hay your texture pack rock and can i have your promotion to make a video with it it is so cool i think people should use it too so please tell me if i can
I dearly love this pack. Not only is it general eye-candy, but the pop-culture references made with slime, skeleton, and zombie textures with RandomMobs always makes me smile. Thanks, Misa!
I've been trying to catch you on your chat Misa, but any chance of some eye-candy for the upcoming changes to the patcher? I know you're always ahead of the game and stir the pot when it comes to these things and I can't wait to see the potential for it.
Hope you're well.
Ah, and today was the day I decided to just log off early because it was really slow and I wanted to play some Skyrim. Anyway you shouldn't have to worry too much about getting sneak peek images. Both the updates to MCPatcher and my pack are likely coming out very soon. I don't want to speak for Kahr, but based on what I know, I'm predicting a release possibly tomorrow or the day after.
I haven't been updating the sneak peek patch notes thing as often as I used to, (Partly because my first post is such a pain to edit with all the formatting.) so I'll go ahead and post the current patch notes for the next version here. Better sneak peek than nothing.
[4.0.1]
-Added spawner egg item icon.
-Fixed the ender crystal pedestals to look like bedrock. (They were not intended to have the egg texture.)
-New tiles for ALTERNATES.png.
-Added color.properties to support Custom Colors. (Potions are a bit more vibrant, Spawn egg colors make more sense.)
-Reworked the terrain palettes from scratch. (Closer to how they used to be with my pack instead of the Notch defaults.)
-Added swamp terrain palettes to support Custom Colors. (Smoother transitions, no longer look like Notch's defaults.)
-Working light palettes added for Custom Colors. (Sunsets are more dynamic and torchlight is much warmer.)
-Added biome palettes for birch leaves and pine needles. (Much more visual diversity among trees.)
-Added biome palettes for sand, gravel, and smooth stone/ores. (Most noticeable in deserts, swamps, and cold areas.)
-Increased brightness of sand and gravel to allow for better biome coloring. (Not noticeable in common biomes.)
-Added biome water colors. (Swamps are muddy, moune ftains have mineral springs, icades into water, and deeper blue oceans.)
-Darkened and desaturated reeds/sugar cane a bit.
-Lightened wheat a bit.
-Shrunk chicken egg a bit to increase the size contrast between them and the new eggs.
-Shrunk coal, flint, apples, and clay a bit to better scale with other items.
-Added color palettes for lava droplets and pumpkin/melon vine growth stages.
-Included rudimentary support for Japanese kana on Unicode. (Not integrated. Requires minecraft.jar injection.)
I'm also thinking about making a tutorial for how one should build their biome color maps now. The old template no longer works at all. Thanks to Kahr though I was able to figure out how biomes work now and created a working template. This should help other artists or people who just like to tweak. Thankfully building a biome color map now is even easier than before once you know how they work.
Ow, now I am excited... is the new spawn-egg item like a yoshi egg in your pack too?
No, it's a bit more realistic. The spotted Yoshi egg was a bit too cartoony for me to adapt to a realistic pack in the exact same state. Mine is similar in that it does have spots, but they're more in the form of natural mottling you'd find on many real-life spotted eggs. Also their coloring matches the mob they spawn instead of being completely arbitrarily-colored based on the hex color of their entity number.
Edit: ...Aaaand I just now decided to animate it for whatever reason.
I understand (from the last bit of our conversation) that you do not wish to create a x256.
That being the case, if you could PM me a link so that I could download the x256 you mentioned having for testing purposes, that would be AMAZING.
You don't have to post it on the main page, but if I could have it I would just... be... so... happy...
Anyways, please consider it, if you can let me have the download it would be much obliged, so please do. I'd probably only use this pack if you did so. As it is, I'm constantly switching packs because I don't like the feel with such notable pixels on x64's and the lack of HD Font and Tiling in others.
I understand (from the last bit of our conversation) that you do not wish to create a x256.
That being the case, if you could PM me a link so that I could download the x256 you mentioned having for testing purposes, that would be AMAZING.
You don't have to post it on the main page, but if I could have it I would just... be... so... happy...
Anyways, please consider it, if you can let me have the download it would be much obliged, so please do. I'd probably only use this pack if you did so. As it is, I'm constantly switching packs because I don't like the feel with such notable pixels on x64's and the lack of HD Font and Tiling in others.
-Cannabin0l
I guess you didn't read my last response at all... Or just glossed over this part of it:
Quote from Misa »
...I don't like releasing unfinished work. And I'm not going to make an exception for one person who I really don't even know...
