I actually finished up most of it yesterday, but wasn't feeling good and had to take it easy. Last pre-release update I got a minor stroke over trying to do too much stuff at once so I really need to take it easy from now on to avoid that from happening again. But yeah, expect an update very soon.
To that I can only say that you health comes first, but thanks for your dedication.
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We dig dig dig dig dig dig dig in our mine the whole day through!
To dig dig dig dig dig dig dig is what we like to do!
Dragon skins are currently on hold as they do not normally spawn in the game without modifying your game files. Also I'm sure you'd prefer if I take my time on them rather than rushing them out for a quick update. I will need to do a lot of testing on them as well before I'm satisfied enough with them for a release.
Art cannot be rushed. Take your time.
The ungrateful whining masses shall wait impatiently.
Alright; I'm quite certain I didn't do anything wrong in installing since I install exactly the same way every time, and always follow the instructions given.
But now with 1.9 pr4 and the updated texture pack there are EXTREMELY slight gaps between my blocks (particularly smooth stone brick) and a VERY slight border around all sides of my torches. I even tried going into Photoshop to delete where any borders could show up on the texture and the stuff is still there.
Something's up methinks.
Edit: Actually I'm seeing the strange borders in a LOT of my blocks. Fire, for example.
Alright; I'm quite certain I didn't do anything wrong in installing since I install exactly the same way every time, and always follow the instructions given.
But now with 1.9 pr4 and the updated texture pack there are EXTREMELY slight gaps between my blocks (particularly smooth stone brick) and a VERY slight border around all sides of my torches. I even tried going into Photoshop to delete where any borders could show up on the texture and the stuff is still there.
Something's up methinks.
Edit: Actually I'm seeing the strange borders in a LOT of my blocks. Fire, for example.
Do not force Anisotrophic Filtering with your graphics card, only advice I can give. Its the advice I've seen given before that has fixed similar problems, so hopefully it works for you.
And of course Misa, take your time. Dragons, even when released, are probably not going to be the first things people run into, not to mention the size of the Texture itself. You've got a lot of work cut out for you, and everyone will be happier if you do things at your pace and release them when they're ready.
Do not force Anisotrophic Filtering with your graphics card, only advice I can give. Its the advice I've seen given before that has fixed similar problems, so hopefully it works for you.
And of course Misa, take your time. Dragons, even when released, are probably not going to be the first things people run into, not to mention the size of the Texture itself. You've got a lot of work cut out for you, and everyone will be happier if you do things at your pace and release them when they're ready.
No, it didn't work. I set the filtering to "Application Controlled" which did nothing, and then "Off" which also did nothing. Still seeing those borders around the torches, as well as around the Ghast fireballs and open flames.
Hm? What's the deal with font hints? Where I can get more info about this?
This will be a feature in the next version of MCPatcher. See my post about it for more information. Any many thanks to Misa for her feedback and testing.
No, it didn't work. I set the filtering to "Application Controlled" which did nothing, and then "Off" which also did nothing. Still seeing those borders around the torches, as well as around the Ghast fireballs and open flames.
I'd be more inclined to suspect antialiasing than anisotropic filtering. Make sure the former is disabled
A request (like before): I truly appreciate that you scaled down the sun and moon for me, but with the addition of phases, for Minecraft's full release (since I don't plan to update my game until ... anyway), can you scale the moon phases down to the same size? 1/4 I think is what you helped me with last time. Thank you again.
Hey Misa, are there any alternate Netherbrick textures you tried/considered? It looks too much like Netherrack at a distance, making it hard to spot structures against the rest of the Nether. (Harder than it is in vanilla)
The default texture pack (fortress in the background)
Your texture pack (fortress cosplaying as Solid Snake)
If you put an alternate in the texture pack, let me know.
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To that I can only say that you health comes first, but thanks for your dedication.
To dig dig dig dig dig dig dig is what we like to do!
Art cannot be rushed. Take your time.
The ungrateful whining masses shall wait impatiently.
But now with 1.9 pr4 and the updated texture pack there are EXTREMELY slight gaps between my blocks (particularly smooth stone brick) and a VERY slight border around all sides of my torches. I even tried going into Photoshop to delete where any borders could show up on the texture and the stuff is still there.
Something's up methinks.
Edit: Actually I'm seeing the strange borders in a LOT of my blocks. Fire, for example.
To dig dig dig dig dig dig dig is what we like to do!
Do not force Anisotrophic Filtering with your graphics card, only advice I can give. Its the advice I've seen given before that has fixed similar problems, so hopefully it works for you.
And of course Misa, take your time. Dragons, even when released, are probably not going to be the first things people run into, not to mention the size of the Texture itself. You've got a lot of work cut out for you, and everyone will be happier if you do things at your pace and release them when they're ready.
No, it didn't work. I set the filtering to "Application Controlled" which did nothing, and then "Off" which also did nothing. Still seeing those borders around the torches, as well as around the Ghast fireballs and open flames.
To dig dig dig dig dig dig dig is what we like to do!
http://www.minecraftforum.net/topic/852080-driftwood/
This will be a feature in the next version of MCPatcher. See my post about it for more information. Any many thanks to Misa for her feedback and testing.
:DDDDD
:DDDDDDDDD
:DDDDDDDDDDD
rot is happy for you,
u maek awesome pakz
y creeper no get chance to blow u up :sad.gif:
lol great pack i luvez it
I'd be more inclined to suspect antialiasing than anisotropic filtering. Make sure the former is disabled
Alright; I turned EVERYTHING off for antialiasing and it has worked. Many thanks. Sorry for derailing the thread.
To dig dig dig dig dig dig dig is what we like to do!
I think the Dragon's aren't textured or the npc villagers but other than that it's all good
The default texture pack (fortress in the background)
Your texture pack (fortress cosplaying as Solid Snake)
If you put an alternate in the texture pack, let me know.