Okay, so I really, REALLY like this texture pack. The only problem is that my my netherrack bricks and netherrack brick fences... No longer exist. o_O There aren't even any in my creative mode inventory, like they were wiped out completely from the game. It won't take TOO long for me to fix, building wise, but first I need to find a way to get it back on my game... Any suggestions?
I'm not very computer-savvy, so I may have accidentally deleted them when installing the pack? What could I do, if anything, in this situation?
Okay, so I really, REALLY like this texture pack. The only problem is that my my netherrack bricks and netherrack brick fences... No longer exist. o_O There aren't even any in my creative mode inventory, like they were wiped out completely from the game. It won't take TOO long for me to fix, building wise, but first I need to find a way to get it back on my game... Any suggestions?
I'm not very computer-savvy, so I may have accidentally deleted them when installing the pack? What could I do, if anything, in this situation?
if you followed the installation instructions to the letter and deleted your minecraft bin and let it redownload, or if you hit "force update" you now have the most recent official version (1.8.1, which has no nether brick or nether fence) instead of whatever pre-release you were using before. Re-obtain that, then if you wish apply the HD patcher to it. Netherbrick will be in the game again, and if you are lucky blocks you placed earlier will re-appear
if you followed the installation instructions to the letter and deleted your minecraft bin and let it redownload, or if you hit "force update" you now have the most recent official version (1.8.1, which has no nether brick or nether fence) instead of whatever pre-release you were using before. Re-obtain that, then if you wish apply the HD patcher to it. Netherbrick will be in the game again, and if you are lucky blocks you placed earlier will re-appear
I already had the most recent version, but I took your advice and did the force update. I also had already followed the directions and deleted my bin, also used the patcher... The netherbrick and fences are still gone. :/ I could be missing a minor step somewhere if this information isn't completely specific, because I followed these directions completely and I've seemingly gone wrong, somewhere.
I already had the most recent version, but I took your advice and did the force update. I also had already followed the directions and deleted my bin, also used the patcher... The netherbrick and fences are still gone. :/ I could be missing a minor step somewhere if this information isn't completely specific, because I followed these directions completely and I've seemingly gone wrong, somewhere.
Sounds like you didn't read what I wrote. I did not advise you to force update. I said that was something that could cause your netherbrick to go away, same as deleting your bin and automatically redownloading. Let me repeat. If you force update or delete bin and automatically download, you will get 1.8.1. 1.8.1 is the most recent official release. 1.8.1 does not have netherbricks. You need to find a more recent (and possibly buggy) prerelease (1.9pre something) to get netherbricks back
Also, just tried to long onto my friend's server, it's saying my client is outdated, even after I forced to update... Do I need to reinstall the newest pre release again after I installed the texture pack? Is that my problem?
Sounds like you didn't read what I wrote. I did not advise you to force update. I said that was something that could cause your netherbrick to go away, same as deleting your bin and automatically redownloading. Let me repeat. If you force update or delete bin and automatically download, you will get 1.8.1. 1.8.1 is the most recent official release. 1.8.1 does not have netherbricks. You need to find a more recent (and possibly buggy) prerelease (1.9pre something) to get netherbricks back
Okay, thanks, already answered my next question. Apparently I misunderstood you the first time, so I'll try out your advice and let you know how it works out.
Okay, I got it to come back into my inventory. I guess that's good enough, it'll only take me a couple of hours to fix what it messed up. Either way, thanks for the help.
She already noticed that issue with the wheels. It happens to the default minecart texture as well, so it's clearly a texture mapping bug. You're free to "fix" it for your own use, but she's keeping it the same, waiting on Mojang to fix it on their end.
hmm, checked the default texture, you're right, i guess i never noticed it before. sorry i didn't check the whole thread, it's kinda big.
I just had a random thought, Misa. I don't know how well this would work; might not be possible.
Have you considered making your lava look kinda like this? Essentially springs would be very charcoal gray/black with some intermediate orange while the flowing lava would be more similar to the orange we all think of, but again with some intermediate gray/black. Lava tends to cool VERY quickly when exposed to air.
