Hey Misa great work on the lava! Normally I play with the originals but your work actually makes it worth while. Though I have another request. Would you be kind enough to make versions of the foilage and grass color.pngs that have no blending, in otherwords, dont blur them. I know it sounds like an odd request, but such are my tastes. I am happy with what's already there, but I want to know where one biome ends, and another starts by the color of the grass & leaves.
Thanks if you make this, no hard feelings if you don't.
When I start minecraft, and log in, I just get a black screen.
Any help?
A black screen means a mismatch in resolution usually. This can be caused by one of two things, either you're not selecting 64x64 in the latest version of the HD patcher, or the archive software you use to open minecraft.jar for my files doesn't allow drag-and-drop support.
If it's the latter and you're on Windows, Winrar is what I'd suggest using. Extract my files to a folder first though. Trying to drag files from one archive file to another doesn't work all the time. And I know the version I have of 7zip doesn't support drag-and-drop editing at all.
Another thing to check for if this fails is to make sure that the minecraft.jar you're adding my files to is the one that's patched by MCPatcher. You'll have more than one version of minecraft.jar for creative, indev, and alpha. Obviously this pack only supports alpha which is what MCPatcher will patch at default.
Quote from Windom_Earle »
Quote from Pruitt »
I just remembered about this. Is anyone else getting some small artifacts on top of the Torch block with the new release of this Texture Pack? I never had a problem with it before, but since I installed it yesterday, I get a dotted line across the top of the "Torch Block" in all instances. Just curious if it's just me, or if it's in the texture .png itself? Thanks!
The same with me. Got the dotted lines since I installed version 1.4 .
It'd be helpful if I could see some screenshots or the color of the artifacts. I don't get these artifacts, myself, and I didn't change anything with the terrain.png that'd affect that general area. Usually artifacts like these are caused by video rendering issues in the way the renderer grabs the texture from the sheet. You may want to try playing with your video settings and see if that helps. For ATI users, I know the Catalyst AI thing can affect this, and for all users, forced AA and AF settings might also affect this. The only major change to my pack that might be part of the problem is the animated liquid files. You may want to try deleting them while troubleshooting this.
Quote from Aelux »
I'm curious about the color of trees... What is the logical operation behind their different varying colors? Is it distance from something or age because I have some trees that I would like to stay a lush green but they've all turned brown lol, which is very disheartening for a place which is to be considered a "sanctuary" haha. The leaves are still attached to the trunks, however I have trimmed them... Could that possibly be a factor?
The operation behind the coloration is a graph that plots humidity versus temperature. Your problem though is affected purely by the coded biome location assignment. Unfortunately on old maps generated before biome support, it's fairly randomly placed. There's really nothing you can do about it without hacking the map and somehow moving the location of the biome zones. I had my main zone go from a golf course-look to three entirely unique biomes, one of which was DESERT with no sand around at all. Over time though, I've just grown used to it and now actually appreciate the uniqueness and variety biomes have added to my old map.
This is getting better by the day :smile.gif: Greate work Misa. Just one question --> Are you going to make the items look different by the resource? Like the wodden tools dont look like the stone tools. The stone tools dont look like the iron tool and so on?
No complaints tho, everything looks fantastic
I just remembered about this. Is anyone else getting some small artifacts on top of the Torch block with the new release of this Texture Pack? I never had a problem with it before, but since I installed it yesterday, I get a dotted line across the top of the "Torch Block" in all instances. Just curious if it's just me, or if it's in the texture .png itself? Thanks!
It'd be helpful if I could see some screenshots or the color of the artifacts. I don't get these artifacts, myself, and I didn't change anything with the terrain.png that'd affect that general area. Usually artifacts like these are caused by video rendering issues in the way the renderer grabs the texture from the sheet. You may want to try playing with your video settings and see if that helps. For ATI users, I know the Catalyst AI thing can affect this, and for all users, forced AA and AF settings might also affect this. The only major change to my pack that might be part of the problem is the animated liquid files. You may want to try deleting them while troubleshooting this.
Thanks for the info, Misa. I'll try playing around with my video settings. It's a brand new card (GeForce GTX 460) I just bought a few days prior to when I purchased MineCraft last month.
Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...
Thanks again. This is a great looking texture pack. Like I mentioned earlier, this just started happening with teh latest release (1.4). Prior to that there was no issue with your earlier releases. Hopefully I'll be able to figure something out when I get the time to look at it. Thanks!
