The latest snapshot features the hardened clay block being colorable. I can't wait for what Misa would want her textures for the block to look like. Judging from the last screenshot, though, I think she'll need to come up of another texture besides the one in the screenie (or not. I'm not sure).
Still hoping they're serious when they promised to add new mobs (with the "s")in the upcoming 1.6 update. So far, there's only "a" new mob. The horse as a rideable animal is starting to grow on me, and I finally realized they didn't intend the pig to be one of the main methods of transport in Minecraft, but I really want mobs like finally a 3D fish mob? Pretty please, Jeb and team?
You don't need a permission for that. As long as you give the credit to the one who deserves it, and you're not redistributing this TP without Misa's permission, you're all good.
P.S. Needless to say that it IS Optifine's issue after all.
Actually it does seem to be a Mojang issue.. They changed the Overlay blend method of that tile for seemingly no good reason at all. I'll have to either adapt my texture to work with their crappy, new blend method, or wait for a fix from MCPatcher.
Misa, I don't know how you look like,,, but accepting the fact that "intelligent" usually means sexy, to me! I gotta say:
damn, you are sexy Misa
Back when I had the Tinychat, there were quite a few people to make similar comments, I confirmed that I was in fact physically attractive, but also ran a silly little social experiment and had several people try to guess what I looked like before giving them a proper description. I kept a little record of this for statistical analysis and my own amusement. The majority seemed to be under the impression that I had really long, blonde hair, blue eyes, pale skin, an athletic build, and large breasts--Basically a supermodel. Sufficed to say they were off on 5 out of 6 of those points. There was also a signifigant group of people who refused to believe that I wasn't some blue-skinned thing with purple eyes who always wore a helmet. I will only confirm that I do in fact own a helmet like that in reality.
...And thus, the general public discovered how texturepack creators use the products of their fellow aritsts....
Uh. All my stuff is completely original and non-derivative from other texture packs. If anything they're derived from the default game textures and any photographic resources used. Though I typically don't edit those so much as make my own from scratch and model them after that. What you're describing is more of what a hack would do than what an artist does.
Well, this was the first 64x64 texture pack ever made. It's pretty well-established after all these years. It'd probably have more if I were more active here with my own posts. My own post count is actually very low, considering I've had this account since before there were even 1000 users registered on these forums--sometime in July of 2009. I'm an old fart.
...I currently play on a server that keeps uptodate with the snapshots, so I don't use MC Patcher or anything, just pure Minecraft...
That shouldn't stop you. MCPatcher is a client mod, and it updates with snapshots pretty regularly. I'm always on the latest snapshot and am usually running a new release of MCPatcher with no issues. It may take a few days for an update to be posted, but Kahr's pretty good about that.
Hey Misa, thanks for the awesome texture pack! The only problem that I'm having with it right now is that there seems to be a bug with the blocks, or at least on my end there is. I'm not quite sure how to explain but when I load my world the edges of each block seem to be gone. I followed your installation process step by step, ran MCPatcher multiple times and even tried reinstalling. If you can help me out with this that'd be great! (I would post a screenshot but I'm not quite sure how to be honest lol)
A screenshot might help. As it is, it sounds like you're describing a chunk loading error (a problem with the default game engine) which neither my texture pack or MCPatcher has anything to do with. I'd need a screenshot to know for sure though.
he misa. How about animated gold and diamond armor? Other items made by them have a glitter animation too ^^
Animating armor isn't all that easy as it's a large file to begin with, the animation frame files for them would be pretty massive and take up a lot of space and graphics memory. That said, there's some cool new stuff I'm working on for enchantment effects which will add some new animations to anything that can be enchanted (including armor).
For some reason, when I load this in the newest snapshot, the water is greyish coloured.
You'll have to check up on or wait for a version of MCPatcher that works with the snapshot you're running before installing. You need MCPatcher for this pack.
Great texturepack! I love how you have used the connected texture mod on the wooden planks! Why not do something similar on the cobblestone?
I've tried, but I can never come up with anything I like for cobblestone, and other stuff is currently higher priority on the to-do list. Eventually I'll probably do something cool with it though.
