Just looked at this pack and was stuned. I swear I hadn't seen it before, but some of my items looks almost exactly like Misa's. It's so embarassing. I blame Google for that.
Animation is superb.
Mobs are very good also. And I would like to steal (ask to use) them, but resolution is too low. It's pity because I really hate making mobs.
And I love the color maps. Didn't plan to mess with it, but now I feel like I must.
hey,can you update your texture pack for 12w03c? I'm waiting for cool jungle textures :biggrin.gif:
Technically, semi-unofficially it is updated. The adf.ly link links to an updated version for the snapshot. I'm waiting on MCPatcher to update for an officially announced release as the new version contains more custom colors features that haven't been implemented yet. It will still work just fine on the current MCPatcher and the snapshot. The officialy announced update should come sometime soon.
The texture pack's been officially updated now to support the latest snapshot as well as added support for the custom map and sheep colors in the latest edition of Custom Colors on MCPatcher.
Misa, I've found a small thing that could be fixed in the next update.
Silverfish blocks aren't affected by the stonecolor.png, making them quite obvious in deserts. It's only minor but it would be nice if it could be fixed by the next update!
Screenshot: http://i.imgur.com/xaQXW.jpg
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Misa, I've found a small thing that could be fixed in the next update.
Silverfish blocks aren't affected by the stonecolor.png, making them quite obvious in deserts. It's only minor but it would be nice if it could be fixed by the next update!
Screenshot: http://i.imgur.com/xaQXW.jpg
This wasn't physically possible to fix until the version of MCPatcher that came out just yesterday. Now that meta data is allowed for blocks it can be easily fixed by going into color.properties, finding the following line:
I was going to have this and a few other things ready to go for this last update but too many people were bugging me about support for the jungle blocks so I kinda had to rush things. This update wasn't as big as I was hoping it'd be. The next update should be a bit better. I have some more Randomobs content in the works.
hey,i'm having a problem with your texture pack
water is white!
i have glsl shaders,optifine mt,modloader and doggy tallents(that i'm 100% sure that can't be him)
i'm uploading now a screen
its here
____
edit,i can't use mcpatcher because i'm using optifine
hey,i'm having a problem with your texture pack
water is white!
i have glsl shaders,optifine mt,modloader and doggy tallents(that i'm 100% sure that can't be him)
i'm uploading now a screen
its here
____
edit,i can't use mcpatcher because i'm using optifine
Have you tried it without the glsl shaders? There is no support for the glsl shaders in Misa's pack anyway.
Animation is superb.
Mobs are very good also. And I would like to steal (ask to use) them, but resolution is too low. It's pity because I really hate making mobs.
And I love the color maps. Didn't plan to mess with it, but now I feel like I must.
Technically, semi-unofficially it is updated. The adf.ly link links to an updated version for the snapshot. I'm waiting on MCPatcher to update for an officially announced release as the new version contains more custom colors features that haven't been implemented yet. It will still work just fine on the current MCPatcher and the snapshot. The officialy announced update should come sometime soon.
I look forward to your updates more then a kid at Christmas :tongue.gif:
thank you! +1 internetz!
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Retired StaffSilverfish blocks aren't affected by the stonecolor.png, making them quite obvious in deserts. It's only minor but it would be nice if it could be fixed by the next update!
Screenshot: http://i.imgur.com/xaQXW.jpg
This wasn't physically possible to fix until the version of MCPatcher that came out just yesterday. Now that meta data is allowed for blocks it can be easily fixed by going into color.properties, finding the following line:
palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
And adding the value 97:0 to it so it looks like this:
palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74 97:0
I was going to have this and a few other things ready to go for this last update but too many people were bugging me about support for the jungle blocks so I kinda had to rush things. This update wasn't as big as I was hoping it'd be. The next update should be a bit better. I have some more Randomobs content in the works.
water is white!
i have glsl shaders,optifine mt,modloader and doggy tallents(that i'm 100% sure that can't be him)
i'm uploading now a screen
its here
____
edit,i can't use mcpatcher because i'm using optifine
Check my Youtube Channel, RxDTheMinecrafter!
Have you tried it without the glsl shaders? There is no support for the glsl shaders in Misa's pack anyway.
yes,still white water
Check my Youtube Channel, RxDTheMinecrafter!
Follow the directions. Seriously, just follow them. It's really not hard.
Quite seriously made my day.
You've forgot 1 thing, the sapling for the jungle tree.
Now with the last snapshot 12w04a there are two more: Fire Charge and Bottle o' Enchanting.
Thank you for your great TP :wink.gif:
It's physically impossible to forget something that didn't exist at the time I updated. The sapling wasn't around in the 12w03a update.
Oh, sorry Milady, you're right but now it is, in 12w04, together with Fire Charge, Bottle o' Enchanting, the new mob ocelot and the 3 cats
Use MCPatcher.