Fantastic Texture pack, of all the tp's out there, this one is easily my favourite texture pack of all time, normally I get a texture pack, explore my house with it, mine a few blocks, then quit and return it to the vanilla/a new texture pack. This one, however, after only a matter of weeks, I CANNOT play without it on, its so pretty that it's FORCING ME to retexture all my item/ore/block mods so that their damn ugly 16x16 textures don't filthy my now beautiful minecraft world.
I would only make one suggestion: More random blocks. It's already more than anything I could have expected (especially the mobs, omg, red-jacket elvis zombie, the ghast and that hideous black spider, you owe me new pants btw, that spider made me  mine). But, I can't help but feel that with just a few more randomized blocks this could be even better, perhaps some randomized ore textures, an ordered cobblestone texture, a range of stone textures with scratches and imperfections, maybe just some cobblestone blocks with dodged/burnt cobbles/cracks giving the surface a little bit more feeling and variety. Who knows, maybe you could add something like a hollow hole in the occasional wooden logs and tree trunk, there are so many possibilities that it's making my head hurt.
Anyway, I'm really just shooting off everything that comes into my head, what I really want to say is that this texture pack is fantastic, it has so much potential to grow and I really look forward to watching it do so in the future. Keep up the amazing work Misa XD
I would only make one suggestion: More random blocks. It's already more than anything I could have expected (especially the mobs, omg, red-jacket elvis zombie, the ghast and that hideous black spider, you owe me new pants btw, that spider made me  mine).
misa help me i can see line light from custom colors and flying zombie head! !!!!!!
If your using Optifine, it is actually an easy fix for the zombies. Just cropthe zombie immage files in the pack to be 128 pixels tall, and everything works just fine.
With how easy this fix is to make the pack compatable with optifine, I don't know why the author refuses to do it. ¬_¬
Other than that, this is a visually spectacular pack, and one of my favorites.
...With how easy this fix is to make the pack compatable with optifine, I don't know why the author refuses to do it...
I'm not refusing to do anything. How many times do I have to say that problems arising with this pack on Optifine are Optifine's to correct and not mine? It's not like I'm actively working to make my pack incompatible with Optifine.
The format of skins changed in the latest official snapshot and I updated my pack to use the the new format to be the up to date. MCPatcher added a backwards compatibility fix to take care of this problem on all versions. It's not my responsibility to to re-adapt my pack to cater to the fact that Optifine is simply out of date and does not provide backwards compatibility fixes for older versions of the game. If Mojang decides to do anything with the new space on the zombie textures, I want to be prepared for quickly adapting my pack to it.
Optifine also doesn't support a good chunk of the features included in my pack. Should I remove those features just because of that? Of course not. Besides, if I were to "fix" my zombies to use the old format, whenever the game updated to 1.4, I'd still get Optifine users complaining about how I need to fix my zombies to the new texture format that they're currently using. I simply cannot please everyone simultaneously, especially they're not using the pack as it was designed to be used.
@Executor32 Well... 'The King' is dead. Maybe I should make an Elvis zombie at some point to avoid any future confusion?
If your using Optifine, it is actually an easy fix for the zombies. Just cropthe zombie immage files in the pack to be 128 pixels tall, and everything works just fine.
With how easy this fix is to make the pack compatable with optifine, I don't know why the author refuses to do it. ¬_¬
Other than that, this is a visually spectacular pack, and one of my favorites.
It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.
Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.
Rollback Post to RevisionRollBack
Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.
Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.
Sure Optifine does more, but I don't see Optifine with better glass? Custom colors? Better skies? Snapshot compatibility? I mean seriously, you actually have to resize the zombie texture for it to work correctly.
Sure Optifine does more, but I don't see Optifine with better glass? Custom colors? Better skies? Snapshot compatibility? I mean seriously, you actually have to resize the zombie texture for it to work correctly.
it does have all of that, and boosts you FPS by like 50-100% or more, not to mention it lets you adjust things to ur liking
@misa
i have probs with it. when i set my settings on fancy, water stops rendering.
yes, i'm using optifine BECAUSE I DON'T HAVE A DAMNED GRAPHICS CARD (i really like being able to have at least 30 fps in mc), and i like to be able to use other mods without crashing...
aside from that, love the pack, althoguh in fast mode, the lighting doesn't work... maybe at least try to make it compatible wit MOST OF YOUR USERS. I really do not care if you don't like optifine, but please don't screw the rest of us over, you have such a great texture pack, and i'd hate to have to use a different one because I can't get my mods to work with mcpatcher.
