here you can find links for the latest version of MCPatcher, version 2.4.3_01.
The latest official version of Minecraft is version 1.3.2 and the latest snapshot version is 12w41b. Minecraft team is finishing version 1.4 that may be launched in October 24.
I think you don't have to bother with snapshots, just use the official one and wait for the new version that's coming soon.
- No water, no lava, flying zombie head. 2) mcpatcher + optifine =
- flying zombie head, no glass. Or
- flying zombie head, white water.
Default mcpatcher
___________________________________________________________________________________ UPD: - Problem with white water fixed. - Problem with floating zombie head fixed. "Nice" pack for 1.3.2. mcpatcher don't work, optifine not support. All the problems have been fixed by replacing files on other texture packs.
Could you provide parallax occlusion and specular mapping support for Sonic Ether's Unbelievable Shaders like you did with the GLSL Shaders? Sonic Ether has been busy updating his mod (of a mod) with . I would love to see these reflections work with your also gorgeous texture pack.
I'm not aware of any mentioning by you that you decided to stop giving support for the GLSL Shaders for whatever good reason, so if there was I'm sorry.
Could you provide parallax occlusion and specular mapping support for Sonic Ether's Unbelievable Shaders like you did with the GLSL Shaders? Sonic Ether has been busy updating his mod (of a mod) with . I would love to see these reflections work with your also gorgeous texture pack.
I'm not aware of any mentioning by you that you decided to stop giving support for the GLSL Shaders for whatever good reason, so if there was I'm sorry.
Regarding Sonic Ether's with Misa... I actually made it somewhat compatible. I did not try the latest Misa though.
I did run into a few issues. First of.... CTM can cause serious crashes with the shaders. Might be just my system though. I can run his shaders smooth and all, on any other texture pack. So when I delete CTM, it runs smooth.... you just lose that feature. ATM I am working on Normal maps... but I kinda forgot how to make em.... So it will take some time. I have the lighting and water 100% working though.. If there is a way for CTM to work with Sonic's, and Misa can do a work around. I can alweys share what I have. But I am pretty sure Misa can do the water side better expecially if the set up of textures has changed sence 1.3.1... Thats what I am running on.
Found out RC5 of sonic is out... going to have to try that later.
So Misa... let me know if you want to try and make it work with Sonic Ether's.... I love both your Mods and I have been trying to make it work. I could use the help lol.
I'm not aware of any mentioning by you that you decided to stop giving support for the GLSL Shaders for whatever good reason, so if there was I'm sorry.
How about reading FAQ in the first post? I know, not everyone has lots of free time, but I'm pretty sure you could answer your question after using search for 5-10 minutes.
I downloaded this pack but,
I have a mac and the zip file isn't decompressing
Can someone help
I have noticed this as well, I wanted to add the anvil textures in and archive utility locks up.
the pack works just fine zipped so I was not that concerned. /shrug
Thanks for the reply I really hope they fix that soon tho bukkit did just update maybe that fixed some things.
Huh interesting I maybe he just couldn't find the page to update it or something but all I know is that it was my first texture pack and is still by far my favorite. I have wanted to try LB photo realism but my pc isn't powerful enough to utilize it in its full potential.
Keep being fricking amazing <3
@Misa: I think some of your new Textures for 1.4 aren't compatible, with the changes of the newest snapshots. The beacon block for example. Or some textures doesn't exist like the anvil. I hope you worked on this .
Oh I forgot, your Texturepack is amazing, I like the connected textures the animations of course. But I have three suggestions:
1. It would be cool, to see the golden aplle with an animation similiar the golden carrot.
2.The brewing stand have an animation, whos cool. But I thing the animated glowing is to fast, and the glowing coolors are like a rainbow something. I thing it would be better, when it is similiar to the blaze root animation.
3.The glass panes, they haven't a border and because of that it's difficult to see them. I think it would be better, when they have a border like the glass blocks, especially on the edges.
Thats my opinion . Sorry for my english I'm german
i'm sure misa is working on it, misa does a good job with snapshot compatibility, and i'm sure it makes it easier to have it ready for the full update
First of.... CTM can cause serious crashes with the shaders. Might be just my system though. I can run his shaders smooth and all, on any other texture pack. So when I delete CTM, it runs smooth.... you just lose that feature. ATM I am working on Normal maps... but I kinda forgot how to make em.... So it will take some time. I have the lighting and water 100% working though.. If there is a way for CTM to work with Sonic's, and Misa can do a work around. I can alweys share what I have. But I am pretty sure Misa can do the water side better expecially if the set up of textures has changed sence 1.3.1... Thats what I am running on.
