Uhhhhh Misa I need help. I wanted to change the wood textures to look like the dark wood from ovo's pack and I also changed the doors chests and gravel and this is what happened.
you can't link us to a picture on your local hard drive. We can't see that. Upload it somewhere (like imageshack.us )
Turns out the new jungle biome is also a negative value like the desert. I'll be updating my biome map thread with all the latest info sometime soon hopefully.
Any plans to make this compatible with Optifine? It works, but on the water there's this message saying to use the latest MCpatcher. I'd really love to use this texture pack
Or does it, and I'm just doing something wrong? Knowing me, probably the latter :tongue.gif:
-I need a bit more to go off of if I'm to have a chance of correcting it.
It seems the colors during dusk (and maybe dawn) got tweaked in 402, so it's not such a big deal now. The only thing is that I get weird colors from the torch light in the morning sometimes, where it will cast a greenish light and it looks a little odd.
Also, this is driving me crazy.
Is this normal? In certain biomes it looks fine, but as you can see here, none of the other stone blocks exhibit this behavior.
...Is this normal? In certain biomes it looks fine, but as you can see here, none of the other stone blocks exhibit this behavior
Because the other stone blocks aren't naturally-occuring. Only smooth stone is currently affected by this. I was going to apply it to all things made of stone but then I was sure I'd get even more complaints from people about their stone structures built on the border of biomes on old maps being two-toned. Delete /misc/stonecolor.png if you don't want it. I mostly included it to make cave exploration a bit better.
Pretty much most of the stuff you seem to have a problem with are things that you can easily remove without adversely affecting the look of the pack. About the only custom color items that you can't remove without messing up the pack would be color.properties, watercolorX.png, sandcolor.png, and gravelcolor.png. You don't have to use my lighting or natural stone coloring.
Any plans to make this compatible with Optifine? It works, but on the water there's this message saying to use the latest MCpatcher. I'd really love to use this texture pack
Or does it, and I'm just doing something wrong? Knowing me, probably the latter :tongue.gif:
Use MCPatcher with only Custom Colors and Randomobs checked. Add OptiFine to the mods list of MCPatcher using the + button (find the optifine zip file in the dialog that pops up). Patch and enjoy.
I am wondering if it is at all possible to have the water be blue (or other suitable color) instead of grey when not using Custom Colors. With all water being ugly grey it kinda forces you to enable custom colors. Or is it the patcher that somehow removes texturepacks ability to set color at all when custom colors are off? Please, for us that dont like custom colors.. Non-grey water would be great :smile.gif:
Regards,
Sorken
You'd have to find one of the old, pre-colored water animations and replace the current gray one with it.
You'd have to find one of the old, pre-colored water animations and replace the current gray one with it.
Manually copy/paste the bits and pieces you want into the terrain.png with Photoshop, Paint.net, etc.
I know but there is a problem when I install it makes all the leaves, windows, plants, dirt blocks, doors, and flowers/wheat have weird white animations around them :/
I know but there is a problem when I install it makes all the leaves, windows, plants, dirt blocks, doors, and flowers/wheat have weird white animations around them :/
use an image editor that supports transparency (ie not MSPaint). Gimp works. so does paint.net
you can't link us to a picture on your local hard drive. We can't see that. Upload it somewhere (like imageshack.us )
Oh ok thanks sorry :tongue.gif:
Oh yeah also Miyama you're using the water mod right? I've seen you post on there :smile.gif: great mod :biggrin.gif: I'm using it too.
yeah it's pretty great! I use it in the first screenshot on my motion tracker thread
She won't, as it states in the FAQ, so don't even bother asking.
EDIT: "fact" and "FAQ" sound similar, but are not, in FAQ, the same word.
http://i.imgur.com/lzSWL.png
Turns out the new jungle biome is also a negative value like the desert. I'll be updating my biome map thread with all the latest info sometime soon hopefully.
Or does it, and I'm just doing something wrong? Knowing me, probably the latter :tongue.gif:
It seems the colors during dusk (and maybe dawn) got tweaked in 402, so it's not such a big deal now. The only thing is that I get weird colors from the torch light in the morning sometimes, where it will cast a greenish light and it looks a little odd.
Also, this is driving me crazy.
Is this normal? In certain biomes it looks fine, but as you can see here, none of the other stone blocks exhibit this behavior.
Pretty much most of the stuff you seem to have a problem with are things that you can easily remove without adversely affecting the look of the pack. About the only custom color items that you can't remove without messing up the pack would be color.properties, watercolorX.png, sandcolor.png, and gravelcolor.png. You don't have to use my lighting or natural stone coloring.
Use MCPatcher with only Custom Colors and Randomobs checked. Add OptiFine to the mods list of MCPatcher using the + button (find the optifine zip file in the dialog that pops up). Patch and enjoy.
Thanks for sharing this with the community!
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Retired StaffYou'd have to find one of the old, pre-colored water animations and replace the current gray one with it.
Manually copy/paste the bits and pieces you want into the terrain.png with Photoshop, Paint.net, etc.
I know but there is a problem when I install it makes all the leaves, windows, plants, dirt blocks, doors, and flowers/wheat have weird white animations around them :/
use an image editor that supports transparency (ie not MSPaint). Gimp works. so does paint.net
Oh ok thanks :smile.gif: