this is the problem i get any help or way to see full zombie?
Use the latest MCPatcher, it should fix the zombie texture issues which were caused by Mojang. I'm guessing you're using Minecraft 1.3.2.
Misa, you can change your zombie textures back to 256x128 instead of 256x256 now that MCPatcher has fixed this issue in case you were unaware. I also noticed with that 4.3.0's size is smaller than 4.2.0's size even with all the stuff added! Very nice!
got a chance to test new zombie villager skins, they look great!
joygasms when I tested the new ctm glass, the updated food looks delicious and the new birch stairs look awesome!
you are amazing as always I can't wait to get into the nether and see the new wither skeletons for myself. XD
thank you again for all your hard work and the pride you take with this pack, I always use the adfly link for your pack I hope in some small way it helps you. :3
this is the problem i get any help or way to see full zombie?
Okay, I don't have much time to do a full set of responses, but yeah, this issue has really gotten out of hand for something that's such a simple fix...
Ignore the last few solutions to your problem. The first two were the right ones. You may have installed everything to my instructions but you are not using the latest MCPatcher. I don't need to change the format of the zombie skins, and you don't need an older version of the pack--I tested it out just now on 1.3.2 and even older versions with no issue. Go grab the latest MCPatcher.
Dunno how this could've gone on for as long as it did... Maybe I need to add the "How do people keep ****ing this step up?" line back in after step 2. The friendlier note doesn't seem to be as effective.
I've got a question about the tall grass: would it be possible to make it waving by animated textures?
besides, im a big fan of you texture pack, you do quite an awesome job here :-)
I've got a question about the tall grass: would it be possible to make it waving by animated textures?
besides, im a big fan of you texture pack, you do quite an awesome job here :-)
Use the search feature:
Short grass typically doesn't wave in the wind, and when it does get manipulated by the wind it's sporadic and in little patches. You can't do that in Minecraft since the texture is tiled every square meter. It would get to be too disorienting given how commonly grass is seen.
And this post as well:
Unfortunately, due to the limitations of binary transparency, there's no way to have waving vegetation on my style of texture pack. I spent all day one day trying to get it to work and it never looked good in my opinion. It always came out jerky-looking due to the binary nature of transparency where pixels just pop in and out of air. Even after getting something finished with a good movement algorithm(which took many hours), play-testing revealed the texture's tendency to make the world seem dizzying with all the noisy movement--regardless of speed. The only good way to pull of things like waving vegetation is with a shader that bends the geometry that the textures are applied to--as it's done in most games with (semi)realistic graphics.. Actual animations with frames for this kind of thing just doesn't work well at all when partial-realism is a goal.
The only way I can see animated grass working in a pack is if it's got a retro "8-bit" or cartoony look to it.
Dear Misa please throw off my sparkling animation loop glare. I know you ask for what?
Answer: You're not doing textures for mods and I love your texture pack and make textures for mods. some make a texture, but it's my feature animation. there ore gemstones in fashion, I want to make it iridescent highlights. But I can not draw this highlight um, here I am asking you to throw me this pattern.
Please, I beg you to throw off Misa.
Dear Misa please throw off my sparkling animation loop glare. I know you ask for what?
Answer: You're not doing textures for mods and I love your texture pack and make textures for mods. some make a texture, but it's my feature animation. there ore gemstones in fashion, I want to make it iridescent highlights. But I can not draw this highlight um, here I am asking you to throw me this pattern.
Please, I beg you to throw off Misa.
She doesn't distribute her source files for textures. As she explained, if nobody but her has them, in case of problems with copyright she can always prove that art is hers.
Also, stop using google translator mindlessly if you know so little about English, it's hard to understand you. I really doubt that "throw off" has meaning of "transmit" or similar in their language. Try making your sentences as clean and simple as possible.
She doesn't distribute her source files for textures. As she explained, if nobody but her has them, in case of problems with copyright she can always prove that art is hers.
Also, stop using google translator mindlessly if you know so little about English, it's hard to understand you. I really doubt that "throw off" has meaning of "transmit" or similar in their language. Try making your sentences as clean and simple as possible.
