If you have more time on your hands, it would be great if you could create textures for wider tree-trunks for the other tree-types as well.
I use BigTrees-Mod which adds huge trees and they would look so much better with a seamless trunk.
Sorry, but that's not gonna happen. I can't force a sudden change on everyone's maps like that to cater to a mod. The other logs have been around long enough that many people (myself included) have used them for things like log walls or multiple support beams on various structures. They need to keep their separation when stacked next to each other. Jungle trees however were a recent addition and the only tree that I DIDN'T include shading on due to the problem it would've caused on the naturally-occuring large jungle trees in Vanilla Minecraft. I was never happy with this compromise and CTM allowed me to fix it, so I did. As my pack never had jungle logs with the shaded edges, no one's structures will be harmed by the change as wide structures made with this will still be smooth for the most part.
About the only change to the other logs is that when enough are placed together, the log tops will connect (Something I can't avoid at the moment). I did ensure that thin placements of adjacent logs didn't connect though, so old wall tops should be unaffected. But now with enough logs, everyone has a new floor/ceiling material to play with.
Sorry if this sounds like a noobish question, LOL, but is the Connected Textures mod support in MCPatcher for 1.2.5, or the latest snapshot, or both? I've tried making textures for the mod before it was included in the mod. Never got to finish it due to schedule. If it is really for 1.2.5, then that's going to be awesome. (I'm planning to stick with 1.2.5 and stop updating for a while for uninterrupted Minecraft fun.)
BTW, where did the link to the alternative player character skins go? :|
The MCPatcher support of CTM will work for both. My pack has not yet been updated to support it yet though--however it will be as soon as some of the kinks can be ironed out.
The alternate character skins had to be scrapped due to a change in the facial proportions of my characters and the shape of helmets to compensate. The old alternate characters became obsolete, and judging by the small number of downloads they had and the fact that more people prefer to use uploaded skins, they didn't seem to be in high enough demand for me to go through the process of remaking them to fit the new format.
The alternate character skins had to be scrapped due to a change in the facial proportions of my characters and the shape of helmets to compensate. The old alternate characters became obsolete, and judging by the small number of downloads they had and the fact that more people prefer to use uploaded skins, they didn't seem to be in high enough demand for me to go through the process of remaking them to fit the new format.
I see. I was thinking of referring my friend who's using the Charlotte mod to your alternate skins, and fixing one of the female textures he wishes to use myself to fit Charlotte's model, until I realized they are nowhere to be found. Looks like we'll be laboriously looking for alternative textures after all. :|
BTW, does the Connected Textures mod in MCPatcher also include connecting glass textures?
Sorry, but that's not gonna happen. I can't force a sudden change on everyone's maps like that to cater to a mod. The other logs have been around long enough that many people (myself included) have used them for things like log walls or multiple support beams on various structures. They need to keep their separation when stacked next to each other. Jungle trees however were a recent addition and the only tree that I DIDN'T include shading on due to the problem it would've caused on the naturally-occuring large jungle trees in Vanilla Minecraft. I was never happy with this compromise and CTM allowed me to fix it, so I did. As my pack never had jungle logs with the shaded edges, no one's structures will be harmed by the change as wide structures made with this will still be smooth for the most part.
About the only change to the other logs is that when enough are placed together, the log tops will connect (Something I can't avoid at the moment). I did ensure that thin placements of adjacent logs didn't connect though, so old wall tops should be unaffected. But now with enough logs, everyone has a new floor/ceiling material to play with.
The MCPatcher support of CTM will work for both. My pack has not yet been updated to support it yet though--however it will be as soon as some of the kinks can be ironed out.
The alternate character skins had to be scrapped due to a change in the facial proportions of my characters and the shape of helmets to compensate. The old alternate characters became obsolete, and judging by the small number of downloads they had and the fact that more people prefer to use uploaded skins, they didn't seem to be in high enough demand for me to go through the process of remaking them to fit the new format.
I was going to post a question for how this would work right now. Well, maybe if we use different types of logs we can avoid this problem. Oh, and thanks for the dispenser. I'm gonna save the two in my alternates.
I just laid down in my bed to sleep, when suddenly a cow walked into my room, looked at me and twinkled.
Oh, how beautiful your texture pack is, using it since 1.7.3 :3
Rollback Post to RevisionRollBack
There's a block? Break it. There's a creeper? Slay it. There's a diamond? Get it!
One of most realistic texture packs I've seen. Looks like someone isn't lazy. I give this *****. (5 stars) I can't wait to fight the Ender Dragon even more with this. That's not the only great thing. I personally love the diamond sword the best.
Well, now I'm sad.
If I use MCPatcher, I can't use Shaders.
If I use Optifine, Misa's truns into a normal pack.
Help, I'm already pointing a pistol in my head. If someone edits Optifine to be compatible with MCPatcher, I, well, I'll be a lot thankful to this person.
Well, now I'm sad.
If I use MCPatcher, I can't use Shaders.
If I use Optifine, Misa's truns into a normal pack.
Help, I'm already pointing a pistol in my head. If someone edits Optifine to be compatible with MCPatcher, I, well, I'll be a lot thankful to this person.
In the OptiFine thread, look for: "Compatibility with other mods".
"If you absolutely want MCPatcher:: For HD Textures or RandomMobs install OptiFine without the "aaw.class" (the mipmaps and fog distance will not be active). For HD fonts install without the "nl.class". For BetterGrass install without "vl.class"."
