More Info: How to Make Concrete
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1.20
1.19.4
1.19.3
1.19.2
1.19.1
1.19
1.18.1
1.18
1.17.1
1.17
1.16.4
1.16.3
1.16.2
1.16.1
1.16
1.15
1.14
Realism
Java
64x
Mobs
Items
Blocks
Medieval
Dark
Optifine
Shader
Ah yeah the powders are just recoloured sand textures, was not really done with random directions in mind.
I have a fix for the powders, just drag the contents into Bidjiguks patch. I checked the sandstone and it works, it must be an optifine issue. PATCH
Could be that Bidjiguks has done something, or maybe optifine, as I have my own custom fence models I've not seen this.
Thank you sir, that fixes the rotation of the texture. I was looking at the sandstone texture with and without Optifine and its with Optifine on its messing it up. I'll poke around and see if I can figure it out.
I got it! In the mcpatcher/ctm/red_sand folder there is a block179.properties file. The metadata needs to be 2 for the connected textures to be applied to the smoothstone block and not the plain sandstone.
Maybe no one else was having this problem but it's here if you need it.
HOLY **** - this looks awesome!
As long as you don't change the fences and planks I'll just use the normal Misa-Skin on position 1.
Thank you, Uniquitous and Bidjiguks, for still working on that amazing texture pack!
Greetings from Cologne!
That looks great! I really like the the difference between the top and side faces. That is a great floor texture. Will you put that onto slabs too? And any plans for smooth stone?
Love the sandstone!
I would think the textures are numbered is some sort of grid pattern. And the pattern would probably be applied from the top of the Y axis and then it then would be reversed when it is upside down. Maybe rotating only the bottom face of the block (I don't know how this would be done) would align the textures properly?
Have you looked at this thread yet? there might be something there.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256343-a-texture-artists-guide-to-mcpatchers-features
Another thing, where are the mcpatcher textures actually stored? I tried drawing a number on the textures in the mcpatcher/ctm folder and seeing how they showed up but they were not changing in-game. I also looked in the optifine.jar and I couldn't find any textures in there either.
It seems like some textures Misa made were swapped with other patches, with the exception of sandstone.
Also, I'd like to put my patch here, along with Misa's swapped textures.
The new log textures have been refined, and the carved red sandstone shows a wither instead of a creeper.
The lit observer back has also been refined to Misa's style.
I don't know what you guys think of the structure blocks, though.
The beds were also re-shaded.
Download link here.
edit: It's not meant to work, it's just the patch files.
Stay simple.
-officialcqz
I'll be back.
Just some things I noticed as I quickly looked over the files, the observer block texture doesn't seem to have been based on the non-lit texture, so looks wrong when lit up, also you've included the broken redstone textures.
I do like the sandstone wither and structure blocks tho, mine were done purely to get something vaguely misa-like as fast as possible
I've been having the same issue with the redstone, no idea why it does this
I fixed this in my patch, should have been integrated into Bidjiguks?
Can we expect a version1.3.5 which includes MISA's original sandstone and fixes the bugs that seem to have cropped up?
Don't get me wrong I like your sandstone, it looks great. I just don't feel like it fits MISA's style.
The models are still there in the patch you've created.
models/blocks
redstone_dust_cross.json
redstone_dust_dot.json
redstone_dust_junction_e.json
redstone_dust_junction_l.json
redstone_dust_junction_t.json
redstone_dust_line.json
redstone_dust_vertical.json
blockstates
redstone_wire.json
Try deleting them.
Also, another patch here for observer, new Mojang title and mcpatcher carpets.
P.S. Can I be credited as OfficialCQZ by now on? CompQuartz seemed so old to me.
Stay simple.
-officialcqz
I'll be back.
That was one of the issues my version fixed
I'll have a look at it, don't know why its not connecting properly, hopefully the unwanted pixels may be related to that issue.
EDIT:
A quick fix for the not connecting issue is to clone redstone_dust.png and rename it redstone_dust_junction_e.png
I can't find where the stray pixels are coming, so I'll need to tinker a little more to see why its not working.
Bonus picture below
Hey guys, i'm trying to bring back the connected glass textures, i tried copying the old 1.5 textures to the 1.12 patch, but it only works with the normal glass pane. I did the same with the glass block, but it just dosen't work. I'm using optifine
Wait. has the community been keeping this pack alive? What's the most recent version?
Yes we have, the latest full version should be here
Although if you want to be completely up to date, read through the following pages for any additional fixes.