Yes, but Misa doesn't like Optifine, so you won't find a lot of discussion here about it. There are plenty of posts in this thread explaining how to use MCPatcher with Optifine and the threads for MCPatcher and Optifine themselves have directions on how to use the two together.
Has Connected Textures been requested before? It's purely graphical, but I believe it requires Mod Loader. It can't corrupt a save though, which is good to know.
If it has been requested before, sorry to bring it back up. I tried making my own, but it turned out pretty ugly, so I was wondering.
Wild Grass has been updated! Just wanted to let you know Misa
I'm aware, yeah. Lately I haven't been playing much Minecraft so I haven't been too quick to readopt it yet. Especially since it's still split into multiple downloads that may conflict with each other if not installed in a specific order like last time. Also from what I can tell from the forums posts, it's still being polished, so I'm just waiting and watching a bit before I choose whether or not it's worth supporting again. A lot has changed with the game since I last used Wild Grass, much of it which alters the way Wild Grass must now work. Hopefully it'll eventually be something worth supporting again.
Quote from Lucid_Assailant »
...I was wondering if you'd be up for doing some inline textures for a few of your alternates?...
Quote from siride »
Would you be willing to make an animated version of a more lamp-like glowstone that one could sub out for the current animation?
As I'm sure you both found out, creating animations isn't as easy as standard texture editing. They really take a lot of time and effort to create even for me. Ensuring the animations still tile and loop properly is enough of a pain as it is. Prior to these animated tiles I really had no experience with creating animations and had no extra programs that'd help with simple lighting, distortion and fractal-based effects. Basically all of the animation effects you see are manually done by hand, frame by frame in a standard graphics editor without animation capabilities. You can probably see why I'd be somewhat reluctant to have alternate animated textures on that base alone. However I have a couple other concerns.
While alternate textures can be easily injected into my Terrain.png without affecting the pack's filesize much, animations cannot. Animations(especially those that require more frames for slow animations) can really start to take up a lot of space over time. I've been trying to decrease the filesize of my pack to make it more accessable and less of a pain to update. Just last patch or so I cleaned out the misc folder and all the old alternate biome palettes which no longer work as intended anyway. Prior to that I removed my Wild Grass Modloader files when that wasn't being updated. I've toyed with some png compression as well, but wasn't satisfied with the color loss in the results. Basically I'm always looking for unnecessary bits to trim.
My other big concern is theft. I've had a lot of my textures stolen my other packs lately without any credit given and oftentimes they're making money off of my work on top of it. Normally most of these get caught by people who recognize my work and report the theft to me and moderators of whatever the pack is being posted on. Many have taken to using only alternate files from my ALTERNATES.png and Randomobs with some mild edits. These packs tend to go unnoticed as stolen content for much longer. By not distributing these files with my main work it's harder to prove the work is stolen (tying back into the filesize issue). Basically adding alternate animations could make my more difficult work easier to steal.
In summary it's a lot of time and effort for something I won't use that could increase my filesize and make my work easier to steal. I'm not entirely opposed to the idea of alternate animated tiles though--at least the reasonable requests! I actually do a lot of alternate requests for textures that don't always make it into the ALTERNATES.png. This is usually because they're often things things that only the person requesting the texture would use. Most of these exchanges take place on my Tinychat for people who I've gotten to know a bit. It's much easier to discuss the details of such requests when you can have a bit of a back and forth. It also makes it easier for me to get to know the people I'm making the alts for and provides me with more assurance that this side-work will not be redistributed or used for profit.
As far as the hours on my Tinychat goes, I typically only stick to them on days that are slow or just plain dead. If there's enough of something going on in there, I've been known to stay in there for about 13 hours or so. I'm usually online even when I'm not in there and friends I've made through Tinychat I stay in contact with all day on AIM 'n' such. So there are other ways to be in contact with me. Basically I just don't like being on call for tech support all day. It's a free service I've been providing for over a year now, and there's only so much tech support you can deal with after awhile.
Quote from xDefineTheMinecrafter »
Does it work with Optfine?
Yes, but you will also need to use MCPatcher for Randomobs which are highly reccomended. There's a plenty of guides around both of their threads for how to get both working together.
Quote from RickyTheHedgehog »
Has Connected Textures been requested before?