Do note that these classes will change with every update, but basically for 1.2.5 just leave out aaw.class and nl.class, install your mods with MCPatcher and before it does the patching (read the MCPatcher thread for more info I presume). I use OptiFine's MultiThreading version for the multi-threaded world loading and when installed like this I get all the new MCPatcher features and miss out on just a few OptiFine things but maintain most if not all the performance improvements.
Now that I think about it though, I don't think this is what you were asking for exactly, however I will leave this here as reference for others.
If you really want shaders, I would bug Kahr (MCPatcher maker) to include his Shaders mod in the patcher. It looks like he has the files in there for it, and I think that Spoutcraft even uses his shaders patch!
So there's this guy, Creative_One, who did a texture that uses some textures from this and supports its theme, its just darker and more medieval. I think it would be teh greatest thing ever if you (or anybody) would find some spare time and combine THIS pack with the tools, wheat, and torches from THAT pack. I'm sure this sounds easy enough that you might think "why doesn't this guy do it himself?" The reason, is that i have no idea how. i tried looking it up but every result contained nothing but viruses, spam, or advertisements.
Hey Misa this texture pack is the best out there !!! I liked almost everything in this pack, most of all that it is not lagging my game at all!!! Wanna say thank you a lot finally I find a texture pack to move away from standard pack ))
one thing! I just didn't get the part in the instructions where you said that, why should I delete "bin" folder?? the whole game is there ))), anyways: Cleaning Your Installation (DO THIS BEFORE INSTALLING THE PACK) !!!???
I just didn't do this steps and moved directly to patching the points you mentioned and copied the texture pack in the proper folder, Works !!!!
another thing I would like to mention is the giant mushroom! I think in standard texture pack the red color looks better )) and the sword looks kinda out of context. Practically this is all, but of course I am gonna use the pack anyway
And I have seen some teaser shots of your pack and I have noticed that you are planing to cover the adages of the dirt with grass ((( pls don't, I think without is looks kinda more realistic! cuz in a real word you don't see growing a lot of grass on that parts of land shaft
All in all as I said above, so far the best texture pack!!! )) Are you updating it constantly ? And how can I be notified about the new update??
Thank you very much, keep it going ))
p.s. Misa is a girl's name ?? ))
Well Misa is a girl so and I would say that with each new version of McPatcher/Minecraft she updates.
And honestly Misa, I almost cannot wait to see your next update, I'm absolutely ecstatic about the new stuff your adding, and your doing some excellent work with them as well
About the only change to the other logs is that when enough are placed together, the log tops will connect (Something I can't avoid at the moment). I did ensure that thin placements of adjacent logs didn't connect though, so old wall tops should be unaffected. But now with enough logs, everyone has a new floor/ceiling material to play with.
The MCPatcher support of CTM will work for both. My pack has not yet been updated to support it yet though--however it will be as soon as some of the kinks can be ironed out.
The alternate character skins had to be scrapped due to a change in the facial proportions of my characters and the shape of helmets to compensate. The old alternate characters became obsolete, and judging by the small number of downloads they had and the fact that more people prefer to use uploaded skins, they didn't seem to be in high enough demand for me to go through the process of remaking them to fit the new format.
I see. I was thinking of referring my friend who's using the Charlotte mod to your alternate skins, and fixing one of the female textures he wishes to use myself to fit Charlotte's model, until I realized they are nowhere to be found. Looks like we'll be laboriously looking for alternative textures after all. :|
BTW, does the Connected Textures mod in MCPatcher also include connecting glass textures?
I was going to post a question for how this would work right now. Well, maybe if we use different types of logs we can avoid this problem. Oh, and thanks for the dispenser. I'm gonna save the two in my alternates.
Oh, how beautiful your texture pack is, using it since 1.7.3 :3
If I use MCPatcher, I can't use Shaders.
If I use Optifine, Misa's truns into a normal pack.
Help, I'm already pointing a pistol in my head. If someone edits Optifine to be compatible with MCPatcher, I, well, I'll be a lot thankful to this person.
In the OptiFine thread, look for: "Compatibility with other mods".
"If you absolutely want MCPatcher:: For HD Textures or RandomMobs install OptiFine without the "aaw.class" (the mipmaps and fog distance will not be active). For HD fonts install without the "nl.class". For BetterGrass install without "vl.class"."
Do note that these classes will change with every update, but basically for 1.2.5 just leave out aaw.class and nl.class, install your mods with MCPatcher and before it does the patching (read the MCPatcher thread for more info I presume). I use OptiFine's MultiThreading version for the multi-threaded world loading and when installed like this I get all the new MCPatcher features and miss out on just a few OptiFine things but maintain most if not all the performance improvements.
Now that I think about it though, I don't think this is what you were asking for exactly, however I will leave this here as reference for others.
If you really want shaders, I would bug Kahr (MCPatcher maker) to include his Shaders mod in the patcher. It looks like he has the files in there for it, and I think that Spoutcraft even uses his shaders patch!
It's only your opinion.
wow, u reply real fast. thx for letting me kno.
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Curse PremiumNothing to see here, move along.
MISA's for life!
And honestly Misa, I almost cannot wait to see your next update, I'm absolutely ecstatic about the new stuff your adding, and your doing some excellent work with them as well