Going back to answer a bunch of posts I may have missed the first time around as well as some more recent posts. Won't be as big as it otherwise would've been as Spejs has done a good job covering for me. Thanks.
Hey Misa for the next update could you add blinking villagers? They just look kind of boring when they stare into your soul without actually moving their eyelids Another thing that you could add would be random mobs for Iron Golems. I think the new update rocks and the spruce wood textures are great. Keep up the good work!
It's all been on the to-do list for awhile. Working with mobs and animations in general is just one of the more annoying things to do. It'll get done though... Eventually.
I was wondering if you could add something for the next release or maybe put it out sonner. I was going to ask for the items.png the red velvet cake and alt beds. now as I was looking at the new alternates file I notice on there for the red velvet cake.. there is definately not ont there for the alt Beds. If you would be so kind...
...Another request. I always liked the 1st and 4th alt glowstone looks but there isn't a alt animated file for them...
I never included bed item icons because they seemed like something that was easy enough to roughly edit on your own after you've messed with the hue shifting to make the bed the color you want. I'll think about adding custom icons for them, but at the moment this is really low priority. The fact that the Red Velvet cake has an icon is due to the fact that it was made before cake was officially released. I had the textures to edit, but that was about it, and for some reason the icon was included in terrain.png, so I made it for that, thinking it might've been crucial to terrain.png--It wasn't. So that's more of a relic of the development history than anything.
Regarding the glowstone thing. I don't do animated versions of alts. Animations are pretty time-consuming, not at all easy to just throw together, and take up a lot of extra filespace.
Hello. Your work looks very good. I am a student from secondary school and I want to use your texture pack in one of my homework. However, I can't find a place to credit your name because it is a homework. It won't be upload to internet. So, can I use your work?
I know this is kinda an old post and I'm only just getting around to this, but it's an issue that needs to be addressed. I don't know how many times I've said, if you need to ask permission for anything, that you need to do it in PM. This thread is not really the place to get any official permission for anything, it's for discussion of the texture pack. I need all permission requests to be redirected to PM (Here or on Planet Minecraft), or email. I need to be able to easily reference each person I've given permission to should the legality of their work be called into question and I need to defend their rights to use my work. Inversely I need to be able to easily search through all permission slips when a moderator comes to me asking if someone who's stolen my textures without credit ever obtained permission.
Hi Misa,
Can you tell me the RGB values of the Nether Bricks, so i can color my fence texture? It would also be nice if you could post an "official" optional glas ctm texture
The color of the red netherbrick palette used when I had custom color modification of the original nether brick was: #985e59
hey misa, do you like the way the new birch stairs look like?
i tried to turn of the ctm feature for birch stairs and halfsteps but ran into some other connecting problems.
do you have any idea how to turn the ctm feature of for those two blocks? did you try it too?..
I don't. I've been trying to solve the problem of stairs/slabs for awhile and CTM with little luck. Part of the problem is the fact that the side texture for stairs is shifted oddly. It almost may need a special set of rules added to CTM or something. I'm sure I'll figure out something eventually, but yeah, I can't really provide any insight on the matter that you don't already know at this point.
...Silverfish with metadata 2 look like stone bricks. The stone brick texture has a CTM feature which randomizes its appearance. However, there is no CTM feature for stone brick silverfish blocks. So the stone brick silverfish blocks will look all alike while the real stone brick blocks are randomized. Is there a way to _add_ the CTM feature for silverfish stonebrick blocks ? Is it as simple as adding an other block97.properties file? If so, what name should it have since I need to refer to metadata=2? Or do I need to add lines to the existing one? Is there a syntax I have to take care of?...
The unique silverfish block art only extends to smooth stone, as stone bricks and cobblestone already have plenty of crevices that silverfish could easily hide in. As far as adding your own support for these blocks goes, all documentation for MCPatcher's CTM features are found on the MCPatcher thread under the section for texture pack artists. If you want multiple properties files for the same block/texture ID, you simply add an ordered letter of the alphabet to the end of the file name. My pack has the example of : block17.properties, block17a.properties, block17b.properties.
Hi, Misa !
The crafting grid of the creative mode GUI is no longer available in MC 1.3.1, but still shown in your pack. Maybe you should remove it to not confuse people ...
(Image removed)
About the new logs:
Amazing work, as usual ... but is there any way to change the hand-held log top/bottom textures ?
Don't double-post. I read your comment the first time. If you don't get an immediate answer, and the problem you've reported with the pack is something that's easy to fix on my end, just expect that I've already fixed it on my end for the next update. If you have a question that you feel demands an answer, PM me. Regarding the logs, no, there's nothing I can do about the tops when held.
Hi is it allowed to swap some textures with my personal textures for personal use??
For personal use you can write "Misa sucks!" on every texture and replace all the paintings with Japanese tentacle porn (also involving me) for all I care. I include alternate textures because it's expected that people will want to customize the pack to suit their needs. For personal use you can do pretty much anything you want with the pack. Restrictions only apply if you plan to redistribute work that makes use of my work.
Hey, I've been wondering how come some of your random mob texture variants seem to be kinda different than your default textures for mobs? Default textures for mobs in your pack look realistic in my view, but some of the random textures look really weird and unrealistic. For example slime and spider texture variants are looking so weird to me I had to keep random mobs unselected in mcpatcher.
I think their colors are either too bright or too different for minecraft, like that slime wearing sun glasses...
I was wondering is this the way how you wanted them to look?
I prefer smooth colored mobs, just like the variants you made for creeper. All of those 40 variants are following the same template, as they are changing colors and minor details. I wonder how come this style does not apply to some other mobs, like slimes or spiders?
In PM when I mentioned that I wished you would've posted your original issue in my thread, it was more or less an afterthought and a reference to how much text I spent covering the subject. I wasn't expecting you to actually repost the content of your PM here. Anyway the wording you use now has since changed, which greatly alters the content of my response. Would you mind if I were to just post a transcript of our PM exchange instead? I don't really feel like typing up a new/edited response to this.
Hey I was wondering if anyone else has had this problem and could message me if so. I have used the like grey netherblock from the Alternates.png file in Misa's pack because I hate the normal color of it with some of my builds Since the 1.3 update. But I just noticed that while it changes most of the block for netherbrick block and netherbrick stairs it misses one side....on the stairs its the bottom(or top depending on stairs angle) and for the netherbrick block it misses the top leaving it the normal reddish burgundy color. I dont know if theres some square I need to cover in addition to the netherbrick block in the terrain.png or if theres something Im not doing with paint.net but if someone knows the answer I would be eternally grateful to them.
Post #5638. I gave a full tutorial for how to delete CTM features. Now that you are eternally grateful to me, you need to know that some day, and that day may never come, I will call upon you to do a service for me. But until that day, consider this response a gift on my daughter's wedding day.
I don't know if it's a render thing because I started a new server and it's trying to build the land etc. but my skies look almost lke a blinding white with your barely able to see the clouds. When I set the time to night the skies are the same but less bright. I also noticed the sides of the grass doesnt look like it use to. I have and used the current 1.3.1 MCPatcher and have done everything I have always done but am getting these weird looks...
The white texture problem is typically an insufficient resource issue. Read and follow the guide on the first article of my FAQ. If none of that helps, you may just have to uncheck Better Skies on MCPatcher. :/ Regarding the grass, nothing was changed on my end. It sounds like you checked/unchecked the optional Better Grass feature. If you want it to go back to the way it was the last time you used my pack, you know what to do.
Hey Misa, I finally figured out my problem yet there's something wierd. When I try to load in to SP or MP the worlds take about 3min to load any reasons why?
Going back to answer a bunch of posts I may have missed the first time around as well as some more recent posts. Won't be as big as it otherwise would've been as Spejs has done a good job covering for me. Thanks.
I've been around here for quite some time and know a bunch of things about customizing texture pack, so I thought I could help more than just clicking adf.ly link. Hope it will give you a little bit more free time to make your amazing textures even better.
Misa, I have another idea for CTM stuff: connected ladders.
So that they connect horizontally and look like one big ladder. That would be more realistic.
I have a problem. I installed the texture pack, but when I click on the pack Minecraft, it changes automatically back to the default texture. I have the latest MCPatcher, and followed the installation instructions. Also, the icon box thing in Minecraft is the same picture as the default, and has the same description, not sure if that matters. It seems to do this with all texture packs above 32x.
