1.20
1.19.4
1.19.3
1.19.2
1.19.1
1.19
1.18.1
1.18
1.17.1
1.17
1.16.4
1.16.3
1.16.2
1.16.1
1.16
1.15
1.14
Realism
Java
64x
Mobs
Items
Blocks
Medieval
Dark
Optifine
Shader
Hope you be able to keep track to minecraft releases, at least for every big update version. Anyway, thanks a lot for the work Misa, I really love it. Keep it up
Also, maybe the player could blink?
Already done.
It's not what he means. It's for the different colored logs.
Someone's enjoying the new rotating logs
Couple this with the fact that CTM for tree rings with actual tiling is absurdly complicated to produce. I'm not even sure I'll be able to completely convert the jungle log tops into full CTM textures. (IE: Removing the old log fence compromise.) I am always looking for spots to add random texture support to though, so the other three logs may still get some love in that department--we'll see. Also I am working on generally improving the looks and functions of wooden materials in general to make up for the minor loss. For example I have added unique tops/bottoms to the spruce planks too that make for a much nicer flooring material while still making perfect physical sense.
You didn't install the HD texture fix, you need 2.4.1 or later and make sure the hd texture fix is checked when you install the mod.
(2.4.0 does NOT work with 1.3-PR)
Did you check the HD Textures box?
Get a clean Minecraft jar and try again. You obviously aren't doing something right and think you're smart enough to skip steps.
Cheers, this pack is a monster.
Going to the section labeled "Download and Installation" would probably be a good place to start. You know how to read, yes?
The glitch was with MCPatcher and it was fixed a few days ago. Be sure to grab the latest version.
Not sure why you'd be trying to find this on the Curse Client. That thing doesn't even support high resolution texture packs (which this is). You need to follow the installation instructions and ensure the latest MCPatcher is properly installed. If you're still having problems with crashes after that, check out the performance guide on my FAQ. There is nothing changed from previous pack versions that'd make it crash outright unless you're just failing to install it properly.
Kinda odd considering I like just recently updated the glint.png file to make it even more noticeable than it's been for the longest time. Anyway you could always edit that file and just add a lot of white dots to it. I guess I could play with it some more later to give it a static glowing color with the typical effect as an overlay.
Odd that a single texture would turn you off from the countless hours of other work put into making this pack as feature-rich as it is without any need for additional mods. Not sure what you expect with wood as you didn't even bother to say. But that's kinda how constructive criticism works. You need to suggest how it could be improved if you expect me to address the issue at all.
As it is, there's 4 types of wood, and some of them are radically different from the horizontal plank designs of default. The main reason the default oak wood planks are the way they are is because this pack is aimed at being compatible with the default textures along with many other texture packs that don't deviate too much from the original designs. I've taken creative liberties in many places, but for the most part, common textures are designed to be fairly compatible with other texture packs when playing online.
Of course if you don't like the default look, a quick poke around the pack's files would reveal ALTERNATES.png, a file I've included with alternate textures that people can manually customize their pack with. I also take requests (within reason--I don't do alternates for mod support) for new textures to add to that.
Anyway real reason I'm posting is to announce that the pack's been updated with a few new goodies on top of the 1.3 support. Namely a complete redesign of wheat (yep, finally) and log tops on different types of wood reflecting the appropriate color of the wood. There's a couple other things in there too, so as always, check the changelog.
Since I'm getting tired of looking up each one myself to answer questions like these, I'm going to provide a simple guide to follow for figuring out which files you need to delete to remove certain CTM features. Try not to complain if this comes across as a little technical, because I had to go through this every single time someone asked this question. I'll probably add this to the FAQ at some point:
1. Figure out the block and texture ID for the block you wish to remove.
Block ID:
http://www.minecraft....com/IDList.htm
(Note that the meta data is important)
Texture ID:
http://www.minecraft...ture-id-viewer/
The texture ID can also be figured out by opening terrain.png and counting the textures left to right, top to bottom, starting with 0.
For an example, we'll use the black wool block. It has a block ID of 35 with a meta data tag of15, and it has a texture ID of 113
2. Search for files that match the block ID and meta data (if any) and delete them, ensuring you've checked metadata if there is more than one.
Do a search through the pack's CTM folder for any files named blockXXX.properties (Where XXX is put in the block ID) For blockXXX.properties that have a letter after them (a, b, c, etc.) be sure to open the file and look for the one that matches the metadata for the block you're looking for before deleting. If you're able to find an appropriate file, then you don't need to do step 3.
For our previous example, the block ID for black wool is 35 with a metadata of 15, so look for block35.properties in my pack. If you can't find it (you shouldn't be able to) Then that means that the texture ID is what's being used and that's the file that needs to be deleted.
3. Search for the files that match texture ID and delete all of them (There is no metadata to worry about).
Do a search through the pack's CTM folder for any files named terrainXXX.properties (Where XXX is put the texture ID) BlockXXX.properties files that have a letter after them (a, b, c, etc.) should all be deleted (the letter in this case deals with the different sides of the block if more than one side has been edited).
Back to our example of the black cloth block, the texture ID is 113, so look for terrain113.properties. In my pack you should be able to find this one and delete it. No more black cloth block CTM support.
In summary:
-Figure out the block ID and texture ID for the CTM feature you want to remove.
-Search through the block.properties files for any files that match the block ID.
-If there is more than one file, check the meta data to ensure you delete the correct one
-Search through the terrain.properties files for any files that match the texture ID.
-Delete any files found that match the search criteria.
As a little extra tip, if you arrange the files in my CTM folder by date modified, you'll be able to more easily find out which features were added most recently. So if something is added in a future update that you don't want, your search results are already easy to narrow down.