hey misa, I love you're texture pack and the huge efford you put into it, but I also like you're buildings and constructions you made in the game, do you have any post where we can see your ingame work?
The texture pack's been updated to support the the new Better Skies and mob customizations introduced by MCPatcher. There's also a few other new goodies in there, so be sure to check out the Patch Notes.
...of course the mooshrooms are meant to be creepy and, I can't tell since I've not encountered a mooshroom but I hope they don't blink or maybe their eyes just twitch.
Seriously though, they actually have the most complicated blink animation in my pack so far. Complete with a visible nictitating membrane.
Hm... Well... I guess... It's O.K but... Not really by cup of tea. I hate you automatic capitalization! And you too spell check. I mean, capitalisation with an s not z.
So Misa, I am curious, the font you use in your pack, did you make it yourself from scratch, is it based on an existing type face? I guess I just want to know the history of it... I am a big type nerd, so yeah...
It was inspired by a combination of two fonts. I only remember one of them though--Roman Antique. I remember it taking all day to finally settle on these fonts. I wanted something easily readable and modern with a medieval theme, but with an imperfect hand-drawn quality to them (namely to work well for hand-painted signs).
I then took both fonts and did a 50/50 blend of the two, then on a new layer using a single pixel (pencil) tool, draw the characters over top of those, using them as a guideline and making decisions for which of the two's features I favored more for each character. The kerning was then all done from scratch after hours of loading and closing the game to see how each character was spaced in relation to others. This probably took the most time as it was done by eye before there was a program to automate this process--at least to a rough mathematical degree.
Other fonts I considered basing my font on were Rapscallion (Horribly impractical--unreadable but fitting to the theme.) and Helvetica (Very practical for reading, but didn't fit the theme at all.)
I was just wondering, is there anyway to remove the top and bottoms of colored wool? Doesn't look that nice if you have a rainbow carpet.
Yes. In the CTM folder, delete the terrainXXX.properties files with the following numbers: 64, 113, 114, 129, 130, 145, 146, 161, 162, 177, 178, 193, 194, 209, 210, and 225.
hey Misa, can i use your texture pack as my main custom map texture pack?
I'm not even sure what you're asking... "Use" in this context is pretty vague. If this is regarding permission required for redistributing my work, this thread is not the place for that. Send me a PM for permission requests. I have to have all permission requests easily searchable in case I need to defend authors who have received permission from me.
hey misa, I love you're texture pack and the huge efford you put into it, but I also like you're buildings and constructions you made in the game, do you have any post where we can see your ingame work?
I don't, sorry. Many of the screens on my thread are ancient and were mostly taken on a map I had since infdev that's over 100mb now. I don't really have any intentions to upload it or any of my other maps at this time.
...One question: Do you plan adding random ore textures? That would be more realistic and pretty.
I'd like to do something CTM-wise with them, but I'm not sure I want to remove the animations for them... I know you can do both, but that'd greatly inflate the size of this texture pack and be a ton of work to assemble. There's just no practical way to pull it off at the moment.
...The moon actually looks realistic now since there would be no realistic way for the moon to be that close without affecting anything,
I actually wanted to make the moon even smaller (Shrunk its resolution by 75%, wanted to do 50%), but I'm sure people would've complained over such a huge change, and I know a lot of people like spotting the creeper face in the moon. Main reason I shrunk it was just because there's so much more stuff in the sky to look at now that the detail of the moon isn't the only thing in the sky now to grab your attention.
i thought u already made a glsl terrain. ive had it before but where did it go? i cant find it anywhere.
It's been dead for a very, very long time now. The GLSL mod never got its **** together to release a polished and properly functioning product and thus wasn't worth keeping up support for. It had promise, but it pretty much died when the broken/buggy content stopped being updated/fixed. None of the many issues I had with the bumpmaps were ever resolved. My old shader maps are now long-since outdated and incomplete.
...I love the night sky so much I sort of hate for the sun to come up. lol
The sun and day sky actually has more new textures put into it than the night sky. The sunrises are pretty dynamic now if you hadn't noticed. Anyway there are more plans for things to add to the skies. I'm not going to elaborate much at this point though since I'm not sure everything I'd like to do is possible yet and I don't want to get hopes up for nothing.
