It's very VERY nice. However as soon as I saw the wood, i stopped liking it. It's to sameold sameold, and can be painful to see (literally), with all those harsh lines
The download is taking SO long as opposed to previous downloads of previous versions of this pack! Why is that so?
The pack gets larger with each update? The server you're downloading from is having high traffic at the moment? Your own connection is slow? Could be anything. None of which I have much of any real control over. If one of the first two download links is going slow, try the third one.
How to install this texture pack to 1.3.1?? If I installed it normaly mc goes to crash if I try find this texture pack in curse client it don't find anything so How?? In previous versions it's work perfectly but now it's horrible.
Not sure why you'd be trying to find this on the Curse Client. That thing doesn't even support high resolution texture packs (which this is). You need to follow the installation instructions and ensure the latest MCPatcher is properly installed. If you're still having problems with crashes after that, check out the performance guide on my FAQ. There is nothing changed from previous pack versions that'd make it crash outright unless you're just failing to install it properly.
I love the Texturepack, but i dont see a big difference between normal swords and enchanted
Is there a way how i can can change it ?
Kinda odd considering I like just recently updated the glint.png file to make it even more noticeable than it's been for the longest time. Anyway you could always edit that file and just add a lot of white dots to it. I guess I could play with it some more later to give it a static glowing color with the typical effect as an overlay.
It's very VERY nice. However as soon as I saw the wood, i stopped liking it. It's to sameold sameold, and can be painful to see (literally), with all those harsh lines
Odd that a single texture would turn you off from the countless hours of other work put into making this pack as feature-rich as it is without any need for additional mods. Not sure what you expect with wood as you didn't even bother to say. But that's kinda how constructive criticism works. You need to suggest how it could be improved if you expect me to address the issue at all.
As it is, there's 4 types of wood, and some of them are radically different from the horizontal plank designs of default. The main reason the default oak wood planks are the way they are is because this pack is aimed at being compatible with the default textures along with many other texture packs that don't deviate too much from the original designs. I've taken creative liberties in many places, but for the most part, common textures are designed to be fairly compatible with other texture packs when playing online.
Of course if you don't like the default look, a quick poke around the pack's files would reveal ALTERNATES.png, a file I've included with alternate textures that people can manually customize their pack with. I also take requests (within reason--I don't do alternates for mod support) for new textures to add to that.
Anyway real reason I'm posting is to announce that the pack's been updated with a few new goodies on top of the 1.3 support. Namely a complete redesign of wheat (yep, finally) and log tops on different types of wood reflecting the appropriate color of the wood. There's a couple other things in there too, so as always, check the changelog.
Thank you Misa! I really really love this texture pack and can't play without it anymoreXD
but...
This friend of mine has always some little things to complain about.
I need to delete the ctm stone slabs the wool (at least the black one) and (in case he changes his mind about it) the top of the new Pine wood planks for him. Can you tell me the propertie files I need to delete? I can't find them.
Since I'm getting tired of looking up each one myself to answer questions like these, I'm going to provide a simple guide to follow for figuring out which files you need to delete to remove certain CTM features. Try not to complain if this comes across as a little technical, because I had to go through this every single time someone asked this question. I'll probably add this to the FAQ at some point:
1. Figure out the block and texture ID for the block you wish to remove.
For an example, we'll use the black wool block. It has a block ID of 35 with a meta data tag of15, and it has a texture ID of 113
2. Search for files that match the block ID and meta data (if any) and delete them, ensuring you've checked metadata if there is more than one.
Do a search through the pack's CTM folder for any files named blockXXX.properties (Where XXX is put in the block ID) For blockXXX.properties that have a letter after them (a, b, c, etc.) be sure to open the file and look for the one that matches the metadata for the block you're looking for before deleting. If you're able to find an appropriate file, then you don't need to do step 3.
For our previous example, the block ID for black wool is 35 with a metadata of 15, so look for block35.properties in my pack. If you can't find it (you shouldn't be able to) Then that means that the texture ID is what's being used and that's the file that needs to be deleted.