Optifine actually doesn't have better skies support, and its CTM support is extrmely buggy.
Better Skies support is being added, and there's nothing wrong with Optifine's CTM.
Rollback Post to RevisionRollBack
Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.
Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.
You realize that this is fallacious slander and that personal attacks and flames are against the posting rules, yes? And seeing as you're not me, who are you to say what my stance is on anything?
As a mere three paragraphs constitute a "wall of text" you are apparently incapable of comprehending the meaning of I will set the record straight once and for with a simple bulleted list of facts:
I am not a vocal hater of Optifine.
I've willingly used Optifine many times in the past.
Optifine does not support all the features MCPatcher does plus more. It simply has a different set of features with some overlap.
I'm absurdly progressive, but also somewhat of a pragmatist. I value having more options over fewer on all of my software--new or old.
For my texture pack I place the most value on features that give me more creative control as an artist over (in lieu of) things like performance improvements--MCPatcher simply offers many more features I enjoy (and helped design) than Optifine currently does. If this were to change, there is no stubborn brand-loyalty holding me back from switching.
The extra performance features Optifine provides over MCPatcher are of no use to anyone with a decent gaming machine and minimal experience with video card tweaking.
MCPatcher works for snapshots within 24 hours of their release. Optifine does not. My pack needs to always be up to date with snapshots to be ahead of schedule for timely releases.
The only real annoyance I derive from anything related to Optifine these days is from its rabid fans who think I'm actively out to destroy Optifine or something along equally silly lines because of their inability to deal with the fact that their program of choice cannot handle all the features of this pack or multiple versions of Minecraft simultaneously.
It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.
Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.
Obviously you missed the part where she explained how she's already prepared for the next update, and optifine doesn't yet have backwards compatibility for the new texture size.
Btw, I love watching the sun rise through the semi transparent glass. It's so pretty =D
ctm in optifine totally works. There's not only works better skies, better glass, caps on mobs. But if you fix it then optifine mcpather will not be needed.
You realize that this is fallacious slander and that personal attacks and flames are against the posting rules, yes? And seeing as you're not me, who are you to say what my stance is on anything?
As a mere three paragraphs constitute a "wall of text" you are apparently incapable of comprehending the meaning of I will set the record straight once and for with a simple bulleted list of facts:
I am not a vocal hater of Optifine.
I've willingly used Optifine many times in the past.
Optifine does not support all the features MCPatcher does plus more. It simply has a different set of features with some overlap.
I'm absurdly progressive, but also somewhat of a pragmatist. I value having more options over fewer on all of my software--new or old.
For my texture pack I place the most value on features that give me more creative control as an artist over (in lieu of) things like performance improvements--MCPatcher simply offers many more features I enjoy (and helped design) than Optifine currently does. If this were to change, there is no stubborn brand-loyalty holding me back from switching.
The extra performance features Optifine provides over MCPatcher are of no use to anyone with a decent gaming machine and minimal experience with video card tweaking.
MCPatcher works for snapshots within 24 hours of their release. Optifine does not. My pack needs to always be up to date with snapshots to be ahead of schedule for timely releases.
The only real annoyance I derive from anything related to Optifine these days is from its rabid fans who think I'm actively out to destroy Optifine or something along equally silly lines because of their inability to deal with the fact that their program of choice cannot handle all the features of this pack or multiple versions of Minecraft simultaneously.
I don't understand why Optifine users don't understand that some machines just can't run all texture packs at their full potential, for the longest time I couldn't run any HD texture packs due to my ram being very low, I upgraded my RAM now I can properly play with your pack. Video card sucks, so I cant use the Better Skies, do I complain to you to make it compatible (AKA, limit your creative control)? No, I understand that I just can't have everything I want. Keep making a great pack Misa!
I'm on a mac so it automaticcaly decompresses downloaded zip files. When I install texture packs I rezip it so that I can use it. But it seems I can't because when I download it it gets stuck on the decompressing process. This only happens with your download :/ wierd
Hello. I've been using your texture pack (with Optifine) for a while now, and it looks amazing!