I like this texture pack but some things are hard to make out
Can you be any more specific? I designed this pack keeping most of the vanilla designs intact specificially to avoid the issue of having things in my pack that are difficult to recognize. If I strayed from that much, I'd like to know where.
Looking forward to the new mushroom islands design! I've been trying to make Mycelium that had the Mycelium look on the sides, instead of dirt, and glad to see that you did it! I couldn't figure out how to do it myself with Mycelium but I 'fixed' my own grass.
I'm trying to make my own skybox mod so it looks like Minecraft is taking place on a Halo, from the Halo franchise. However I, for some reason, can't get any skybox mod to actually take, are there any tips or tricks for making one?
Much appreciated, thank you.
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And great teaser, too!
One question: Do you plan adding random ore textures? That would be more realistic and pretty.
Please check out my planet minecraft skins
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Retired StaffNice to see ya still around...awesome stuff as usual!
"This may hurt a little, but it's something you'll get used to...."
Seriously though, they actually have the most complicated blink animation in my pack so far. Complete with a visible nictitating membrane.
Thanks. It really does help.
...And the purpose of this post is what?
It was inspired by a combination of two fonts. I only remember one of them though--Roman Antique. I remember it taking all day to finally settle on these fonts. I wanted something easily readable and modern with a medieval theme, but with an imperfect hand-drawn quality to them (namely to work well for hand-painted signs).
I then took both fonts and did a 50/50 blend of the two, then on a new layer using a single pixel (pencil) tool, draw the characters over top of those, using them as a guideline and making decisions for which of the two's features I favored more for each character. The kerning was then all done from scratch after hours of loading and closing the game to see how each character was spaced in relation to others. This probably took the most time as it was done by eye before there was a program to automate this process--at least to a rough mathematical degree.
Other fonts I considered basing my font on were Rapscallion (Horribly impractical--unreadable but fitting to the theme.) and Helvetica (Very practical for reading, but didn't fit the theme at all.)
Yes. In the CTM folder, delete the terrainXXX.properties files with the following numbers: 64, 113, 114, 129, 130, 145, 146, 161, 162, 177, 178, 193, 194, 209, 210, and 225.
I'm not even sure what you're asking... "Use" in this context is pretty vague. If this is regarding permission required for redistributing my work, this thread is not the place for that. Send me a PM for permission requests. I have to have all permission requests easily searchable in case I need to defend authors who have received permission from me.
I don't, sorry. Many of the screens on my thread are ancient and were mostly taken on a map I had since infdev that's over 100mb now. I don't really have any intentions to upload it or any of my other maps at this time.
I'd like to do something CTM-wise with them, but I'm not sure I want to remove the animations for them... I know you can do both, but that'd greatly inflate the size of this texture pack and be a ton of work to assemble. There's just no practical way to pull it off at the moment.
I actually wanted to make the moon even smaller (Shrunk its resolution by 75%, wanted to do 50%), but I'm sure people would've complained over such a huge change, and I know a lot of people like spotting the creeper face in the moon. Main reason I shrunk it was just because there's so much more stuff in the sky to look at now that the detail of the moon isn't the only thing in the sky now to grab your attention.
It's been dead for a very, very long time now. The GLSL mod never got its **** together to release a polished and properly functioning product and thus wasn't worth keeping up support for. It had promise, but it pretty much died when the broken/buggy content stopped being updated/fixed. None of the many issues I had with the bumpmaps were ever resolved. My old shader maps are now long-since outdated and incomplete.
The sun and day sky actually has more new textures put into it than the night sky.
I jumped out of a plane 3 miles off the ground a couple weeks ago, but yeah I'm still alive.
Can you be any more specific? I designed this pack keeping most of the vanilla designs intact specificially to avoid the issue of having things in my pack that are difficult to recognize. If I strayed from that much, I'd like to know where.
(insert closing announcements here)
What has been seen cannot be unseen...
Read the very first post in the thread.
Much appreciated, thank you.