I have an issue I couldn't find on the post. When I use Misa's TP for a couple of MC days (I think 20 minutes? I forget), my frames go down by like 10. I know it's Misa because I switch to Default and the frames are back to my norm of 59-61 fps. I've tried other Texture Packs and they run fine for weeks. I don't what the problem could be, I patch everything correctly, and I test on brand new worlds and it still begins to lag after a bit of playing. Help would be appreciated, I just want to enjoy Misa like I used to
It might have something to do with this being an HD texture pack.....
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I think naming all the things I dislike will be easier than naming my likes, because I have so few problems, well, here goes.
-Mycelium should be slightly more purple.
-Netherack slightly more red.
-Mobs should be more simple and non-alternating (in my opinion)
-Diamonds, Diamond Tools and Diamond Ore should have a more similar colour to the actual Minecraft Diamonds.
Those are some of my small complaints, here is my only big one:
Not to offend, but I HATE the armour. Too complex and looks dumb on MP with most op skins.
I would recommend making it just a higher resolution version of the original MC armours, that would look nice, and simple.
Also, enchanting table is EPIC.
Thanks so much for the pack, it really is just too awesome.
I think naming all the things I dislike will be easier than naming my likes, because I have so few problems, well, here goes.
-Mycelium should be slightly more purple.
-Netherack slightly more red.
-Mobs should be more simple and non-alternating (in my opinion)
Uncheck Randomobs in MCPatcher.
-Diamonds, Diamond Tools and Diamond Ore should have a more similar colour to the actual Minecraft Diamonds.
They seem pretty close as it is.
Those are some of my small complaints, here is my only big one:
Not to offend, but I HATE the armour. Too complex and looks dumb on MP with most op skins.
I would recommend making it just a higher resolution version of the original MC armours, that would look nice, and simple.
Also, enchanting table is EPIC.
Thanks so much for the pack, it really is just too awesome.
I have an issue I couldn't find on the post. When I use Misa's TP for a couple of MC days (I think 20 minutes? I forget), my frames go down by like 10. I know it's Misa because I switch to Default and the frames are back to my norm of 59-61 fps. I've tried other Texture Packs and they run fine for weeks. I don't what the problem could be, I patch everything correctly, and I test on brand new worlds and it still begins to lag after a bit of playing. Help would be appreciated, I just want to enjoy Misa like I used to
The only tip i can give you is, if your on a 64bit machine, Download 64bit java. I Used to struggle with 128x bit packs a lot, (60 to 10) frames.) But after i got 64bit java, i noticed very little lag when going to higher rez packs.
Would you consider texturing the GUI for TooManyItems? I figure it might not fall into your "Will-not-support" thing because it doesn't actually add any items or blocks to the game, and it can't make it crash via removal.
I agree, and I might add that I think this texture pack is actually tha-best, because:
1-It is a really artistically realistic texture pack.
2-It is one of the most advanced ones, if not tha-most, featuring randomobs, connected textures, random textures, glowing textures and so on...
Great job, Misa, and thanks for the continuous support.
Please, make it for RedPower!!! I want to play that mod, but I can't, because I just don't want to switch to default from these awesome textures...
She doesn't support mods that change game play (or basically, any mods that would corrupt a save if you switched back to vanilla). So don't even bother. I think she's pretty clear about it on the front page. It'd be better to lobby Jeb to get redpower features into the game.
I've been on top of the update for a few days now. (Had the GUI finished a couple days ago, and finished the emerald block on Monday) I already said I'm not updating the pack with the new creative GUI in my pack until the official game update. It's not backwards compatible and I don't want to break the pack for the vast majority of people not playing on the snapshot or have multiple confusing versions for download.
I may post some teaser screens or videos or something if it takes awhile for the official update to be announced. But I'm guessing the official update will be coming soon enough that I don't really need to update for every single snapshot at this point.
I think you should release a version for the new creative GUI alone, not as a pack version. Just the GUI file, not because it's out of place, but because your pack looks a lot ugly in it. The itens have a black line on them.
It's wonderful, but there's only two problems. One is that If you leave a trained wolf's sight for too long, next time it will look different. The second problem is that Villagers don't blink (Unlike Cows, Sheep, and Wolves. I haven't seen Oacelots/Cats with this pack yet, so I don't know if they blink) which is pretty creepy.
It's wonderful, but there's only two problems. One is that If you leave a trained wolf's sight for too long, next time it will look different. The second problem is that Villagers don't blink (Unlike Cows, Sheep, and Wolves. I haven't seen Oacelots/Cats with this pack yet, so I don't know if they blink) which is pretty creepy.
The first one is a bug within Minecraft, and Misa cannot do anything to fix this.
And second, Misa is aware of this. And the reason for this is that they don't have animations. There are a lot of villager skins, and Misa will get around to animating them all, eventually. Please be patient.
I dunno what you where talking about Misa, because the texture pack works fine with Opti-Fine.
Rollback Post to RevisionRollBack
"I am the last of those who gave you breath and shape and form, millions of years ago. I am the last of those your kind rose up against and ruthlessly destroyed. I am the last Precursor. And our answer is at hand."
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Retired StaffIt might have something to do with this being an HD texture pack.....
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I think naming all the things I dislike will be easier than naming my likes, because I have so few problems, well, here goes.
-Mycelium should be slightly more purple.
-Netherack slightly more red.
-Mobs should be more simple and non-alternating (in my opinion)
-Diamonds, Diamond Tools and Diamond Ore should have a more similar colour to the actual Minecraft Diamonds.
Those are some of my small complaints, here is my only big one:
Not to offend, but I HATE the armour. Too complex and looks dumb on MP with most op skins.
I would recommend making it just a higher resolution version of the original MC armours, that would look nice, and simple.
Also, enchanting table is EPIC.
Thanks so much for the pack, it really is just too awesome.
-Geo
Uncheck Randomobs in MCPatcher.
They seem pretty close as it is.
We need a new "Achievement get: Found a download button!"
The only tip i can give you is, if your on a 64bit machine, Download 64bit java. I Used to struggle with 128x bit packs a lot, (60 to 10) frames.) But after i got 64bit java, i noticed very little lag when going to higher rez packs.
I agree, and I might add that I think this texture pack is actually tha-best, because:
1-It is a really artistically realistic texture pack.
2-It is one of the most advanced ones, if not tha-most, featuring randomobs, connected textures, random textures, glowing textures and so on...
Great job, Misa, and thanks for the continuous support.
She doesn't support mods that change game play (or basically, any mods that would corrupt a save if you switched back to vanilla). So don't even bother. I think she's pretty clear about it on the front page. It'd be better to lobby Jeb to get redpower features into the game.
By setting the texture for the nose to be completely transparent.
I may post some teaser screens or videos or something if it takes awhile for the official update to be announced. But I'm guessing the official update will be coming soon enough that I don't really need to update for every single snapshot at this point.
The first one is a bug within Minecraft, and Misa cannot do anything to fix this.
And second, Misa is aware of this. And the reason for this is that they don't have animations. There are a lot of villager skins, and Misa will get around to animating them all, eventually. Please be patient.
"I am the last of those who gave you breath and shape and form, millions of years ago. I am the last of those your kind rose up against and ruthlessly destroyed. I am the last Precursor. And our answer is at hand."