ummmm guys i keep getting this error each time i want to change my texture pack to misa i get this error
--- BEGIN ERROR REPORT 96e556c9 --------
Generated 4/27/12 3:36 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 16384
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82e7519f ----------
Are you going to make variations for the small mushrooms too?
Like some can be tall, skinny and flat like the brown giant mushroom (just like the normal mushrooms are short round and fat like the giant red one) and maybe mushroom clusters too...
I think, OptiFine already have option to disable biome border smoothing...
My pack does not at all function properly on Optifine. Half of the features of Custom colors are missing, and it doesn't even support 90% of what my last update was all about.
Just one thing: How this rare melon system works? I mean, it's a pumpkin with a melon texture?
There's a 1 in 100 chance that an area where a melon is grown will have a faint creeper face on one side. It's just a little visual perk that'll only occur in that one spot. Harvesting a melon will just give you a normal melon, though any melons grown on that spot will always have the face when placed or grown there. It's just a little fluff thing, nothing too important. Though it's given me an idea to have pumpkins that grow WITHOUT the carved face on them which only appear when in the player's inventory or when they're crafted into a jack-o-lantern.
Suggestion for CTM glass panes: instead of having one giant frame, could you make a CTM pane have internal frames that are thinner than the normal frame? That would actually look nice, without making the glass disappear altogether.
That was actually the second thing I tried. It looked even weirder, especially when not making perfectly rectangle windows. I also tried an engineering approach with diagonal crossbeams and wasn't satisfied with the results for that either. I tried at least 6 ways to make CTM glass look worthwhile, and didn't like how any of them turned out. A lot of the problem is with how glass blocks are horribly unrealistically rendered in default Minecraft to begin with. Only three faces are shown at a time on the blocks, Many of the CTM things I've tried MIGHT work if all 6 sides were rendered. Though texture translucency would be preferable so I can just make some actual glass-like glass texture.
...What Misa has done is use the random textures feature so on rare occasions, melons will use the texture of the old carved melon texture that used to be used for the pumpkin.
Misa, I just noticed that Netherrack shows a strange pattern when you look down an area of blocks in a certain direction. A tiling issue like you'd get with stone and others.
and I think snow could use these anti-tiling features too.
and how about tree leaves use the connected texture feature?
That way you'd have small leaves and larger leaves (Or completely different leaves) in certain places and that would make the leaves on the tree look more random and natural.
Just making the connected leaf blocks have larger leaves instead of different ones would make the tree look like it has large and small groups of leaves on different branches...
Actually that's not what I did. I didn't recycle the old carved melon art. It's just a new texture that has a really faint, natural-looking creeper face.
Netherrack is on the list and snow is already done on my end (along with ice and bedrock). Leaves, I plan on looking at, though I can't make many promises as those are one of the harder textures to pull off well for all of its uses and giving them random variations that still tile aren't as easy as it is for grass. I may just have to make a new leaf texture (I know the old one kinda sucks for shrubs and is pretty ancient-looking compared to the other two leaves) and not worry about CTM support for those at the moment.
If I change the texture of Netherrack-Bricks from the black-and-white one to the red one, would this change the fence only or would the normal Bricks be affected to???
It will change everything that uses that texture, including the fence. Which will look very dark dark red, and the netherbrick will also be a darker-than usual red. You need to delete the color palettes for the nether bricks in the misc folder.
ummmm guys i keep getting this error each time i want to change my texture pack to misa i get this error...
As I said on the first post of this thread, don't send your errors here. I can't read them and it's likely not my pack that's the problem, send them to the MCPatcher thread. My best guess just by glancing over it is that you do not have enough memory allocated for java. The first issue on my FAQ addresses how to fix this. http://www.minecraft...-25apr2012/#FAQ
But how is it possible grass is not cut off by biome borders? I mean, for example the original "foliagecolor.png" uses smooth transition only, Misa makes these color dots in the image, and this makes NO differents??? REALLY???