I haven't downloaded anything yet, I am a but confused about all the downloads on the first post and the "HD texture" thing,
Can someone give me simpl,e instructions on what to download and where to put what where?
All you need is the Full Package (the first link in the OP), currently v1.4.5. Then you need to download MCPatcher, if you don't have it already. You also need to ensure there are no other 3rd party Texture packs in the new folder for them.
Once you've downloaded the Texture Pack, and MCPatcher, and removed any other 3rd Party Texture packs from the new folder for them, then simply start MCPatcher. Once it's opened, Browse to to wherever you saved the Texture Pack on your machine for the Selection that is looking for it (3rd selection down). Then Patch. It's as simple as that. It generally takes me less than a minute to download a new pack, and then install it. It's really a very simple system.
Are you going to make the items look different by the resource? Like the wodden tools dont look like the stone tools. The stone tools dont look like the iron tool and so on?
The short answer is yes. Currently fixing bugs and addressing glaring issues as well as keeping the pack updated with the main game client takes priority. But eventually I do plan to re-evaluate many of the item icons, and that mainly focuses on the tools.
Quote from nanno111 »
AO and BG mods + all mods won't work with this ( or is it just me ) could anyone help?
I direct you to a quote from the BetterGlass (which I plan to eventually provide resources for) thread:
Quote from Valance »
HD fix confirmed to work
Order to install:
1. BetterGlassModX (don't forget to install 303's ModLoader xD)
2. HD fix
3. BetterGrass + AO + Minimap
Quote from Enjay »
I noticed a comment saying that the flowing lava seems to move too fast. What I did with my own custom lava a while back (also 64x64, but not as pretty) was to make my custom_lava_flowing graphic 4096 tall.
Yeah, I know what I need to do to slow it down (In my case it's a bit more tedious since I like to do tweens instead of doubled frames for smoother animation). My issue is that I'm not sure what performance impact doubling and tripling the frame count will have on other people's machines. So I'm sticking with gradual steps for QA purposes. That's why with this latest lava fix I've doubled the framecount. If I get no complaints about framerate issues with lava, I plan to slow it down further in future updates until people start reporting framerate issues.
Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...
That white line is clearly the bottom edge of the cloth block, but it's not a pixel in width in length in a 64x64 resolution, so it's definitely not the terrain.png. I notice from that screenshot a similar problem with the flames. There's a small, pale blue line that's from the bottom edge of the bubbles from particles.png, but again not wide enough to be an issue with the resource file. So it's definitely a video issue of some sort. And as I mentioned before, the only major difference between last version and 1.4+ is the animated liquid files. Deleting those might fix the problem, but if not, you'll probably need to still tweak your 3D settings, or check for conflicting mods if you're using any.
Quote from Jayx1012 »
I haven't downloaded anything yet, I am a but confused about all the downloads on the first post and the "HD texture" thing,
Can someone give me simpl,e instructions on what to download and where to put what where?
If you have no mods running, all you absolutely need for this pack is the first download (Complete Texture Pack). Just below the downloads section there's an installation guide with instructions on what exactly you need to do. If this is your first time installing a texture pack, you'll need to locate your bin folder first.
hey misa! loving the pack, one request doh, think you can make some mail armor in the same style as the other?
iam using the mailarmor mod so it looks a bit wierd with no textures :tongue.gif:
Thanks! :smile.gif:
Quote from Misa »
Currently as my understanding goes, it's impossible to obtain chainmail short of mods or hacks. As I've stated before, I really don't use any mods that change the game mechanics, only graphical enhancements. As it is, the iron armor I made actually has a few pieces of chainmail in it, so making a new armor set would require me to modify that to maintain distinction. If Notch ever officially implements chainmail, I'll gladly do this. At this point though, I don't intend to do alternate bits of art for game mods I'm not using. It just gets to be too much work, testing is a pain, and I don't have much of a motivation to do so. The best workaround I can think of is to just copy the iron armor, and rename it to its chainmail equivalent. There'd be no distinction, but it's probably better than nothing.
I can understand not wanting to wade through several pages of replies, but the search this post function is pretty easy to use...