Also I hope you didn't mean "lack of HD Font" in my pack. My font is 8x default resolution (128x128) Very few packs even go that high. Most high resolution packs out there have just stolen my old 4x (64x64) resolution font (located in the font\old font\ folder). I have one of the highest resolution fonts out there. Just to give you an idea, here's an image of my font shrunken down to a fourth of the size. That little blur at the bottom is the default Minecraft font.
If you were referring to my font though and it looks low resolution to you, it's likely due to playing with a tiny UI or having a poor desktop resolution when playing the game maximized. Minecraft doesn't do antialiasing or mip-mapping, so when large images are shrunk, they tend to look grainy. Which kinda goes back to my whole beef with high resolution texture packs.
*Facepalm*
Dam, none of the download links work for me, media fire usualy works, but sometimes they never work. Rapidshare, wth, how I even download... And megaupload, curse my country, they ban that site.
I really want to try your texture pack... but sadly, none of the download links work. Can you try dropbox? They usualy work for me. Sorry for bothering you...
Rollback Post to RevisionRollBack
-=* I support TobiwanK3nobi's Inspiration 32x Texture Pack *=-
No, I was referring to Scuttles pack. There's no HD Font or Food Bar for it, and my OCD does not comply!
At any rate, yes I must have missed that part.
Misa, if I get down on my knee's and beg you can you PLEEEASE PM me the download? I just love your pack, and have only seen 20% of the textures at x256 resolution from Scuttles.
Is there any way you could add some tiny finishing touches to the x256 one, so that it's not against your pet-peeve?
I would like... pay money to have this pack x256, it wouldn't even require publicly releasing it... :[
*EDIT* I'm on a 24x24 screened Mac, so with most x256 packs nothing looks grainy. Just... *drools*
If it wouldn't be too much to ask just please, for the love of god let me see this bad boy in 256. :'[
@Cannabin0l I've said no twice already. I don't respond any better to constant begging. If anything it just makes me want to do less and less for the beggar. Respect my wishes and just drop it, please.
Texture pack's been updated to support the latest snapshot (adding an egg, oh boy), but more importantly to support the features introduced in the latest MCPatcher. Go grab both now! You will need the latest MCPatcher to avoid visual issues with the latest version of my pack such as grey water.
Hey Misa, I found a minor bug. The water in cauldrons is now grey..
Yeah, that's a minor bug that needs to be brought to Kahr's attention. I'll mention it to him next time I see him, providing he doesn't hear it from others first.
Yeah, that's a minor bug that needs to be brought to Kahr's attention. I'll mention it to him next time I see him, providing he doesn't hear it from others first.
Texture pack's been updated to support the latest snapshot (adding an egg, oh boy), but more importantly to support the features introduced in the latest MCPatcher. Go grab both now! You will need the latest MCPatcher to avoid visual issues with the latest version of my pack such as grey water.
Awesome! Gives me an excuse to update to the newest snapshot.
*edit
Went to a swamp water spot and grabbed a screenshot:
I noticed the water color bleeds into the surrounding terrain. Is it supposed to do that?
Also has the lighting been changed? I noticed the reddish glow at sunset and sunrise which is pretty freaking cool!
Notice the red glow caused by a lava pit under that area.
Nice subtle color transition from one biome to another.
This game is so oreing.
Ah, and today was the day I decided to just log off early because it was really slow and I wanted to play some Skyrim.
I haven't been updating the sneak peek patch notes thing as often as I used to, (Partly because my first post is such a pain to edit with all the formatting.) so I'll go ahead and post the current patch notes for the next version here. Better sneak peek than nothing.
[4.0.1]
-Added spawner egg item icon.
-Fixed the ender crystal pedestals to look like bedrock. (They were not intended to have the egg texture.)
-New tiles for ALTERNATES.png.
-Added color.properties to support Custom Colors. (Potions are a bit more vibrant, Spawn egg colors make more sense.)
-Reworked the terrain palettes from scratch. (Closer to how they used to be with my pack instead of the Notch defaults.)
-Added swamp terrain palettes to support Custom Colors. (Smoother transitions, no longer look like Notch's defaults.)
-Working light palettes added for Custom Colors. (Sunsets are more dynamic and torchlight is much warmer.)
-Added biome palettes for birch leaves and pine needles. (Much more visual diversity among trees.)