Yes, REALLY. I've been editing components of Minecraft for more than two years now. I'm not likely to be pulling any info out of my ass at this point. There is not a single difference--all the extra space in between biome pixels on the smoother biome palettes is now completely ignored by Minecraft. As I said before, this issue is a a bug with the custom birch and custom pine colors for MCPatcher, that Kahr has to (and will soon) correct. The old blended biome palettes no longer make any difference if used in place of of the new ones. The ONLY thing that matters to the game's coding on the new biome palettes is a single pixel for each biome. All the smooth blending has been done program-side since the update to the new map format with the editable biome placement. Cut down the offending biome-border tree or grab the new MCPatcher whenever it's available to fix the issue altogether.
MUHAHHAHAHA I was faster in updating my texture pack AS YOU!!!
Clearly you wouldn't be updating faster AS me because I haven't bothered to update for the snapshot yet. Also I wasn't aware I was racing against other authors to get out a second update in a row after the recent massive one I posted (which kicks the ass of the snapshot in terms of visual content added) just to support a single missing item icon from a snapshot that most Minecraft players don't even know about.
Snapshots are low priority. According to my texture pack download numbers, during snapshot updates and real updates, few people even care about updating for them anymore. I'm guessing this is because most people play SMP, and servers almost never update to use the latest snapshot. Of those that don't, only the ones who REALLY bother to keep up on the forums and game news will have heard about the snapshot, and of those, not all of them will bother with trying to get it to work.
I've been using this pack always and it's probably the best. I have a question though. This is the 64x64 version right? I don't know if I missed something, but I counted the pixels on wood planks (don't judge, I was bored ) and it was 32 on one side . Just wondering, I just updated it with the new download for 1.2.5.
Edit: Nevermind.. for some reason something was up but then I counted 32 when I was only half-way so I guess I was blind. >.<
There's a 1 in 100 chance that an area where a melon is grown will have a faint creeper face on one side. It's just a little visual perk that'll only occur in that one spot. Harvesting a melon will just give you a normal melon, though any melons grown on that spot will always have the face when placed or grown there. It's just a little fluff thing, nothing too important. Though it's given me an idea to have pumpkins that grow WITHOUT the carved face on them which only appear when in the player's inventory or when they're crafted into a jack-o-lantern.
I'd love if you could dot that, the same system as melons. I think that pumpkins in the game code should spawn uncarved, then, right-clicking on it with a shear/sword, would turn it into a Carved Pumpkin. Carved Pumpkin + Torch= Jack-o-Lantern. Also, can yuo say what do you plan to do next as CTM and random textures go? I'd love some random cobble too. Bedrock will be nice too. One thing I don't like in your pack is how bedrock looks like in a big amount. The x pattern looks good alone, but not when continuously repeated.
Edit: the above post gave me an idea: normal books are clean, and books wih quills (and signed ones) have the creeper face.
This is my favorite texture pack. I've tried others, and yes there may be one or two items in them that I like. But Misa's is the total package deal. It simply makes everything in MC look better. Thanks for all the hard work I'm sure it took to put all this together and in regards to a few posts up; something this nice is worth waiting for.
This latest update has blown my mind. I also noticed in the CTM textures that there is a cut-off sugar cane. I assume that this is going to be later used so that the tops of sugar cane looks more natural? If so, that is something I've wanted in Minecraft for longer than I can remember.
With all the fancy new things added in this update, it is proof enough that this is by far the greatest texture pack for Minecraft, ever made.
is it possible to add more texture varients to some of the mobs
i noticed most of the other mobs have over 30 different skins but the endermen, silverfish, mooshrooms, ghasts, blazes, magma cubes and ocelots (not tamed ones) only have 1 skin
The Media fire site launched a virus attack on me. A message apeared saying i have virus, thank god MSE saved me. Is there a safer downlaod site to use? Drob box?
Rollback Post to RevisionRollBack
Help Sammy grow! An MLP signature means I'm right and you're wrong
But one thing:
If you have (normal) wooden planks and the backside of wooden stairs, the colors doesn't fit. Also saw it with cobblestone / stairs.
