Sounds to me like you are using OptiFine. Use the latest MCPatcher instead.
I am using MCPatcher is the thing, I never use optifine, its too annoying to sift through all the options and play around with them for my attention span to handle.
can you please make a animated clouds texture. like one that looks real.
Suggestions on how to make such a thing.
go outside and explore you're area. find places with wide open skys and stare at them for a phew hours and just relax and have a good time. you are looking for a place that experiences cloud changes on a regular bases. after finding a good spot, come back on a slightly but not totally cloudy day with a camera. any camera with frame capture will do and set it to take a picture every 4 minutes. leave it there for 6 hours. probably will want to take some sort of portable power source with you. to filter out the suns glare take a peice of black or blue construction paper and make a rim around your camera. only make it high enough that it stops the sun from hitting the lens, when its done come home and scale each shot to be 1000x1000 resolution unless the camera can or can't take that high. really its just to lower the memory and to make its even. if the shots are less then 1000x1000 then scale them to 528x528. line them all up from frame one top to frame who knows at the bottom in one picture that will be very very long. then name it custom_clouds.png or custom_environment_clouds.png
Gonna do a few responses to recent posts since I have a little free time. If you posted something that demands a response that isn't answered here, ask again or PM me.
Misa I have a question about your map. I've recently begun using your texture pack and for some reason the texture for mapbg.png shows up as white in game while the actual map entities on it appear as should, I have no idea whats wrong but it just doesn't work properly and I don't know what to do to fix it either.
This is a memory issue. It can be fixed by increasing the Java heap size on the Options tab of MCPatcher. Updating your video drivers and Java also have been known to help. I'd suggest doing all three.
I'm gonna use this for a minecraft video serries I will give you full credit for the amazing graphics and will link you in the discripton is that ok? Sorry I didn't use pm my kindle just started working on this btw I love the pack
-cdch61112
So long as the link links to my thread, that's fine.
can you please make a animated clouds texture. like one that looks real.
Suggestions on how to make such a thing.
go outside and explore you're area. find places with wide open skys and stare at them for a phew hours and just relax and have a good time. you are looking for a place that experiences cloud changes on a regular bases. after finding a good spot, come back on a slightly but not totally cloudy day with a camera. any camera with frame capture will do and set it to take a picture every 4 minutes. leave it there for 6 hours. probably will want to take some sort of portable power source with you. to filter out the suns glare take a peice of black or blue construction paper and make a rim around your camera. only make it high enough that it stops the sun from hitting the lens, when its done come home and scale each shot to be 1000x1000 resolution unless the camera can or can't take that high. really its just to lower the memory and to make its even. if the shots are less then 1000x1000 then scale them to 528x528. line them all up from frame one top to frame who knows at the bottom in one picture that will be very very long. then name it custom_clouds.png or custom_environment_clouds.png
It seems like you've given this a lot of thought. Is there anything preventing you from attempting this yourself? Contrary to popular opinion, I'm pretty poor--practically broke. I can't even afford a cell phone (with or without a camera), let alone a proper digital camera to pull any of this off. Though I'm not entirely sure this would really work out well anyway. Here's a few issues I see with it:
-Footprint: An animation file of this scale would be absolutely massive. This would drastically hike up the size of the texture pack. And then of those who could download it easily, few would be able to even run the texture pack without severe framerate issues. You'd likely have to greatly reduce the resolution for this to be practical. -Formatting: The cloud files in Minecraft are generally just a solid white image with transparency. This is so cloud and sky colors can be handled independently by the game and so you can see between the spaces of clouds. The photographs would each have to be hand-edited to convert their data to this format. That's an almost unreasonable amount of work if you plan for this to be a fairly lengthy animation. (Though I suppose it could be automated through some scripting.) -Tiling: This is the most important aspect of texture pack creation. Textures have to be able to blend with neighboring textures. Clouds are not exempt from this rule. The game will make them slide across the sky and whenever you reach the edge of the image file, if it doesn't tile, there will just be a sudden sharp cut-off line that'll be completely immersion-breaking. Again, considering this is an animation, every single frame would have to be manually edited to tile realistically, but also to match the previous frames. This would be practically impossible. -Scale: The clouds on the image file for Minecraft are on a very tiny scale and are then just stretched waaaay out. Remember, the cloud.png file in Minecraft isn't just covering a single sky's worth of clouds. In my clouds I've taken advantage of this to make a wide variety of cloud shapes. Clouds should rarely seem like repeats on my pack. No visible sky from the ground would be large enough to pick up enough clouds for this file, so you'd have to repeat the clouds processed from earlier on a smaller scale, or have to work with composites of multiple pieces of footage while still keeping tiling in mind.
If you still think this is possible to do, you're certainly free to attempt this on your own. I don't really have the resources or motivation to pull something like this off though.
Hello, i absolutely love this pack, but i have a really annoying problem with it. When i use it, it will eventually bug out and things like text and backgrounds will dissapear ot go silly. Now its happening within a few minutes, i really like this pack but i cant use it when it keeps bugging out so quickly. Any help?
See the first response on this post for the fixes regarding the memory issue.
As a general announcement, while I'll be supporting CTM, I likely will not be supporting the connected glass blocks, because I think they look horrendous on my glass (If translucent glass becomes a possibility, I'll gladly reconsider.). I do have a bunch of other things lined up though. Yesterday's update to MCPatcher likely won't be the last one for awhile. There's still a few kinks to be ironed out with random textures, and the whole system might soon be expanded with more customization and fine-tuning. I don't want to give too much away on this out of respect for Kahr's hard work on this, but I should be able to pull off some pretty nifty effects with this when/if it's all working properly.
Your new conected Textures for the Circe Stones and logs are amazing! I have naver seen something such beautiful in a Texture Pack!
What are the pillar ones? Sided Circle Stone?
It seems like you've given this a lot of thought. Is there anything preventing you from attempting this yourself? Contrary to popular opinion, I'm pretty poor--practically broke. I can't even afford a cell phone (with or without a camera), let alone a proper digital camera to pull any of this off. Though I'm not entirely sure this would really work out well anyway. Here's a few issues I see with it:
-Footprint: An animation file of this scale would be absolutely massive. This would drastically hike up the size of the texture pack. And then of those who could download it easily, few would be able to even run the texture pack without severe framerate issues. You'd likely have to greatly reduce the resolution for this to be practical. -Formatting: The cloud files in Minecraft are generally just a solid white image with transparency. This is so cloud and sky colors can be handled independently by the game and so you can see between the spaces of clouds. The photographs would each have to be hand-edited to convert their data to this format. That's an almost unreasonable amount of work if you plan for this to be a fairly lengthy animation. (Though I suppose it could be automated through some scripting.) -Tiling: This is the most important aspect of texture pack creation. Textures have to be able to blend with neighboring textures. Clouds are not exempt from this rule. The game will make them slide across the sky and whenever you reach the edge of the image file, if it doesn't tile, there will just be a sudden sharp cut-off line that'll be completely immersion-breaking. Again, considering this is an animation, every single frame would have to be manually edited to tile realistically, but also to match the previous frames. This would be practically impossible. -Scale: The clouds on the image file for Minecraft are on a very tiny scale and are then just stretched waaaay out. Remember, the cloud.png file in Minecraft isn't just covering a single sky's worth of clouds. In my clouds I've taken advantage of this to make a wide variety of cloud shapes. Clouds should rarely seem like repeats on my pack. No visible sky from the ground would be large enough to pick up enough clouds for this file, so you'd have to repeat the clouds processed from earlier on a smaller scale, or have to work with composites of multiple pieces of footage while still keeping tiling in mind.