Yes it has, and it's been supported by other users multiple times. Use the search function on the Connected textures thread (And maybe this thread too.). There should be a few third-party support files floating around for this. All the ones I reviewed and gave permission for seem to be of decent enough quality that I never felt the need to add my own support files. Considering I don't use the mod myself, I was satisfied in letting them handle it. If it's any indication of how easy it should be to find these files, I've granted permission at least 5 times for this. Hopefully I didn't grant all that permission for nothing.
Hey Misa, been using your texture pack for close to a year now I think. I also create videos on YouTube on a regular basis, and people constantly ask me what texture pack I use. So I finally made one saying which it is and going over the install and such. I also mention how to change the torch lighting using the other lightmaps provided. Would you be ok with me posting it here? My YouTube username is Stuka87s if you want to check any of them out.
I'm gonna try to keep on top of responses daily to avoid the mega response posts for awhile.
Quote from Stuka87 »
...Would you be ok with me posting it here?...
Go for it.
Quote from Comictyp »
Hey Misa,
have you ever contemplated to make a Texturepack for the Minecraft Pocket Edition or to port your existing one?
I honestly haven't. I have no cell phone of any kind and don't even have a clue as to what's involved with adapting a texture pack to work on that. I'd imagine they don't have support for high resolution texture packs though. Without a phone, I'm assuming it's somewhat impossible for me to do anyway. But yeah, I really have no clue where to even begin.
I haven't updated the screenshots on the main page in awhile, though there are some screenshots posted on my thread by other users. Check page 193 and 190 of this thread.
hey i need some help i have mincraft patched all good but... for some strange reason the water is white... when i first saw it i was on a snow biome so i thought it changed on the biome (as on the swamp) but i went to a desert biome close to it and... WHITE did i do something wrong? i has this texture pack on a 1.0.0 minecraft game aaaaaannndd i just noticed that wter is LIME GREEN i took a pair of screenshots.
hey i need some help i have mincraft patched all good but... for some strange reason the water is white... when i first saw it i was on a snow biome so i thought it changed on the biome (as on the swamp) but i went to a desert biome close to it and... WHITE did i do something wrong? i has this texture pack on a 1.0.0 minecraft game aaaaaannndd i just noticed that wter is LIME GREEN i took a pair of screenshots.
:sad.gif:
The green water is due to it being a swamp. But as for the white water, you do have the very latest MCPatcher (2.3.0_1), and 4.0.1 of the texture pack right? And you had "Custom Colors" checked?
The green water is due to it being a swamp. But as for the white water, you do have the very latest MCPatcher (2.3.0_1), and 4.0.1 of the texture pack right? And you had "Custom Colors" checked?
i cant check the sutom colors cuz i have mods istalled :sad.gif:
As I'm sure you both found out, creating animations isn't as easy as standard texture editing. They really take a lot of time and effort to create even for me. Ensuring the animations still tile and loop properly is enough of a pain as it is. Prior to these animated tiles I really had no experience with creating animations and had no extra programs that'd help with simple lighting, distortion and fractal-based effects. Basically all of the animation effects you see are manually done by hand, frame by frame in a standard graphics editor without animation capabilities. You can probably see why I'd be somewhat reluctant to have alternate animated textures on that base alone. However I have a couple other concerns.
While alternate textures can be easily injected into my Terrain.png without affecting the pack's filesize much, animations cannot. Animations(especially those that require more frames for slow animations) can really start to take up a lot of space over time. I've been trying to decrease the filesize of my pack to make it more accessable and less of a pain to update. Just last patch or so I cleaned out the misc folder and all the old alternate biome palettes which no longer work as intended anyway. Prior to that I removed my Wild Grass Modloader files when that wasn't being updated. I've toyed with some png compression as well, but wasn't satisfied with the color loss in the results. Basically I'm always looking for unnecessary bits to trim.
My other big concern is theft. I've had a lot of my textures stolen my other packs lately without any credit given and oftentimes they're making money off of my work on top of it. Normally most of these get caught by people who recognize my work and report the theft to me and moderators of whatever the pack is being posted on. Many have taken to using only alternate files from my ALTERNATES.png and Randomobs with some mild edits. These packs tend to go unnoticed as stolen content for much longer. By not distributing these files with my main work it's harder to prove the work is stolen (tying back into the filesize issue). Basically adding alternate animations could make my more difficult work easier to steal.
