I am experiencing some texture based issues with Misa's Pack as well. With the update that happened today, nothing seems to be working correctly. To be specific, I select the Texture pack at the menu and when I load up our SMP Server -- it appears as though the pack was not selected at all.
Do I need to delete and re-download? I'm new to Minecraft. I am afraid of deleting anything outright -- at least before asking advice from a more seasoned community of people.
I am experiencing some texture based issues with Misa's Pack as well. With the update that happened today, nothing seems to be working correctly. To be specific, I select the Texture pack at the menu and when I load up our SMP Server -- it appears as though the pack was not selected at all.
Do I need to delete and re-download? I'm new to Minecraft. I am afraid of deleting anything outright -- at least before asking advice from a more seasoned community of people.
Did you follow installation instructions from the first post? Right under download links.
I just wanted to post and say kudos to Misa for the awesome night sky in the latest version of this texturepack. Battling mobs underneath the Milky Way has never been more fun. I'm even trying to pick out the constellations.
To those having problems with Misa's pack on 1.3.2-- download the latest MCPatcher. No new art was added for 1.3.2, so Misa doesn't need to update, but you do need the latest MCPatcher which is compatible with 1.3.2. That will fix the various graphical glitches.
Dinnerbone has just tweeted new armour colours. Looks awsome!
That looks like it could be an awesome new feature, that is, if we get to make new graphics for each color.
If the colors are just multiplied on top though, this will really mess up the way many custom armor sets will display, including Misa's, as well as my own. Any detailed armor sets would look garish to say at least.
I noticed another issue with the creative inventory. In the survival tab, you have the crafting inventory there, which has since been removed from the survival tab in the creative inventory.
That looks like it could be an awesome new feature, that is, if we get to make new graphics for each color.
If the colors are just multiplied on top though, this will really mess up the way many custom armor sets will display, including Misa's, as well as my own. Any detailed armor sets would look garish to say at least.
This is something MCPatcher could probably fix up with Custom Colors
I've been a proponent of your pack since I first discovered it, and try to spread the word whenever possible; the mix of realism with the HD effects and fabulous artwork continually draws me in, and I don’t leave home without it. I still wish I could train my own “FIDO” (I’d use the MJ zombie) but for now, I’ll just visually enjoy them whilst slaying them all.
Not sure if this has been mentioned, or if you were aware, but I just noticed that the “snow slabs” that sit atop grass blocks, when viewed from the side, don’t completely jive with the snowy drifts pouring down the dirt block. In case you WEREN’T aware, figured it wouldn’t hurt to mention it.
Cheers, Zouleena
psss... shame about the leather colour-coding- if you could impliment actual patterns, you could throw in a pair of plaid pants for Red, say, or a variety of patterns instead of just using Dinnerbone's plain ol' "colours" (heh, <3 ya Dinnerbone), well... I think I could see a variety of outfits- a Napolean Dynamite tux, a white sheepskin Yeti-suit... Purple Prince-wear... the possibilities would be stellar.
Colours are multiplied. I would let you set every single one but then we'd end up with 16 million textures, and that's just not right
Just what I need... More stuff that breaks all my old stuff far beyond repair. Hard-coded colors that don't match the dye pigments/wool color scheme in my pack and will look inconsistent on my current look of leather armor which is intended to draw looks from the actual hides they come from. I basically have to do everything from scratch and destroy any internal consistency my pack had to make this work.
There are only so many dyes and colors of wool blocks in the game to begin with. I don't get why the leap to 16million colors is even necessary. I mean we already have player skins for detailed player customization. Why couldn't we just get 16 unique leather armor textures to work with? This level of customization breaks any consistency with the rest of the game. Unless you also plan to have all cloth blocks and dye textures now use multiplication colorization of a greyscale template. *shudder* There are reasons most graphic artists don't use multiply blending to color everything. It doesn't reflect true colorization of things and it can only ever produce darker, wet-looking colors.