Yeah, CTM and Sonic Ether's shaders have incompatibility issues at the moment. Sonic would have to solve this issue himself.
I'm not just talking about making the texture pack work with the shaders, BTW. I'm also talking about support for features like specular mapping.
Here's a test video of Misa's old bump mapping and some other things for the GLSL shaders:
Here's why I would love to have support for such features:
Here you can find links for the latest version of MCPatcher, version 2.4.3_01.
The latest official version of Minecraft is version 1.3.2 and the latest snapshot version is 12w41b. Minecraft team is finishing version 1.4 that may be launched in October 24.
I think you don't have to bother with snapshots, just use the official one and wait for the new version that's coming soon.
2) mcpatcher + optifine =
Or
Default mcpatcher
UPD:
- Problem with white water fixed.
- Problem with floating zombie head fixed.
"Nice" pack for 1.3.2. mcpatcher don't work, optifine not support.
All the problems have been fixed by replacing files on other texture packs.
Could you provide parallax occlusion and specular mapping support for Sonic Ether's Unbelievable Shaders like you did with the GLSL Shaders? Sonic Ether has been busy updating his mod (of a mod) with . I would love to see these reflections work with your also gorgeous texture pack.
I'm not aware of any mentioning by you that you decided to stop giving support for the GLSL Shaders for whatever good reason, so if there was I'm sorry.
Regarding Sonic Ether's with Misa... I actually made it somewhat compatible. I did not try the latest Misa though.
I did run into a few issues. First of.... CTM can cause serious crashes with the shaders. Might be just my system though. I can run his shaders smooth and all, on any other texture pack. So when I delete CTM, it runs smooth.... you just lose that feature. ATM I am working on Normal maps... but I kinda forgot how to make em.... So it will take some time. I have the lighting and water 100% working though.. If there is a way for CTM to work with Sonic's, and Misa can do a work around. I can alweys share what I have. But I am pretty sure Misa can do the water side better expecially if the set up of textures has changed sence 1.3.1... Thats what I am running on.
Found out RC5 of sonic is out... going to have to try that later.
So Misa... let me know if you want to try and make it work with Sonic Ether's.... I love both your Mods and I have been trying to make it work. I could use the help lol.
Thank you people for your time.
Game designer, forum stalker.
Well no one can help if they don't know what mod you're talking about.
Kaosian made some mod support textures to work with Misa's pack, maybe he's the one you're looking for: http://www.minecraftforum.net/topic/930532-misas-companion-textures-for-rp2-ic2-bc-ironchests-additional-pipes-updated-for-125/
How about reading FAQ in the first post? I know, not everyone has lots of free time, but I'm pretty sure you could answer your question after using search for 5-10 minutes.
http://www.planetminecraft.com/member/spejs/
I have noticed this as well, I wanted to add the anvil textures in and archive utility locks up.
the pack works just fine zipped so I was not that concerned. /shrug
Thanks for the reply I really hope they fix that soon tho bukkit did just update maybe that fixed some things.
Huh interesting I maybe he just couldn't find the page to update it or something but all I know is that it was my first texture pack and is still by far my favorite. I have wanted to try LB photo realism but my pc isn't powerful enough to utilize it in its full potential.
Keep being fricking amazing <3
That would be me. http://www.minecraftforum.net/topic/930532-misas-companion-textures-for-rp2-ic2-bc-ironchests-additional-pipes-updated-for-125/ thats the forum link ....
I am updating for 1.3.2 ... had had anyone say anything and was waiting on RP to update ..then i got sick .... I am workingon em though
i'm sure misa is working on it, misa does a good job with snapshot compatibility, and i'm sure it makes it easier to have it ready for the full update
this texture look really cool and i hope it will work soon
any ideas?
You shouldn't need to decompress the file just drop it into the terture folder and the game will use it from the zip file
But the zombies scare me D: I am a baby! Myeh!
Yeah, CTM and Sonic Ether's shaders have incompatibility issues at the moment. Sonic would have to solve this issue himself.
I'm not just talking about making the texture pack work with the shaders, BTW. I'm also talking about support for features like specular mapping.
Here's a test video of Misa's old bump mapping and some other things for the GLSL shaders:
Here's why I would love to have support for such features:
http://www.mojang.com/2012/10/minecraft-1-4-pre-release/