Had to change those creeper-faced textures (bed, jack o´ lantern, furnace) ´cause I couldnt stand it. Other than that, great pack! Used it quite a lot already.
If you think those are sssscary, then you haven't seen one of the headless zombies. There's also one with a pumpkin head, and another with a creeper's head. For a minute when I saw that one, I thought it was an actual creeper until it made zombie hurt sounds when I hit it with my sword.
Not until Daxnitro returns to working on the GLSL shader mod. Read my FAQ for more information.
Okay, the real reason I'm posting is I've been getting a lot of people asking in my Tinychat about the Enchantment table font, some people request a font that's readable not realizing that my font IS readable, and others request a translation guide for my font when there really is none needed. My font is based on runes but should not be read as runes (If you're able to read Elder Futhark). You should read the font as though they are standard Roman characters used in most European Languages, and more specifically the English alphabet. The runes are basically close visual approximates of their Roman counterparts. There is still a bit of ambiguity for some chararacters (See: A/F, N/H, U/V) to preserve the 'mystical' quality that makes them uneasy to read at initial split-second glance, but with a couple minutes of practice, they should be easy for all who speak English to make out.
I tested this font before release on many of my friends to see if they could read it by just looking at it. It took no longer than 5 minutes of just looking at the enchantment table before they were all able to read it fluently (Not all of them were even native English Speakers.). Though in testing them I did stream screens of the enchantment table and corrected any errors they made, so to give everyone whose having difficulty deciphering my font I've decided to post a couple images with translations that should help.
This one here's the alphabet which should make it easier to understand some of the logic behind each rune used for each letter.
And this is an animated GIF that shows an in-game example with a hand-written overlay that fades in after about 10 seconds.
Now being able to translate these words is completely unimportant as they have no relevance on the type of enchantment or anything, but since this seemed to be a bit of an issue I've gotten a lot of feedback on, I'm hoping this'll help clear things up.
hey Misa, can i have a 1.9 pre 5 x128 DL Link of your texture pack
Er, there's no such thing. This pack will work just fine for 1.9 pre 5. I've never released a 128x128 version of the pack though. The reasons behind this are detailed on my FAQ and all throughout this thread if you use the search function.
I was wondering if you've ever considered adding some sort of contrast between 'done' wheat and 'almost done' wheat. Right now they are practically identical.
May I use this texture pack for my YouTube videos? My videos will be let's plays and speed builds. I will post the link to this forum page in the description as well.
Thank u in advance, Zurgiff
I had the 360 and was fine, but updated to the 400, not good, the pressure plates used didn't open the doors anymore
and my skin tunned into a male with the face you used on the npc's? But, I had to delete the pack,and the others I had and re-download the game. had to keep trying and force update, before I could get my own female skin back?
I liked the 360 pack very much, but this new update you did to it got messed up somehow? i didn't check any farther! :unsure.gif:
I don't know If you'll read this but, here is an idea for the animated textures with Mc patcher. Make the leaves look like the flowing in the wind( I don't know if thats possible). Like theres always a breeze and the leaves are just moving back and forth. It would be a real nice edition to the pack. Hope you take this into consideration! :smile.gif:
If you think those are sssscary, then you haven't seen one of the headless zombies. There's also one with a pumpkin head, and another with a creeper's head. For a minute when I saw that one, I thought it was an actual creeper until it made zombie hurt sounds when I hit it with my sword.
Not until Daxnitro returns to working on the GLSL shader mod. Read my FAQ for more information.
Okay, the real reason I'm posting is I've been getting a lot of people asking in my Tinychat about the Enchantment table font, some people request a font that's readable not realizing that my font IS readable, and others request a translation guide for my font when there really is none needed. My font is based on runes but should not be read as runes (If you're able to read Elder Futhark). You should read the font as though they are standard Roman characters used in most European Languages, and more specifically the English alphabet. The runes are basically close visual approximates of their Roman counterparts. There is still a bit of ambiguity for some chararacters (See: A/F, N/H, U/V) to preserve the 'mystical' quality that makes them uneasy to read at initial split-second glance, but with a couple minutes of practice, they should be easy for all who speak English to make out.
I tested this font before release on many of my friends to see if they could read it by just looking at it. It took no longer than 5 minutes of just looking at the enchantment table before they were all able to read it fluently (Not all of them were even native English Speakers.). Though in testing them I did stream screens of the enchantment table and corrected any errors they made, so to give everyone whose having difficulty deciphering my font I've decided to post a couple images with translations that should help.
This one here's the alphabet which should make it easier to understand some of the logic behind each rune used for each letter.
And this is an animated GIF that shows an in-game example with a hand-written overlay that fades in after about 10 seconds.
Now being able to translate these words is completely unimportant as they have no relevance on the type of enchantment or anything, but since this seemed to be a bit of an issue I've gotten a lot of feedback on, I'm hoping this'll help clear things up.
Er, there's no such thing. This pack will work just fine for 1.9 pre 5. I've never released a 128x128 version of the pack though. The reasons behind this are detailed on my FAQ and all throughout this thread if you use the search function.
i was hopping maybe one day you could make Textures for the Ender Creeper Mod. and Ender Tools/ armor
heres the Link http://www.minecraftforum.net/topic/643967-100-phasedtg-ender-blade-v211-ender-creepers-teleporting-creepers-updated/
Thanks alot for making such a great Texture pack. you keep me happy when i play minecraft :tongue.gif:
and if you cant do the textures for that mod i understand. thnxs anyways. have a great MineCraftday
I was wondering if you've ever considered adding some sort of contrast between 'done' wheat and 'almost done' wheat. Right now they are practically identical.
Thanks!
I give it
http://pcpartpicker.com/p/VKJyNG
TIHS MAH SIGANATERPlaying the game full screen helps if you find the font hard to read. And if you don't like it just delete the font inside the texture pack.
I love it and cant stand the normal Minecraft font any more.
If you delete the bin folder mine craft will re-download the files, this is to guarantee that your mine craft is 'vanilla' so to speak.
Then re-patch with HD texture support selected (and other check boxes that you want). Also make sure it is the LATEST version of mcPatcher!
Thank u in advance, Zurgiff
and my skin tunned into a male with the face you used on the npc's? But, I had to delete the pack,and the others I had and re-download the game. had to keep trying and force update, before I could get my own female skin back?
I liked the 360 pack very much, but this new update you did to it got messed up somehow? i didn't check any farther! :unsure.gif:
Texture packs only change textures... It will never change the spawn rates of mobs.