But I think, it's more because of the lighting of stairs or something.
Keep up the good work. Now you've included the 'more flowers mod' a bit =)
This was the first texture pack I used and I loved it but after trying it a few moments ago I don't like it at all. I'm not sure if something has changed or if it's because I'm used to DokuCraft but seeing it now was a big upset.
I'd love if you could dot that, the same system as melons. I think that pumpkins in the game code should spawn uncarved, then, right-clicking on it with a shear/sword, would turn it into a Carved Pumpkin. Carved Pumpkin + Torch= Jack-o-Lantern. Also, can yuo say what do you plan to do next as CTM and random textures go? I'd love some random cobble too. Bedrock will be nice too. One thing I don't like in your pack is how bedrock looks like in a big amount. The x pattern looks good alone, but not when continuously repeated.
Edit: the above post gave me an idea: normal books are clean, and books wih quills (and signed ones) have the creeper face.
I'm guessing you didn't read the whole response post I did, heh. I already mentioned that I completed CTM textures for bedrock on my development version. As far as editable books go, I'll likely have an opened book with a feather pen in it. I can't do all the fancy stuff for pumpkins though, this is just a texture pack. What your asking would require changing gameplay. For my pumpkins, I may have to scrap the idea completely anyway because I forgot that in his infinite wisdom, Notch had to be a jerk and assign the pumpkin textures from terrain.png to the snow golem. I'll want to attempt to get that mess sorted out before I mess with this too much.
May I make an installer for it and give to you? You can even tell me how you want it to look like and stuff, but I'd be glad if I could do that. (I'm bored and I have no idea what else to do.)
I'm not sure my texture pack really needs an installer. I mean you just run the latest MCPatcher and place my pack in the texturepacks folder as you would with any other. Thanks for the offer though.
This latest update has blown my mind. I also noticed in the CTM textures that there is a cut-off sugar cane. I assume that this is going to be later used so that the tops of sugar cane looks more natural? If so, that is something I've wanted in Minecraft for longer than I can remember....
That was a failed experiment. Unfortunately, it doesn't work with the current version of the mod. I was trying to use the top method of CTM rendering on it, and that apparently only works on block-shaped blocks at the moment. A change to MCPatcher will be required to make this work. It's fairly low priority at the moment though.
is it possible to add more texture varients to some of the mobs
i noticed most of the other mobs have over 30 different skins but the endermen, silverfish, mooshrooms, ghasts, blazes, magma cubes and ocelots (not tamed ones) only have 1 skin
surely they deserve a few more skins, am I right?
I've already answered this in detail, so I'll just copy and paste what I wrote before with some edits to update it:
Mob skins, like animations, are something that usually takes a good bit of time so they're typically lower priority on my to-do list, but they're still there. Mainly what I need are good ideas for how to implement them that I can run with and then the time to make them. If they're just palette swaps or something that's not too difficult, but anything more requires a good bit of time and effort. I'll go through each of the mobs you mentioned to give my thoughts on them.
-Endermen: I always liked the idea that these seemed like a horde of clones. Much of my work on them (and all things related to the End) was inspired by H.R. Giger's work. Given his work on the Alien films, the idea of the hive was pretty strong in my mind when designing Endermen. No individuals, save those creeping around in the real world as scouts--and at any rate no uniquely identifying characteristics. All legion--part of a single unit.
-Silverfish: It's based on an insect that in reality doesn't have much variety other than size. Couple this with the fact that they're fairly rare and small. I'm not seeing much I could do with these. And considering they like to swarm when attacked, a hive-like uniform look might be best on these. I mean when you see a bunch of cockroaches scattering in reality, you don't really notice color/pattern variety among them as much as you do their movements--Same with ants. So unless I get some really clever ideas for these I don't see it happening. To me, they're just zergy clone bugs.
