Is there a new Cobblestone texture saw one on a video?
I'd very much like to know what video this is.. Anyway my new cobblestone is slated for the 1.8 update. I posted a screenshot a few pages back.
Quote from Timsterr »
Can I use your Realistic Person as a Skin without a Mod (the file named Char in mobs folder) That you have? If I can have it as a Skin (Download it and got to minecraft.net and upload it) Without any mods, can I have it please?
You can try. But those skins are 4x the resolution, they will not upload to the minecraft.net server because they're too big.
Quote from Mineluva »
This is the best mod i've seen so far by the way how do you make a texture pack?
Very carefully.
Quote from Flyingsheep3344 »
I love the new mob skins, the squid scares me tho
Mission accomplished.
Quote from XxXCreepLVerXxX »
I love your pack, it's great! But you should change cobblestone texture, because it looks ugly - it doesn't fit with planks like it does in Dokucraft or Johnsmith's t.p. etc..
It's already being replaced next patch. Though your criticism here isn't very descriptive. It's ugly because it doesn't fit with the planks? How do those other two packs fit with their planks? I mean they all look to tile roughly the same way to me. I do think that the current live cobblestone I have is a bit blurry and muddy, lacks definition, and only really works as a floor texture. I've corrected all those in the upcoming cobblestone.
Quote from MPx9 »
...You should make textures for Connected Texture's mod!
No need. I think like two other people already have made compatible textures for my pack. Use the search feature on that thread. Or check the last few pages or so.
Now someone go bug Jeb for me about getting some info on the appearance of NPC's. How many and what types of varieties we can expect, or some screenshots. Anything to be a step ahead on this pack's next major release. Human skins are kind obnoxious to do, I don't wanna be doing them all at the last minute..
ok i have finished the better than wolves mod (Textures)
all textures besides: fcdonut, fcdung, fcbelt, fcrollers & fcropeitem was not used from misa's texture pack.
so if not all then most credits should go to misa for making the textures for me to use. xD
p.s. misa if this is not what you meant by posting on your topic i am soz and don't know what you meant by it...
so if u could re insure me on what the heck you meant by that and i would be very grateful :tongue.gif:
oh and also, misa, i am currently working on textures for another mod (BabyAnimals)
and i was wondering if it would be ok for me to post the textures i made/edited on your topic?
lol im not done yet because the damn heads on the Baby mobs are not linded up...
By any chance can you make this SAME pack, but in SD form. Cause I dont wanna delete my mods and reinstalling it. pls.16x16 is fine. the highest SD resolution pls. Thanks a lot
Someone on my Tinychat with arachnophobia asked how to remove spiders from the game. Well, I'm not a code modder, just an artist. So I whipped this alternate spider skin together in a matter of seconds. Just gonna drop it here for the Hell of it.
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
Someone on my Tinychat with arachnophobia asked how to remove spiders from the game. Well, I'm not a code modder, just an artist. So I whipped this alternate spider skin together in a matter of seconds. Just gonna drop it here for the Hell of it. :tongue.gif:
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
HA! i lol'd made my day :biggrin.gif:
Rollback Post to RevisionRollBack
The name's Hyp, and I am trying to become a better artist!.
I downloaded this today - it is absolutely wonderful. I love this pack - thank you so much for all your hard work and time...it is a WONDERFUL texture pack and makes everything so beautiful! :smile.gif:
Randomobs Question
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
Randomobs Question
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
It means you skipped step 2. Which creates the folder which is required by the mod for the proper usage of the randomobs.properties file.
And of course his instructions don't mention anything about this since the properties files is generated based on the amount of mob files found in Minecraft.jar. I have a different number of mobs than he does though. Alternatively you can remove his mob folder from minecraft.jar and put mine there instead. However, this means that my randomobs will appear on every texture pack you load.
I don't like realistic texture packs yet I love this one!!! Your doing something right lol.
You should make textures for Connected Texture's mod!
I'd very much like to know what video this is.. Anyway my new cobblestone is slated for the 1.8 update. I posted a screenshot a few pages back.
You can try. But those skins are 4x the resolution, they will not upload to the minecraft.net server because they're too big.
Very carefully.
Mission accomplished.
It's already being replaced next patch. Though your criticism here isn't very descriptive. It's ugly because it doesn't fit with the planks? How do those other two packs fit with their planks? I mean they all look to tile roughly the same way to me. I do think that the current live cobblestone I have is a bit blurry and muddy, lacks definition, and only really works as a floor texture. I've corrected all those in the upcoming cobblestone.
No need. I think like two other people already have made compatible textures for my pack. Use the search feature on that thread. Or check the last few pages or so.
Now someone go bug Jeb for me about getting some info on the appearance of NPC's. How many and what types of varieties we can expect, or some screenshots. Anything to be a step ahead on this pack's next major release.
lilyo from WOM made a good tutorial here
Download my first mod, the Phyllium Crystal Mod, today!
all textures besides: fcdonut, fcdung, fcbelt, fcrollers & fcropeitem was not used from misa's texture pack.
so if not all then most credits should go to misa for making the textures for me to use. xD
here is the link: http://www.mediafire.com/?x1z8f1e5edd3dzx
p.s. misa if this is not what you meant by posting on your topic i am soz and don't know what you meant by it...
so if u could re insure me on what the heck you meant by that and i would be very grateful :tongue.gif:
and i was wondering if it would be ok for me to post the textures i made/edited on your topic?
lol im not done yet because the damn heads on the Baby mobs are not linded up...
i know the fly mod is(i use it) but im not sure about all the others
Maybe other arachnophobes will find a use for it, and if not it's good for a chuckle. To actually use it, just save it, rename it to spider.png and drag it into the mobs folder in my texture pack's zip.
HA! i lol'd made my day :biggrin.gif:
When you said:
3. Open the zip of my texture pack and locate the randomobs.properties file.
4. Open your .minecraft folder and navigate to the mods folder, then the randomobs folder.
5. Drag-and-drop randomobs.properties into the randomobs folder, overwriting the old file.
What if my .minecraft folder does not have a mods folder, nor a randomobs folder?
I'm not sure if he changed it since you wrote this, but now all he says is to put the class folder in the minecraft.jar folder, and the animals folder in the mobs folder, so there is no actually randomobs folder in the .minecraft folder.
It means you skipped step 2. Which creates the folder which is required by the mod for the proper usage of the randomobs.properties file.
And of course his instructions don't mention anything about this since the properties files is generated based on the amount of mob files found in Minecraft.jar. I have a different number of mobs than he does though. Alternatively you can remove his mob folder from minecraft.jar and put mine there instead. However, this means that my randomobs will appear on every texture pack you load.