If you still think this is possible to do, you're certainly free to attempt this on your own. I don't really have the resources or motivation to pull something like this off though.
well that was just a suggestion. any animation would work and in fact if drawn would still be kind of easy for any one who can make textures. also if you were to make this, you wouldn't have to put it in you're texture pack but can make a separate download.
i cant do it since its always either full over cast or totally sunny here. also i don't have a camera with frame capture.
also it wouldnt need to be any longer then 70-80 frames to look nice.
i also can't make textures since i have nerve damage and can't work on them without super pain so yeah.
but still yeah it is allot of work for so little. hope you will give it a try though. thanks for you're time.
Are you sure you are using MCPatcher and not OptiFine? Mine look fine with MCPatcher, and Rei's Minimap looks for MCPatcher's installation when the game starts up, so that is probably what it is...
Are you sure you are using MCPatcher and not OptiFine? Mine look fine with MCPatcher, and Rei's Minimap looks for MCPatcher's installation when the game starts up, so that is probably what it is...
I didn't said I'm using MCPatcher. It crashing my Minecraft.
I didn't said I'm using MCPatcher. It crashing my Minecraft.
In order to use all the wonderful features Misa's texture pack has, you have to be using the latest MCPatcher. If MCPatcher is crashing your Minecraft, you must not be using it right. What other mods are you using, and how are you installing those mods? You should be using MCPatcher to install all your mods and then patch over them.
Guys, take off of your high chairs. My request had nothing to do with MCPatcher.
@MWisBest: I'm using it right, there's no way to use it wrong (except if you're "computer illiterate"). Minecraft just crashing by exhausting all the available memory. I don't know if it's a bug in MCPatcher or Minecraft itself, but it is not reproducible with OptiFine. Not THAT often, at lest...
As I've been getting a lot of PM's and messages here and elsewhere regarding white textures and performance issues, I've updated the FAQ with a somewhat lengthy, but simple guide to improve performance and fix issues with white textures. Be sure to check it out if you're one of the people with Minecraft performance issues.
Guys, take off of your high chairs. My request had nothing to do with MCPatcher.
@MWisBest: I'm using it right, there's no way to use it wrong (except if you're "computer illiterate"). Minecraft just crashing by exhausting all the available memory. I don't know if it's a bug in MCPatcher or Minecraft itself, but it is not reproducible with OptiFine. Not THAT often, at lest...
There is a wrong way to use it. As far as I know you could be messing with all the settings for the patching when all you need to do is tick all the boxes (except for Better Grass if you don't want that), and make sure that your mods are installed before you patch. You never did list off your other mods like I had asked either.
Either see Misa's post above mine, or just click here.
Well, I'm not gonna make any claims, just accept it that I know, how MCPatcher works, literally, and why it works that way.
My knowledge is not enough, to undesrand, what exactly causing my issues, which is sad thing, but this is not the right topic to complain about MCPatcher issues.
As I've said earlier, the issue I've brought to Misa's attention had nothing to do with my problem with MCPatcher
I explained it as clear as I could, Misa got the point and said that it's not a big problem to implement.
I'm a happy little dragon now. Thanks for your attention.
Well, this is what I'd like to see in alternate dispensers:
Altough, you should do only the circle, if you're going to do. The square is a lot easy, and it can be made even in paint.
PS: Any prevision for 413? I'm very excited with conneted textures, as they come from the godness of the textures.
Well if that's all you really want, I can do a lazy edit right now. This literally took 10 seconds to make using parts already in my pack:
-Copy and paste the central 32x32 area of of the bottom of the piston. (0:03)
-Remove the saturation. (0:05)
-Apply a fuzzy black paintbrush to the center. (0:10)
Took more time to save the file then upload it to imgur and post it here. Not sure if it's worthy of an alt in my ALTERNATES.png file though. You can just save and use this one though if that's what you wanted. Hell, here's another that took 10 seconds:
Take your pick.