I'm not entirely sure about the grass color. Smoother gradient perhaps? It's a little jarring to see individual grass blocks differing from those around them so visibly. I applied gaussian blur radius 10 to grasscolor.png and I like the look in game a lot more
On the biome grass, I was going specifically for a mottled, noisy look for some of the biomes; namely the dryer regions. The transitions between biomes themselves on newly generated maps are still very smooth, but there are intentional patches of browns and yellows here and there, much like you'd see in reality. I was basically trying to match a lot of the diverse dynamics I used for trees which give forest edges in cold, dry climates autumn leaves. Personally, I think it adds a lot of visual variety to an otherwise golf-course-looking world.
Of course I don't mind the varied colors. I just meant it looked weird to me to see adjoining blocks of grass visibly different from each other rather than each blending into its neighbor
Quote from Rayek »
I have to say the new grass Biome is incredible...I'm not seeing what the previous poster mentioned as it blends very well...
I am talking about this:
If you think that looks fine that's cool but that's not what I would call blending. I'm talking about isolated blocks being a completely different color from their neighbors.
With this grasscolor applied (Misa's but blurred), here is the same shot:
It loses some of that mottling, but for me I prefer that to visible checkerboard patterns in the grass.
And there's still variety in the world. Some shots from above of the same area:
And the grasscolor png in image form:
Real lawns and fields can be patchy of course, but the patches aren't perfectly delineated like one sees in the block world of minecraft. Granted we are playing with cubes, but it was just too much for me to see a smooth surface of ostensibly uniform material be broken up like that. My edit is not everyone's cup of tea perhaps (and of course Misa's opinion is the one that matters) but that's a lot nicer for me.
Thanks for the info, Misa. I'll try playing around with my video settings. It's a brand new card (GeForce GTX 460) I just bought a few days prior to when I purchased MineCraft last month.
Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...
Thanks again. This is a great looking texture pack. Like I mentioned earlier, this just started happening with teh latest release (1.4). Prior to that there was no issue with your earlier releases. Hopefully I'll be able to figure something out when I get the time to look at it. Thanks!
I had the same problem. I solved it by turning off AA in in the Nvidia control panel.
Rollback Post to RevisionRollBack
Patiently waiting for Notch to add sandworms that can only be killed by water so someone can make an awesome Dune mod.
I have to say the new grass Biome is incredible...I'm not seeing what the previous poster mentioned as it blends very well...
I am talking about this:
If you think that looks fine that's cool but that's not what I would call blending. I'm talking about isolated blocks being a completely different color from their neighbors.
I see what you are saying, but yes I do think it looks fine the way it is...I guess it being a block game I expect that and it still blends very well considering.
The only thing left bothering me is the animated falling water. All the custom stuff animates fast. The heat ripples on standing lava looks great. Standing water goes a little fast for me, but is livable. Falling lava is a lot faster than before (the lava falls more than twice as fast as the old texture.png based *water* falling animation, to say nothing of the texture.png based falling lava) but flowing lava does move at a decent clip so that's cool too.
I just really don't like the falling water. Dunno if it is the texture, or the speed with which it cycles, but I don't see any flow or falling at all. It just shimmers, at an incredible rate, sort of like a heavy rainstorm caught on film, but without the sense of falling.
I'd just delete custom_water_flowing.png from my jar, but then lava is way faster which looks wrong. I can delete custom_lava_flowing.png too, so no emergency. I'd just prefer it to not be necessary :wink.gif:
Also, Xau fixed his patcher, and portals look awesome. Spirals (especially moving ones) won't ever tile perfectly, but it looks great regardless.
Quote from Rayek »
But your right, it's up to preferences. (Re: grass)
Oh for sure. And I wasn't really trying to convince anyone I was right, so much as I was trying to show I had a reason for having my opinion :smile.gif: And whether or not an artist takes my suggestions or not, I can always apply changes myself, so no worries at all. I'm trying it her way right now for a more extended period, and I can see myself getting used to it. So either way I'm good
But your right, it's up to preferences. (Re: grass)
Oh for sure. And I wasn't really trying to convince anyone I was right, so much as I was trying to show I had a reason for having my opinion :smile.gif: And whether or not an artist takes my suggestions or not, I can always apply changes myself, so no worries at all. I'm trying it her way right now for a more extended period, and I can see myself getting used to it. So either way I'm good
Now if only I had spelled "you're" right. :smile.gif:
I haven't had a chance to check out the latest water/lava but will post my opinion later.
And yes, I'm sure Misa takes this all as suggestions or preferences. The hope is that sometimes they can spark an agreement and result in something better.
Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...
