hey misa, do you like the way the new birch stairs look like?
i tried to turn of the ctm feature for birch stairs and halfsteps but ran into some other connecting problems.
do you have any idea how to turn the ctm feature of for those two blocks? did you try it too?
to make it clear, i do want to have the ctm feature for the birch planks but NOT for the birch stairs & halfsteps.
cheers
http://www.minecraft...0#entry16942374
You need to rename properties file for the birch planks texture to the planks block id and add metadata value of birch planks in it.
Ok, sorry to get onto your nervs with the silverfish CTM thing again.
Silverfish with metadata 2 look like stone bricks. The stone brick texture has a CTM feature which randomizes its appearance. However, there is no CTM feature for stone brick silverfish blocks. So the stone brick silverfish blocks will look all alike while the real stone brick blocks are randomized. Is there a way to _add_ the CTM feature for silverfish stonebrick blocks ? Is it as simple as adding an other block97.properties file? If so, what name should it have since I need to refer to metadata=2? Or do I need to add lines to the existing one? Is there a syntax I have to take care of?
Thanks and Cheers,
Semmel
They should be fine, since that ctm part applies to anything that uses stone brick texture. And if you want more info about ctm, you should read first post from MCPatcher thread, somewhere in the bottom spoilers.
oh i did this, but then you run into a connecting problem. you can choose between to crappy options.
in 1) i used the connect=tile command
in 2) the connect=block.
any idea? i tried it also with three .properties files (plank, stair & halfstep) but it seems that terrain#.properties is overwriting block#-stuff
Try deleting all terrain#.properties related to birch planks and doing it through block#.properties without specifing connection type. You'll need planks, 2 states of slabs, double slabs and stairs. Don't mind sharing edited birch planks textures from screenshots?
Hi i am going to donate and i was wondering if it was okay for me to edit your work into the buildcraft and industrialcraft mod and use your style for textures is that okay? because apparently you wont do it, you only do graphical mods.
Hi i am going to donate and i was wondering if it was okay for me to edit your work into the buildcraft and industrialcraft mod and use your style for textures is that okay? because apparently you wont do it, you only do graphical mods.
Read the first post. Also, similar question was answered one post before yours.
Edit: Fixed the problem, but now I have another question, is the texture pack not compatible with any other mods? Like ModLoader, Rei's Minimap, etc.?(Sorry if this question already has been discussed and answered.)
If by compatible you mean additional art for that mod, then no. Other than that, texture pack doesn't change a single line of code, there shouldn't be problems. But compatibility problems might be with MCPatcher, you should check that thread.
Did you have any solution for the 1.3 Server option for TPs? This function needs a filedownload without adfly.But you restrict that i reupload your tp on my server.
There are two mirror links without adf.ly, what's the problem?
This is an awesome pack, but is there any chance of making a 32x version?
I badly lag on 64x textures, but 32x is fine for me.
I'm asking you for the good of people with slow computers.
I'm asking you for the peace on Earth overall and in my mind in particular, use the search function. It works.
Hey, I've been wondering how come some of your random mob texture variants seem to be kinda different than your default textures for mobs? Default textures for mobs in your pack look realistic in my view, but some of the random textures look really weird and unrealistic. For example slime and spider texture variants are looking so weird to me I had to keep random mobs unselected in mcpatcher.
I think their colors are either too bright or too different for minecraft, like that slime wearing sun glasses...
I was wondering is this the way how you wanted them to look?
I prefer smooth colored mobs, just like the variants you made for creeper. All of those 40 variants are following the same template, as they are changing colors and minor details. I wonder how come this style does not apply to some other mobs, like slimes or spiders?
Hey I was wondering if anyone else has had this problem and could message me if so. I have used the like grey netherblock from the Alternates.png file in Misa's pack because I hate the normal color of it with some of my builds Since the 1.3 update. But I just noticed that while it changes most of the block for netherbrick block and netherbrick stairs it misses one side....on the stairs its the bottom(or top depending on stairs angle) and for the netherbrick block it misses the top leaving it the normal reddish burgundy color. I dont know if theres some square I need to cover in addition to the netherbrick block in the terrain.png or if theres something Im not doing with paint.net but if someone knows the answer I would be eternally grateful to them.
Hi me again. I found another similar problem. Im going to keep playing with it as these thigns are only minor just more curious than anything. When it comes to the bricks I changed them to the alternate grey and the halfslabs are fully grey now while the full brick block is grey on the top but not on the sides. Is there something Im forgetting to cover in the terrain.png or is it a more technical matter. I LoVe your work Misa your my favorite artist of the year thank you so much for giving everyone amazing art to look at while playing an amazingly creative game:) You meh hero!
Hey Misa, I was looking through some packs for a night-time Better Skies texture (for personal use) and I have to say, yours is just gorgeous. I wanted to say thanks for making my nights so much cooler.
I don't know if it's a render thing because I started a new server and it's trying to build the land etc. but my skies look almost lke a blinding white with your barely able to see the clouds. When I set the time to night the skies are the same but less bright. I also noticed the sides of the grass doesnt look like it use to. I have and used the current 1.3.1 MCPatcher and have done everything I have always done but am getting these weird looks. Will try to take pics later as I have to head out now but thought I would post this for some "guesses" on what may be wrong.
Edit: Here's that shot, this is actually from my main fully rendered server so it's not a render thing on the new world.
http://www.minecraft...0#entry16942374
You need to rename properties file for the birch planks texture to the planks block id and add metadata value of birch planks in it.
http://www.planetminecraft.com/member/spejs/
They should be fine, since that ctm part applies to anything that uses stone brick texture. And if you want more info about ctm, you should read first post from MCPatcher thread, somewhere in the bottom spoilers.
http://www.planetminecraft.com/member/spejs/
Try deleting all terrain#.properties related to birch planks and doing it through block#.properties without specifing connection type. You'll need planks, 2 states of slabs, double slabs and stairs. Don't mind sharing edited birch planks textures from screenshots?
http://www.planetminecraft.com/member/spejs/
Yes, as long as you don't release the texture pack in without the authers permission and in a way that would allow you to make a profit
Your question: [insert question here.] My answer: Long story.
Read the first post. Also, similar question was answered one post before yours.
If you are on Windows, try right click on the link to file, then choose "save as". Also any download manager should be fine.
If by compatible you mean additional art for that mod, then no. Other than that, texture pack doesn't change a single line of code, there shouldn't be problems. But compatibility problems might be with MCPatcher, you should check that thread.
There are two mirror links without adf.ly, what's the problem?
I'm asking you for the peace on Earth overall and in my mind in particular, use the search function. It works.
Read the first post.
http://www.planetminecraft.com/member/spejs/
I think their colors are either too bright or too different for minecraft, like that slime wearing sun glasses...
I was wondering is this the way how you wanted them to look?
I prefer smooth colored mobs, just like the variants you made for creeper. All of those 40 variants are following the same template, as they are changing colors and minor details. I wonder how come this style does not apply to some other mobs, like slimes or spiders?
Those are ctm features that overrides tiles from terrain.png. Use this:
http://www.minecraftforum.net/topic/69354-64x13-misas-realistic-texture-pack-updated-1aug2012/page__st__5620#entry16942374
http://www.planetminecraft.com/member/spejs/
Edit: Here's that shot, this is actually from my main fully rendered server so it's not a render thing on the new world.
Try pm'ing to her for permission, she doesn't discuss such questions in the thread itself.
http://www.planetminecraft.com/member/spejs/