Also as far as CTM goes, go back a couple pages. I already posted a couple teaser shots of my work with CTM. I'll probably post a few more as Kahr improves the mod to accomplish some things with CTM I've always wanted to experiment with. I'm extremely happy with the progress of my circle stone being used to create dynamic columns so far though. And I definitely plan to make use of random blocks--grass has received a lot of love in this regard. Now I just gotta wait on Kahr for some fine tuning to tweak it just the way I want it and I should be able to post some screens of that.
Sorry if this sounds like a noobish question, LOL, but is the Connected Textures mod support in MCPatcher for 1.2.5, or the latest snapshot, or both? I've tried making textures for the mod before it was included in the mod. Never got to finish it due to schedule. If it is really for 1.2.5, then that's going to be awesome. (I'm planning to stick with 1.2.5 and stop updating for a while for uninterrupted Minecraft fun.)
BTW, where did the link to the alternative player character skins go? :|
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am using MCPatcher is the thing, I never use optifine, its too annoying to sift through all the options and play around with them for my attention span to handle.
Suggestions on how to make such a thing.
go outside and explore you're area. find places with wide open skys and stare at them for a phew hours and just relax and have a good time. you are looking for a place that experiences cloud changes on a regular bases. after finding a good spot, come back on a slightly but not totally cloudy day with a camera. any camera with frame capture will do and set it to take a picture every 4 minutes. leave it there for 6 hours. probably will want to take some sort of portable power source with you. to filter out the suns glare take a peice of black or blue construction paper and make a rim around your camera. only make it high enough that it stops the sun from hitting the lens, when its done come home and scale each shot to be 1000x1000 resolution unless the camera can or can't take that high. really its just to lower the memory and to make its even. if the shots are less then 1000x1000 then scale them to 528x528. line them all up from frame one top to frame who knows at the bottom in one picture that will be very very long. then name it custom_clouds.png or custom_environment_clouds.png
http://imageshack.us/photo/my-images/822/20120419013825.jpg/
Wanna wager?
This is a memory issue. It can be fixed by increasing the Java heap size on the Options tab of MCPatcher. Updating your video drivers and Java also have been known to help. I'd suggest doing all three.
So long as the link links to my thread, that's fine.
I was chatting with Kahr just before he posted it.
Sure.
It seems like you've given this a lot of thought. Is there anything preventing you from attempting this yourself? Contrary to popular opinion, I'm pretty poor--practically broke. I can't even afford a cell phone (with or without a camera), let alone a proper digital camera to pull any of this off. Though I'm not entirely sure this would really work out well anyway. Here's a few issues I see with it:
-Footprint: An animation file of this scale would be absolutely massive. This would drastically hike up the size of the texture pack. And then of those who could download it easily, few would be able to even run the texture pack without severe framerate issues. You'd likely have to greatly reduce the resolution for this to be practical.
-Formatting: The cloud files in Minecraft are generally just a solid white image with transparency. This is so cloud and sky colors can be handled independently by the game and so you can see between the spaces of clouds. The photographs would each have to be hand-edited to convert their data to this format. That's an almost unreasonable amount of work if you plan for this to be a fairly lengthy animation. (Though I suppose it could be automated through some scripting.)
-Tiling: This is the most important aspect of texture pack creation. Textures have to be able to blend with neighboring textures. Clouds are not exempt from this rule. The game will make them slide across the sky and whenever you reach the edge of the image file, if it doesn't tile, there will just be a sudden sharp cut-off line that'll be completely immersion-breaking. Again, considering this is an animation, every single frame would have to be manually edited to tile realistically, but also to match the previous frames. This would be practically impossible.
-Scale: The clouds on the image file for Minecraft are on a very tiny scale and are then just stretched waaaay out. Remember, the cloud.png file in Minecraft isn't just covering a single sky's worth of clouds. In my clouds I've taken advantage of this to make a wide variety of cloud shapes. Clouds should rarely seem like repeats on my pack. No visible sky from the ground would be large enough to pick up enough clouds for this file, so you'd have to repeat the clouds processed from earlier on a smaller scale, or have to work with composites of multiple pieces of footage while still keeping tiling in mind.
If you still think this is possible to do, you're certainly free to attempt this on your own. I don't really have the resources or motivation to pull something like this off though.
See the first response on this post for the fixes regarding the memory issue.
As a general announcement, while I'll be supporting CTM, I likely will not be supporting the connected glass blocks, because I think they look horrendous on my glass (If translucent glass becomes a possibility, I'll gladly reconsider.). I do have a bunch of other things lined up though. Yesterday's update to MCPatcher likely won't be the last one for awhile. There's still a few kinks to be ironed out with random textures, and the whole system might soon be expanded with more customization and fine-tuning. I don't want to give too much away on this out of respect for Kahr's hard work on this, but I should be able to pull off some pretty nifty effects with this when/if it's all working properly.
*JOY*
What are the pillar ones? Sided Circle Stone?
well that was just a suggestion. any animation would work and in fact if drawn would still be kind of easy for any one who can make textures. also if you were to make this, you wouldn't have to put it in you're texture pack but can make a separate download.
i cant do it since its always either full over cast or totally sunny here. also i don't have a camera with frame capture.
also it wouldnt need to be any longer then 70-80 frames to look nice.
i also can't make textures since i have nerve damage and can't work on them without super pain so yeah.
but still yeah it is allot of work for so little. hope you will give it a try though. thanks for you're time.
Are you sure you are using MCPatcher and not OptiFine? Mine look fine with MCPatcher, and Rei's Minimap looks for MCPatcher's installation when the game starts up, so that is probably what it is...
I didn't said I'm using MCPatcher. It crashing my Minecraft.
In order to use all the wonderful features Misa's texture pack has, you have to be using the latest MCPatcher. If MCPatcher is crashing your Minecraft, you must not be using it right. What other mods are you using, and how are you installing those mods? You should be using MCPatcher to install all your mods and then patch over them.
You must be using some other mods and not telling us.
@MWisBest: I'm using it right, there's no way to use it wrong (except if you're "computer illiterate"). Minecraft just crashing by exhausting all the available memory. I don't know if it's a bug in MCPatcher or Minecraft itself, but it is not reproducible with OptiFine. Not THAT often, at lest...
There is a wrong way to use it. As far as I know you could be messing with all the settings for the patching when all you need to do is tick all the boxes (except for Better Grass if you don't want that), and make sure that your mods are installed before you patch. You never did list off your other mods like I had asked either.
Either see Misa's post above mine, or just click here.
My knowledge is not enough, to undesrand, what exactly causing my issues, which is sad thing, but this is not the right topic to complain about MCPatcher issues.
As I've said earlier, the issue I've brought to Misa's attention had nothing to do with my problem with MCPatcher
I explained it as clear as I could, Misa got the point and said that it's not a big problem to implement.
I'm a happy little dragon now. Thanks for your attention.
Altough, you should do only the circle, if you're going to do. The square is a lot easy, and it can be made even in paint.
PS: Any prevision for 413? I'm very excited with conneted textures, as they come from the godness of the textures.
Well if that's all you really want, I can do a lazy edit right now. This literally took 10 seconds to make using parts already in my pack:
-Copy and paste the central 32x32 area of of the bottom of the piston. (0:03)
-Remove the saturation. (0:05)
-Apply a fuzzy black paintbrush to the center. (0:10)
Took more time to save the file then upload it to imgur and post it here.
Take your pick.
Also as far as CTM goes, go back a couple pages. I already posted a couple teaser shots of my work with CTM. I'll probably post a few more as Kahr improves the mod to accomplish some things with CTM I've always wanted to experiment with. I'm extremely happy with the progress of my circle stone being used to create dynamic columns so far though. And I definitely plan to make use of random blocks--grass has received a lot of love in this regard. Now I just gotta wait on Kahr for some fine tuning to tweak it just the way I want it and I should be able to post some screens of that.
BTW, where did the link to the alternative player character skins go? :|