-Mooshroom: This one poses a problem. While I'd LOVE to do a brown mushroom variant, unfortunately this mob pulls the red mushrooms directly from the terrain.png (Much like the snow golem pulls the pumpkin) And if you were to somehow get around that, they'd still drop red mushrooms when sheared... So all I can really do with these is change the spot pattern on the red model. Kinda boring.. : /
-Ghast: It is possible and I have considered it. They were actually the next mob on my list when I put my Randomobs work on hold for other features. Around the time I was working on the techniques used for the Enderdragon I was testing much of it on Ghast skins. Nothing was saved or made intentionally for randomobs, but some of the results were promising. These are probably the highest in priority at the moment for randomobs support--though with all the randomobs already in my pack, randomobs in general aren't the highest priority.
-Blaze: Flaming skulls. Not sure what I'd do with these. I need ideas.
-Magma Cube: These are kinda featureless as they are. They barely have a face. Their variants would simply be things like different arrangements of the stone/lava pattern. This would be pretty boring to work on and wouldn't provide much in the way of variety so much as it would increase the pack's filesize. Like with the silverfish I'd need to hear some really clever ideas before I messed with these guys.
-Ocelots: Ocelots have a pretty distinctive fur pattern. There are variants, but nothing that I can see that'd warrant spending the time on making randomobs files for. I do plan to do more variants for the tamed cats eventually though.
I'm using this texture pack since... sometimes in Alpha I think, I've just never felt the urge posting here.
I didn't really have constructive criticism; could've said "Hey, your pack is awesome, keep up the good work, thanks!", I know, but as so many other were already saying this...
Anyways, with the new features MCPatcher has, and the way you are supporting them, Minecraft does not only feel aesthetically enhanced, but it looks like an entire new game! And this without the use of any mod (if you don't count the Patcher itself, which I do not, even if it technically IS a mod)!
Your pack was the first one I ever used, and even though I looked for other ones, I never felt the need to use them over yours. I couldn't even imagine Minecraft without your pack anymore.
I wish that I could donate more, but being a student, I can't really afford much money. But I also have been using the ad.fly links all the time, hope that helps a bit, too.
Well, what's more to say? I hope you'll continue your awesome work until Minecraft dies (or stops updating), I'll definitely use the pack until then!
Thanks. The donation really does help a lot as does the usage of the adf.ly links. I hope I can continue to live up to expectations. : ) I play with nothing but MCPatcher anymore, it's nice that the developer is open to suggestions for improvement and it's really helped shape the direction of my work (Or is it the other way around? Probably a bit of both. :P). I definitely have more planned though. It's all just a matter of finding the time to get it all worked out. But yeah, expect more in regards to the latest features and hopefully new features in the future.
The Media fire site launched a virus attack on me. A message apeared saying i have virus, thank god MSE saved me. Is there a safer downlaod site to use? Drob box?
Mediafire didn't launch a virus attack on you. At worst, one of the ads on their site made use of malicious code, and was likely removed pretty quickly when discovered. At any rate, you should probably be using an ad blocker on your browser to avoid any malware caused by ads. Much of this many site owners do not have 100% control over. This is just one of the many risks associated with browsing the Internet unprotected and not an issue with Mediafire.
As far as Dropbox goes, my pack generates too much traffic for that to be a viable host. I tried it once, and the link was down within 15 minutes or so due to exceeded bandwidth. If you know of any other free file hosting service that allows direct file linking and has unlimited bandwidth usage, I'll be happy to switch.
...If you have (normal) wooden planks and the backside of wooden stairs, the colors doesn't fit. Also saw it with cobblestone / stairs.
But I think, it's more because of the lighting of stairs or something...
Yeah, I don't think there's anything I can do about this. It's just an issue with the game.
This was the first texture pack I used and I loved it but after trying it a few moments ago I don't like it at all. I'm not sure if something has changed or if it's because I'm used to DokuCraft but seeing it now was a big upset.
And what was the point of posting this? This isn't how constructive criticism works. If you want me to do something to attempt to correct your issues with my work, you have to actually tell me what's wrong and make suggestions for what you think would solve them. Otherwise there's no reason to make such a post other than as an attempt to flame or be insulting.