That white line is clearly the bottom edge of the cloth block, but it's not a pixel in width in length in a 64x64 resolution, so it's definitely not the terrain.png. I notice from that screenshot a similar problem with the flames. There's a small, pale blue line that's from the bottom edge of the bubbles from particles.png, but again not wide enough to be an issue with the resource file. So it's definitely a video issue of some sort. And as I mentioned before, the only major difference between last version and 1.4+ is the animated liquid files. Deleting those might fix the problem, but if not, you'll probably need to still tweak your 3D settings, or check for conflicting mods if you're using any.
I just wanted to mention, that when I patched the game again using Xau's new 1.9 version of his patcher, it fixed the problem I was having. Everything is back to normal again. Just figured I'd let you know. Thanks for your help!
Don't work for me. Deleted version file, loaded game, it patched. Then I patched it for 64x64, changed files in .jar file with new files. But after login in it shows black screen.
This pack delivers a balance between SD and HD (well in minecraft terms of course) for me. I tried other HD packs and they were too "HD-istic" and some simple packs and yes, they were too simplistic for me.
But this.
This is great.
Thanks so much!
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Retired StaffThanks if you make this, no hard feelings if you don't.
Laterz.
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
A black screen means a mismatch in resolution usually. This can be caused by one of two things, either you're not selecting 64x64 in the latest version of the HD patcher, or the archive software you use to open minecraft.jar for my files doesn't allow drag-and-drop support.
If it's the latter and you're on Windows, Winrar is what I'd suggest using. Extract my files to a folder first though. Trying to drag files from one archive file to another doesn't work all the time. And I know the version I have of 7zip doesn't support drag-and-drop editing at all.
Another thing to check for if this fails is to make sure that the minecraft.jar you're adding my files to is the one that's patched by MCPatcher. You'll have more than one version of minecraft.jar for creative, indev, and alpha. Obviously this pack only supports alpha which is what MCPatcher will patch at default.
It'd be helpful if I could see some screenshots or the color of the artifacts. I don't get these artifacts, myself, and I didn't change anything with the terrain.png that'd affect that general area. Usually artifacts like these are caused by video rendering issues in the way the renderer grabs the texture from the sheet. You may want to try playing with your video settings and see if that helps. For ATI users, I know the Catalyst AI thing can affect this, and for all users, forced AA and AF settings might also affect this. The only major change to my pack that might be part of the problem is the animated liquid files. You may want to try deleting them while troubleshooting this.
The operation behind the coloration is a graph that plots humidity versus temperature. Your problem though is affected purely by the coded biome location assignment. Unfortunately on old maps generated before biome support, it's fairly randomly placed. There's really nothing you can do about it without hacking the map and somehow moving the location of the biome zones. I had my main zone go from a golf course-look to three entirely unique biomes, one of which was DESERT with no sand around at all. Over time though, I've just grown used to it and now actually appreciate the uniqueness and variety biomes have added to my old map.
No complaints tho, everything looks fantastic
Thanks for the info, Misa. I'll try playing around with my video settings. It's a brand new card (GeForce GTX 460) I just bought a few days prior to when I purchased MineCraft last month.
Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...
Thanks again. This is a great looking texture pack. Like I mentioned earlier, this just started happening with teh latest release (1.4). Prior to that there was no issue with your earlier releases. Hopefully I'll be able to figure something out when I get the time to look at it. Thanks!
Can someone give me simpl,e instructions on what to download and where to put what where?
All you need is the Full Package (the first link in the OP), currently v1.4.5. Then you need to download MCPatcher, if you don't have it already. You also need to ensure there are no other 3rd party Texture packs in the new folder for them.
Once you've downloaded the Texture Pack, and MCPatcher, and removed any other 3rd Party Texture packs from the new folder for them, then simply start MCPatcher. Once it's opened, Browse to to wherever you saved the Texture Pack on your machine for the Selection that is looking for it (3rd selection down). Then Patch. It's as simple as that. It generally takes me less than a minute to download a new pack, and then install it. It's really a very simple system.
Good luck, and have fun!
The short answer is yes. Currently fixing bugs and addressing glaring issues as well as keeping the pack updated with the main game client takes priority. But eventually I do plan to re-evaluate many of the item icons, and that mainly focuses on the tools.