Compound this with the whole texture pack-breaking villager zombie issue still hasn't been addressed. I honestly don't see how my pack will survive this update at all...
You would rather have 64 different icons in icons.png (of which only has ~70 slots left) and 32 more files just for leather armour, sacrifice a new feature and ruin consistency with dye colours (we'd have to change one of the colours to match the old leather armour, and at that point the colours are no longer the colours used elsewhere) purely to... what, save a texture pack some trouble? I don't understand what trouble exactly, either.
Pretty sure this will save every texture pack the trouble. Especially since i can't really see a good use for those recolored leather armors.
It will save every texture pack the trouble of having to update for new items, for which there wouldn't be much more of. Aside from that, you'd be spending an hour or two copy pasting the same model over and over in the images and just recolouring it - that sounds like trouble to me God forbid you'd ever want to tweak one pixel in the leather armour too... that would be extremely tedious and annoying. I'm fairly sure you'd just end up never touching the armour again after doing it once.
Its main purpose is for PvP; it was an extremely common, if not the most common, suggestions for armour that we've had for years. The ability to assign colours to teams and not have them wear differently balanced gear is quite good.
You don't know artists very well.
Anyway, there's a simpler compromise for this dyed leather feature if multiplied coloring is to be used. At least make a texture overlay for components to be colored by dyes. Say a pair of pants had a belt on the texture, when you dyed it, you wouldn't expect it to change the color of the belt and its buckle. That'd only be two more armor texture files, and 4 item icons. Basically leave default leather armor alone, and have a custom overlay skin for the colored leather armor for uniforms.
Something similar has already been done with Redstone dust in response to the massive outcry caused when Jeb hard-coded the colors of Redstone wiring.
Regarding the color range, the 16 million-ish range is just a bit much... If you were to recycle the color values used for dyed sheep wool, that'd at least be easy to salvage by MCPatcher's Custom Colors support. Though I'm guessing I'm not going to win on this one.
Also thanks for separating the zombie villager skins.
misa can you please keep this texturepack updating! it is my me and my cousin's favorite texturepack! we have been using it for long time and we use it for everything... 300000 is what i give this texture pack so i hope you keep updating i would love to see villager zombies you are awesome!
@Dinnerbone
i love the new stuff thats been added! like flowerpots, frames and colored leather! minecraft FTW!!!
Anyway, there's a simpler compromise for this dyed leather feature if multiplied coloring is to be used. At least make a texture overlay for components to be colored by dyes. Say a pair of pants had a belt on the texture, when you dyed it, you wouldn't expect it to change the color of the belt and its buckle. That'd only be two more armor texture files, and 4 item icons. Basically leave default leather armor alone, and have a custom overlay skin for the colored leather armor for uniforms.
Oh man that would be so useful.
Would be great for PvP maps (like this http://currey.com.au/ld/ ): could ave different color armor for both teams, recoloring selected areas of it (shoulder pads, say).
This would actually be great. Hard coding everything though? I sigh every time something else gets hard coded
Anyway, there's a simpler compromise for this dyed leather feature if multiplied coloring is to be used. At least make a texture overlay for components to be colored by dyes. Say a pair of pants had a belt on the texture, when you dyed it, you wouldn't expect it to change the color of the belt and its buckle. That'd only be two more armor texture files, and 4 item icons. Basically leave default leather armor alone, and have a custom overlay skin for the colored leather armor for uniforms.
You. I like you. That's probably the best idea there is for that.
If he doesn't do that, at last MCPatcher can do.
First time using texture packs, right?
You have to follow installation instructions from the first post.
Try to be more specific about your problems. Screenshots could also help.
It does.
http://www.planetminecraft.com/member/spejs/
Do I need to delete and re-download? I'm new to Minecraft. I am afraid of deleting anything outright -- at least before asking advice from a more seasoned community of people.
Did you follow installation instructions from the first post? Right under download links.
http://www.planetminecraft.com/member/spejs/
That looks like it could be an awesome new feature, that is, if we get to make new graphics for each color.
If the colors are just multiplied on top though, this will really mess up the way many custom armor sets will display, including Misa's, as well as my own. Any detailed armor sets would look garish to say at least.
This is something MCPatcher could probably fix up with Custom Colors
Long time listener, first time caller ;P
I've been a proponent of your pack since I first discovered it, and try to spread the word whenever possible; the mix of realism with the HD effects and fabulous artwork continually draws me in, and I don’t leave home without it. I still wish I could train my own “FIDO” (I’d use the MJ zombie) but for now, I’ll just visually enjoy them whilst slaying them all.
Not sure if this has been mentioned, or if you were aware, but I just noticed that the “snow slabs” that sit atop grass blocks, when viewed from the side, don’t completely jive with the snowy drifts pouring down the dirt block. In case you WEREN’T aware, figured it wouldn’t hurt to mention it.
Cheers,
Zouleena
psss... shame about the leather colour-coding- if you could impliment actual patterns, you could throw in a pair of plaid pants for Red, say, or a variety of patterns instead of just using Dinnerbone's plain ol' "colours" (heh, <3 ya Dinnerbone), well... I think I could see a variety of outfits- a Napolean Dynamite tux, a white sheepskin Yeti-suit... Purple Prince-wear... the possibilities would be stellar.
Just what I need... More stuff that breaks all my old stuff far beyond repair. Hard-coded colors that don't match the dye pigments/wool color scheme in my pack and will look inconsistent on my current look of leather armor which is intended to draw looks from the actual hides they come from. I basically have to do everything from scratch and destroy any internal consistency my pack had to make this work.
There are only so many dyes and colors of wool blocks in the game to begin with. I don't get why the leap to 16million colors is even necessary. I mean we already have player skins for detailed player customization. Why couldn't we just get 16 unique leather armor textures to work with? This level of customization breaks any consistency with the rest of the game. Unless you also plan to have all cloth blocks and dye textures now use multiplication colorization of a greyscale template. *shudder* There are reasons most graphic artists don't use multiply blending to color everything. It doesn't reflect true colorization of things and it can only ever produce darker, wet-looking colors.
Compound this with the whole texture pack-breaking villager zombie issue still hasn't been addressed. I honestly don't see how my pack will survive this update at all...
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Pretty sure this will save every texture pack the trouble. Especially since i can't really see a good use for those recolored leather armors.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Anyway, there's a simpler compromise for this dyed leather feature if multiplied coloring is to be used. At least make a texture overlay for components to be colored by dyes. Say a pair of pants had a belt on the texture, when you dyed it, you wouldn't expect it to change the color of the belt and its buckle. That'd only be two more armor texture files, and 4 item icons. Basically leave default leather armor alone, and have a custom overlay skin for the colored leather armor for uniforms.
Something similar has already been done with Redstone dust in response to the massive outcry caused when Jeb hard-coded the colors of Redstone wiring.
Regarding the color range, the 16 million-ish range is just a bit much... If you were to recycle the color values used for dyed sheep wool, that'd at least be easy to salvage by MCPatcher's Custom Colors support. Though I'm guessing I'm not going to win on this one.
Also thanks for separating the zombie villager skins.
@Dinnerbone
i love the new stuff thats been added! like flowerpots, frames and colored leather! minecraft FTW!!!
Oh man that would be so useful.
Would be great for PvP maps (like this http://currey.com.au/ld/ ): could ave different color armor for both teams, recoloring selected areas of it (shoulder pads, say).
This would actually be great. Hard coding everything though? I sigh every time something else gets hard coded
You. I like you. That's probably the best idea there is for that.
If he doesn't do that, at last MCPatcher can do.
Edit: Anyway, how will dog collars work now?
Like they always have?