Russian
я конечно понимаю тебя я знаю что это её блики, но я занимаюсь текстурами для модов Мисы. она же не делает текстуры для модов, а у меня это прекрасно получается делать. например в моде red power 2 там есть серебряный, оловянный слитки и т.д. вот и хочу сделать такие же анимации для руд слитков блоков как в оригинале. Конечно я бы не делал анимациия. но это не красиво без анимации. надеюсь ты меня понял.
English
I certainly understand you, I know that it was her glare, but I do textures for mods Misa. it also makes for a texture mods, and I get to do it perfectly. for example in fashion red power 2 there is a silver, tin ingots etc. So I want to make the same animation for ore ingots units as the original. Of course I would not do animation. but it is not beautiful without animation. I hope you understand me.
Ей по большому счету без разницы, сделаешь ты эти текстуры или нет, они ей не нужны. Исходники для бликов или любых других текстур она никому не дает. Если было не понятно из английской версии, таким образом она охраняет свои авторские права на текстуры. Например, если кто-то сделает текстуры на основе ее, назовет их своими и оставит ссылку через adf.ly, она всегда легко сможет доказать чьи они, т.к. исходники есть только у нее. Если захочешь продолжить разговор, пиши в пм.
Misa, I was looking how different sandstone textures join together and here is some feedback:
top left corner of top sandstone texture has slight issue and bottom texture has mirrored effect. Would be nice if you fix them for next update.
Other than that - enjoing new update, netherrack looks so much better now and translucent glass is quite nice change too.
Okay, I don't have much time to do a full set of responses, but yeah, this issue has really gotten out of hand for something that's such a simple fix...
Ignore the last few solutions to your problem. The first two were the right ones. You may have installed everything to my instructions but you are not using the latest MCPatcher. I don't need to change the format of the zombie skins, and you don't need an older version of the pack--I tested it out just now on 1.3.2 and even older versions with no issue. Go grab the latest MCPatcher.
Dunno how this could've gone on for as long as it did... Maybe I need to add the "How do people keep ****ing this step up?" line back in after step 2. The friendlier note doesn't seem to be as effective.
Can you fix the zombie bug for all of us that use Optifine instead? MCPatcher seems kinda pointless.
Rollback Post to RevisionRollBack
Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
aside from not having these sorts of bugs you mean? bug optifine to fix it
The bug isn't Optifine's fault, nor MCPatcher's. It's a bug with the zombie textures in Misa's.
Rollback Post to RevisionRollBack
Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Misa, when you do biome mobs, would you consider adding desert villagers? They actual ones look out of place in the desert.
Remember that I didn't ask for biome randomobs, and had they come out prior to my inclusion of support of Randomobs (Well, technically I popularized Randomobs before it was even in MCPatcher...), I would've happily designed my alts around them. Going back and changing everything I did to adapt it to the new feature, or even adding stuff while maintaining the consistency of design is no easy task (Mob skins take a lot of work even when I'm able to create a new design from scratch that doesn't have to match existing designs). As a result Support for biome-based randomobs is extremely low priority. So yeah, I can't really make any promises on what I'll do regarding biome-based randomobs. Any suggestions I receive will pretty much be under my RADAR for awhile.
I'm not a very big fan of the greens in the gold ore. It makes you go, "eww it's gold" instead of, "oh I am moderately happy because I found gold".
BRB. Lemme go tell mother nature to stop putting gold in ore along with things that are green.
In all seriousness though, I'll take a look at it, and if I can tone down the green and still have it look decent, I'll go for it.
Sorry if this is a silly question, but what's the machine-looking thing with the switches and stuff?...
Only the most complicated block in my pack to date. It's the command block. And it uses CTM stuff and makes use of 3 different animations--which I find amusing as it's mainly a behind-the-scenes block for adventure maps.
...So Misa, got anything planned for the next update?
I'm not saying you have to update so soon, I just meant that maybe you've got some things planned for next time, whenever that is.
Not really. I've got a to-do list, but I'm taking it easy after all the work put into the last update. Mostly I'm just watching the thread for feedback and will be doing minor bug fixes and tweaks. Also I'll be keeping an eye open for new snapshot content I need to update for. If I have the time I may do some more work on the glass. I'm not a big fan of having to have the frame on the glass blocks. I'd like to find a way to make it look more natural, maybe beveled glass edges or something--we'll see.