Misa, you can make it easily backwards compatible. I frequently use a modified version of Faithful32x, and I was too lazy to take out the items and terrain png's, so i just left them. I had the new 1.5 folders, and it worked fine in 1.4, and I didn't need to do any adjusting for 1.5.
Yeah, now try doing that with CTM and all the other special non-vanilla features that were also affected by the change. Besides, with my pack you're talking about adding several megabytes to the filesize that few people will be able to make use of (Or know how to make use of). The old format is pretty much dead at this point, and MCPatcher will likely be dropping backwards-compatibility support for it as well. People living in the past will just have to use the files from the past.
The latest snapshot features the hardened clay block being colorable. I can't wait for what Misa would want her textures for the block to look like. Judging from the last screenshot, though, I think she'll need to come up of another texture besides the one in the screenie (or not. I'm not sure).
Still hoping they're serious when they promised to add new mobs (with the "s")in the upcoming 1.6 update. So far, there's only "a" new mob. The horse as a rideable animal is starting to grow on me, and I finally realized they didn't intend the pig to be one of the main methods of transport in Minecraft, but I really want mobs like finally a 3D fish mob? Pretty please, Jeb and team?
Nope, I'm crazy and did full CTM support for every single one of them--at least for the time being. I may do some alterations a bit later, but for now this is how they're shaping up:
I swear, there are too many ways to make a black and white checkerboard pattern now.
As far as new mobs go, I'm kinda hoping horses are it... Mobs are kinda annoying to skin for the first time. I'm still having difficulty working up the nerve to finish what I started with the horses. And I haven't even started on the donkeys yet... Maybe if Mojang hadn't completely dropped the ball on the horses' models, I'd be more enthusiastic about finishing them, but at the moment, they're just a huge source of headaches for me. If this weren't a realistic pack and I wasn't trying to line up muscle groups to all the blocks that overlap, they'd be done already.
Oh my lord!. Misa Please just add Optfine Support! do you know how many people are asking for it.NEARLY THE WHOLE MINECRAFT FOURMS.Mabye even the Minecraft Community.
Uh yeah, COOL STORY BRO. Care to provide some sourcing for that claim?
And just how exactly would you suggest I add Optifine support to my pack anyway? I want you to tell me exactly what Optifine support would entail and what I'd need to do to provide it. Because last I checked, Optifine has less advanced texture features than MCPatcher, and the best I could do would basically be to just delete a ton of features I've spent many hours on for a crappier-looking texture pack. You're basically demanding that Ninendo make Super Mario World with the same graphics on a Nintendo Entertainment System. Also how on Earth do you even expect any serious artist to develop their texture pack with Optifine to be ready for major releases if we can't work on them, fully patched during snapshots?
If anyone is to provide support for anything, it seems Optifine is the one with the responsibility to be updating every snapshot and providing support for my pack and the countless others who use the same texture standards MCPatcher has already established. Or y'know, Optifine should just drop the MCPatcher copycat nonsense and go back to doing what it originally did and aim to work with MCPatcher instead of against it.
Me getting blamed for the shortcomings of someone else's mod is beyond old already.
How I wish this vendetta between the Forge team and MCPatcher team was over and they decided to work with each other and try to remove the problems in between.
I love this texture pack, and only play MC with this texture, but a lot of new mods require Forge and it is rapidly growing in popularity, and some of the mods that require Forge are also a must for me.
So I'm stuck in between two opposing sides, and do not know what to do, and because of this I might have to revert to other texture packs that do not require MCPatcher, and can work with Optifine only, which would be a great loss for me.
Nope, I'm crazy and did full CTM support for every single one of them--at least for the time being. I may do some alterations a bit later, but for now this is how they're shaping up:
You took something I thought was entirely pointless and made it awesome, I love you.
For those various checkerboard patterns, what are all the materials used there? I can't figure out all the variations, even when factoring in the new additions like carpet and coal blocks.
Well, this was the first 64x64 texture pack ever made. It's pretty well-established after all these years. It'd probably have more if I were more active here with my own posts. My own post count is actually very low, considering I've had this account since before there were even 1000 users registered on these forums--sometime in July of 2009. I'm an old fart.