Three problems. The first problem with this is most lava is encountered deep underground and generates a lot of light so to have it mostly cooled and grey would make it look odd when it's producing enough light to light a room. Second would be the same issue with tiling as mentioned in my previous response to a lava issue. If I could spread a texture out to span more than a block, it'd be easier to pull off. And lastly the cutoff line between still and flowing wouldn't blend well, in order to even come close to being able to produce something like this, there'd almost need to be at least three textures for liquids: Still surface, sloping flow, and vertical flow. Realistically, the game could also be improved by supporting a concept of temperature, where molten rock that's deeper and more insulated is hotter and looks different than outside air-exposed lava. For now though, the lava has to be somewhat of a uniform compromise between super heated magma and cooling lava.
Quote from ToddyHD »
eae!!!
eu sei q vc eh br!
Eu vivo no peru e sou amigo do Joao Vitor Zaldivar!!
Ele ma mosro o pack na casa dele!
Vcs jah terminaram?
ore are you english or american and just knows Joao Vitor Zaldivar, because im hes friend here on Peru!
I'm American, and I'm not familiar with that person.
Quote from zgrillo2004 »
Apparently this is false since Optifine has the same features as MCPatcher. I dont know why he said that Only MCpatcher works with this texture pack.
Currently to my knowledge, you need MCPatcher for Randomobs, animated textures and the new font format that uses a properties file for spacing. You can run both MCPatcher and Optifine as pointed out earlier. Personally I do not use Optifine though. I don't really gain much benefit from the performance boosts, and the mip-mapping filter they use is absolutely atrocious to my eyes on flats that have transparency. I also don't really approve of their forced money-grubbing distribution method when most of the new features they implement are just taken directly from MCPatcher to begin with. I find MCPatcher to be a much better tool all around with more and more features I make use of in my pack that Optifine will not cover. As far as performance goes, all you really need to run Minecraft with high-res textures is like a 3 year old or newer gaming video card with around a gig of memory, which you should have anyway if you plan to play anything other than flash games on your machine. Rant against Optifine, aside, you will likely always need MCPatcher to make full use of all the features my texture pack offers.
Quote from Quartos »
Old font doesn't work well anymore, some letters aren't on their right place (try it out to see it better). Could I fix that by myself or has the artist to fix it? I'm sorry if someone did already said this.^^
Quote from jdawg_18 »
i have the HD Fix thingy, and i get really small text on my pc -
Latest MCPatcher and latest texture pack. Ensure you have both. The font spacing format was recently changed in the latest MCPatcher and my pack was updated to support it.
Quote from Sko »
I tried to customize animated Glowstone and Jack-O-Latern. While the later was no problem, the Glowstone rolls through like a movie played at wrong speed. Did I just miss a pixel or two in that VERY long texture or are there other things to take into account?
Sounds like you messed up on the sizing at some point. Ensure the vertical pixel count is a multiple of the horizontal pixel count. The multiplyer will be the number of frames. IE: a 17-frame animation for a 64x64 texture will have a file resolution of 64x1088.
Quote from MyLord123 »
That's weird then..
Did you need to download anything except mcpatcher? Did you download 1.9pre5?
Do I need to buy the game or something? I got the free version actually..
Officially there's no such thing as a free version other than old creative mode. If you mean pirated version, there's really not much anyone can do for you as those can have varied conflicts with anything intended to work with the normal game. So yes, buy the game, grab the 1.9pre5 jar, use the latest MCPatcher and you should have no issues.
Quote from vilesnakeman »
diamond blocks sparkle a bit.
Not yet. Not on any released versions anyway.
Quote from Schlumpf9 »
...You got the future with Random Mobs and custom animations as Redstone ...
But this only works with the MCPatcher, but what is with the Users of Spoutcraft? Spoutcraft only supports HD Textures, but no custom animations and random Mobs, is there a way to add this features to the Spout Client?
I allready asked the Spout Team but they meant I should request a new "Plugin" which do this. So I ask here
If there is allready a "Plugin" like this, please send me a link
I have no idea what the Sproutcraft is. But this isn't really the place to request a plugin for it anyway. I'm not a coder, I'm an artist. I make a texture pack that supports features included with MCPatcher. If you want to make full use of my pack currently, you probably just have to use the normal client with MCPatcher like everyone else. As far as plugin requests go, you'll need to take that up on the MCPatcher thread.