3. Search for the files that match texture ID and delete all of them (There is no metadata to worry about).
Do a search through the pack's CTM folder for any files named terrainXXX.properties (Where XXX is put the texture ID) BlockXXX.properties files that have a letter after them (a, b, c, etc.) should all be deleted (the letter in this case deals with the different sides of the block if more than one side has been edited).
Back to our example of the black cloth block, the texture ID is 113, so look for terrain113.properties. In my pack you should be able to find this one and delete it. No more black cloth block CTM support.
In summary:
-Figure out the block ID and texture ID for the CTM feature you want to remove.
-Search through the block.properties files for any files that match the block ID.
-If there is more than one file, check the meta data to ensure you delete the correct one
-Search through the terrain.properties files for any files that match the texture ID. -Delete any files found that match the search criteria.
As a little extra tip, if you arrange the files in my CTM folder by date modified, you'll be able to more easily find out which features were added most recently. So if something is added in a future update that you don't want, your search results are already easy to narrow down.
Hi Misa, first of all great texture pack, I've used it for over a year now and it keeps getting better.
Second, do you happen to have a link to the Better Skies mod? I've searched around, and all the links I can find seem to be to a mod that's long dead.
Better Skies comes packaged with the latest MCPatcher (required for my pack to function properly.) Just ensure you have the box for it ticked when you install the pack. That old Better Skies mod you're looking for is completely unrelated to the Better Skies my pack supports. The New Better Skies mod in MCPatcher is about skybox support.
Hey Misa, First off I'm such a big fan of your Texture Packs. Yet for some reason when I try loading my SP worlds with your newest Texture pack, my Mc dosen't give me a Black screen but the loading screen yet it says nothing on it. It does seems like it's loading yet it's not. Is there any solution to it?
Hey Misa for the next update could you add blinking villagers? They just look kind of boring when they stare into your soul without actually moving their eyelids Another thing that you could add would be random mobs for Iron Golems. I think the new update rocks and the spruce wood textures are great. Keep up the good work!
Hello, I installed the newest version of the texture pack and used the latest version of mcpatcher, but I don't see the new nighttime skybox, only the default stars. Also, the sunrise and sunset effects seem to be absent as well. I ticked off the check mark "Better Skies" in mcpatcher, but it doesn't seem to be working. Do you know whats wrong?
Thank you for all the hard work you put into this texture pack I am a big fan of your artistic style.
However, I've never been a fan of the burgandy netherbrick anything and in previous itterations I always recolored the netherbrick, block, stairs and fencing to a black and white version, and in this latest version I have been unable to achieve similar results using the same methods I used before.
I have deleted lines 26 & 27 in the color properties file.
I have recolored all netherbrick items in both the terrian PNG and ALTERNATE PNG files.
Yet I still cant get the netherbrick fencing to match the stairs. And the netherbrick stairs and blocks are picking up a burgandy brick pattern for their tops and bottoms from some where that I cant figure out.
Also I attempted to copy paste the alternate wood files into the terrain file and they have the correct icons in my action bar they dont change when placed.
Thanks in advance for any help you can give me in this matter.
Thank you for all the hard work you put into this texture pack I am a big fan of your artistic style.
However, I've never been a fan of the burgandy netherbrick anything and in previous itterations I always recolored the netherbrick, block, stairs and fencing to a black and white version, and in this latest version I have been unable to achieve similar results using the same methods I used before.
I have deleted lines 26 & 27 in the color properties file.
I have recolored all netherbrick items in both the terrian PNG and ALTERNATE PNG files.
Yet I still cant get the netherbrick fencing to match the stairs. And the netherbrick stairs and blocks are picking up a burgandy brick pattern for their tops and bottoms from some where that I cant figure out.
Also I attempted to copy paste the alternate wood files into the terrain file and they have the correct icons in my action bar they dont change when placed.
Thanks in advance for any help you can give me in this matter.
It's because of connected textures. Disable it and it will work.
It's because of connected textures. Disable it and it will work.
I actually did a small amount of searching to see if the CTM folder could have been causing this and dismissed it early on it my trouble shooting, partially because I was hoping to take advantage of the connected textures.
And while I'm disapointed that I had to remove them to make this work I'm glad this was such an easy fix.