In summary it's a lot of time and effort for something I won't use that could increase my filesize and make my work easier to steal. I'm not entirely opposed to the idea of alternate animated tiles though--at least the reasonable requests! I actually do a lot of alternate requests for textures that don't always make it into the ALTERNATES.png. This is usually because they're often things things that only the person requesting the texture would use. Most of these exchanges take place on my Tinychat for people who I've gotten to know a bit. It's much easier to discuss the details of such requests when you can have a bit of a back and forth. It also makes it easier for me to get to know the people I'm making the alts for and provides me with more assurance that this side-work will not be redistributed or used for profit.
As far as the hours on my Tinychat goes, I typically only stick to them on days that are slow or just plain dead. If there's enough of something going on in there, I've been known to stay in there for about 13 hours or so. I'm usually online even when I'm not in there and friends I've made through Tinychat I stay in contact with all day on AIM 'n' such. So there are other ways to be in contact with me. Basically I just don't like being on call for tech support all day. It's a free service I've been providing for over a year now, and there's only so much tech support you can deal with after awhile. :tongue.gif:
Misa, I have a problem! I downloaded the texture pack, everything works! I downloaded the MCpatcher, works too! Everything worked until I changed the texture pack , for example , to MSTCraft! (If someone tells me how to post photo's on, then I'll show some things!)
But anyway, my default texture pack is now Misa's401... why did that happen? :unsure.gif: Can someone please help me? :huh.gif:
I like the new look of wheat, it's a lot easier to tell when it's harvest time, however I liked the look of water better the way it was in the last version.
It just looks a bit too white.
Don't get my wrong, I love your texture pack and I can't play Minecraft without it.
It's the best ever! And I thank you for it!
I like the new look of wheat, it's a lot easier to tell when it's harvest time, however I liked the look of water better the way it was in the last version.
It just looks a bit too white.
Don't get my wrong, I love your texture pack and I can't play Minecraft without it.
It's the best ever! And I thank you for it!
Make sure you have the latest version of MC Patcher and check "Custom Colors" for biome-specific water colors.
Misa can you make support for this mod? All it does is add an option to change the terrain gen, i am using the unofficial version (how to install at page 15) and i would like to play my 1.7.3 generated world with your texture, and Alpha generated too, it will be really cool if you can
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
...I was wondering; would it be possible to have alternate faces for the villagers? I kind of like the idea that you're alone in the world, having only animals, monsters and these weird alien villagers around...
I believe it is possible to have randomobs alts for Villagers. At this point those guys are kind of a low priority for that kind of treatment only because they currently serve no function. They're probably also one of the harder things to skin, being humans I can't easily get by with just a face change or a clothing change by themselves. This makes them something not to be undertaken lightly. But yeah, as soon as they become a more vital feature to the game, I'll most likely add randomobs versions of them.
Quote from Nachoman001 »
i cant check the sutom colors cuz i have mods istalled
Clean your installation to uninstall your mods, then run MCPatcher first and install any mods you can using MCPAtcher--reinstalling the rest afterwards. There are several guides on the MCPatcher and possibly the Modloader forums that go into more detail on this.
Quote from Lucid_Assailant »
Wow, I was just hoping for a yay or nay...
Well, it wasn't exactly a simple issue to tackle with an easy binary response as you can see. Also I may be redoing a large chunk of my animations to utilize some upcoming features to MCPatcher that'll allow me to decrease their filesize and control their animation speed better. I guess I should make that a callout to everyone here.
To everyone: If there's animations in my current pack that you feel are too fast, let me know.
Quote from AlinaHarrison »
Misa, I have a problem! I downloaded the texture pack, everything works! I downloaded the MCpatcher, works too! Everything worked until I changed the texture pack , for example , to MSTCraft! (If someone tells me how to post photo's on, then I'll show some things!)
But anyway, my default texture pack is now Misa's401... why did that happen? :unsure.gif: Can someone please help me? :huh.gif:
You can post photos using imgur.com. It's free and requires no signup. You just drag your images onto their page and send people the link after they've uploaded. Anyway, I'm not really clear what's going on. But the only way that I know of that your default pack would be replaced with mine is if you improperly installed my pack by extracting the zip's files into minecraft.jar. The recommended way to install texture packs is to leave the zip closed and place it in the texturepacks folder(Install MCPatcher if it's a high-res pack), then select the pack in-game.
Quote from CoyeT »
...I liked the look of water better the way it was in the last version.