I have a problem. I installed the texture pack, but when I click on the pack Minecraft, it changes automatically back to the default texture. I have the latest MCPatcher, and followed the installation instructions. Also, the icon box thing in Minecraft is the same picture as the default, and has the same description, not sure if that matters.
Maybe archive got corrupted during download, try redownloading texture pack.
Hey Misa, uhm i have a question how do i disable the thing when you go in caves or in your basement it gets darker?
Unzip the folder and open it. Inside the environment folder you will find a file named lightmap0. Open that with paint or another image editor and make the entire bottom half white. Rezip the entire texture pack and play, enjoy.
@Misa: You really shouldn't have referred to our private conversation since I wrote a new question. Post what ever you like but I'd like to get an answer to the question I posted here.
Maybe archive got corrupted during download, try redownloading texture pack.
I've downloaded and installed it three times, but with the same results. It also does this with any texture pack with higher res than 32x. Ive used the first and second download links.
I've downloaded and installed it three times, but with the same results. It also does this with any texture pack with higher res than 32x. Ive used the first and second download links.
Since Minecraft doesn't support texture packs higher than 32x and you have this problem with aniything higher than 32x, it sounds like something went wrong with installation of MCPatcher, try reading that thread. Also try clean version of Minecraft if you didn't, without any other mods if you use any.
Since Minecraft doesn't support texture packs higher than 32x and you have this problem with aniything higher than 32x, it sounds like something went wrong with installation of MCPatcher, try reading that thread. Also try clean version of Minecraft if you didn't, without any other mods if you use any.
I read over the Mcpatcher thread, and im pretty sure it is installed correctly. When I downloaded it, it was an executable jar file, and it ran perfectly. Also, when I try to open the Misa420.zip it comes up with an error message saying " the archive is in either unkown format or damaged". I use WinRAR Archiver. I dont use any mods at the moment.
I read over the Mcpatcher thread, and im pretty sure it is installed correctly. When I downloaded it, it was an executable jar file, and it ran perfectly. Also, when I try to open the Misa420.zip it comes up with an error message saying " the archive is in either unkown format or damaged". I use WinRAR Archiver. I dont use any mods at the moment.
Try to use download manager or a different one if you use anything already. That error definetly says that archive got corrupted, maybe it will help. Don't know what else I could advice you.
Try to use download manager or a different one if you use anything already. That error definetly says that archive got corrupted, maybe it will help. Don't know what else I could advice you.
That did the trick! Thanks so much for the help! This is truely a spectacular texture pack.
i downloaded it from the media fire download and i really like it, but i have a few problems:
the grass block has fire and portals in it, totally messing it up
and fire, lava and water don't load/work, they are just strange colors with writing all over them
i looked into the fire and all three of those are "locked"
can anyone help?
I was playing around with the Better Skies textures, and it's nice, but not nearly as vibrant as the pictures you have on the OP. Other than the mushroom biome, I'm always just getting a default blue sky with some light clouds.
EDIT: The overall sky color is changing color from biome to biome, but the skybox itself isn't changing.
It's all been on the to-do list for awhile. Working with mobs and animations in general is just one of the more annoying things to do. It'll get done though... Eventually.
I never included bed item icons because they seemed like something that was easy enough to roughly edit on your own after you've messed with the hue shifting to make the bed the color you want. I'll think about adding custom icons for them, but at the moment this is really low priority. The fact that the Red Velvet cake has an icon is due to the fact that it was made before cake was officially released. I had the textures to edit, but that was about it, and for some reason the icon was included in terrain.png, so I made it for that, thinking it might've been crucial to terrain.png--It wasn't. So that's more of a relic of the development history than anything.
Regarding the glowstone thing. I don't do animated versions of alts. Animations are pretty time-consuming, not at all easy to just throw together, and take up a lot of extra filespace.
I know this is kinda an old post and I'm only just getting around to this, but it's an issue that needs to be addressed. I don't know how many times I've said, if you need to ask permission for anything, that you need to do it in PM. This thread is not really the place to get any official permission for anything, it's for discussion of the texture pack. I need all permission requests to be redirected to PM (Here or on Planet Minecraft), or email. I need to be able to easily reference each person I've given permission to should the legality of their work be called into question and I need to defend their rights to use my work. Inversely I need to be able to easily search through all permission slips when a moderator comes to me asking if someone who's stolen my textures without credit ever obtained permission.