I direct you to a quote from the BetterGlass (which I plan to eventually provide resources for) thread:
Yeah, I know what I need to do to slow it down (In my case it's a bit more tedious since I like to do tweens instead of doubled frames for smoother animation). My issue is that I'm not sure what performance impact doubling and tripling the frame count will have on other people's machines. So I'm sticking with gradual steps for QA purposes. That's why with this latest lava fix I've doubled the framecount. If I get no complaints about framerate issues with lava, I plan to slow it down further in future updates until people start reporting framerate issues.
That white line is clearly the bottom edge of the cloth block, but it's not a pixel in width in length in a 64x64 resolution, so it's definitely not the terrain.png. I notice from that screenshot a similar problem with the flames. There's a small, pale blue line that's from the bottom edge of the bubbles from particles.png, but again not wide enough to be an issue with the resource file. So it's definitely a video issue of some sort. And as I mentioned before, the only major difference between last version and 1.4+ is the animated liquid files. Deleting those might fix the problem, but if not, you'll probably need to still tweak your 3D settings, or check for conflicting mods if you're using any.
If you have no mods running, all you absolutely need for this pack is the first download (Complete Texture Pack). Just below the downloads section there's an installation guide with instructions on what exactly you need to do. If this is your first time installing a texture pack, you'll need to locate your bin folder first.
PCGamer did a good simple tutorial for texture pack installations which contains the location for the bin folder on XP, Vista, and Windows 7.
http://www.pcgamer.com/2010/09/25/how-to-install-a-minecraft-texture-pack/
With my pack though, there is one major difference. You need to run the HD texture fix patcher first (linked on the instructions in my first post.)
I can understand not wanting to wade through several pages of replies, but the search this post function is pretty easy to use...
Of course I don't mind the varied colors. I just meant it looked weird to me to see adjoining blocks of grass visibly different from each other rather than each blending into its neighbor
I am talking about this:
If you think that looks fine that's cool but that's not what I would call blending. I'm talking about isolated blocks being a completely different color from their neighbors.
With this grasscolor applied (Misa's but blurred), here is the same shot:
It loses some of that mottling, but for me I prefer that to visible checkerboard patterns in the grass.
And there's still variety in the world. Some shots from above of the same area:
And the grasscolor png in image form:
Real lawns and fields can be patchy of course, but the patches aren't perfectly delineated like one sees in the block world of minecraft. Granted we are playing with cubes, but it was just too much for me to see a smooth surface of ostensibly uniform material be broken up like that. My edit is not everyone's cup of tea perhaps (and of course Misa's opinion is the one that matters) but that's a lot nicer for me.
I had the same problem. I solved it by turning off AA in in the Nvidia control panel.
I see what you are saying, but yes I do think it looks fine the way it is...I guess it being a block game I expect that and it still blends very well considering.
Your version looks pretty good too, nice job.
But your right, it's up to preferences.
I just really don't like the falling water. Dunno if it is the texture, or the speed with which it cycles, but I don't see any flow or falling at all. It just shimmers, at an incredible rate, sort of like a heavy rainstorm caught on film, but without the sense of falling.
I'd just delete custom_water_flowing.png from my jar, but then lava is way faster which looks wrong. I can delete custom_lava_flowing.png too, so no emergency. I'd just prefer it to not be necessary :wink.gif:
Also, Xau fixed his patcher, and portals look awesome. Spirals (especially moving ones) won't ever tile perfectly, but it looks great regardless.
Oh for sure. And I wasn't really trying to convince anyone I was right, so much as I was trying to show I had a reason for having my opinion :smile.gif: And whether or not an artist takes my suggestions or not, I can always apply changes myself, so no worries at all. I'm trying it her way right now for a more extended period, and I can see myself getting used to it. So either way I'm good
Now if only I had spelled "you're" right. :smile.gif:
I haven't had a chance to check out the latest water/lava but will post my opinion later.
And yes, I'm sure Misa takes this all as suggestions or preferences. The hope is that sometimes they can spark an agreement and result in something better.
I just wanted to mention, that when I patched the game again using Xau's new 1.9 version of his patcher, it fixed the problem I was having. Everything is back to normal again. Just figured I'd let you know. Thanks for your help!
Now they need to let me at that portal animation...
viewtopic.php?f=25&t=46173&p=1333243&hilit=xAU'S#p1333243
This pack delivers a balance between SD and HD (well in minecraft terms of course) for me. I tried other HD packs and they were too "HD-istic" and some simple packs and yes, they were too simplistic for me.
But this.
This is great.
Thanks so much!