Quote from Boeing747guy »
I found a seed with a village (in beta 1.9.5)
I should probably clarify the main post. I'm not looking for seeds with villages or NPC's, I was specifically looking for any seed that made use of of the green villager.png skin. Currently, it would seem only the butcher, smith, farmer, priest and librarian NPC skins are in use. The reason I was asking was to see if I needed to even make a skin for it at all. So far, it doesn't seem like it.
Quote from Kavhiel »
...By the way, I've noticed there's no NPC picture, so if this can help...
Thanks, I'll add this to the user media section of my main post when I get around to creating it. (Likely after the upcoming final release.)
Quote from nl37tgt »
i did find a small texture issue on minecarts. the wheels on one side were upside down.
As KAZ mentioned, this is a recent issue with a change made to the models by the client. I've also recently been made aware that it flips the cow's butt upside down. Currently I'm waiting it out to see if it's a bug that'll be corrected to determine whether or not I need to flip my textures, as this also negatively impacts the default game textures. If they correct the way the models are rendered, no changes will be required, if they correct their official textures, then I'll correct mine.
Quote from urmomsmittens »
may i use this texture pack in my let's play videos if i provide a link in the description box?
Yes, anyone can, in this usage it falls under 'fair use.' You may even monetize your channel if the opportunity is available while making videos that use my pack.
The only two legal issues as far as copyright is concerned are:
-If you're claiming the texture pack to be your own work.
-If you're not providing credit to the author on the video or description while your videos are making you money.
So long as those two things are avoided it's perfectly fine.
Quote from Billicus »
Okay, so I really, REALLY like this texture pack. The only problem is that my my netherrack bricks and netherrack brick fences... No longer exist. o_O There aren't even any in my creative mode inventory, like they were wiped out completely from the game. It won't take TOO long for me to fix, building wise, but first I need to find a way to get it back on my game... Any suggestions?
This doesn't sound like a texture pack issue so much as a possible reversion to an older, outdated version after having played on a new version.
Here's an early leak of the animated dispenser I plan on including with the next major update along with at least 30 other new animations. http://www.mediafire.com/?0hqb3lt6q44l0io
To use:
-Open both custom_terrain_46.zip and Misa306.zip with WinRAR (Or a similar program).
-Drag custom_terrain_46.png into the opened Misa306.zip.
-Close both and play.
Quote from Deepblue686 »
...I find the animations for the glowstone and soulsand aren't really noticeable until you go right up to them.
I'd love the glowstone animation to be more prominent so the glowstone stalactites in the Nether shimmer.
Also the normal leaf texture tiles horribly.
I intentionally avoided making the glowstone and soulsand animations too high contrast or fast-moving to avoid making people dizzy. I try to keep much of my animations that extend to naturally-occuring blocks or blocks commonly seen in large clusters as subtle as possible from a distance. Without mip-mapping, when holding still, it might otherwise have a really disorienting noise effect, and while I enjoy making use of the animated tile feature, I'm always trying to not overdo it. It should be more an added bonus or minor detailing thing than something that's constantly apparent and impossible to avoid.
As far as the leaf texture goes, when it was created, it wasn't really intended to tile as it's meant to look like little rounded, individual clusters of leaves. Unless you're playing on fast graphics instead of fancy, it shouldn't be all that visually jarring. I'd remake it to tile better for fast graphics and maybe hedges, but I no longer have the working resource file for those leaves. If I were to make leaves I'd likely have to remake them from scratch, and am not too keen on changing many more old textures at the moment. If this is in regards to hedges, I've heard my pine needles make much better hedges anyway for what it's worth.
So I have some problems, is MCpatcher incompatible with mo creatures?
I haven't experienced any problems with mods and texture packs, but you may have to place the art files into the textures folder. Also, this is not the place to be asking for that kind of support.
Im making a halo themed texture pack using misa's as a "base" just for fun im gonna uplod it and put a link to misa's texture pack but do i need to ask 4 her permission 1st? and whats PM? :S (my english isint perfect)
Im making a halo themed texture pack using misa's as a "base" just for fun im gonna uplod it and put a link to misa's texture pack but do i need to ask 4 her permission 1st? and whats PM? :S (my english isint perfect)
You do need permission on these forums and a PM is a private message. You can send me a PM by clicking the envelope icon under my helmeted, blue-skinned user avatar thingy.