It just looks a bit too white...
With the frequency that I'm seeing this problem occur I'm beginning to wonder how many people before I changed how my water worked weren't properly using MCPatcher... Anyway as DarkFlame588 stated, check your MCPatcher version and ensure 'Custom Colors' is checked. Also if it's greyed out, you will need to clean your installation and re-install any mods you had. (See my second response in this post.)
Quote from AntonioTheMiner »
Misa can you make support for this mod? All it does is add an option to change the terrain gen, i am using the unofficial version (how to install at page 15) and i would like to play my 1.7.3 generated world with your texture, and Alpha generated too, it will be really cool if you can...
I'm not 100% sure but it looks like that would largely require my pack to take a step back in the improvements to biomes. Best I can do is offer the download link of an older pack that was made for that version. I don't know which the last version was of mine that did that off-hand though, so if you want a link to an older version of my pack, you need to go through my changelog and figure out which version you need and PM me with the request.
I'm not 100% sure but it looks like that would largely require my pack to take a step back in the improvements to biomes. Best I can do is offer the download link of an older pack that was made for that version. I don't know which the last version was of mine that did that off-hand though, so if you want a link to an older version of my pack, you need to go through my changelog and figure out which version you need and PM me with the request.
Well you dont need to downgrade, its for 1.0.0, it KEEPS 1.0.0 stuff such as potions and Enchantments, well, maybe i can just download the older version and add the texture for 1.0.0 stuff, but how would i play my 1.0.0 generated maps then?
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
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Yes, but Misa doesn't like Optifine, so you won't find a lot of discussion here about it. There are plenty of posts in this thread explaining how to use MCPatcher with Optifine and the threads for MCPatcher and Optifine themselves have directions on how to use the two together.
If it has been requested before, sorry to bring it back up. I tried making my own, but it turned out pretty ugly, so I was wondering.
As I'm sure you both found out, creating animations isn't as easy as standard texture editing. They really take a lot of time and effort to create even for me. Ensuring the animations still tile and loop properly is enough of a pain as it is. Prior to these animated tiles I really had no experience with creating animations and had no extra programs that'd help with simple lighting, distortion and fractal-based effects. Basically all of the animation effects you see are manually done by hand, frame by frame in a standard graphics editor without animation capabilities. You can probably see why I'd be somewhat reluctant to have alternate animated textures on that base alone. However I have a couple other concerns.
While alternate textures can be easily injected into my Terrain.png without affecting the pack's filesize much, animations cannot. Animations(especially those that require more frames for slow animations) can really start to take up a lot of space over time. I've been trying to decrease the filesize of my pack to make it more accessable and less of a pain to update. Just last patch or so I cleaned out the misc folder and all the old alternate biome palettes which no longer work as intended anyway. Prior to that I removed my Wild Grass Modloader files when that wasn't being updated. I've toyed with some png compression as well, but wasn't satisfied with the color loss in the results. Basically I'm always looking for unnecessary bits to trim.
My other big concern is theft. I've had a lot of my textures stolen my other packs lately without any credit given and oftentimes they're making money off of my work on top of it. Normally most of these get caught by people who recognize my work and report the theft to me and moderators of whatever the pack is being posted on. Many have taken to using only alternate files from my ALTERNATES.png and Randomobs with some mild edits. These packs tend to go unnoticed as stolen content for much longer. By not distributing these files with my main work it's harder to prove the work is stolen (tying back into the filesize issue). Basically adding alternate animations could make my more difficult work easier to steal.
In summary it's a lot of time and effort for something I won't use that could increase my filesize and make my work easier to steal. I'm not entirely opposed to the idea of alternate animated tiles though--at least the reasonable requests! I actually do a lot of alternate requests for textures that don't always make it into the ALTERNATES.png. This is usually because they're often things things that only the person requesting the texture would use. Most of these exchanges take place on my Tinychat for people who I've gotten to know a bit. It's much easier to discuss the details of such requests when you can have a bit of a back and forth. It also makes it easier for me to get to know the people I'm making the alts for and provides me with more assurance that this side-work will not be redistributed or used for profit.
As far as the hours on my Tinychat goes, I typically only stick to them on days that are slow or just plain dead. If there's enough of something going on in there, I've been known to stay in there for about 13 hours or so. I'm usually online even when I'm not in there and friends I've made through Tinychat I stay in contact with all day on AIM 'n' such. So there are other ways to be in contact with me. Basically I just don't like being on call for tech support all day. It's a free service I've been providing for over a year now, and there's only so much tech support you can deal with after awhile.