Hey Misa, First off I'm such a big fan of your Texture Packs. Yet for some reason when I try loading my SP worlds with your newest Texture pack, my Mc dosen't give me a Black screen but the loading screen yet it says nothing on it. It does seems like it's loading yet it's not. Is there any solution to it?
Hello, I installed the newest version of the texture pack and used the latest version of mcpatcher, but I don't see the new nighttime skybox, only the default stars. Also, the sunrise and sunset effects seem to be absent as well. I ticked off the check mark "Better Skies" in mcpatcher, but it doesn't seem to be working. Do you know whats wrong?
Misa, in ur texture pack there is a bunch of other files that other texturepacks dont normally have. Ex: the light map, birch color, color.properties; i was wondering if you could post on how to make animations, change the lighting, and teach other people how to make those special kind of files.
thanks
Look in the first post on MCPatcher's thread, there are explanations and some examples.
Thank you for all the hard work you put into this texture pack I am a big fan of your artistic style.
However, I've never been a fan of the burgandy netherbrick anything and in previous itterations I always recolored the netherbrick, block, stairs and fencing to a black and white version, and in this latest version I have been unable to achieve similar results using the same methods I used before.
I have deleted lines 26 & 27 in the color properties file.
I have recolored all netherbrick items in both the terrian PNG and ALTERNATE PNG files.
Yet I still cant get the netherbrick fencing to match the stairs. And the netherbrick stairs and blocks are picking up a burgandy brick pattern for their tops and bottoms from some where that I cant figure out.
Also I attempted to copy paste the alternate wood files into the terrain file and they have the correct icons in my action bar they dont change when placed.
Thanks in advance for any help you can give me in this matter.
First of all you don't need to edit alternates.png since game dosen't use it at all. And you don't need to disable ctm mod either. What you are looking for are .properties files form ctm folder in the texture pack archive. You will need to delete those, associated with textures you're trying to edit. In one of her last posts Misa explained how to find the ones you need.
Misa, in your files there are 4 additional variations of square netherbrick with creeeper faces that are not used. Did you forget to include them in properties files or maybe not satisfied with them for some reason?
Going to the section labeled "Download and Installation" would probably be a good place to start. You know how to read, yes?
The glitch was with MCPatcher and it was fixed a few days ago. Be sure to grab the latest version.
Not sure why you'd be trying to find this on the Curse Client. That thing doesn't even support high resolution texture packs (which this is). You need to follow the installation instructions and ensure the latest MCPatcher is properly installed. If you're still having problems with crashes after that, check out the performance guide on my FAQ. There is nothing changed from previous pack versions that'd make it crash outright unless you're just failing to install it properly.
Kinda odd considering I like just recently updated the glint.png file to make it even more noticeable than it's been for the longest time. Anyway you could always edit that file and just add a lot of white dots to it. I guess I could play with it some more later to give it a static glowing color with the typical effect as an overlay.
Odd that a single texture would turn you off from the countless hours of other work put into making this pack as feature-rich as it is without any need for additional mods. Not sure what you expect with wood as you didn't even bother to say. But that's kinda how constructive criticism works. You need to suggest how it could be improved if you expect me to address the issue at all.
As it is, there's 4 types of wood, and some of them are radically different from the horizontal plank designs of default. The main reason the default oak wood planks are the way they are is because this pack is aimed at being compatible with the default textures along with many other texture packs that don't deviate too much from the original designs. I've taken creative liberties in many places, but for the most part, common textures are designed to be fairly compatible with other texture packs when playing online.
Of course if you don't like the default look, a quick poke around the pack's files would reveal ALTERNATES.png, a file I've included with alternate textures that people can manually customize their pack with. I also take requests (within reason--I don't do alternates for mod support) for new textures to add to that.
Anyway real reason I'm posting is to announce that the pack's been updated with a few new goodies on top of the 1.3 support. Namely a complete redesign of wheat (yep, finally) and log tops on different types of wood reflecting the appropriate color of the wood. There's a couple other things in there too, so as always, check the changelog.