The reason it needs to be in PM is for filing purposes. As my work is copyright, I need to be able to keep track of who and how people are using my work with permission. My inbox is the easiest way to handle this with all the requests I get.
First time using a texture pack, and I have to say, I'm impressed. It's absolutely stunning, makes Minecraft feel like a new game. I grinned quite a bit while looking around an SMP I'm part of, simply joyed by the new look. The new item icons in my inventory will definitely take some getting used to, but that aside, it's simply beautiful! As an artist, I can truly appreciate how visually pleasing it is. Great job on the texture pack, and goodluck to you on working and improving this piece of art even more!
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I'm not very computer-savvy, so I may have accidentally deleted them when installing the pack? What could I do, if anything, in this situation?
if you followed the installation instructions to the letter and deleted your minecraft bin and let it redownload, or if you hit "force update" you now have the most recent official version (1.8.1, which has no nether brick or nether fence) instead of whatever pre-release you were using before. Re-obtain that, then if you wish apply the HD patcher to it. Netherbrick will be in the game again, and if you are lucky blocks you placed earlier will re-appear
I already had the most recent version, but I took your advice and did the force update. I also had already followed the directions and deleted my bin, also used the patcher... The netherbrick and fences are still gone. :/ I could be missing a minor step somewhere if this information isn't completely specific, because I followed these directions completely and I've seemingly gone wrong, somewhere.
Sounds like you didn't read what I wrote. I did not advise you to force update. I said that was something that could cause your netherbrick to go away, same as deleting your bin and automatically redownloading. Let me repeat. If you force update or delete bin and automatically download, you will get 1.8.1. 1.8.1 is the most recent official release. 1.8.1 does not have netherbricks. You need to find a more recent (and possibly buggy) prerelease (1.9pre something) to get netherbricks back
Okay, thanks, already answered my next question. Apparently I misunderstood you the first time, so I'll try out your advice and let you know how it works out.
for full quality http://www.mediafire.com/?8b3w73ix61jjhtt
MY YouTube & Net Speed
hmm, checked the default texture, you're right, i guess i never noticed it before. sorry i didn't check the whole thread, it's kinda big.
Use the latest MCPatcher -.-
Yeah, latest MCPatcher and patch it with HD Textures, or just use optifine.
Over 9000.
Three problems. The first problem with this is most lava is encountered deep underground and generates a lot of light so to have it mostly cooled and grey would make it look odd when it's producing enough light to light a room. Second would be the same issue with tiling as mentioned in my previous response to a lava issue. If I could spread a texture out to span more than a block, it'd be easier to pull off. And lastly the cutoff line between still and flowing wouldn't blend well, in order to even come close to being able to produce something like this, there'd almost need to be at least three textures for liquids: Still surface, sloping flow, and vertical flow. Realistically, the game could also be improved by supporting a concept of temperature, where molten rock that's deeper and more insulated is hotter and looks different than outside air-exposed lava. For now though, the lava has to be somewhat of a uniform compromise between super heated magma and cooling lava.
I'm American, and I'm not familiar with that person.
Currently to my knowledge, you need MCPatcher for Randomobs, animated textures and the new font format that uses a properties file for spacing. You can run both MCPatcher and Optifine as pointed out earlier. Personally I do not use Optifine though. I don't really gain much benefit from the performance boosts, and the mip-mapping filter they use is absolutely atrocious to my eyes on flats that have transparency. I also don't really approve of their forced money-grubbing distribution method when most of the new features they implement are just taken directly from MCPatcher to begin with. I find MCPatcher to be a much better tool all around with more and more features I make use of in my pack that Optifine will not cover. As far as performance goes, all you really need to run Minecraft with high-res textures is like a 3 year old or newer gaming video card with around a gig of memory, which you should have anyway if you plan to play anything other than flash games on your machine. Rant against Optifine, aside, you will likely always need MCPatcher to make full use of all the features my texture pack offers.
Latest MCPatcher and latest texture pack. Ensure you have both. The font spacing format was recently changed in the latest MCPatcher and my pack was updated to support it.