The color of the red netherbrick palette used when I had custom color modification of the original nether brick was: #985e59
I don't. I've been trying to solve the problem of stairs/slabs for awhile and CTM with little luck. Part of the problem is the fact that the side texture for stairs is shifted oddly. It almost may need a special set of rules added to CTM or something. I'm sure I'll figure out something eventually, but yeah, I can't really provide any insight on the matter that you don't already know at this point.
The unique silverfish block art only extends to smooth stone, as stone bricks and cobblestone already have plenty of crevices that silverfish could easily hide in. As far as adding your own support for these blocks goes, all documentation for MCPatcher's CTM features are found on the MCPatcher thread under the section for texture pack artists. If you want multiple properties files for the same block/texture ID, you simply add an ordered letter of the alphabet to the end of the file name. My pack has the example of : block17.properties, block17a.properties, block17b.properties.
Don't double-post. I read your comment the first time. If you don't get an immediate answer, and the problem you've reported with the pack is something that's easy to fix on my end, just expect that I've already fixed it on my end for the next update. If you have a question that you feel demands an answer, PM me. Regarding the logs, no, there's nothing I can do about the tops when held.
For personal use you can write "Misa sucks!" on every texture and replace all the paintings with Japanese tentacle porn (also involving me) for all I care.
My pack has support every single optional mod included stock with MCPatcher. Does that count?
In PM when I mentioned that I wished you would've posted your original issue in my thread, it was more or less an afterthought and a reference to how much text I spent covering the subject. I wasn't expecting you to actually repost the content of your PM here.
Post #5638. I gave a full tutorial for how to delete CTM features. Now that you are eternally grateful to me, you need to know that some day, and that day may never come, I will call upon you to do a service for me. But until that day, consider this response a gift on my daughter's wedding day.
The white texture problem is typically an insufficient resource issue. Read and follow the guide on the first article of my FAQ. If none of that helps, you may just have to uncheck Better Skies on MCPatcher. :/ Regarding the grass, nothing was changed on my end. It sounds like you checked/unchecked the optional Better Grass feature. If you want it to go back to the way it was the last time you used my pack, you know what to do.
Have you checked out the performance guide at the top of my FAQ?
I've been around here for quite some time and know a bunch of things about customizing texture pack, so I thought I could help more than just clicking adf.ly link. Hope it will give you a little bit more free time to make your amazing textures even better.
http://www.planetminecraft.com/member/spejs/
I know. I remember you from the old Tinychat.
So that they connect horizontally and look like one big ladder. That would be more realistic.
Thanks for your great work!
FHX
Maybe archive got corrupted during download, try redownloading texture pack.
http://www.planetminecraft.com/member/spejs/
Unzip the folder and open it. Inside the environment folder you will find a file named lightmap0. Open that with paint or another image editor and make the entire bottom half white. Rezip the entire texture pack and play, enjoy.
I've downloaded and installed it three times, but with the same results. It also does this with any texture pack with higher res than 32x. Ive used the first and second download links.
Since Minecraft doesn't support texture packs higher than 32x and you have this problem with aniything higher than 32x, it sounds like something went wrong with installation of MCPatcher, try reading that thread. Also try clean version of Minecraft if you didn't, without any other mods if you use any.
http://www.planetminecraft.com/member/spejs/
I read over the Mcpatcher thread, and im pretty sure it is installed correctly. When I downloaded it, it was an executable jar file, and it ran perfectly. Also, when I try to open the Misa420.zip it comes up with an error message saying " the archive is in either unkown format or damaged". I use WinRAR Archiver. I dont use any mods at the moment.
Try to use download manager or a different one if you use anything already. That error definetly says that archive got corrupted, maybe it will help. Don't know what else I could advice you.
http://www.planetminecraft.com/member/spejs/
That did the trick! Thanks so much for the help! This is truely a spectacular texture pack.
What is CTM?
the grass block has fire and portals in it, totally messing it up
and fire, lava and water don't load/work, they are just strange colors with writing all over them
i looked into the fire and all three of those are "locked"
can anyone help?
EDIT: The overall sky color is changing color from biome to biome, but the skybox itself isn't changing.