Latest MCPatcher and latest texture pack. Ensure you have both. The font spacing format was recently changed in the latest MCPatcher and my pack was updated to support it.
Latest 2.2.1 MCPatcher and Misa306 texture pack. I've tried multiple versions of minecraft with the same problem
Tall grass and wheat should be wavy (like they where being blown by the wind)
The shiny stuff is already done. As far as wavy grass and wheat goes, this will not be done. I did a whole day's worth of experiments on how to best pull this off and even with the best possible method I could find, it looked way too artificial and wasn't remotely easy on the eyes. This is largely due to the limitations of transparency on Minecraft's renderer. We either need a full gradient of degrees of transparency, or things like waving grass and wheat need to be handled by a shader that animates the geometry the textures are applied to. So yeah, to reiterate, waving grass and wheat is currently not possible.
For those of you with installation issues regarding MCPatcher: Clean your installation as the instructions on my thread request. You're probably running MCPAtcher with some old backup jars in there and it's just reverting to those and causing your problems. All backup jars need to be removed from the bin folder if you plan on using any of the pre-release stuff. And ensure the version of MCPatcher you're using is v2.2.1. Also ensure you've actually selected the newest texturepack in-game and didn't just put it in the folder and think it was only partially working because you already saw my textures up from a previous version you had selected.
Also if for Minecraft, you're using a pirated version or the web client, you're doing it wrong. MCPatcher is made to work with the paid for, downloaded client of the game. Issues arising outside of that client I cannot help you with any further than I already have.
The shiny stuff is already done. As far as wavy grass and wheat goes, this will not be done. I did a whole day's worth of experiments on how to best pull this off and even with the best possible method I could find, it looked way too artificial and wasn't remotely easy on the eyes. This is largely due to the limitations of transparency on Minecraft's renderer. We either need a full gradient of degrees of transparency, or things like waving grass and wheat need to be handled by a shader that animates the geometry the textures are applied to. So yeah, to reiterate, waving grass and wheat is currently not possible.
For those of you with installation issues regarding MCPatcher: Clean your installation as the instructions on my thread request. You're probably running MCPAtcher with some old backup jars in there and it's just reverting to those and causing your problems. All backup jars need to be removed from the bin folder if you plan on using any of the pre-release stuff. And ensure the version of MCPatcher you're using is v2.2.1. Also ensure you've actually selected the newest texturepack in-game and didn't just put it in the folder and think it was only partially working because you already saw my textures up from a previous version you had selected.
Also if for Minecraft, you're using a pirated version or the web client, you're doing it wrong. MCPatcher is made to work with the paid for, downloaded client of the game. Issues arising outside of that client I cannot help you with any further than I already have.
Out of simple curiosity would you happen to still have those files for the bad wheat/grass? I am kinda curious to see what it looked like.
Rollback Post to RevisionRollBack
We dig dig dig dig dig dig dig in our mine the whole day through!
To dig dig dig dig dig dig dig is what we like to do!
wow those yellow spiders looks like the one from real life even the black widow :tongue.gif:
i wonder if theres a daddy long leg spiders too :smile.gif:
I cant play minecraft without this, i wish you would support other mods. if someone can do amazing work like misa i would be happy if you could do textures for ic2, build craft,red power, equivalent exchange and mine factory reloaded . but for now ill have 16x textures mixed in with 64x.
I see a few posts here and there requesting support for this and that and I understand it to a degree... however I do just love having something so good, so delicious that I want to keep it as is... perfect and small. Something to share between friends, a secret that we can all giggle about when people talk about how the default minecraft looks "ugly". It's my pretty sports car that I keep in my garage and only a few select friends get to see how amazing it looks.
And I often go into that garage, if only to look at the beauty and wander around and enjoy it... my precious.
Hey could i use some of these textures for my "Best of Mix" Pack :smile.gif:
Ask me in PM, for record-keeping purposes.
Now as a general announcement for everyone else regarding pre-release 6. I'm still getting over my illness, and a bout of starvation. Oh yeah, and a little game called Skyrim came out on the same day. So yeah, I think I'm not gonna worry about getting out an update for Pre-release 6 right away. I looked over the new jar, and it doesn't look like I actually need to update. No existing files in my pack are broken or require an update to prevent invisible items, so (for the first time ever!) I'm going to take a break on this one and just hold out until the next major official update. I may leak some files in between now and then. Depends on how absorbed I get into Skyrim.
It's probably better in the long run that I not work on an update right now anyway. The quality of my work would likely suffer when I'm doing it because I feel I have to rather than doing it because I want to. I kinda have to be in the right frame of mind to produce good work. Fortunately, I'm about 80% done with my Ender Dragon, so it's not all being put off to the last moment. Mostly I need a way to play with the model in-game. Ideally before I release the dragon skins I'll need to be able to spawn and freeze them in-game to get all the proper orientations of each surface when working on the details.
Skyrim looks like a good game, but it is made by Bethesda who made a case against Mojang... I can't buy this game without thinking how they can make a case for a stupid name that belongs to no one because it is in the dictionary. Maybe I will hack it... And then the new Zelda will come out!
I'm really sick of hearing that blatantly false nonsense parroted over and over because Notch made a posting on this with a sensationalized headline on his blog.