Well, tall grass can have partial transparency now, yay...
What Deepblue686 said. And technically they couldn't on my pack, because I'm not using the alpha channel for my glass translucency. I'm using overlay blend, which currently is globally set for any translucent items on my pack. It still wouldn't change anything regarding the actual mechanics of pixel-based animation for this type of thing.
...I certainly understand you, I know that it was her glare, but I do textures for mods Misa. it also makes for a texture mods, and I get to do it perfectly. for example in fashion red power 2 there is a silver, tin ingots etc. So I want to make the same animation for ore ingots units as the original. Of course I would not do animation. but it is not beautiful without animation. I hope you understand me.
What Spejs said. I don't redistribute source files under any circumstances. Also please don't spam. You asked for this file three times. If you don't get a response, just be patient. I read every message on my thread and respond to all that warrant a response.
I went from 420-430, and now it looks like my windows disapeared. I have most current mcpatcher. Any ideas?
Are you sure they disappeared and it's not just a case of you not being used to what translucent glass is supposed to look like on my pack now? If glass is really gone, please take a screenshot of placed glass and let me know what settings you checked on MCPatcher when you ran it.
Can you fix the zombie bug for all of us that use Optifine instead? MCPatcher seems kinda pointless.
It's not a bug. Optifine just hasn't released an update for the new format of zombie textures in the snapshot. This is an official change by Mojang, don't blame me for it or call it a bug if you're going to completely disregard the notice that this pack is not fully supported by Optifine. Also knock it off with the 'MCPatcher seems kinda pointless' stuff. I'm really tired of people parroting this rhetoric about how Optifine does everything MCPatcher does plus more. This is just simply false.
Both do different things and there's a bit of an overlap where Optifine has copied parts (or attempted to but not completed in some cases) of the main role of MCPatcher. Originally Optifine didn't even have high resolution texture support--it was added way later. MCPatcher has always been made specifically for texture packs and as a result has more features built around actual texture pack enhancement to suit the needs of texture pack artists. Optifine is made more for the end user with a computer ill-suited for gaming. I'm not building my pack to screw over Optifine users, Optifine is doing that itself by failing to update for snapshots and adding backwards compatibility while attempting to assume the role of a program that's been specifically designed for texture packs long before Optifine even existed as the simple performance mod it originally was.
Also it should go without saying, but this thread is no place for Optifine vs. MCPatcher fanboy flamewars. Let's keep it that way and not start smearing either one of them. If Optifine really did do every single thing that MCPatcher does, I'd probably still be using it myself as I did back when it wasn't trying to do everything at once.
can you add random mob's for witches? it would be epic if you did.
on a different subject-
im useing optifine for mcpatcher. but also use mcpatcher to add the better skies function. thus finding a way for misa to work with optifine.
Misa said What Spejs said. I don't redistribute source files under any circumstances. Also please don't spam. You asked for this file three times. If you don't get a response, just be patient. I read every message on my thread and respond to all that warrant a response.
I understand you but Misa exactly why do I source glare I need you to know. I have three reasons.
1) I can not draw a highlight as you.
2) You have a lot of glare for the frame. For them, it is necessary to change the transparency cornering glare. And put them to one coordinate frame.
3) Even if I draw a highlight, the animation will take weeks.
And in what program do you draw the texture.
And teach me to draw a highlight.
Spejs said She is by and large no matter you do these textures or not, they are not needed. The source for glare or any other textures, it does not give anyone. If it was not clear from the English version, so it protects the copyrights on textures. For example, if someone makes a texture based on it, call them and leave your link through adf.ly, it is always easy to be able to prove whose they are, because source is only at it. If you want to continue the conversation, write to the PM.
I saw you too but if I lay out textures for mods I would have written on the page that the source of Misa. Who is making the source code of the people I respect.
I know that is copyright and I will never call my animation highlights Misa. this Misa predetsya not afraid that her copyright is stolen.
And I do not plan to lay out the textures in the Internet
I make them for yourself
Use the latest MCPatcher, it should fix the zombie texture issues which were caused by Mojang. I'm guessing you're using Minecraft 1.3.2.
Misa, you can change your zombie textures back to 256x128 instead of 256x256 now that MCPatcher has fixed this issue in case you were unaware. I also noticed with that 4.3.0's size is smaller than 4.2.0's size even with all the stuff added! Very nice!
Just get the previous version of this pack, which is compatible for 1.3.2.
joygasms when I tested the new ctm glass, the updated food looks delicious and the new birch stairs look awesome!
you are amazing as always I can't wait to get into the nether and see the new wither skeletons for myself. XD
thank you again for all your hard work and the pride you take with this pack, I always use the adfly link for your pack I hope in some small way it helps you. :3
Okay, I don't have much time to do a full set of responses, but yeah, this issue has really gotten out of hand for something that's such a simple fix...
Ignore the last few solutions to your problem. The first two were the right ones. You may have installed everything to my instructions but you are not using the latest MCPatcher. I don't need to change the format of the zombie skins, and you don't need an older version of the pack--I tested it out just now on 1.3.2 and even older versions with no issue. Go grab the latest MCPatcher.
Dunno how this could've gone on for as long as it did... Maybe I need to add the "How do people keep ****ing this step up?" line back in after step 2. The friendlier note doesn't seem to be as effective.
besides, im a big fan of you texture pack, you do quite an awesome job here :-)
Use the search feature:
And this post as well:
Answer: You're not doing textures for mods and I love your texture pack
Please, I beg you to throw off Misa.
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Curse PremiumShe doesn't distribute her source files for textures. As she explained, if nobody but her has them, in case of problems with copyright she can always prove that art is hers.
Also, stop using google translator mindlessly if you know so little about English, it's hard to understand you. I really doubt that "throw off" has meaning of "transmit" or similar in their language. Try making your sentences as clean and simple as possible.
http://www.planetminecraft.com/member/spejs/
ты что из москвы что ли?
я конечно понимаю тебя я знаю что это её блики, но я занимаюсь текстурами для модов Мисы. она же не делает текстуры для модов, а у меня это прекрасно получается делать. например в моде red power 2 там есть серебряный, оловянный слитки и т.д. вот и хочу сделать такие же анимации для руд слитков блоков как в оригинале. Конечно я бы не делал анимациия. но это не красиво без анимации. надеюсь ты меня понял.
English
I certainly understand you, I know that it was her glare, but I do textures for mods Misa. it also makes for a texture mods, and I get to do it perfectly. for example in fashion red power 2 there is a silver, tin ingots etc. So I want to make the same animation for ore ingots units as the original. Of course I would not do animation. but it is not beautiful without animation. I hope you understand me.
Ей по большому счету без разницы, сделаешь ты эти текстуры или нет, они ей не нужны. Исходники для бликов или любых других текстур она никому не дает. Если было не понятно из английской версии, таким образом она охраняет свои авторские права на текстуры. Например, если кто-то сделает текстуры на основе ее, назовет их своими и оставит ссылку через adf.ly, она всегда легко сможет доказать чьи они, т.к. исходники есть только у нее. Если захочешь продолжить разговор, пиши в пм.
#6255
Edited.
Misa, I was looking how different sandstone textures join together and here is some feedback:
top left corner of top sandstone texture has slight issue and bottom texture has mirrored effect. Would be nice if you fix them for next update.
Other than that - enjoing new update, netherrack looks so much better now and translucent glass is quite nice change too.
http://www.planetminecraft.com/member/spejs/
Can you fix the zombie bug for all of us that use Optifine instead? MCPatcher seems kinda pointless.
The bug isn't Optifine's fault, nor MCPatcher's. It's a bug with the zombie textures in Misa's.
Remember that I didn't ask for biome randomobs, and had they come out prior to my inclusion of support of Randomobs (Well, technically I popularized Randomobs before it was even in MCPatcher...), I would've happily designed my alts around them. Going back and changing everything I did to adapt it to the new feature, or even adding stuff while maintaining the consistency of design is no easy task (Mob skins take a lot of work even when I'm able to create a new design from scratch that doesn't have to match existing designs). As a result Support for biome-based randomobs is extremely low priority. So yeah, I can't really make any promises on what I'll do regarding biome-based randomobs. Any suggestions I receive will pretty much be under my RADAR for awhile.
