@NightmareX91 . . . snip . . . I do really like your iron door though, so I'm gonna add it
I didn't notice he did the door, it looks good. I'd also suggest you take his sponge, and maybe his mob spawner?
Quote from Harrydg »
The TNT top and bottom are nice, but I think the side is a little too blurry. I've made my own and added it, let me know what you think!
I like your TNT side, using it.
I've done a few more since yesterday: all the Redstone stuff, the lever, and the crops. I think the Redstone dust turned out the best and the lit Redstone torch the worst, maybe someone else can take a crack at that. I haven't been able to come up with a good version of the sapling.
It looks like you changed your mind on the record player side. Any more thoughts about the cobblestone / mossy cobblestone?
Yes, I forgot to mention I decided to take the record player side. It just looks a lot better :smile.gif:
I love the crops you've made there, gonna add those in. The redstone dust I'm a little iffy on... but that's probably just cause I'm so used to seeing the 16x16 version, so I'll add it anyway. Redstone torches are going in, too.
The only one I'm not sure about there is the unlit torch... I dunno why it would be more bulbous if it were not on fire. I'm gonna change the texture to what you made, but make the coal part a bit smaller. EDIT: LOL I'm dumb, that was a lever.
About NightmareX91's Sponge and Mob Spawner: I think the Sponge could work if the holes were rounded a little. I'm feeling lazy at the moment, but if either of you want to round it up go right ahead! As for the Mob Spawner... eh, why the hell not. Added.
Now about the cobblestones: I think I'm just gonna put a second terrain.png for personal preference.
The only one I'm not sure about there is the unlit torch... I dunno why it would be more bulbous if it were not on fire. I'm gonna change the texture to what you made, but make the coal part a bit smaller
I think that's the lever, there is no "unlit torch," and it doesn't actually show up as rounder when placed, but it does look rounder when you hold it (looks like a handle).
The only one I'm not sure about there is the unlit torch... I dunno why it would be more bulbous if it were not on fire. I'm gonna change the texture to what you made, but make the coal part a bit smaller
I think that's the lever, there is no "unlit torch," and it doesn't actually show up as rounder when placed, but it does look rounder when you hold it (looks like a handle).
That is the texture for the lever... but it still doesn't explain where the unlit torch for the update is
Clearly if the unlit redstone torch is under the redstone torch, the same should go for regular torches
Do you think maybe notch is using the same texture for unlit torches as for levers?
The only one I'm not sure about there is the unlit torch... I dunno why it would be more bulbous if it were not on fire. I'm gonna change the texture to what you made, but make the coal part a bit smaller
I think that's the lever, there is no "unlit torch," and it doesn't actually show up as rounder when placed, but it does look rounder when you hold it (looks like a handle).
OHHH, that makes a lot more sense. I feel silly now
I still don't think it should be rounded though, since it isn't when it gets placed.
Also, I checked out that redstone dust ingame, and I love it.
@NightmareX91
Nice try, but that's a bit different than what we're going for. Yours is more of a retexture rather than an upscale. What I meant by rounding out the holes is something like this:
I am not sure what to do about the smaller, 4x4 pixel holes, though. And I do plan on adding your original sponge's surface/'background' to this once the holes are finished :smile.gif:
@_L1pE_BR
That pack is nice, but it's venturing a little too far off from the original textures. The only texture that would definitely fit is the Brick texture. The cactus texture might fit too, as it is a little closer to the original in terms of design, but I think it's a bit too detailed/blurred.
As for the HD weapons and stuff, I was just thinking about that yesterday while taking screenshots. Great idea :biggrin.gif:
@NightmareX91
Nice try, but that's a bit different than what we're going for. Yours is more of a retexture rather than an upscale. What I meant by rounding out the holes is something like this:
I am not sure what to do about the smaller, 4x4 pixel holes, though. And I do plan on adding your original sponge's surface/'background' to this once the holes are finished :smile.gif:
@_L1pE_BR
That pack is nice, but it's venturing a little too far off from the original textures. The only texture that would definitely fit is the Brick texture. The cactus texture might fit too, as it is a little closer to the original in terms of design, but I think it's a bit too detailed/blurred.
As for the HD weapons and stuff, I was just thinking about that yesterday while taking screenshots. Great idea :biggrin.gif:
Ok, also, are you going to update this after the halloween update(which will have tons of new textures)???
I just noticed that whoever upscaled the "Adminium" managed to saturate some of the pixels (so they're faintly colored rather than grey). The original was greyscale so you should probably desaturate it (colors -> desaturate in GIMP, I think "Luminosity" looks best").
I don't have too much interest in doing the GUI / Mob / Icon textures, but I'll probably help with the new blocks, Lantern, Unlit Torch, etc. from the Halloween Update.
I just noticed that whoever upscaled the "Adminium" managed to saturate some of the pixels (so they're faintly colored rather than grey). The original was greyscale so you should probably desaturate it (colors -> desaturate in GIMP, I think "Luminosity" looks best").
I don't have too much interest in doing the GUI / Mob / Icon textures, but I'll probably help with the new blocks, Lantern, Unlit Torch, etc. from the Halloween Update.