Since I'm getting tired of looking up each one myself to answer questions like these, I'm going to provide a simple guide to follow for figuring out which files you need to delete to remove certain CTM features. Try not to complain if this comes across as a little technical, because I had to go through this every single time someone asked this question. I'll probably add this to the FAQ at some point:
1. Figure out the block and texture ID for the block you wish to remove.
Block ID:
http://www.minecraft....com/IDList.htm
(Note that the meta data is important)
Texture ID:
http://www.minecraft...ture-id-viewer/
The texture ID can also be figured out by opening terrain.png and counting the textures left to right, top to bottom, starting with 0.
For an example, we'll use the black wool block. It has a block ID of 35 with a meta data tag of15, and it has a texture ID of 113
2. Search for files that match the block ID and meta data (if any) and delete them, ensuring you've checked metadata if there is more than one.
Do a search through the pack's CTM folder for any files named blockXXX.properties (Where XXX is put in the block ID) For blockXXX.properties that have a letter after them (a, b, c, etc.) be sure to open the file and look for the one that matches the metadata for the block you're looking for before deleting. If you're able to find an appropriate file, then you don't need to do step 3.
For our previous example, the block ID for black wool is 35 with a metadata of 15, so look for block35.properties in my pack. If you can't find it (you shouldn't be able to) Then that means that the texture ID is what's being used and that's the file that needs to be deleted.
3. Search for the files that match texture ID and delete all of them (There is no metadata to worry about).
Do a search through the pack's CTM folder for any files named terrainXXX.properties (Where XXX is put the texture ID) BlockXXX.properties files that have a letter after them (a, b, c, etc.) should all be deleted (the letter in this case deals with the different sides of the block if more than one side has been edited).
Back to our example of the black cloth block, the texture ID is 113, so look for terrain113.properties. In my pack you should be able to find this one and delete it. No more black cloth block CTM support.
In summary:
-Figure out the block ID and texture ID for the CTM feature you want to remove.
-Search through the block.properties files for any files that match the block ID.
-If there is more than one file, check the meta data to ensure you delete the correct one
-Search through the terrain.properties files for any files that match the texture ID.
-Delete any files found that match the search criteria.
As a little extra tip, if you arrange the files in my CTM folder by date modified, you'll be able to more easily find out which features were added most recently. So if something is added in a future update that you don't want, your search results are already easy to narrow down.
Second, do you happen to have a link to the Better Skies mod? I've searched around, and all the links I can find seem to be to a mod that's long dead.
Better Skies comes packaged with the latest MCPatcher (required for my pack to function properly.) Just ensure you have the box for it ticked when you install the pack. That old Better Skies mod you're looking for is completely unrelated to the Better Skies my pack supports. The New Better Skies mod in MCPatcher is about skybox support.
By the way this texture pack is awesome
However, I've never been a fan of the burgandy netherbrick anything and in previous itterations I always recolored the netherbrick, block, stairs and fencing to a black and white version, and in this latest version I have been unable to achieve similar results using the same methods I used before.
I have deleted lines 26 & 27 in the color properties file.
I have recolored all netherbrick items in both the terrian PNG and ALTERNATE PNG files.
Yet I still cant get the netherbrick fencing to match the stairs. And the netherbrick stairs and blocks are picking up a burgandy brick pattern for their tops and bottoms from some where that I cant figure out.
Also I attempted to copy paste the alternate wood files into the terrain file and they have the correct icons in my action bar they dont change when placed.
Thanks in advance for any help you can give me in this matter.
It's because of connected textures. Disable it and it will work.
I actually did a small amount of searching to see if the CTM folder could have been causing this and dismissed it early on it my trouble shooting, partially because I was hoping to take advantage of the connected textures.
And while I'm disapointed that I had to remove them to make this work I'm glad this was such an easy fix.
Thanks for the help!
Thanks.
Try troubleshooting methods from the first post.
Look in the first post on MCPatcher's thread, there are explanations and some examples.
First of all you don't need to edit alternates.png since game dosen't use it at all. And you don't need to disable ctm mod either. What you are looking for are .properties files form ctm folder in the texture pack archive. You will need to delete those, associated with textures you're trying to edit. In one of her last posts Misa explained how to find the ones you need.
Misa, in your files there are 4 additional variations of square netherbrick with creeeper faces that are not used. Did you forget to include them in properties files or maybe not satisfied with them for some reason?
http://www.planetminecraft.com/member/spejs/