Yes, but you will also need to use MCPatcher for Randomobs which are highly reccomended. There's a plenty of guides around both of their threads for how to get both working together.
Yes it has, and it's been supported by other users multiple times. Use the search function on the Connected textures thread (And maybe this thread too.). There should be a few third-party support files floating around for this. All the ones I reviewed and gave permission for seem to be of decent enough quality that I never felt the need to add my own support files. Considering I don't use the mod myself, I was satisfied in letting them handle it. If it's any indication of how easy it should be to find these files, I've granted permission at least 5 times for this. Hopefully I didn't grant all that permission for nothing.
And thanks again for the great work!
Go for it.
I honestly haven't. I have no cell phone of any kind and don't even have a clue as to what's involved with adapting a texture pack to work on that. I'd imagine they don't have support for high resolution texture packs though. Without a phone, I'm assuming it's somewhat impossible for me to do anyway. But yeah, I really have no clue where to even begin.
I found diamonds! holy c**p
:laugh.gif:
Enjoy!
:sad.gif:
The green water is due to it being a swamp. But as for the white water, you do have the very latest MCPatcher (2.3.0_1), and 4.0.1 of the texture pack right? And you had "Custom Colors" checked?
i cant check the sutom colors cuz i have mods istalled :sad.gif:
Ahh, thats why then :/
Alright, I'll try to get on there sometime.
Thanks!
But anyway, my default texture pack is now Misa's401... why did that happen? :unsure.gif: Can someone please help me? :huh.gif:
It just looks a bit too white.
Don't get my wrong, I love your texture pack and I can't play Minecraft without it.
It's the best ever! And I thank you for it!
Make sure you have the latest version of MC Patcher and check "Custom Colors" for biome-specific water colors.
ILL GIVE YA A DIAMOND(OR MORE)
Link: http://www.minecraftforum.net/topic/739319-the-nostalgia-factor-mod-request/page__st__300
I believe it is possible to have randomobs alts for Villagers. At this point those guys are kind of a low priority for that kind of treatment only because they currently serve no function. They're probably also one of the harder things to skin, being humans I can't easily get by with just a face change or a clothing change by themselves. This makes them something not to be undertaken lightly. But yeah, as soon as they become a more vital feature to the game, I'll most likely add randomobs versions of them.
Clean your installation to uninstall your mods, then run MCPatcher first and install any mods you can using MCPAtcher--reinstalling the rest afterwards. There are several guides on the MCPatcher and possibly the Modloader forums that go into more detail on this.
Well, it wasn't exactly a simple issue to tackle with an easy binary response as you can see. Also I may be redoing a large chunk of my animations to utilize some upcoming features to MCPatcher that'll allow me to decrease their filesize and control their animation speed better. I guess I should make that a callout to everyone here.
To everyone: If there's animations in my current pack that you feel are too fast, let me know.
You can post photos using imgur.com. It's free and requires no signup. You just drag your images onto their page and send people the link after they've uploaded. Anyway, I'm not really clear what's going on. But the only way that I know of that your default pack would be replaced with mine is if you improperly installed my pack by extracting the zip's files into minecraft.jar. The recommended way to install texture packs is to leave the zip closed and place it in the texturepacks folder(Install MCPatcher if it's a high-res pack), then select the pack in-game.
With the frequency that I'm seeing this problem occur I'm beginning to wonder how many people before I changed how my water worked weren't properly using MCPatcher... Anyway as DarkFlame588 stated, check your MCPatcher version and ensure 'Custom Colors' is checked. Also if it's greyed out, you will need to clean your installation and re-install any mods you had. (See my second response in this post.)
I'm not 100% sure but it looks like that would largely require my pack to take a step back in the improvements to biomes. Best I can do is offer the download link of an older pack that was made for that version. I don't know which the last version was of mine that did that off-hand though, so if you want a link to an older version of my pack, you need to go through my changelog and figure out which version you need and PM me with the request.
Well you dont need to downgrade, its for 1.0.0, it KEEPS 1.0.0 stuff such as potions and Enchantments, well, maybe i can just download the older version and add the texture for 1.0.0 stuff, but how would i play my 1.0.0 generated maps then?