BRB. Lemme go tell mother nature to stop putting gold in ore along with things that are green.
In all seriousness though, I'll take a look at it, and if I can tone down the green and still have it look decent, I'll go for it.
Only the most complicated block in my pack to date.
I just added CTM to both glass blocks and panes in the last update. Am I missing something here?
Not really. I've got a to-do list, but I'm taking it easy after all the work put into the last update. Mostly I'm just watching the thread for feedback and will be doing minor bug fixes and tweaks. Also I'll be keeping an eye open for new snapshot content I need to update for. If I have the time I may do some more work on the glass. I'm not a big fan of having to have the frame on the glass blocks. I'd like to find a way to make it look more natural, maybe beveled glass edges or something--we'll see.
What Deepblue686 said. And technically they couldn't on my pack, because I'm not using the alpha channel for my glass translucency. I'm using overlay blend, which currently is globally set for any translucent items on my pack. It still wouldn't change anything regarding the actual mechanics of pixel-based animation for this type of thing.
What Spejs said. I don't redistribute source files under any circumstances. Also please don't spam. You asked for this file three times. If you don't get a response, just be patient. I read every message on my thread and respond to all that warrant a response.
Are you sure they disappeared and it's not just a case of you not being used to what translucent glass is supposed to look like on my pack now? If glass is really gone, please take a screenshot of placed glass and let me know what settings you checked on MCPatcher when you ran it.
It's not a bug. Optifine just hasn't released an update for the new format of zombie textures in the snapshot. This is an official change by Mojang, don't blame me for it or call it a bug if you're going to completely disregard the notice that this pack is not fully supported by Optifine. Also knock it off with the 'MCPatcher seems kinda pointless' stuff. I'm really tired of people parroting this rhetoric about how Optifine does everything MCPatcher does plus more. This is just simply false.
Both do different things and there's a bit of an overlap where Optifine has copied parts (or attempted to but not completed in some cases) of the main role of MCPatcher. Originally Optifine didn't even have high resolution texture support--it was added way later. MCPatcher has always been made specifically for texture packs and as a result has more features built around actual texture pack enhancement to suit the needs of texture pack artists. Optifine is made more for the end user with a computer ill-suited for gaming. I'm not building my pack to screw over Optifine users, Optifine is doing that itself by failing to update for snapshots and adding backwards compatibility while attempting to assume the role of a program that's been specifically designed for texture packs long before Optifine even existed as the simple performance mod it originally was.
Also it should go without saying, but this thread is no place for Optifine vs. MCPatcher fanboy flamewars. Let's keep it that way and not start smearing either one of them. If Optifine really did do every single thing that MCPatcher does, I'd probably still be using it myself as I did back when it wasn't trying to do everything at once.
on a different subject-
im useing optifine for mcpatcher. but also use mcpatcher to add the better skies function. thus finding a way for misa to work with optifine.
Game designer, forum stalker.
What Spejs said. I don't redistribute source files under any circumstances. Also please don't spam. You asked for this file three times. If you don't get a response, just be patient. I read every message on my thread and respond to all that warrant a response.
I understand you but Misa exactly why do I source glare I need you to know. I have three reasons.
1) I can not draw a highlight as you.
2) You have a lot of glare for the frame. For them, it is necessary to change the transparency cornering glare. And put them to one coordinate frame.
3) Even if I draw a highlight, the animation will take weeks.
And in what program do you draw the texture.
And teach me to draw a highlight.
Spejs said
She is by and large no matter you do these textures or not, they are not needed. The source for glare or any other textures, it does not give anyone. If it was not clear from the English version, so it protects the copyrights on textures. For example, if someone makes a texture based on it, call them and leave your link through adf.ly, it is always easy to be able to prove whose they are, because source is only at it. If you want to continue the conversation, write to the PM.
I saw you too but if I lay out textures for mods I would have written on the page that the source of Misa. Who is making the source code of the people I respect.
I know that is copyright and I will never call my animation highlights Misa. this Misa predetsya not afraid that her copyright is stolen.
And I do not plan to lay out the textures in the Internet
I make them for yourself