Hello I would like to use your texture pack for players of my server. I made ​​changes to some cubic that I did not like and wanted to know specifically if I had permission to publish it (only the player to my server). Sincerely Morti.
Direct all thinks regarding permission to PM's. Some permission requests require that certain details of use are cleared up before I can grant permission, and I need to be able to keep track of all whom I've given permission to to defend them from moderators if need be. This thread is not the place to clutter up with that kind of thing.
Wath I'm doing wrong? I'm using MCPatcher, no other mod, with every option marked. I did not alter any file. But I can't see random stone, clay, dead bushes, tall grass, lily pads flowers. Also, bookshelves, jungle wood sides, sandstone and crafting tables don't connect. Don't see any variation in clay, sand dirt and smooth stone.
I'm guessing you didn't read the whole response post I did, heh. I already mentioned that I completed CTM textures for bedrock on my development version. As far as editable books go, I'll likely have an opened book with a feather pen in it. I can't do all the fancy stuff for pumpkins though, this is just a texture pack. What your asking would require changing gameplay. For my pumpkins, I may have to scrap the idea completely anyway because I forgot that in his infinite wisdom, Notch had to be a jerk and assign the pumpkin textures from terrain.png to the snow golem. I'll want to attempt to get that mess sorted out before I mess with this too much.
The pumpkin thing is just a comment, not a suggestion for you. I know it's impossible. About bedrock, I said it WILL be nice, not it WOULD be. I'm sort of thanking you for this.
This is one of my favorite packs to this date, can't wait to see your stuff for the new books I'm sure you'll have something marvelous up your sleeve. <3
I'm asking here, because in the proper channels bothers to reply. Is there any way to make CTM (the MCpatcher version) work with Forge? I don't particularly want Forge either, but I won't play without Millenaire, and that mod requires Forge. I can live without CTM if need be, but Misa put so much work into supporting it.
Rollback Post to RevisionRollBack
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--- BEGIN ERROR REPORT 96e556c9 --------
Generated 4/27/12 3:36 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 16384
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82e7519f ----------
I have used MCpatcher and i don'tknow whats wrong
My pack does not at all function properly on Optifine. Half of the features of Custom colors are missing, and it doesn't even support 90% of what my last update was all about.
There's a 1 in 100 chance that an area where a melon is grown will have a faint creeper face on one side. It's just a little visual perk that'll only occur in that one spot. Harvesting a melon will just give you a normal melon, though any melons grown on that spot will always have the face when placed or grown there. It's just a little fluff thing, nothing too important. Though it's given me an idea to have pumpkins that grow WITHOUT the carved face on them which only appear when in the player's inventory or when they're crafted into a jack-o-lantern.
That was actually the second thing I tried. It looked even weirder, especially when not making perfectly rectangle windows. I also tried an engineering approach with diagonal crossbeams and wasn't satisfied with the results for that either. I tried at least 6 ways to make CTM glass look worthwhile, and didn't like how any of them turned out. A lot of the problem is with how glass blocks are horribly unrealistically rendered in default Minecraft to begin with. Only three faces are shown at a time on the blocks, Many of the CTM things I've tried MIGHT work if all 6 sides were rendered. Though texture translucency would be preferable so I can just make some actual glass-like glass texture.
Actually that's not what I did. I didn't recycle the old carved melon art. It's just a new texture that has a really faint, natural-looking creeper face.
Netherrack is on the list and snow is already done on my end (along with ice and bedrock). Leaves, I plan on looking at, though I can't make many promises as those are one of the harder textures to pull off well for all of its uses and giving them random variations that still tile aren't as easy as it is for grass. I may just have to make a new leaf texture (I know the old one kinda sucks for shrubs and is pretty ancient-looking compared to the other two leaves) and not worry about CTM support for those at the moment.
It will change everything that uses that texture, including the fence. Which will look very dark dark red, and the netherbrick will also be a darker-than usual red. You need to delete the color palettes for the nether bricks in the misc folder.
