My golem skin's already done for the most part. I snuck a hidden screenshot of them in a post or two before this one. I'll probably do something with overgrowth/vines similar to the way vanilla has for Randomobs--possibly with varying degrees of rust as well. Though as far as Randomobs alts go, right now humanoid villagers are the absolute highest priority.
Nice Misa! First thing I thought of when I saw your Iron golem pic was Rock-em sock-em robots with a real steel look. lol
thanks for the quick reply, but when i use the MC Patcher the MOs Crature Mod do not work ?! :sad.gif:
You can probably add MO Creatures mob mod by using MCPatcher, which can handle mods itself. You need to use the + button inside MC Patcher to specify a .zip file for a mod to be added. And if needed add modloader into MCpatcher as well since it can be installed using MCpatcher. The mods positioning within MCPatcher make a difference. IE: Modloader first, then mods after
Thank you CMDR now it works :smile.gif::) But there is one problem left, when i enter the mod menu, it look creepy and i can not configure the creature mod. So i can not apply creatures to old worlds :sad.gif:
Oww, ouchies. That's a toughie. It could be a few things. Probably the mod itself isn't meant to be used with higher rez texture packs is all I can think of at the moment. Its probably that since the GUI for the mod itself was meant for using specific selections on an image from the GUI folder at a specific size. It might not take into account for the image size so it just copies it from there. You'd probably be better off using either a different texture pack, or removing all of Misa's GUI related stuff and use vanilla's textures which override if there is a missing element in a texture pack IE an entire image from a folder. That's the only thing I can think of that'd fix that issue.
Oww, ouchies. That's a toughie. It could be a few things. Probably the mod itself isn't meant to be used with higher rez texture packs is all I can think of at the moment. Its probably that since the GUI for the mod itself was meant for using specific selections on an image from the GUI folder at a specific size. It might not take into account for the image size so it just copies it from there. You'd probably be better off using either a different texture pack, or removing all of Misa's GUI related stuff and use vanilla's textures which override if there is a missing element in a texture pack IE an entire image from a folder. That's the only thing I can think of that'd fix that issue.
I was running both Misa's pack and MO creatures just a couple weeks ago, and they worked fine. Yeah, the GUI and critters for Mo creatures looked like the default x16 but everything worked. If I get to it I'll see if I can help, but my buddy just built me a new puter, and I'm having FPS problems now >.<
Click on the Popeye picture in one of Misa's posts.
Speaking of which, I just noticed that crafting your own iron golem requires you to place a pumpkin on top... Well I hope the iron golem doesn't end up like the snow golem, concerning the head.
I seem to be having an issue with HD textures and the ComputerCraft mod.
I know it is that mod because when I take it out Minecraft loads fine. Otherwise if I have the texture applied (meaning I boot MC with default texture, then pick this texture pack, hit done, then after a moment, black screen) I get a black screen after the Mojang splash, sometimes I see a very quick error screen. I do really enjoy this texture pack, so hopefully I can figure out what is wrong.
I did use the latest MCpatcher and the latest texture pack.
My golem skin's already done for the most part. I snuck a hidden screenshot of them in a post or two before this one. I'll probably do something with overgrowth/vines similar to the way vanilla has for Randomobs--possibly with varying degrees of rust as well. Though as far as Randomobs alts go, right now humanoid villagers are the absolute highest priority.
Misa, your Iron Golems are absolutely beast. it's no wonder people always ask you to update so much, your Textures are simply amazing and you do quick work. And I get very much why you didn't want to stick so close to the default Textures. The default looks just plain bad, I never liked the whole squidward noses thing. For all the work you do, you definitely deserve a million Diamonds
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Nice Misa! First thing I thought of when I saw your Iron golem pic was Rock-em sock-em robots with a real steel look. lol
It's looking great!
Good job :biggrin.gif:
You obviously didn't use MCPatcher. Which its stated in the first post. DL MCPatcher from Here
You can probably add MO Creatures mob mod by using MCPatcher, which can handle mods itself. You need to use the + button inside MC Patcher to specify a .zip file for a mod to be added. And if needed add modloader into MCpatcher as well since it can be installed using MCpatcher. The mods positioning within MCPatcher make a difference. IE: Modloader first, then mods after
Btw nice house in the background :wink.gif:
Oww, ouchies. That's a toughie. It could be a few things. Probably the mod itself isn't meant to be used with higher rez texture packs is all I can think of at the moment. Its probably that since the GUI for the mod itself was meant for using specific selections on an image from the GUI folder at a specific size. It might not take into account for the image size so it just copies it from there. You'd probably be better off using either a different texture pack, or removing all of Misa's GUI related stuff and use vanilla's textures which override if there is a missing element in a texture pack IE an entire image from a folder. That's the only thing I can think of that'd fix that issue.
Took me a while to get it and find that screenshot. LOL. Nice one. Now I can't really wait for 1.2. :biggrin.gif:
I was running both Misa's pack and MO creatures just a couple weeks ago, and they worked fine. Yeah, the GUI and critters for Mo creatures looked like the default x16 but everything worked. If I get to it I'll see if I can help, but my buddy just built me a new puter, and I'm having FPS problems now >.<
i dont get it. wheres the secret screen shot?
Speaking of which, I just noticed that crafting your own iron golem requires you to place a pumpkin on top... Well I hope the iron golem doesn't end up like the snow golem, concerning the head.
I know it is that mod because when I take it out Minecraft loads fine. Otherwise if I have the texture applied (meaning I boot MC with default texture, then pick this texture pack, hit done, then after a moment, black screen) I get a black screen after the Mojang splash, sometimes I see a very quick error screen. I do really enjoy this texture pack, so hopefully I can figure out what is wrong.
I did use the latest MCpatcher and the latest texture pack.
oh ya, the default villagers suck so freaking much, P.S all cows are female, and they can breed.
Misa is still working on the villagers. Takes time to do such excellent work. Have some patience.
Misa, your Iron Golems are absolutely beast. it's no wonder people always ask you to update so much, your Textures are simply amazing and you do quick work. And I get very much why you didn't want to stick so close to the default Textures. The default looks just plain bad, I never liked the whole squidward noses thing. For all the work you do, you definitely deserve a million Diamonds