Thanks for pointing that out! Fixed. I look forward to some new halloween textures :biggrin.gif:
Wow, awesome, we now have the halloween update textures too :biggrin.gif:
Oh, and some other things that needs to be HD are the signs, boats, arrows, minecarts, icons of armor, hearts and bubbles bars, the armors textures and the menus (of the furnace, chest, inventory and crafting table)
I'd never ask people to describe their "sexy caverns." Especially not when the forum was not pornographic in nature. "Explore her sexy cavern" is a spam email title.
Hmm... I don't think anything would look good with textures over 32x32 res in minecraft... Having kinda pixelated textures makes it feel even more blocky (even tho I dislike the original textures because they are way too pixelated, but this texture pack "fixes" that :biggrin.gif: ).
I didn't notice he did the door, it looks good. I'd also suggest you take his sponge, and maybe his mob spawner?
I like your TNT side, using it.
I've done a few more since yesterday: all the Redstone stuff, the lever, and the crops. I think the Redstone dust turned out the best and the lit Redstone torch the worst, maybe someone else can take a crack at that. I haven't been able to come up with a good version of the sapling.
It looks like you changed your mind on the record player side. Any more thoughts about the cobblestone / mossy cobblestone?
All this terrain needs is a better glass texture make it happen
Yes, I forgot to mention I decided to take the record player side. It just looks a lot better :smile.gif:
I love the crops you've made there, gonna add those in. The redstone dust I'm a little iffy on... but that's probably just cause I'm so used to seeing the 16x16 version, so I'll add it anyway. Redstone torches are going in, too.
The only one I'm not sure about there is the unlit torch... I dunno why it would be more bulbous if it were not on fire. I'm gonna change the texture to what you made, but make the coal part a bit smaller.EDIT: LOL I'm dumb, that was a lever.About NightmareX91's Sponge and Mob Spawner: I think the Sponge could work if the holes were rounded a little. I'm feeling lazy at the moment, but if either of you want to round it up go right ahead! As for the Mob Spawner... eh, why the hell not. Added.
Now about the cobblestones: I think I'm just gonna put a second terrain.png for personal preference.
I think that's the lever, there is no "unlit torch," and it doesn't actually show up as rounder when placed, but it does look rounder when you hold it (looks like a handle).
That is the texture for the lever... but it still doesn't explain where the unlit torch for the update is
Clearly if the unlit redstone torch is under the redstone torch, the same should go for regular torches
Do you think maybe notch is using the same texture for unlit torches as for levers?
OHHH, that makes a lot more sense. I feel silly now
I still don't think it should be rounded though, since it isn't when it gets placed.
Also, I checked out that redstone dust ingame, and I love it.
Just ask the gut that made it.
BTW we also need some HD original textures for the GUIs (weapons, icons, etc...) and mobs.
My skin: http://minecraft.net/skin/skin.jsp?user=_L1pE_BR (Anarcho-Communist BLU Heavy Weapons Guy)
Nice try, but that's a bit different than what we're going for. Yours is more of a retexture rather than an upscale. What I meant by rounding out the holes is something like this:
I am not sure what to do about the smaller, 4x4 pixel holes, though. And I do plan on adding your original sponge's surface/'background' to this once the holes are finished :smile.gif:
@_L1pE_BR
That pack is nice, but it's venturing a little too far off from the original textures. The only texture that would definitely fit is the Brick texture. The cactus texture might fit too, as it is a little closer to the original in terms of design, but I think it's a bit too detailed/blurred.
As for the HD weapons and stuff, I was just thinking about that yesterday while taking screenshots. Great idea :biggrin.gif:
Ok, also, are you going to update this after the halloween update(which will have tons of new textures)???
My skin: http://minecraft.net/skin/skin.jsp?user=_L1pE_BR (Anarcho-Communist BLU Heavy Weapons Guy)
I'm gonna try to merge the new 16x16 textures with these higher res textures as soon after the update comes out as I can.
I have no idea, you should take that up in the patcher's thread instead.
I don't have too much interest in doing the GUI / Mob / Icon textures, but I'll probably help with the new blocks, Lantern, Unlit Torch, etc. from the Halloween Update.
Thanks for pointing that out! Fixed. I look forward to some new halloween textures :biggrin.gif:
EDIT 2: And "Austrailium / Brittle Glass".
Note that I got tired of not liking the cobblestone so that block is no longer in the theme of upscaled original textures.
EDIT: I also updated my log top (less rings, closer to original) and took a stab at the sapling.
Nothing checked in game.
Pack updated!
Oh, and some other things that needs to be HD are the signs, boats, arrows, minecarts, icons of armor, hearts and bubbles bars, the armors textures and the menus (of the furnace, chest, inventory and crafting table)
My skin: http://minecraft.net/skin/skin.jsp?user=_L1pE_BR (Anarcho-Communist BLU Heavy Weapons Guy)
LOLOLOLOL
Hmm... I don't think anything would look good with textures over 32x32 res in minecraft... Having kinda pixelated textures makes it feel even more blocky (even tho I dislike the original textures because they are way too pixelated, but this texture pack "fixes" that :biggrin.gif: ).
My skin: http://minecraft.net/skin/skin.jsp?user=_L1pE_BR (Anarcho-Communist BLU Heavy Weapons Guy)