Misa I feel your pain with hardcoded colors, I have a texture pack, yours is much better, and having light water looks terrible with the drops. And are these hand drawn because the textures (especially the items) look amazing.
-The snow golem face I worked on goes completely to waste thanks to the retarded-pumpkin-headed monstrosities introduced at the last minute. Why couldn't the pumpkin art be drawn from an overlay on the mob skin, that way it'd be optional
Well Notch did say snow golems needed to be 'crafted' (by placing the needed blocks). And they probably figured this is one way of making pumpkins finally usable. Which I have no problem with, and which to me sounds like a good idea actually.
-NPC's... Why on earth are their models a cross between a conehead and a proboscis monkey? The helmet/hair layer doesn't even work on these guys either.. This greatly limits my abilities to do ANYTHING with them and have them actually turn out not looking incredibly derpy. I understand the need to have them look different than players, but damn, these are just bad...
They say all villagers sharing the same model wouldn't be final. The current shared model is for the priest, and it's a temporary placeholder for the others. I hope so.
Not really liking the crazed obsidian texture or the bath-tub-tile for the Lapis, but thank you for including an alternate set that I can cut and paste from.
thx for creating this wonderful pack!
but, I was having problems with it causing too much lag, I was puzzled as it said 64x64 it should work on my machine (gfx card + cpu are not so good)..
after many tries I discovered that the file "misc/dial.png" was 128x128, as soon I scaled it to 64x64 your pack worked wonderfuly!
Hey, can anybody compress the texturepack? It lags for me now and before it didn't when I played ages ago. Just got back to minecraft and I want to use this teturepack but it lags bad for me.
THIS IS A TRIBUTE TO MISA'S TEXTURE PACK! ITS AN AMAZINGLY VISUALLY EXTENSIVE EXPERIENCE THAT INTRIGUES ALL THOSE WHO DOWNLOAD!
there is only one problem, the redstone, and grassy dirt block have a small glitch, i know you can't help me Misa, but anyone who knows whats going on with the blocks let me know how to fix it! ANYWAY! this pack is still amazing and keeps me playing just to stare at the visuals....thank you Misa!
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Yeah, indeed. I hope this is just the pre-release. :/
Well Notch did say snow golems needed to be 'crafted' (by placing the needed blocks). And they probably figured this is one way of making pumpkins finally usable. Which I have no problem with, and which to me sounds like a good idea actually.
They say all villagers sharing the same model wouldn't be final. The current shared model is for the priest, and it's a temporary placeholder for the others. I hope so.
Great work with the human NPCs!
thx for creating this wonderful pack!
but, I was having problems with it causing too much lag, I was puzzled as it said 64x64 it should work on my machine (gfx card + cpu are not so good)..
after many tries I discovered that the file "misc/dial.png" was 128x128, as soon I scaled it to 64x64 your pack worked wonderfuly!
"truth is a pathless land" - Jiddu Krishnamurti
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Yeah it works perfectly
R.I.P. Mine Town Oct 2011 - Feb 2012
I'm sorry, I just don't like the idea of jumping every single time I catch any creature's eyes...
THIS IS A TRIBUTE TO MISA'S TEXTURE PACK! ITS AN AMAZINGLY VISUALLY EXTENSIVE EXPERIENCE THAT INTRIGUES ALL THOSE WHO DOWNLOAD!
there is only one problem, the redstone, and grassy dirt block have a small glitch, i know you can't help me Misa, but anyone who knows whats going on with the blocks let me know how to fix it! ANYWAY! this pack is still amazing and keeps me playing just to stare at the visuals....thank you Misa!