Bethesda Softworks, the development company that made Skyrim has absolutely nothing whatsoever to do with the "case" that isn't even a lawsuit. It was a series of unfounded legal threats made by the lawyers at ZeniMax Media who just happens to own Bethesda Softworks. Last I checked, none of these legal threats have actually gone anywhere or done anything to harm Mojang. Get your facts straight before you slam the hard work of a bunch of developers about something they weren't even remotely involved with.
Even NOTCH, the guy who made the sensationalist headline, posted about how you shouldn't blame Bethesda about any of this. Learn to read everything before you jump on the ******** bandwagon just because a bunch of kids are repeating, "Hur dur, Bethesda sued Mojang for the word scrolls". They didn't.
Skyrim is absolutely a treasure to play, second only to minecraft of course!
And with regards to 1.9.6 I've only read negative things about issues arising after updating. I think I'll sit this one out until Minecon and the actual game's release happen.
I downloaded the pack but then I deleted it but when I open doors they still make the sound effect from the pack. How do I fix this?
The pack only gives textures/skins, it has nothing to do with the sound. I think it was that Notch/Jeb snuck in some updated sound effects, from what I've heard.
Recently, I found I could not go back to the old font by simply copying over default.png from the font/old font subdirectory. The characters would appear squished together and thus ugly. However, if you delete or rename the default.properties text file in the font directory, the old font will work correctly. I'm posting this in case anyone else wants to go back to the old font, but has problems with it. If it's already been brought up, I apologize. This is a very long thread, so I may have missed the post.
keep up the good work! :biggrin.gif:
Diamond and Gold ore should be sparkle
Tall grass and wheat should be wavy (like they where being blown by the wind)
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Curse PremiumLatest 2.2.1 MCPatcher and Misa306 texture pack. I've tried multiple versions of minecraft with the same problem
The shiny stuff is already done. As far as wavy grass and wheat goes, this will not be done. I did a whole day's worth of experiments on how to best pull this off and even with the best possible method I could find, it looked way too artificial and wasn't remotely easy on the eyes. This is largely due to the limitations of transparency on Minecraft's renderer. We either need a full gradient of degrees of transparency, or things like waving grass and wheat need to be handled by a shader that animates the geometry the textures are applied to. So yeah, to reiterate, waving grass and wheat is currently not possible.
For those of you with installation issues regarding MCPatcher: Clean your installation as the instructions on my thread request. You're probably running MCPAtcher with some old backup jars in there and it's just reverting to those and causing your problems. All backup jars need to be removed from the bin folder if you plan on using any of the pre-release stuff. And ensure the version of MCPatcher you're using is v2.2.1. Also ensure you've actually selected the newest texturepack in-game and didn't just put it in the folder and think it was only partially working because you already saw my textures up from a previous version you had selected.
Also if for Minecraft, you're using a pirated version or the web client, you're doing it wrong. MCPatcher is made to work with the paid for, downloaded client of the game. Issues arising outside of that client I cannot help you with any further than I already have.
Out of simple curiosity would you happen to still have those files for the bad wheat/grass? I am kinda curious to see what it looked like.
To dig dig dig dig dig dig dig is what we like to do!
i wonder if theres a daddy long leg spiders too :smile.gif:
And I often go into that garage, if only to look at the beauty and wander around and enjoy it... my precious.
The x64 texture is perfect.
Thnaks again for your amazing work
Now as a general announcement for everyone else regarding pre-release 6. I'm still getting over my illness, and a bout of starvation. Oh yeah, and a little game called Skyrim came out on the same day. So yeah, I think I'm not gonna worry about getting out an update for Pre-release 6 right away. I looked over the new jar, and it doesn't look like I actually need to update. No existing files in my pack are broken or require an update to prevent invisible items, so (for the first time ever!) I'm going to take a break on this one and just hold out until the next major official update. I may leak some files in between now and then. Depends on how absorbed I get into Skyrim.
It's probably better in the long run that I not work on an update right now anyway. The quality of my work would likely suffer when I'm doing it because I feel I have to rather than doing it because I want to. I kinda have to be in the right frame of mind to produce good work. Fortunately, I'm about 80% done with my Ender Dragon, so it's not all being put off to the last moment. Mostly I need a way to play with the model in-game. Ideally before I release the dragon skins I'll need to be able to spawn and freeze them in-game to get all the proper orientations of each surface when working on the details.
I'm really sick of hearing that blatantly false nonsense parroted over and over because Notch made a posting on this with a sensationalized headline on his blog.
Bethesda Softworks, the development company that made Skyrim has absolutely nothing whatsoever to do with the "case" that isn't even a lawsuit. It was a series of unfounded legal threats made by the lawyers at ZeniMax Media who just happens to own Bethesda Softworks. Last I checked, none of these legal threats have actually gone anywhere or done anything to harm Mojang. Get your facts straight before you slam the hard work of a bunch of developers about something they weren't even remotely involved with.
Even NOTCH, the guy who made the sensationalist headline, posted about how you shouldn't blame Bethesda about any of this. Learn to read everything before you jump on the ******** bandwagon just because a bunch of kids are repeating, "Hur dur, Bethesda sued Mojang for the word scrolls". They didn't.
And with regards to 1.9.6 I've only read negative things about issues arising after updating. I think I'll sit this one out until Minecon and the actual game's release happen.
...plus you know, Skyrim! :biggrin.gif:
The pack only gives textures/skins, it has nothing to do with the sound. I think it was that Notch/Jeb snuck in some updated sound effects, from what I've heard.
Personally I think you should link to the forum page. And discussed this with Misa over private messages.