Really? i had no idea! congratulations!
Misa said again:
Nope, I'm crazy and did full CTM support for every single one of them--at least for the time being. I may do some alterations a bit later, but for now this is how they're shaping up:
I swear, there are too many ways to make a black and white checkerboard pattern now.
As far as new mobs go, I'm kinda hoping horses are it... Mobs are kinda annoying to skin for the first time. I'm still having difficulty working up the nerve to finish what I started with the horses. And I haven't even started on the donkeys yet... Maybe if Mojang hadn't completely dropped the ball on the horses' models, I'd be more enthusiastic about finishing them, but at the moment, they're just a huge source of headaches for me. If this weren't a realistic pack and I wasn't trying to line up muscle groups to all the blocks that overlap, they'd be done already.
*super xtreme clap* you have made my day with those textures! but i have to say, what is that black-marble looking block? is quartz diable now? the block is on the superior right corner on the checkboard IMG, also, good luck with tha horses! i hae mo creatures and i have tried to chage the skin, i did it, but, since this is a 64x64 texture pack, it would be a lot harder, and, i have a request for you, could you make the eyes of the cows to be less separated? they should be closer to the nose, i have seen a lot of cows yesterday when i visited a farm, and they werent that separated, if you decide to work on it, i would be very grateful!, thanks for reading.
If you didnt understand anything inside on this post, sorry, im havent mastered the english language yet.
if mojang ends up adding furniture to Minecraft..., it would be sooooo crazy!, a lot of mobs in the 1.6, Misa, there will be a LOT of mobs to texture when 1.6 is out, i only know 5 of them, the horses, the birds, the supposedly added fishes and the crabs, there will be a sailboat too!
Ok...but for some reason it didnt happen with McPatcher when I tested it. It was a clean .jar file with only McPatcher installed.
It seemed to be a problem with changes made to the layer ordering in the snapshots and the limited color palette used on my image files. With the way the layering worked, there were bugs with the system demanding a full-color RGB format from the image files for the layer calculations and not getting what it demanded. Sufficed to say I figured out a workaround to fix this on patched or unpatched versions of Minecraft by simply increasing my image files for the block-breaking animation to full color. They take up more space, but the bug is gone now.
How I wish this vendetta between the Forge team and MCPatcher team was over and they decided to work with each other and try to remove the problems in between.
I love this texture pack, and only play MC with this texture, but a lot of new mods require Forge and it is rapidly growing in popularity, and some of the mods that require Forge are also a must for me.
So I'm stuck in between two opposing sides, and do not know what to do, and because of this I might have to revert to other texture packs that do not require MCPatcher, and can work with Optifine only, which would be a great loss for me.
If there is any vendetta, it's purely one-sided and something completely unrelated to this texture pack. Kahr has no problem with Forge and has often gone out of his way to ensure that it remained compatible with MCPatcher. You just have to ensure you install Forge with MCPatcher's mod installation system. And as far as I'm aware there aren't many if any packs that require Optifine for features that MCPatcher doesn't already cover (and likely came up with to begin with). So yeah, I'm not seeing what the dilemma is here.
their are 2 mods that i know that are only grafical the hats mod and the furniture mod if you are interesed with one...
If you're going to suggest mods you need to provide links. By the sound of it though, I'm guessing that hats and furniture involve adding new blocks/items to the game and aren't purely aesthetic.
I actually don't hang around the forums too much to communicate effectively through them. For just random chat on pretty much any subject, anyone is free to PM me though for my AIM screen name. I'm on that pretty much all day, every day and rarely too busy to talk.
if mojang ends up adding furniture to Minecraft..., it would be sooooo crazy!, a lot of mobs in the 1.6, Misa, there will be a LOT of mobs to texture when 1.6 is out, i only know 5 of them, the horses, the birds, the supposedly added fishes and the crabs, there will be a sailboat too!
...I'm going to have to demand a source for this info regarding sail boats, lobsters, crabs and jungle birds--I could find literally nothing to confirm any of that.
did you miss the first time I responded to you regarding this? Because I can still find absolutely nothing on the subject.
If there is any vendetta, it's purely one-sided and something completely unrelated to this texture pack. Kahr has no problem with Forge and has often gone out of his way to ensure that it remained compatible with MCPatcher. You just have to ensure you install Forge with MCPatcher's mod installation system. And as far as I'm aware there aren't many if any packs that require Optifine for features that MCPatcher doesn't already cover (and likely came up with to begin with). So yeah, I'm not seeing what the dilemma is here.
Thanks, for the great texture pack. I have tested a lot of other texture packs, but always returned to yours.
It has a feeling, (not to talk about load of excelent features), that draws me back toward it, and I can not play MC without it.
When I first updated to 1.5.2, after 1.2.5, and redownloaded a lot of mods for the new version, including Forge and mods depending on it, my game froze every time, and after reading some trouble shooting threads on Forge forums, I saw a lot of posts indicating that it was not compatible with MCPatcher, and how ther loathed the methods used within it to alter the code, and so on...
So I thought that the problem was their incompatibility, and decided to use Optifine instead of MCPatcher.
But after reading posts here which told me that they could be run together, I experimented with load order of the mods that I installed with MCPatcher, (like Forge, Death Chest, More Stackables, and so on...), and voila, success, the game runs now, with both my favorite texture pack and my essential mods, some of which require Forge.
Hey Misa, long time user of your pack and wanted to say thank you for all the time and effort you've put into it.
I also have a pretty simple question about the water texture. I recently started using your texture pack again after sticking with vanilla for awhile due to all the snapshots and updates Mojang was churning out. The first thing I noticed in your pack was the water, it's really light, nearly completely white, in both the Extreme Hills and Desert biomes (haven't been able to check plains, forests, etc yet). I have in fact patched the game correctly using mcpatcher and the rest of the pack looks amazing.
Is the water supposed to be that bright? I don't honestly remember what it looked like in older versions of your pack. I'm also running the latest snapshot if that makes much of a difference.
Nearly black text on black background ... that's sneaky. You really should change the text to a better visible color, Misa, there's no reason to hide the truth
I'm kind of surprised that's not Mojangs actual tagline.
sometimes I think a general forum announcement needs to be made that if you want to post something (and issue, particularly), to use the search feature to see if it's already been addressed in the topic.
Detector Rails: already been addressed and will be fixed next texture pack version
White Water: already been addressed and will be fixed next texture pack version
Zip Compression Issue (just in case it comes up AGAIN): already been addressed and will be fixed next texture pack version
Still hoping they're serious when they promised to add new mobs (with the "s") in the upcoming 1.6 update. So far, there's only "a" new mob. The horse as a rideable animal is starting to grow on me, and I finally realized they didn't intend the pig to be one of the main methods of transport in Minecraft, but I really want mobs like finally a 3D fish mob? Pretty please, Jeb and team?
You don't need a permission for that. As long as you give the credit to the one who deserves it, and you're not redistributing this TP without Misa's permission, you're all good.
-Great work, M
Sure you can. You'll just be missing out on a lot of features and won't be able to get support here for whatever problems you encounter.
Actually it does seem to be a Mojang issue.. They changed the Overlay blend method of that tile for seemingly no good reason at all. I'll have to either adapt my texture to work with their crappy, new blend method, or wait for a fix from MCPatcher.
Back when I had the Tinychat, there were quite a few people to make similar comments, I confirmed that I was in fact physically attractive, but also ran a silly little social experiment and had several people try to guess what I looked like before giving them a proper description. I kept a little record of this for statistical analysis and my own amusement. The majority seemed to be under the impression that I had really long, blonde hair, blue eyes, pale skin, an athletic build, and large breasts--Basically a supermodel. Sufficed to say they were off on 5 out of 6 of those points. There was also a signifigant group of people who refused to believe that I wasn't some blue-skinned thing with purple eyes who always wore a helmet. I will only confirm that I do in fact own a helmet like that in reality.
Uh. All my stuff is completely original and non-derivative from other texture packs. If anything they're derived from the default game textures and any photographic resources used. Though I typically don't edit those so much as make my own from scratch and model them after that. What you're describing is more of what a hack would do than what an artist does.
Well, this was the first 64x64 texture pack ever made. It's pretty well-established after all these years. It'd probably have more if I were more active here with my own posts. My own post count is actually very low, considering I've had this account since before there were even 1000 users registered on these forums--sometime in July of 2009. I'm an old fart.
That shouldn't stop you. MCPatcher is a client mod, and it updates with snapshots pretty regularly. I'm always on the latest snapshot and am usually running a new release of MCPatcher with no issues. It may take a few days for an update to be posted, but Kahr's pretty good about that.
A screenshot might help. As it is, it sounds like you're describing a chunk loading error (a problem with the default game engine) which neither my texture pack or MCPatcher has anything to do with. I'd need a screenshot to know for sure though.
Animating armor isn't all that easy as it's a large file to begin with, the animation frame files for them would be pretty massive and take up a lot of space and graphics memory. That said, there's some cool new stuff I'm working on for enchantment effects which will add some new animations to anything that can be enchanted (including armor).
You'll have to check up on or wait for a version of MCPatcher that works with the snapshot you're running before installing. You need MCPatcher for this pack.
I've tried, but I can never come up with anything I like for cobblestone, and other stuff is currently higher priority on the to-do list. Eventually I'll probably do something cool with it though.
Yeah, now try doing that with CTM and all the other special non-vanilla features that were also affected by the change. Besides, with my pack you're talking about adding several megabytes to the filesize that few people will be able to make use of (Or know how to make use of). The old format is pretty much dead at this point, and MCPatcher will likely be dropping backwards-compatibility support for it as well. People living in the past will just have to use the files from the past.
Nope, I'm crazy and did full CTM support for every single one of them--at least for the time being. I may do some alterations a bit later, but for now this is how they're shaping up:
As far as new mobs go, I'm kinda hoping horses are it... Mobs are kinda annoying to skin for the first time. I'm still having difficulty working up the nerve to finish what I started with the horses. And I haven't even started on the donkeys yet... Maybe if Mojang hadn't completely dropped the ball on the horses' models, I'd be more enthusiastic about finishing them, but at the moment, they're just a huge source of headaches for me. If this weren't a realistic pack and I wasn't trying to line up muscle groups to all the blocks that overlap, they'd be done already.
Uh yeah, COOL STORY BRO. Care to provide some sourcing for that claim?
And just how exactly would you suggest I add Optifine support to my pack anyway? I want you to tell me exactly what Optifine support would entail and what I'd need to do to provide it. Because last I checked, Optifine has less advanced texture features than MCPatcher, and the best I could do would basically be to just delete a ton of features I've spent many hours on for a crappier-looking texture pack. You're basically demanding that Ninendo make Super Mario World with the same graphics on a Nintendo Entertainment System. Also how on Earth do you even expect any serious artist to develop their texture pack with Optifine to be ready for major releases if we can't work on them, fully patched during snapshots?
If anyone is to provide support for anything, it seems Optifine is the one with the responsibility to be updating every snapshot and providing support for my pack and the countless others who use the same texture standards MCPatcher has already established. Or y'know, Optifine should just drop the MCPatcher copycat nonsense and go back to doing what it originally did and aim to work with MCPatcher instead of against it.
Me getting blamed for the shortcomings of someone else's mod is beyond old already.
I love this texture pack, and only play MC with this texture, but a lot of new mods require Forge and it is rapidly growing in popularity, and some of the mods that require Forge are also a must for me.
So I'm stuck in between two opposing sides, and do not know what to do, and because of this I might have to revert to other texture packs that do not require MCPatcher, and can work with Optifine only, which would be a great loss for me.
You took something I thought was entirely pointless and made it awesome, I love you.
Well, this was the first 64x64 texture pack ever made. It's pretty well-established after all these years. It'd probably have more if I were more active here with my own posts. My own post count is actually very low, considering I've had this account since before there were even 1000 users registered on these forums--sometime in July of 2009. I'm an old fart.
Really? i had no idea! congratulations!
Misa said again:
Nope, I'm crazy and did full CTM support for every single one of them--at least for the time being. I may do some alterations a bit later, but for now this is how they're shaping up:
I swear, there are too many ways to make a black and white checkerboard pattern now.