As I said on the first post of this thread, don't send your errors here. I can't read them and it's likely not my pack that's the problem, send them to the MCPatcher thread. My best guess just by glancing over it is that you do not have enough memory allocated for java. The first issue on my FAQ addresses how to fix this.
http://www.minecraft...-25apr2012/#FAQ
Yes, REALLY. I've been editing components of Minecraft for more than two years now. I'm not likely to be pulling any info out of my ass at this point. There is not a single difference--all the extra space in between biome pixels on the smoother biome palettes is now completely ignored by Minecraft. As I said before, this issue is a a bug with the custom birch and custom pine colors for MCPatcher, that Kahr has to (and will soon) correct. The old blended biome palettes no longer make any difference if used in place of of the new ones. The ONLY thing that matters to the game's coding on the new biome palettes is a single pixel for each biome. All the smooth blending has been done program-side since the update to the new map format with the editable biome placement. Cut down the offending biome-border tree or grab the new MCPatcher whenever it's available to fix the issue altogether.
Clearly you wouldn't be updating faster AS me because I haven't bothered to update for the snapshot yet. Also I wasn't aware I was racing against other authors to get out a second update in a row after the recent massive one I posted (which kicks the ass of the snapshot in terms of visual content added) just to support a single missing item icon from a snapshot that most Minecraft players don't even know about.
Snapshots are low priority. According to my texture pack download numbers, during snapshot updates and real updates, few people even care about updating for them anymore. I'm guessing this is because most people play SMP, and servers almost never update to use the latest snapshot. Of those that don't, only the ones who REALLY bother to keep up on the forums and game news will have heard about the snapshot, and of those, not all of them will bother with trying to get it to work.
Edit: Nevermind.. for some reason something was up but then I counted 32 when I was only half-way so I guess I was blind. >.<
I'd love if you could dot that, the same system as melons. I think that pumpkins in the game code should spawn uncarved, then, right-clicking on it with a shear/sword, would turn it into a Carved Pumpkin. Carved Pumpkin + Torch= Jack-o-Lantern. Also, can yuo say what do you plan to do next as CTM and random textures go? I'd love some random cobble too. Bedrock will be nice too. One thing I don't like in your pack is how bedrock looks like in a big amount. The x pattern looks good alone, but not when continuously repeated.
Edit: the above post gave me an idea: normal books are clean, and books wih quills (and signed ones) have the creeper face.
With all the fancy new things added in this update, it is proof enough that this is by far the greatest texture pack for Minecraft, ever made.
i noticed most of the other mobs have over 30 different skins but the endermen, silverfish, mooshrooms, ghasts, blazes, magma cubes and ocelots (not tamed ones) only have 1 skin
surely they deserve a few more skins, am I right?
But one thing:
If you have (normal) wooden planks and the backside of wooden stairs, the colors doesn't fit. Also saw it with cobblestone / stairs.
But I think, it's more because of the lighting of stairs or something.
Keep up the good work. Now you've included the 'more flowers mod' a bit =)
Your A Great Artist At This Texturepack!
THANK you very much misa!
I'm not sure my texture pack really needs an installer. I mean you just run the latest MCPatcher and place my pack in the texturepacks folder as you would with any other. Thanks for the offer though.
That was a failed experiment. Unfortunately, it doesn't work with the current version of the mod. I was trying to use the top method of CTM rendering on it, and that apparently only works on block-shaped blocks at the moment. A change to MCPatcher will be required to make this work. It's fairly low priority at the moment though.
I've already answered this in detail, so I'll just copy and paste what I wrote before with some edits to update it:
Mob skins, like animations, are something that usually takes a good bit of time so they're typically lower priority on my to-do list, but they're still there. Mainly what I need are good ideas for how to implement them that I can run with and then the time to make them. If they're just palette swaps or something that's not too difficult, but anything more requires a good bit of time and effort. I'll go through each of the mobs you mentioned to give my thoughts on them.