Sounds like you messed up on the sizing at some point. Ensure the vertical pixel count is a multiple of the horizontal pixel count. The multiplyer will be the number of frames. IE: a 17-frame animation for a 64x64 texture will have a file resolution of 64x1088.
Officially there's no such thing as a free version other than old creative mode. If you mean pirated version, there's really not much anyone can do for you as those can have varied conflicts with anything intended to work with the normal game. So yes, buy the game, grab the 1.9pre5 jar, use the latest MCPatcher and you should have no issues.
Not yet. Not on any released versions anyway.
I have no idea what the Sproutcraft is. But this isn't really the place to request a plugin for it anyway. I'm not a coder, I'm an artist. I make a texture pack that supports features included with MCPatcher. If you want to make full use of my pack currently, you probably just have to use the normal client with MCPatcher like everyone else. As far as plugin requests go, you'll need to take that up on the MCPatcher thread.
I should probably clarify the main post. I'm not looking for seeds with villages or NPC's, I was specifically looking for any seed that made use of of the green villager.png skin. Currently, it would seem only the butcher, smith, farmer, priest and librarian NPC skins are in use. The reason I was asking was to see if I needed to even make a skin for it at all. So far, it doesn't seem like it.
Thanks, I'll add this to the user media section of my main post when I get around to creating it. (Likely after the upcoming final release.)
As KAZ mentioned, this is a recent issue with a change made to the models by the client. I've also recently been made aware that it flips the cow's butt upside down. Currently I'm waiting it out to see if it's a bug that'll be corrected to determine whether or not I need to flip my textures, as this also negatively impacts the default game textures. If they correct the way the models are rendered, no changes will be required, if they correct their official textures, then I'll correct mine.
Yes, anyone can, in this usage it falls under 'fair use.' You may even monetize your channel if the opportunity is available while making videos that use my pack.
The only two legal issues as far as copyright is concerned are:
-If you're claiming the texture pack to be your own work.
-If you're not providing credit to the author on the video or description while your videos are making you money.
So long as those two things are avoided it's perfectly fine.
This doesn't sound like a texture pack issue so much as a possible reversion to an older, outdated version after having played on a new version.
Here's an early leak of the animated dispenser I plan on including with the next major update along with at least 30 other new animations.
http://www.mediafire.com/?0hqb3lt6q44l0io
To use:
-Open both custom_terrain_46.zip and Misa306.zip with WinRAR (Or a similar program).
-Drag custom_terrain_46.png into the opened Misa306.zip.
-Close both and play.
I intentionally avoided making the glowstone and soulsand animations too high contrast or fast-moving to avoid making people dizzy. I try to keep much of my animations that extend to naturally-occuring blocks or blocks commonly seen in large clusters as subtle as possible from a distance. Without mip-mapping, when holding still, it might otherwise have a really disorienting noise effect, and while I enjoy making use of the animated tile feature, I'm always trying to not overdo it. It should be more an added bonus or minor detailing thing than something that's constantly apparent and impossible to avoid.
As far as the leaf texture goes, when it was created, it wasn't really intended to tile as it's meant to look like little rounded, individual clusters of leaves. Unless you're playing on fast graphics instead of fancy, it shouldn't be all that visually jarring. I'd remake it to tile better for fast graphics and maybe hedges, but I no longer have the working resource file for those leaves. If I were to make leaves I'd likely have to remake them from scratch, and am not too keen on changing many more old textures at the moment. If this is in regards to hedges, I've heard my pine needles make much better hedges anyway for what it's worth.
And now I'm gonna go rest a little more!
Would you be able to make textures for this?
If at least just the kitchen part.
As stated on the first page, it is highly unlikely that Misa will make textures for (mod name here).
I haven't experienced any problems with mods and texture packs, but you may have to place the art files into the textures folder. Also, this is not the place to be asking for that kind of support.
No, they sould be compatible.
You do need permission on these forums and a PM is a private message. You can send me a PM by clicking the envelope icon under my helmeted, blue-skinned user avatar thingy.
The reason it needs to be in PM is for filing purposes. As my work is copyright, I need to be able to keep track of who and how people are using my work with permission. My inbox is the easiest way to handle this with all the requests I get.