-Added biome palettes for sand, gravel, and smooth stone/ores. (Most noticeable in deserts, swamps, and cold areas.)
-Increased brightness of sand and gravel to allow for better biome coloring. (Not noticeable in common biomes.)
-Added biome water colors. (Swamps are muddy, moune ftains have mineral springs, icades into water, and deeper blue oceans.)
-Darkened and desaturated reeds/sugar cane a bit.
-Lightened wheat a bit.
-Shrunk chicken egg a bit to increase the size contrast between them and the new eggs.
-Shrunk coal, flint, apples, and clay a bit to better scale with other items.
-Added color palettes for lava droplets and pumpkin/melon vine growth stages.
-Included rudimentary support for Japanese kana on Unicode. (Not integrated. Requires minecraft.jar injection.)
I'm also thinking about making a tutorial for how one should build their biome color maps now. The old template no longer works at all. Thanks to Kahr though I was able to figure out how biomes work now and created a working template. This should help other artists or people who just like to tweak. Thankfully building a biome color map now is even easier than before once you know how they work.
No, it's a bit more realistic. The spotted Yoshi egg was a bit too cartoony for me to adapt to a realistic pack in the exact same state. Mine is similar in that it does have spots, but they're more in the form of natural mottling you'd find on many real-life spotted eggs. Also their coloring matches the mob they spawn instead of being completely arbitrarily-colored based on the hex color of their entity number.
Edit: ...Aaaand I just now decided to animate it for whatever reason.
I understand (from the last bit of our conversation) that you do not wish to create a x256.
That being the case, if you could PM me a link so that I could download the x256 you mentioned having for testing purposes, that would be AMAZING.
You don't have to post it on the main page, but if I could have it I would just... be... so... happy...
Anyways, please consider it, if you can let me have the download it would be much obliged, so please do. I'd probably only use this pack if you did so. As it is, I'm constantly switching packs because I don't like the feel with such notable pixels on x64's and the lack of HD Font and Tiling in others.
-Cannabin0l
I guess you didn't read my last response at all... Or just glossed over this part of it: Also I hope you didn't mean "lack of HD Font" in my pack. My font is 8x default resolution (128x128) Very few packs even go that high. Most high resolution packs out there have just stolen my old 4x (64x64) resolution font (located in the font\old font\ folder). I have one of the highest resolution fonts out there. Just to give you an idea, here's an image of my font shrunken down to a fourth of the size. That little blur at the bottom is the default Minecraft font.
If you were referring to my font though and it looks low resolution to you, it's likely due to playing with a tiny UI or having a poor desktop resolution when playing the game maximized. Minecraft doesn't do antialiasing or mip-mapping, so when large images are shrunk, they tend to look grainy. Which kinda goes back to my whole beef with high resolution texture packs.
Dam, none of the download links work for me, media fire usualy works, but sometimes they never work. Rapidshare, wth, how I even download... And megaupload, curse my country, they ban that site.
I really want to try your texture pack... but sadly, none of the download links work. Can you try dropbox? They usualy work for me. Sorry for bothering you...
At any rate, yes I must have missed that part.
Misa, if I get down on my knee's and beg you can you PLEEEASE PM me the download? I just love your pack, and have only seen 20% of the textures at x256 resolution from Scuttles.
Is there any way you could add some tiny finishing touches to the x256 one, so that it's not against your pet-peeve?
I would like... pay money to have this pack x256, it wouldn't even require publicly releasing it... :[
*EDIT* I'm on a 24x24 screened Mac, so with most x256 packs nothing looks grainy. Just... *drools*
If it wouldn't be too much to ask just please, for the love of god let me see this bad boy in 256. :'[
-__-
The question you're asking has no simple yes or no answer. Read the first post on page 187. Specifically the 'update' on the situation regarding it.
The new swamp water looks really dirty (in a good way)
Btw, this texture pack is beautiful, and I LOVE all the new changes! <3
Yeah, that's a minor bug that needs to be brought to Kahr's attention. I'll mention it to him next time I see him, providing he doesn't hear it from others first.
Ah, ok. Just figured I'd let you know. :wink.gif:
Awesome! Gives me an excuse to update to the newest snapshot.
*edit
Went to a swamp water spot and grabbed a screenshot:
I noticed the water color bleeds into the surrounding terrain. Is it supposed to do that?
Also has the lighting been changed? I noticed the reddish glow at sunset and sunrise which is pretty freaking cool!
Notice the red glow caused by a lava pit under that area.
Nice subtle color transition from one biome to another.