But recently I switched to MCpatcher (Because of floating zombie head) and it is MUCH better than before!
Just wanted to say I love your texture pack and will never switch again.
ok
why would you have to ask to use it for a lets play, there's no harm in doing that, its not like you are stealing it.
I would only make one suggestion: More random blocks. It's already more than anything I could have expected (especially the mobs, omg, red-jacket elvis zombie, the ghast and that hideous black spider, you owe me new pants btw, that spider made me  mine). But, I can't help but feel that with just a few more randomized blocks this could be even better, perhaps some randomized ore textures, an ordered cobblestone texture, a range of stone textures with scratches and imperfections, maybe just some cobblestone blocks with dodged/burnt cobbles/cracks giving the surface a little bit more feeling and variety. Who knows, maybe you could add something like a hollow hole in the occasional wooden logs and tree trunk, there are so many possibilities that it's making my head hurt.
Anyway, I'm really just shooting off everything that comes into my head, what I really want to say is that this texture pack is fantastic, it has so much potential to grow and I really look forward to watching it do so in the future. Keep up the amazing work Misa XD
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
ಠ_à²
If your using Optifine, it is actually an easy fix for the zombies. Just cropthe zombie immage files in the pack to be 128 pixels tall, and everything works just fine.
With how easy this fix is to make the pack compatable with optifine, I don't know why the author refuses to do it. ¬_¬
Other than that, this is a visually spectacular pack, and one of my favorites.
The format of skins changed in the latest official snapshot and I updated my pack to use the the new format to be the up to date. MCPatcher added a backwards compatibility fix to take care of this problem on all versions. It's not my responsibility to to re-adapt my pack to cater to the fact that Optifine is simply out of date and does not provide backwards compatibility fixes for older versions of the game. If Mojang decides to do anything with the new space on the zombie textures, I want to be prepared for quickly adapting my pack to it.
Optifine also doesn't support a good chunk of the features included in my pack. Should I remove those features just because of that? Of course not. Besides, if I were to "fix" my zombies to use the old format, whenever the game updated to 1.4, I'd still get Optifine users complaining about how I need to fix my zombies to the new texture format that they're currently using. I simply cannot please everyone simultaneously, especially they're not using the pack as it was designed to be used.
@Executor32 Well... 'The King' is dead. Maybe I should make an Elvis zombie at some point to avoid any future confusion?
Yes. A thousand times yes.
It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.
Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.
Sure Optifine does more, but I don't see Optifine with better glass? Custom colors? Better skies? Snapshot compatibility? I mean seriously, you actually have to resize the zombie texture for it to work correctly.
it does have all of that, and boosts you FPS by like 50-100% or more, not to mention it lets you adjust things to ur liking
@misa
i have probs with it. when i set my settings on fancy, water stops rendering.
yes, i'm using optifine BECAUSE I DON'T HAVE A DAMNED GRAPHICS CARD (i really like being able to have at least 30 fps in mc), and i like to be able to use other mods without crashing...
aside from that, love the pack, althoguh in fast mode, the lighting doesn't work... maybe at least try to make it compatible wit MOST OF YOUR USERS. I really do not care if you don't like optifine, but please don't screw the rest of us over, you have such a great texture pack, and i'd hate to have to use a different one because I can't get my mods to work with mcpatcher.
Better Skies support is being added, and there's nothing wrong with Optifine's CTM.
As a mere three paragraphs constitute a "wall of text" you are apparently incapable of comprehending the meaning of I will set the record straight once and for with a simple bulleted list of facts:
Obviously you missed the part where she explained how she's already prepared for the next update, and optifine doesn't yet have backwards compatibility for the new texture size.
Btw, I love watching the sun rise through the semi transparent glass. It's so pretty =D
I don't understand why Optifine users don't understand that some machines just can't run all texture packs at their full potential, for the longest time I couldn't run any HD texture packs due to my ram being very low, I upgraded my RAM now I can properly play with your pack. Video card sucks, so I cant use the Better Skies, do I complain to you to make it compatible (AKA, limit your creative control)? No, I understand that I just can't have everything I want. Keep making a great pack Misa!
But recently I switched to MCpatcher (Because of floating zombie head) and it is MUCH better than before!
Just wanted to say I love your texture pack and will never switch again.