-Endermen: I always liked the idea that these seemed like a horde of clones. Much of my work on them (and all things related to the End) was inspired by H.R. Giger's work. Given his work on the Alien films, the idea of the hive was pretty strong in my mind when designing Endermen. No individuals, save those creeping around in the real world as scouts--and at any rate no uniquely identifying characteristics. All legion--part of a single unit.
-Silverfish: It's based on an insect that in reality doesn't have much variety other than size. Couple this with the fact that they're fairly rare and small. I'm not seeing much I could do with these. And considering they like to swarm when attacked, a hive-like uniform look might be best on these. I mean when you see a bunch of cockroaches scattering in reality, you don't really notice color/pattern variety among them as much as you do their movements--Same with ants. So unless I get some really clever ideas for these I don't see it happening. To me, they're just zergy clone bugs.
-Mooshroom: This one poses a problem. While I'd LOVE to do a brown mushroom variant, unfortunately this mob pulls the red mushrooms directly from the terrain.png (Much like the snow golem pulls the pumpkin) And if you were to somehow get around that, they'd still drop red mushrooms when sheared... So all I can really do with these is change the spot pattern on the red model. Kinda boring.. : /
-Ghast: It is possible and I have considered it. They were actually the next mob on my list when I put my Randomobs work on hold for other features. Around the time I was working on the techniques used for the Enderdragon I was testing much of it on Ghast skins. Nothing was saved or made intentionally for randomobs, but some of the results were promising. These are probably the highest in priority at the moment for randomobs support--though with all the randomobs already in my pack, randomobs in general aren't the highest priority.
-Blaze: Flaming skulls. Not sure what I'd do with these. I need ideas.
-Magma Cube: These are kinda featureless as they are. They barely have a face. Their variants would simply be things like different arrangements of the stone/lava pattern. This would be pretty boring to work on and wouldn't provide much in the way of variety so much as it would increase the pack's filesize. Like with the silverfish I'd need to hear some really clever ideas before I messed with these guys.
-Ocelots: Ocelots have a pretty distinctive fur pattern. There are variants, but nothing that I can see that'd warrant spending the time on making randomobs files for. I do plan to do more variants for the tamed cats eventually though.
Thanks. The donation really does help a lot as does the usage of the adf.ly links. I hope I can continue to live up to expectations. : ) I play with nothing but MCPatcher anymore, it's nice that the developer is open to suggestions for improvement and it's really helped shape the direction of my work (Or is it the other way around? Probably a bit of both. :P). I definitely have more planned though. It's all just a matter of finding the time to get it all worked out. But yeah, expect more in regards to the latest features and hopefully new features in the future.
Mediafire didn't launch a virus attack on you. At worst, one of the ads on their site made use of malicious code, and was likely removed pretty quickly when discovered. At any rate, you should probably be using an ad blocker on your browser to avoid any malware caused by ads. Much of this many site owners do not have 100% control over. This is just one of the many risks associated with browsing the Internet unprotected and not an issue with Mediafire.
As far as Dropbox goes, my pack generates too much traffic for that to be a viable host. I tried it once, and the link was down within 15 minutes or so due to exceeded bandwidth. If you know of any other free file hosting service that allows direct file linking and has unlimited bandwidth usage, I'll be happy to switch.
Yeah, I don't think there's anything I can do about this. It's just an issue with the game.
And what was the point of posting this? This isn't how constructive criticism works. If you want me to do something to attempt to correct your issues with my work, you have to actually tell me what's wrong and make suggestions for what you think would solve them. Otherwise there's no reason to make such a post other than as an attempt to flame or be insulting.
Direct all thinks regarding permission to PM's. Some permission requests require that certain details of use are cleared up before I can grant permission, and I need to be able to keep track of all whom I've given permission to to defend them from moderators if need be. This thread is not the place to clutter up with that kind of thing.
The pumpkin thing is just a comment, not a suggestion for you. I know it's impossible. About bedrock, I said it WILL be nice, not it WOULD be. I'm sort of thanking you for this.