As far as new mobs go, I'm kinda hoping horses are it... Mobs are kinda annoying to skin for the first time. I'm still having difficulty working up the nerve to finish what I started with the horses. And I haven't even started on the donkeys yet... Maybe if Mojang hadn't completely dropped the ball on the horses' models, I'd be more enthusiastic about finishing them, but at the moment, they're just a huge source of headaches for me. If this weren't a realistic pack and I wasn't trying to line up muscle groups to all the blocks that overlap, they'd be done already.
*super xtreme clap* you have made my day with those textures! but i have to say, what is that black-marble looking block? is quartz diable now? the block is on the superior right corner on the checkboard IMG, also, good luck with tha horses! i hae mo creatures and i have tried to chage the skin, i did it, but, since this is a 64x64 texture pack, it would be a lot harder, and, i have a request for you, could you make the eyes of the cows to be less separated? they should be closer to the nose, i have seen a lot of cows yesterday when i visited a farm, and they werent that separated, if you decide to work on it, i would be very grateful!, thanks for reading.
If you didnt understand anything inside on this post, sorry, im havent mastered the english language yet.
If there is any vendetta, it's purely one-sided and something completely unrelated to this texture pack. Kahr has no problem with Forge and has often gone out of his way to ensure that it remained compatible with MCPatcher. You just have to ensure you install Forge with MCPatcher's mod installation system. And as far as I'm aware there aren't many if any packs that require Optifine for features that MCPatcher doesn't already cover (and likely came up with to begin with). So yeah, I'm not seeing what the dilemma is here.
If you're going to suggest mods you need to provide links. By the sound of it though, I'm guessing that hats and furniture involve adding new blocks/items to the game and aren't purely aesthetic.
I actually don't hang around the forums too much to communicate effectively through them. For just random chat on pretty much any subject, anyone is free to PM me though for my AIM screen name. I'm on that pretty much all day, every day and rarely too busy to talk.
If you mean on the upper right corner, that's endstone and bedrock. Kexikus already accurately named all the materials in that screenshot.
What part of:
did you miss the first time I responded to you regarding this? Because I can still find absolutely nothing on the subject.
I really love this pack. It's awesome.
Thanks, for the great texture pack. I have tested a lot of other texture packs, but always returned to yours.
It has a feeling, (not to talk about load of excelent features), that draws me back toward it, and I can not play MC without it.
When I first updated to 1.5.2, after 1.2.5, and redownloaded a lot of mods for the new version, including Forge and mods depending on it, my game froze every time, and after reading some trouble shooting threads on Forge forums, I saw a lot of posts indicating that it was not compatible with MCPatcher, and how ther loathed the methods used within it to alter the code, and so on...
So I thought that the problem was their incompatibility, and decided to use Optifine instead of MCPatcher.
But after reading posts here which told me that they could be run together, I experimented with load order of the mods that I installed with MCPatcher, (like Forge, Death Chest, More Stackables, and so on...), and voila, success, the game runs now, with both my favorite texture pack and my essential mods, some of which require Forge.
And I'm happy now. Thanks.
can I use some of your textures for my mix-pack? That would be awesome!
I also have a pretty simple question about the water texture. I recently started using your texture pack again after sticking with vanilla for awhile due to all the snapshots and updates Mojang was churning out. The first thing I noticed in your pack was the water, it's really light, nearly completely white, in both the Extreme Hills and Desert biomes (haven't been able to check plains, forests, etc yet). I have in fact patched the game correctly using mcpatcher and the rest of the pack looks amazing.
Is the water supposed to be that bright? I don't honestly remember what it looked like in older versions of your pack. I'm also running the latest snapshot if that makes much of a difference.
I've heard the snapshots and MCPatcher do some funny stuff. So, that might be it.
I'm kind of surprised that's not Mojangs actual tagline.
Detector Rails: already been addressed and will be fixed next texture pack version
White Water: already been addressed and will be fixed next texture pack version
Zip Compression Issue (just in case it comes up AGAIN): already been addressed and will be fixed next texture pack version
that's just for starters.
and this is just a PSA... of sorts.